OsmelMC Posted October 23, 2022 Posted October 23, 2022 2 hours ago, brutherman said: Do you know how I would fix this? I don't know where to start. The bone can be manually added to each NIF file of the hard penis using the BodySlide but even know the steps, the BodySlide isn't reliable for this and usually make its worse. Better get used to see it...
Guest Posted October 28, 2022 Posted October 28, 2022 the bear dick bug didn't happen in the older versions of this, looking for what changed might uncover things elsewhere
MadMansGun Posted October 29, 2022 Author Posted October 29, 2022 59 minutes ago, RandomKhajiit said: the bear dick bug didn't happen in the older versions of this, looking for what changed might uncover things elsewhere it's the abc based skeleton files that do it, the problem is the balls and dick are connected to a extra node and not directly to the pelvis node, that extra node lacks some kind of ragdoll data. i don't know if it's the hkx of the nif that is the problem, as far as i can tell both can control ragdolling in some way but hkx files are hard to understand.
brutherman Posted October 29, 2022 Posted October 29, 2022 3 hours ago, MadMansGun said: it's the abc based skeleton files that do it, the problem is the balls and dick are connected to a extra node and not directly to the pelvis node, that extra node lacks some kind of ragdoll data. i don't know if it's the hkx of the nif that is the problem, as far as i can tell both can control ragdolling in some way but hkx files are hard to understand. should I remove the bear files in abc?
MadMansGun Posted October 29, 2022 Author Posted October 29, 2022 1 hour ago, brutherman said: should I remove the bear files in abc? no, any abc based bear animations you have won't look right.
Dicsmite Posted October 29, 2022 Posted October 29, 2022 This might be a stupid question to ask, but the version of CreatureFramework I've been using (CreatureFrameworkV3_0.7z) has a constant error in MO2, saying it is Form 43 and won't let me launch Skyrim. Is there any way I can update the master file to Form 44 by chance, or is there an alternate solution that doesn't require me to redownload the framework for the same error message to pop up again.
MadMansGun Posted October 29, 2022 Author Posted October 29, 2022 2 hours ago, Dicsmite said: This might be a stupid question to ask, but the version of CreatureFramework I've been using (CreatureFrameworkV3_0.7z) has a constant error in MO2, saying it is Form 43 and won't let me launch Skyrim. Is there any way I can update the master file to Form 44 by chance, or is there an alternate solution that doesn't require me to redownload the framework for the same error message to pop up again. you should just be able to ignore the warning and run the game, SE/AE itself has no problem running form 43 files.
Enli Posted October 29, 2022 Posted October 29, 2022 Are the compatibiltiy patches 12.6 and Hentai Creatures 12.7 compatible with the latest MNC 12.8?
vaxtang777 Posted October 30, 2022 Posted October 30, 2022 17 hours ago, Dicsmite said: This might be a stupid question to ask, but the version of CreatureFramework I've been using (CreatureFrameworkV3_0.7z) has a constant error in MO2, saying it is Form 43 and won't let me launch Skyrim. Is there any way I can update the master file to Form 44 by chance, or is there an alternate solution that doesn't require me to redownload the framework for the same error message to pop up again. Here is the version of CreatureFrameworkV3_0 SE (Form 43). The wrong version of the plugins can break your saves over time. CreatureFramework.esm
MadMansGun Posted October 30, 2022 Author Posted October 30, 2022 NO THEY FUCKING DO NOT. stop drinking the Arthmoor kool-aid.
vaxtang777 Posted October 30, 2022 Posted October 30, 2022 14 minutes ago, MadMansGun said: NO THEY FUCKING DO NOT. stop drinking the Arthmoor kool-aid. I'm not going to get into an argument with you. There's no point
OsmelMC Posted October 30, 2022 Posted October 30, 2022 (edited) 15 hours ago, vaxtang777 said: Here is the version of CreatureFrameworkV3_0 SE (Form 43). The wrong version of the plugins can break your saves over time. That only matters: 1. With versions lesser than 43 because lack of some properties on some forms. In which case is better remake the Mod in a new file because the conversion script only change the number of the Form version. 2. For the meshes and animations because the skeleton bones are different on SSE. In which case you should use a tool like the Cathedral Assets to convert the meshes and animations. And just to get rid of the warning, use the xEdit script to change the Form version number. When I was playing on LE i use the SE Mods all the time just converting the meshes and uncompressing the BSA files. Now on SE i still use many of the LE Mods that doesn't have conversion for SE or the conversion is outdated. And most of them still have the Form 43 without issues. Edited October 30, 2022 by OsmelMC
aim4it Posted October 30, 2022 Posted October 30, 2022 On 10/1/2022 at 12:34 AM, StrayHALO_MAN said: Requiem's Reqtificator crashes with MNC 12_8SE "Exception message was: A problem was encountered while processing '0EBC0B:Skyrim.esm' (skinDragonOdahviing), last modified by 'MoreNastyCritters.esp': BOD2 type not expected on versions < 43" I've also seen that error crash Synthesis Patches. For whatever reason it doesn't like that record being overridden. Just add MoreNastyCritters.esp to the black list so the patcher doesn't touch it.
no_way Posted October 30, 2022 Posted October 30, 2022 (edited) Hmm did a new game with mnc 12.8, CF 3.0, and ABC 2.75, still not getting the swap for vampire lord, any idea why? All other critters tested are working fine so far Edited October 30, 2022 by no_way
MadMansGun Posted October 31, 2022 Author Posted October 31, 2022 not a clue, maybe another mod is doing something to them.
VenusTrifecta Posted October 31, 2022 Posted October 31, 2022 I'm not sure if this is the place to go, but I'm having issues with invisible dogs. The wolves are fine. But every dog I have encountered has been invisible, as in their textures are gone but they are still there. Does anybody know a fix to this issue?
MadMansGun Posted October 31, 2022 Author Posted October 31, 2022 3 hours ago, ShadowofVenus said: I'm not sure if this is the place to go, but I'm having issues with invisible dogs. The wolves are fine. But every dog I have encountered has been invisible, as in their textures are gone but they are still there. Does anybody know a fix to this issue? look at your bash/smash patches, they have been known to mess up the body template flags.
FalteringRelic22 Posted October 31, 2022 Posted October 31, 2022 I am not sure if this is the right mod; but didn't this have a log of where most of the creatures spawned? I have a hard time looking for it, all I remember is that friendly giants spawns northeast of Whiterun. I've looked at all other animal mods to no avail. I just want a list of spawn locations for more unique creatures like draugr and lurkers.
MadMansGun Posted October 31, 2022 Author Posted October 31, 2022 3 hours ago, FalteringRelic22 said: I am not sure if this is the right mod; but didn't this have a log of where most of the creatures spawned? I have a hard time looking for it, all I remember is that friendly giants spawns northeast of Whiterun. I've looked at all other animal mods to no avail. I just want a list of spawn locations for more unique creatures like draugr and lurkers. you are thinking of this mod: https://www.loverslab.com/files/file/12760-creature-overhaul/
VenusTrifecta Posted November 1, 2022 Posted November 1, 2022 (edited) 17 hours ago, MadMansGun said: look at your bash/smash patches, they have been known to mess up the body template flags. Where can I find these patches? (Sorry, I have holes in my brain) Edit: Are you talking about Wrye Bash and Mator Smash? Because I have haven't installed either of those. Edited November 1, 2022 by ShadowofVenus
MadMansGun Posted November 1, 2022 Author Posted November 1, 2022 then i'm not sure whats going on then.
WorfHolo Posted November 3, 2022 Posted November 3, 2022 Where can I find the changelog? I noticed that the MNC and CreatureFramework upated to the v12.8 and 3.0, but I can't find the changelog.
MadMansGun Posted November 3, 2022 Author Posted November 3, 2022 (edited) 6 hours ago, WorfHolo said: Where can I find the changelog? I noticed that the MNC and CreatureFramework upated to the v12.8 and 3.0, but I can't find the changelog. the logs keep getting deleted from the site so i don't try anymore. there is a txt file inside mnc's 7z Quote MoreNastyCritters v12.8 added sexlab voices. edited vampirelord's skeleton.hkx file to fix camera problem. (note may get undone by ABC's skeleton.hkx) . MoreNastyCritters v12.7F edited female horse meshes. . MoreNastyCritters v12.7E edited Female Werewolf's body mesh & weight painting. . MoreNastyCritters v12.7D edited Female Werewolf UV to use KrittaKitty styled textures. . MoreNastyCritters v12.7C edited Skeever texture. updated Riekling's Tongue to match ABC. updated AshHopper mesh to match ABC. added female goat. . MoreNastyCritters v12.7B found and fixed the camera errors in my edited werewolf animations. there's no log for Creature Framework but v3 is much more forceful with its scripts than v2. Edited November 3, 2022 by MadMansGun
Tim1171 Posted November 3, 2022 Posted November 3, 2022 (edited) Sorry if this has already been answered but I cant find any info similar to my issue. I have an issue with creature animations. The player character will start animation just fine but creatures will just stand there idle as the player progresses. Im using Creature Framework (3.0) and get no issues with other animations. just ones involving creatures. any help would be appreciated. Edited November 3, 2022 by Tim1171
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