himilky Posted August 29, 2022 Posted August 29, 2022 1 hour ago, MadMansGun said: no abc does not show anything, it replaces mnc's meshes. that would be a asos patch adding that setting. did not even know he made a sos dick for them. Then my issue is that I do not have a MNC option for spriggans - the only option is Bad Dog's. Would you know why there is no MNC option?
MadMansGun Posted August 29, 2022 Author Posted August 29, 2022 15 minutes ago, himilky said: Then my issue is that I do not have a MNC option for spriggans - the only option is Bad Dog's. Would you know why there is no MNC option? because mnc does not have one for them, they are already nude.
MalicoVuckovic Posted August 29, 2022 Posted August 29, 2022 Does anyone know of a way to save the Creature Framework settings (i.e. which schlong you have selected for every creature) so you don't have to redo it every time you re-start a game (which I do often for various reasons). Something like an Export/Import, or FISS or another way, etc. Thanks!
MadMansGun Posted August 29, 2022 Author Posted August 29, 2022 9 minutes ago, MalicoVuckovic said: Does anyone know of a way to save the Creature Framework settings (i.e. which schlong you have selected for every creature) so you don't have to redo it every time you re-start a game (which I do often for various reasons). Something like an Export/Import, or FISS or another way, etc. Thanks! no, but you can edit the json/s to only have the dicks you want. 1
himilky Posted August 29, 2022 Posted August 29, 2022 15 hours ago, MadMansGun said: because mnc does not have one for them, they are already nude. Thank you for helping and explaining how Creature Framework kind of works. I solved the issue by just disabling the auto-detected schlong in the MCM and all is well. Thanks again!
Degarron Posted August 29, 2022 Posted August 29, 2022 On 8/22/2022 at 9:34 AM, MadMansGun said: the files you want to replace are: "Data\meshes\MoreNastyCritters\hagraven\Glenmoril.nif" "Data\meshes\MoreNastyCritters\hagraven\GlenmorilNude.nif" "Data\meshes\MoreNastyCritters\hagraven\hagraven.nif" "Data\meshes\MoreNastyCritters\hagraven\hagravenNude.nif" could I get a few more details on this I'm by no means familiar with combining mods like this but I would very much like to do so in this case so if you could clarify that Renaming and swapping his Hagraven.nif is all that needs doing to fully replace the Hagravens in More Nasty Critters or are there more steps such as replacing the texture files too and if so do the texture files need to be using the More Nasty Critters Names ore the PSBoss Texture names. honestly just asking those questions makes me feel like I'm getting in over my head but if you can walk me through it at least once I'll either get it done or look up what I need to know to get it done.
MadMansGun Posted August 29, 2022 Author Posted August 29, 2022 58 minutes ago, Degarron said: could I get a few more details on this I'm by no means familiar with combining mods like this but I would very much like to do so in this case so if you could clarify that Renaming and swapping his Hagraven.nif is all that needs doing to fully replace the Hagravens in More Nasty Critters or are there more steps such as replacing the texture files too and if so do the texture files need to be using the More Nasty Critters Names ore the PSBoss Texture names. you don't need to do anything with the texture files, as long at they are installed into the right folder the meshes should find them.
Plaguetard2.0 Posted August 29, 2022 Posted August 29, 2022 On 8/25/2022 at 10:06 AM, AshenTwo said: If creature idles in place and player character doing an animation, it means SL didn't picked up the creature pack or it wasn't installed correctly. If you using FNIS be sure to download Creature Pack and toggle a patch when generating behaviour. And if you using a Nemesis do this: 1. Disable Nemesis in your mod manager. 2. Run FNIS normally to generate behaviour, choose necessary patches. 3. Navigate to FNIS output (for me it's data/meshes/actors). 4. Copy paste all creature-related folders somewhere else. 5. Enable Nemesis, generate behaviour, choose necessary patches. 6. Copy paste files from step 3-4 back. You need to do it every time you want to add any new animations. You da man (or woman... or whatever, hah). Exactly what I came here to find out.
Plaguetard2.0 Posted August 30, 2022 Posted August 30, 2022 On 8/25/2022 at 10:06 AM, AshenTwo said: If creature idles in place and player character doing an animation, it means SL didn't picked up the creature pack or it wasn't installed correctly. If you using FNIS be sure to download Creature Pack and toggle a patch when generating behaviour. And if you using a Nemesis do this: 1. Disable Nemesis in your mod manager. 2. Run FNIS normally to generate behaviour, choose necessary patches. 3. Navigate to FNIS output (for me it's data/meshes/actors). 4. Copy paste all creature-related folders somewhere else. 5. Enable Nemesis, generate behaviour, choose necessary patches. 6. Copy paste files from step 3-4 back. You need to do it every time you want to add any new animations. Just to add onto this... slightly easier way. Don't uncheck nemesis, just create a folder called "FNIS Files" or something, make FNIS generate the output directly to there through MO2 executable options. Run FNIS. Then go back and run Nemesis. Worked like a charm.
plaguesoul84 Posted August 30, 2022 Posted August 30, 2022 so i just downloaded HCOSSE_ModCompatibilityKit&Extras got a question about the menu replacers where do i put them and can i do all of them or just one
MadMansGun Posted August 30, 2022 Author Posted August 30, 2022 14 minutes ago, plaguesoul84 said: so i just downloaded HCOSSE_ModCompatibilityKit&Extras got a question about the menu replacers where do i put them and can i do all of them or just one only one, and it should be " data\meshes\interface\logo\logo.nif "
plaguesoul84 Posted August 30, 2022 Posted August 30, 2022 do i put them in my skyrim data folder starting with meshes still kinda confused
MadMansGun Posted August 30, 2022 Author Posted August 30, 2022 (edited) 7 minutes ago, plaguesoul84 said: do i put them in my skyrim data folder starting with meshes still kinda confused if you are using a mod manager take the file you want and put it into a new zip or 7zip and then use that in your manager. Edited August 30, 2022 by MadMansGun 1
plaguesoul84 Posted August 30, 2022 Posted August 30, 2022 1 minute ago, MadMansGun said: if you are using a mod manager take the file you want and put it into a new zip or 7zip and then use that in your manager. slaps head omg lol thansk again
hana120 Posted August 31, 2022 Posted August 31, 2022 Hello. I have two questions. First of all, I saw that MNC is compatible with Mihail's Undead pack creature mod. But when I went to see a creature from the mod and cast the spell, it told me that it failed. Second question. I saw that some creatures like Hircine's creatures that you can make appear through the console are not registered in MNC.
PariahOh Posted September 1, 2022 Posted September 1, 2022 On 8/29/2022 at 10:46 PM, Degarron said: could I get a few more details on this I'm by no means familiar with combining mods like this but I would very much like to do so in this case so if you could clarify that Renaming and swapping his Hagraven.nif is all that needs doing to fully replace the Hagravens in More Nasty Critters or are there more steps such as replacing the texture files too and if so do the texture files need to be using the More Nasty Critters Names ore the PSBoss Texture names. honestly just asking those questions makes me feel like I'm getting in over my head but if you can walk me through it at least once I'll either get it done or look up what I need to know to get it done. I don't know if you managed to get it to work. I did this and it worked in a test. Maybe you don't need to copy all the .nifs like I did but so I did: 1. copy all .nifs of New Hagravens and Glenmoril Witch / meshes / actors / hagraven / character assets ----> MNC / meshes / MoreNastyCritters / hagraven (overwrite hagraven.nif) 2. copy New Hagravens and Glenmoril Witch / meshes / actors / hagraven / glenmorilhead.nif ---> MNC / meshes / MoreNastyCritters / hagraven 3. take hagraven2.nif from New Hagravens and Glenmoril Witch / meshes / actors / hagraven / character assets, rename it as Glenmoril.nif from MNC / meshes / MoreNastyCritters / hagraven and overwrite the original one. Done, obviously make a backup copy of the MCN files first and keep it if something goes wrong. I would like someone smarter than me to read and tell me if I have copied more files than necessary as I think or if there are other errors. Spoiler 1
Degarron Posted September 1, 2022 Posted September 1, 2022 10 minutes ago, PariahOh said: I don't know if you managed to get it to work. I did this and it worked in a test. Maybe you don't need to copy all the .nifs like I did but so I did: 1. copy all .nifs of New Hagravens and Glenmoril Witch / meshes / actors / hagraven / character assets ----> MNC / meshes / MoreNastyCritters / hagraven (overwrite hagraven.nif) 2. copy New Hagravens and Glenmoril Witch / meshes / actors / hagraven / glenmorilhead.nif ---> MNC / meshes / MoreNastyCritters / hagraven 3. take hagraven2.nif from New Hagravens and Glenmoril Witch / meshes / actors / hagraven / character assets, rename it as Glenmoril.nif from MNC / meshes / MoreNastyCritters / hagraven and overwrite the original one. Done, obviously make a backup copy of the MCN files first and keep it if something goes wrong. I would like someone smarter than me to read and tell me if I have copied more files than necessary as I think or if there are other errors. Reveal hidden contents I haven't managed to get it to work yet got a bit busy IRL but I'll test this out soon thanks so much for the help
namnaa Posted September 1, 2022 Posted September 1, 2022 I'm having two issues with creature meshes so if anyone could help out I would appreciate it!: 1. It seems that some creatures work fine (wolf, dog, horse, bear, riekling, goat, rabbit) but some (falmer, centurions, dwarven spider, possibly more) just don't show up. Even though the meshes don't appear they still trigger collisions with the vagina, so I'm thinking I might be missing a mod entirely? 2. I also have an issue where 4p and 5p animations don't apply the meshes to all creatures. There will be one or two creatures that function properly and trigger collisions, but are unchanged from start to finish unlike some of the others. When the animation ended, I tested the creatures one at a time and they all functioned properly. Is there a limit on the amount of meshes that can be applied at once? Or am I missing something here as well? Here is my mod order and thanks for your time. Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 FISS.esp 254 FE 0 StormCalling.esl 7 7 BSAssets.esm 254 FE 1 Landscape and Water Fixes.esp 8 8 LegacyoftheDragonborn.esm 9 9 BSHeartland.esm 10 a BS_DLC_patch.esp 254 FE 2 Equippable ED Horns SSE.esp 11 b RaceCompatibility.esm 12 c SexLab.esm 13 d ZaZAnimationPack.esm 14 e Skyrim - Utility Mod.esm 254 FE 3 LewdMarks.esl 15 f SexLabAroused.esm 16 10 Devious Devices - Assets.esm 17 11 Devious Devices - Integration.esm 18 12 Devious Devices - Expansion.esm 19 13 Devious Devices - Contraptions.esm 20 14 Schlongs of Skyrim - Core.esm 21 15 CreatureFramework.esm 254 FE 4 iWant Widgets.esl 22 16 SkyUI_SE.esp 23 17 SMIM-SE-Merged-All.esp 24 18 FNIS.esp 25 19 UIExtensions.esp 254 FE 5 MCMHelper.esp 26 1a RaceMenu.esp 27 1b RaceMenuPlugin.esp 28 1c SOSRaceMenu.esp 29 1d XPMSE.esp 30 1e iNeed.esp 31 1f Weapons Armor Clothing & Clutter Fixes.esp 32 20 iNeed - Extended.esp 33 21 JKs Skyrim.esp 34 22 SD Cages.esp 35 23 Skyrim Immersive Creatures Special Edition.esp 254 FE 6 SLKidnapped_MaleAddon.esp 36 24 OBIS SE.esp 37 25 OBIS Loot SE.esp 38 26 Immersive Encounters.esp 39 27 Hothtrooper44_ArmorCompilation.esp 40 28 AddItemMenuSE.esp 41 29 AHZmoreHUD.esp 42 2a RaceMenuHH.esp 43 2b WetFunction.esp 44 2c VioLens SE.esp 45 2d Hothtrooper44_Armor_Ecksstra.esp 46 2e 50 More Perk Points.esp 47 2f Inpa Sekiro Combat.esp 48 30 Lupine_YyvengarBodypaints.esp 49 31 GR Inari EarsTails SMP.esp 50 32 Odin - Skyrim Magic Overhaul.esp 51 33 sanguinesDebauchery.esp 52 34 Wintersun - Faiths of Skyrim.esp 53 35 CFTO.esp 54 36 Immersive Weapons.esp 55 37 Nyghtfall MusicMod.esp 56 38 Xyn's Reworked Daedric Armors.esp 254 FE 7 Dragon Claws Auto-Unlock.esp 57 39 MoreNastyCritters.esp 58 3a SexLab Beastess.esp 59 3b FastTravelSOT.esp 60 3c MiasLair.esp 61 3d Immersive Horses.esp 62 3e SexLab_Dialogues.esp 63 3f naruto overhaul.esp 64 40 UchihaClan.esp 65 41 Uchiha Clan Additions.esp 254 FE 8 DBM_IW_Patch.esp 254 FE 9 NARC SE for Vanilla.esp 66 42 Public Whore.esp 67 43 SLPrivacy.esp 68 44 Skyrim Flora Overhaul.esp 69 45 BooksOfDibella.esp 254 FE a CFTO-JK-Patch.esp 70 46 Xyn's Elemental Orbs.esp 71 47 AMatterOfTime.esp 254 FE b Wintersun - SIC Patch.esp 72 48 Cinematic Dragon Soul Absorbtion.esp 73 49 OBIS SE - Immersive Weapons Patch.esp 74 4a SMIM-Bruma-Patch.esp 75 4b SmoothCam.esp 76 4c Simple Potion Drinking Animation by loop.esp 77 4d Dynamic Sweep Attack.esp 254 FE c TrueDirectionalMovement.esp 78 4e TKDodge.esp 79 4f SimpleSlavery.esp 254 FE d DBM_JKSkyrim_Patch.esp 254 FE e PyP_Legendary.esp 80 50 Schlongs of Skyrim.esp 81 51 icepenguinworldmapclassic.esp 82 52 HanSword.esp 83 53 Kingsglaive.esp 84 54 TimingIsEverything.esp 254 FE f TimingIsEverythingBrumaPatch.esp 254 FE 10 dbmstoptalkingtome.esp 85 55 QwibLantern.esp 86 56 Executioner's Blade.esp 87 57 ZAO_active_overlays.esp 88 58 ED Horns SSE.esp 89 59 Angelic_Demonic.esp 254 FE 11 New Falmer Statue fixes.esp 90 5a RaceCompatibilityUSKPOverride.esp 254 FE 12 EGIL General Beatrix.esp 254 FE 13 DBM_Wintersun_Patch.esp 254 FE 14 DBM_IA_Patch.esp 254 FE 15 DBM_ImmersiveHorses_Patch.esp 254 FE 16 DBM_OBIS_Patch.esp 254 FE 17 DBM_SMIM_Patch.esp 91 5b LessIntrusiveHUD.esp 254 FE 18 [Dyuz]HookSword.esp 92 5c SLAnimLoader.esp 93 5d sr_FillHerUp.esp 94 5e SlaveTats.esp 95 5f SexLab Inflation Framework.esp 254 FE 19 SlaveTatsEventsBridge.esp 96 60 MF_SpectatorCrowds.esp 97 61 Devious Devices - BRRF.esp 254 FE 1a Devious Devices SE patch.esp 98 62 Beastess Forsworn.esp 99 63 BreakableEquipmentSystem.esp 100 64 SOS - Shop.esp 101 65 DeathFlames.esp 102 66 SexLab_Hormones.esp 254 FE 1b Optional.DibellaStatuesFixes.esp 254 FE 1c Colorful Bound Weapons.esp 103 67 SexLab Eager NPCs.esp DBM_WACCF_Patch.esp DBM_iNeed_Patch.esp 104 68 zDarkArena.esp 105 69 OBIS SE Patrols Addon.esp 106 6a Beastess Vampire.esp 254 FE 1d NewStatueOfShalidorMagicLights.esp 107 6b [Zynx][Kurese] R18Pn - Astaroth Suit.esp 108 6c FNISspells.esp 109 6d SOS - VectorPlexus Muscular Addon.esp 110 6e SOS - VectorPlexus Regular Addon.esp 254 FE 1e CBBE.esp 111 6f RaceMenuMorphsCBBE.esp 112 70 SL Deadly Drain.esp 113 71 12FemaleBrows.esp 114 72 SexLabDefeat.esp 115 73 SexLabDefeat_LRG_Patch.esp 254 FE 1f SexlabLightMeUp.esp 116 74 SL_Kidnapped_Redux.esp 117 75 SexLab Enchantress.esp 118 76 Cumshot.esp 254 FE 20 CumshotSL.esp 254 FE 21 Wintersun - SexLab Integration.esp 254 FE 22 WintersunSLI - DD expansion.esp 119 77 BodySearch.esp 120 78 SLACS.esp 254 FE 23 JailRape.esp 254 FE 24 KidnappedByRieklings.esp 254 FE 25 KidnappedByRieklings_GoblinSlayer.esp 254 FE 26 KidnappedByRieklings_SimpleSlavery.esp 121 79 ERF - Futanari CBBE - Equippable.esp 122 7a SexLabTools.esp 123 7b SOS - ERF - Futanari CBBE - Addon.esp 254 FE 27 BS-TheHag_Overlays.esp 254 FE 28 BS-TheHag_WarPaints.esp 254 FE 29 3BBB.esp 254 FE 2a BakaFactoryABC.esp 124 7c SexLab Aroused Creatures.esp 254 FE 2b SLAL_AnimationByBakaFactory.esp 125 7d SexLab UtilityPlus.esp 126 7e SexLab sslAnimationSlots 2000 SE.esp 127 7f SOS - Hormones UNP Addon.esp 128 80 SD Patches.esp 129 81 AnubAnimObj.esp 254 FE 2c NibblesAnimObjects.esp 130 82 SLALAnimObjBillyy.esp 131 83 FNISSexyMove.esp 254 FE 2d Daughters of Dimitrescu.esp 254 FE 2e [Odd] Tifa Lockhart Remake Outfit.esp 254 FE 2f [RyanReos] High Priestess.esp 254 FE 30 [COCO] Scarlet Rose.esp 254 FE 31 FemTsunArmor.esp 254 FE 32 [Caenarvon] Song of Broken Pine Standalone.esp 132 84 Blush When Aroused.esp 254 FE 33 [COCO]Goddess War.esp 254 FE 34 [COCO] RONIN.esp 254 FE 35 [Caenarvon] Yue Qingshu.esp 254 FE 36 Vision of Skyrim.esp 133 85 UltimateCombat.esp 254 FE 37 Conditional Expressions.esp 254 FE 38 EVGConditionalIdles.esp 134 86 DrinkItOff.esp 135 87 TimeFlies.esp 136 88 ScopedBows.esp 254 FE 39 USSEP-Immersive Weapons Patch.esp 137 89 ScopedBows_ArrowTweaks.esp 138 8a DSerArcheryGameplayOverhaul.esp 254 FE 3a Demonatrix SE.esp 254 FE 3b NARC SE patch - Beyond Skyrim Bruma.esp 254 FE 3c NARC SE patch - Immersive Horses.esp 254 FE 3d NARC SE patch - SIC.esp 139 8b FasterHorses.esp 254 FE 3e DM BDOR Dobart by Team TAL.esp 254 FE 3f DM BDOR La Orzeca by Team TAL.esp 254 FE 40 DM BDOR Kibelius by Team TAL.esp 140 8c [Zynx][Melodic] Tifa Dissidia.esp 141 8d Heart Breaker SE.esp 142 8e HonedMetal.esp 143 8f KS Hairdo's.esp 254 FE 41 sztkUtil.esp 254 FE 42 GRIM Elf Ears.esp 144 90 StrangeRunes.esp 254 FE 43 Vanilla Armor Replacer USSEP Eng.esp 254 FE 44 [TheMilkDrinker] NiseDovaArmor.esp 145 91 ChildrenOfLilith.esp 254 FE 45 ChildrenOfLilithSLPatch.esp 146 92 Ordinator - Perks of Skyrim.esp 147 93 Alternate Start - Live Another Life.esp 148 94 Open Cities Skyrim.esp 149 95 JKs Skyrim_Open Cities_Patch.esp 254 FE 46 Immersive Encounters - Open Cities Patch.esp
EmePalindrome Posted September 2, 2022 Posted September 2, 2022 On 3/31/2019 at 3:43 PM, MadMansGun said: Data\textures\MoreNastyCritters\werewolf\ Do you mean delete that folder or do something else with it? Or is there a way to make them compatible?
MadMansGun Posted September 2, 2022 Author Posted September 2, 2022 22 hours ago, namnaa said: but some (falmer, centurions, dwarven spider, possibly more) just don't show up. Even though the meshes don't appear they still trigger collisions with the vagina, so I'm thinking I might be missing a mod entirely? looks like you have immersive creatures installed, bad dog has a patch for that mod. 22 hours ago, namnaa said: Is there a limit on the amount of meshes that can be applied at once? yes, but it should be more than 2 (also it's adjustable in the mcm up to a max of 16). there are a few things that could be messing it up: a. it could be that you have scripts from a older version of CF stuck in your same file so it's not working correctly. (eg: you had v2 and updated to 3v, but v2 script are still getting loaded by the save file) b. you have auto freecam turned on in sexlab's mcm (freecam messes with applying armors for some unknown reason) c. CF is just being a temperamental bitch again, try doing the troubleshooting steps and maybe that will fix it.
namnaa Posted September 3, 2022 Posted September 3, 2022 12 hours ago, MadMansGun said: looks like you have immersive creatures installed, bad dog has a patch for that mod. This is what I missing. Unfortunately, based on what you said here, I should just remove SIC entirely and just wait for a patch update. Problem solved! 12 hours ago, MadMansGun said: yes, but it should be more than 2 (also it's adjustable in the mcm up to a max of 16). there are a few things that could be messing it up: b. you have auto freecam turned on in sexlab's mcm (freecam messes with applying armors for some unknown reason) Yep, the issue here was freecam. Using the hotkey every time is a little annoying, but it's for the best I guess. Thanks! Now I think the only issues left are: 1. Vampire falmer have a black mesh 2. Female draugr and falmer don't apply strapons when animating in dominant positions, they only get naked. Is this because I need to de-install and reinstall creatures in fnis? Or is this a hentai creatures issue?
MadMansGun Posted September 3, 2022 Author Posted September 3, 2022 31 minutes ago, namnaa said: This is what I missing. Unfortunately, based on what you said here, I should just remove SIC entirely and just wait for a patch update. Problem solved! that's talking about a edited cf script, not the main sic patch itself. 27 minutes ago, namnaa said: black mesh don't know what that would be. 27 minutes ago, namnaa said: Female draugr and falmer don't apply strapons that's not a thing with creatures, only player races do that. if you want dicks on them then steel some meshes from the skyfem patch and rename them.
namnaa Posted September 3, 2022 Posted September 3, 2022 (edited) 2 hours ago, MadMansGun said: that's talking about a edited cf script, not the main sic patch itself. Ah ok. I'm still not gonna mess with it because at this point I just wanna start a playthrough. 2 hours ago, MadMansGun said: don't know what that would be. The non aroused mesh is completely black for me. In sex animations it matches regular flamer males though. EDIT: They also seem to have a floating tongue when aroused? Spoiler 2 hours ago, MadMansGun said: that's not a thing with creatures, only player races do that. if you want dicks on them then steel some meshes from the skyfem patch and rename them. I could have sworn they did that. On a previous install I'm almost certain that they would equip a tusk like strapon. I guess not??? Edited September 3, 2022 by namnaa im dumb
Omnishade Posted September 3, 2022 Posted September 3, 2022 MO2 is reporting an incompatible DLL. Is it normal?
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