Jump to content

More Nasty Critters Special/Anniversary Edition


Recommended Posts

Posted
On 9/26/2022 at 9:03 AM, pinkfluf said:

MoreNastyCritters v12.8
added sexlab voices.
edited vampirelord's skeleton.hkx file to fix camera problem.

 

(from changelog in file archive)

@MadMansGun
I think whatever was done to the skeleton maybe broke the MNC boner transition?  I’m still not getting the dick mesh applied for the lord during scenes.  All other critters work fine.  

Posted (edited)

hey I'm having an issue where creature framework is only updating the creatures when I hit the arousal hot key on them

the force arousal update option in the MCM fix it in the older versions but its not in the new version and I don't want to revert versions breaking my new saves

Edited by VahzahVulom
Posted (edited)
45 minutes ago, VahzahVulom said:

hey I'm having an issue where creature framework is only updating the creatures when I hit the arousal hot key on them

the force arousal update option in the MCM fix it in the older versions but its not in the new version and I don't want to revert versions breaking my new saves

Quote

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"

----------
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file.
NOTE: you may need to save & quit again after installing to get it's MCM menu to load.

 

also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
[General]
bPreemptivelyUnloadCells=1

also the freecam seems to mess with it, try turning it off ( 3 on your keyboard's number pad)

Edited by MadMansGun
Posted
On 10/7/2022 at 11:54 AM, jimmywon34 said:

Hello, I gave this mod a try https://www.nexusmods.com/skyrimspecialedition/mods/76359?tab=files

but ran into this problem https://imgur.com/a/ap4keiN

would hentai creatures and that mod need a patch i take it?

if you look closely the armor is all messed up, the wrists have a gap and i think the ankles also have a gap.

also oddly the vampire lord(female) from hentai creatures has lydia's voice when talking to her or she makes a comment. is that normal?

 

As far as I can tell, you'll have to use the "meshes" files from the "New Vampire Lord Female" and overwrite the meshes in the More Nasty Critters meshes folder. You might have to rename one of the files to "vampirelordfemale_nude.nif" so you don't have that weird dress thing going on.

Posted (edited)
8 hours ago, Jello4774 said:

 

As far as I can tell, you'll have to use the "meshes" files from the "New Vampire Lord Female" and overwrite the meshes in the More Nasty Critters meshes folder. You might have to rename one of the files to "vampirelordfemale_nude.nif" so you don't have that weird dress thing going on.

Yea that's what I ended up doing and it worked. Too bad there are no animations for that new vampire lord female model though. I'm not even sure there are any animations for the female vamp lord in general either anywhere from animators, there may be a couple that come with MNC i think but when i tested it seemed like it thought she was the male vmp lord.

Edited by jimmywon34
Posted

HelloI have a problem, when I start an animation with a creature the game crashes with this error:

 

 

Unhandled native exception occurred at 0x27973933C65 (skee64.dll+E3C65) on thread 15804!

Possible relevant objects (7)
{
  [   1]    TESNPC(Name: `Hentai Wolf`, FormId: FF000D7D)
  [   1]    Character(FormId: FF000D1A, BaseForm: TESNPC(Name: `Hentai Wolf`, FormId: FF000D7D))
  [  25]    BSFadeNode(Name: `skeleton.nif`, Owner: `Character(FormId: FF000D1A, BaseForm: TESNPC(Name: `Hentai Wolf`, FormId: FF000D7D))`)
  [  78]    NiNode(Name: `NPC L Pauldron`)
  [  99]    hkpRigidBody(Node: `NiNode(Name: `BoneBody02`)`)
  [ 124]    BSTriShape(Name: `Soil01:1`)
  [ 158]    BSValueNode(Name: `AddOnNode49@#1`)
}

 


Does anyone know how to fix this?

Posted
7 hours ago, Mortic22 said:

.

sounds like there is something wrong with the wolf, possibly the body mesh/es.

try using abc, if you already have abc then try not using abc.

Posted
40 minutes ago, MadMansGun said:

sounds like there is something wrong with the wolf, possibly the body mesh/es.

try using abc, if you already have abc then try not using abc.

I tried disabling some mods, and finally I found it to be... racemenu. I have no idea why it does that.

Posted

Does this mod add additional creatures' spawn points or it just replaces existing? I mean will it be more monsters in woods or the same amount? I just don't want to these monsters kill some peaceful NPCs like it was with some other mods which adds more spawn.

Posted
10 hours ago, kozodoev said:

Does this mod add additional creatures' spawn points or it just replaces existing? I mean will it be more monsters in woods or the same amount? I just don't want to these monsters kill some peaceful NPCs like it was with some other mods which adds more spawn.

no, there are no world edits.

Posted
On 10/19/2022 at 9:14 AM, kozodoev said:

Does this mod add additional creatures' spawn points or it just replaces existing? I mean will it be more monsters in woods or the same amount? I just don't want to these monsters kill some peaceful NPCs like it was with some other mods which adds more spawn.

You want "Sexlab More Creatures" for that.

Posted (edited)

i think those ones are all friendly, not hostile to npcs.

Edited by MadMansGun
Posted
4 hours ago, LEDnight said:

(CF 3.07 in this post)

no such thing as 3.07, the " .7z " is the file format.

4 hours ago, LEDnight said:

CF cannot identified it as a target, even though I turned their race into that supported by MNC's MoreNastyCrittersRaces.psc

MNC's scripts have nothing to do with CF's ability to apply meshes, CF only looks to see if a creature should be aroused or not.

 

if you edit MoreNastyCrittersRaces.psc you will need to use a save editor to remove the old script from your save file so it can be reloaded, and also you will need to reload the animations in game before they will work.

 

as for CF you likely just got something wrong in the json.

Posted
39 minutes ago, LEDnight said:

 

There are my json and esp that I have modified, do they have formatting issues?

ogBogmort.json 4.04 kB · 0 downloads ogBogmort.esp 139.4 kB · 0 downloads

as far as i can tell it looks fine (apart from xedit saying something about there being some sort of unused weapon data in the mod, but that won't effect cf in any way)

if you did make a error then i'm not seeing it, so maybe try clicking on the reload button in cf's mcm.

Posted (edited)
1 hour ago, MadMansGun said:

if you did make a error then i'm not seeing it, so maybe try clicking on the reload button in cf's mcm.

The arousedArmor list is normal operation, now the biggest trouble is after I press the "Target putter key" (I set it to "B") to Bogmort, nothing will happen.

Other mods' hotkey are still normal on Bogmort (Like Sexlab Framework's, SLAR's), and the PUPPERTEER Interface are also normal when i press CF's Target hotkey to any other mod's  creatures (even without the json)

I think this problem maybe caused by original mod itself? (https://www.nexusmods.com/skyrimspecialedition/mods/22447)

20221022212524.png

20221022212509.png

Edited by LEDnight
Posted
5 hours ago, brutherman said:
  Hide contents

1379297960_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_10.23-01_24_57_32.png.0eb3c40446576f8d9de51340c2a7c1d0.png

The bears seem to be broken for some reason. Animations work fine but when they die erect this happens.

I think the penis should be fully covered with the Pelvis bone to prevent this. The problem is that the penis bones aren't included on the ragdoll idle so the system don't know what to do with them.

Posted
3 hours ago, OsmelMC said:

I think the penis should be fully covered with the Pelvis bone to prevent this. The problem is that the penis bones aren't included on the ragdoll idle so the system don't know what to do with them.

Do you know how I would fix this? I don't know where to start.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...