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Posted
44 minutes ago, NHguy03276 said:

I've tried the Reregister, reload, remove and reinstall, clean, clear and etc in CF, but still nothing is working. Any thoughts? 

maybe try turning off freecam in sexlab, it seems to mess with the loading of meshes.

 

49 minutes ago, NHguy03276 said:

Then I noticed the Werewolf follower started getting the flicker dick. it was hard, then not, then hard again, then not, before eventually going away all together

SOS is fighting with CF, turn off all werewolf dicks in SOS.

 

Posted
20 minutes ago, MadMansGun said:

maybe try turning off freecam in sexlab, it seems to mess with the loading of meshes.

 

I'll double check that I did that.

20 minutes ago, MadMansGun said:

 

SOS is fighting with CF, turn off all werewolf dicks in SOS.

 

 

Impossible. SOS was not loaded at the time.

Posted
1 hour ago, MadMansGun said:

HCoS's meshes have been moved into MNC, therefore there is noting in HCoS for CF to load.

as for two don't use the hcos patch in it, it's out of date....also i don't think two ever had a cf json file in it.


Ah, that would explain it. My apologies, I didn't even realize they had been merged. I had left the modding scene for a couple years, so... whoops.

Thanks for the response and the info. Turns out I have been hitting my face on a wall for nothing. Ah well, live and learn.

  • 2 weeks later...
Posted

creature framework is still unable to find the aroused mesh for some creatures. this is even with a fresh install of mods, doing the troubleshoot list (ex. reinstalling creature mods using the mcm), and without any mods that add new creatures or alter creatures names of existing creatures. is there any way to just have creatures use the erect mesh all the time to bypass this issue? still haven't found a solution for this anwhere.

Posted

So, something to check if you're having issues with the genitalia for some creatures not appearing and it saying "Skin: unknown status: no". Check and see if the creature is from a modded leveled list. If possible check some other creatures added by that mod's leveled list just to make sure, but something may be causing that mod's creatures added by that level list to not get the proper meshes. I don't know exactly what might be causing it, but I noticed that, at least for me, all of the draugers added by populated skyrim hell edition were not properly receiving mnc genitalia. Hope that may somewhat help somebody ?

Posted (edited)
5 hours ago, deadshift2010 said:

So, something to check if you're having issues with the genitalia for some creatures not appearing and it saying "Skin: unknown status: no". Check and see if the creature is from a modded leveled list. If possible check some other creatures added by that mod's leveled list just to make sure, but something may be causing that mod's creatures added by that level list to not get the proper meshes. I don't know exactly what might be causing it, but I noticed that, at least for me, all of the draugers added by populated skyrim hell edition were not properly receiving mnc genitalia. Hope that may somewhat help somebody ?

never thought of this, going to try this out right now!

 

edit: nvm, leveled list mod i was using didnt add any custom creatures so had no effect on the meshes :/

Edited by Aycelist
Posted
5 hours ago, deadshift2010 said:

So, something to check if you're having issues with the genitalia for some creatures not appearing and it saying "Skin: unknown status: no". Check and see if the creature is from a modded leveled list. If possible check some other creatures added by that mod's leveled list just to make sure, but something may be causing that mod's creatures added by that level list to not get the proper meshes. I don't know exactly what might be causing it, but I noticed that, at least for me, all of the draugers added by populated skyrim hell edition were not properly receiving mnc genitalia. Hope that may somewhat help somebody ?

I tried making a new game with only the base requirements for the mod added, and was still getting the skin unknown status (even after reregistering mods). Only flaccid penis and balls show but doesn't ever change. Any idea what could be going on? I double checked and I have all the proper versions of each of the other mods downloaded.

  • 1 month later...
  • 2 weeks later...
Posted

Is anyone know mods that allow unavailable creature but with same race id can use the Creature Penis ?
I remember on Legendary Edition there's mods that allow Custom Monster but have same Vanilla Race allow those creature using vanilla race penis (Even some of creature Messed up/have Floating Penis on the crotch)...
I remember there's mods/patch, but forgot what is it called...

  • 4 months later...
Posted

Creatures won't play animations... The woman will. But the creature is just idle. I'm testing in Animal Mansion since the first quest I can walk in the door and there is already the Dog/Female Anim playing. 
I am sure this has been beaten to death as I've been wading through pages and pages on different forums trying to find an answer but, I just can't. I once had this issue before and solved it but this time, I can't seem to.
Nemesis and FNIS together. Downgraded Skyrim 1.59 SE. I ran Nemesis and FNIS how they were supposed to run to work together. In fact, I've tried about 30 combinations of FNIS on/off, Nemesis on/off, let FNIS run all Anims, etc etc. In game I have ran rebuilds and clears of MCM menu's trying to get things working but no luck. I've tried everything I can think of... Depending on which ESP's I have running, Whether it's FNIS true or the dud, or in which order I have FNIS and Nemesis, I can get the female to play her anims but the dog just sits there idle.
I'm pulling my hair out. I've been doing this for literally 10 hours straight for the past two days. No sleep. I can't sleep until I figure this out and it's driving me insane. I've got the SE versions of all necessary mods... I don't know what could be the problem

Posted
2 hours ago, MadMansGun said:

this is why.

lol, fair enough. But I actually got it working right after that. Had to do a lot of weird shuffling and disable/enabling of FNIS and Nemesis... Got it though. Thanks man.

Posted (edited)

hello, well at the start the mod was working fine, installed FNIS creatures so they worked too, after that all fine until i tried installing more animations for SLAL, after following that guide and installing the requirements, the creatures framework stopped working, and with it, the schlongs of the creatures, so on every sex animation or even idling, they would be flacid, reinstalled the mod, put priority on framework, removed all the new mods, went back to very early saves, but the framework won't work anymore.

Updated FNIS, removed all mods added to add the animations, reloaded all saves on which they were erect, and stayed erect for a little bit, but after reloading the area they disappeared aswell, and did not get the erections back.
The specific error message is as follows "creature framework's startup initialisation has failed, please make sure JContainers is installed and running correctly", i had JContainers enabled from a mod installation long ago, and didn't show any error messages, but not it shows that error message regardless if i have JContainers enabled or disabled", so it never allows to re-register because it remains greyed out, and no matter what i do, even a fresh mod install in a new save, keeps poping out the error.
As another detail to what i already mentioned, as an example, horses, deers, bears, etc. don't show schlongs even if flacid, only dogs do, but it's hidden so it's on the same boat, in case that also helps to illustrate what i mean.
At this point i don't really know what else to do, tried blank saves, old saves, complete reinstall, but i keep getting this error message and as such, the rest of the mod is affected.
Sorry for the long message, i wanted to give as much info as possible.

Edited by elramitas
  • 2 weeks later...
Posted

Need help solving a issue with a mod that gives you a fox follower. None of the animations says its compatible even though its race is a fox and uses the correct meshes. Any help on how to fix this? 

 

(In the creature frame work mcm it says it has no active mod)

  • 1 month later...
Posted

There are some creatures that are not equipped with mesh. Like the wolves. The only "solution" I have found is to select it through the console and use the "resurrect" command to update it and equip the mesh. 🥲

  • 2 weeks later...
Posted
On 3/22/2024 at 2:00 AM, Dweny said:

There are some creatures that are not equipped with mesh. Like the wolves. The only "solution" I have found is to select it through the console and use the "resurrect" command to update it and equip the mesh. 🥲


Hey! Something that works! I am curious why this is. and if there is a way to automate it

  • 1 month later...
Posted
On 3/22/2024 at 2:00 AM, Dweny said:

There are some creatures that are not equipped with mesh. Like the wolves. The only "solution" I have found is to select it through the console and use the "resurrect" command to update it and equip the mesh. 🥲

It seems like the the resurrect function resets the mob's textures/scripts. Which means there's probably a mod that's overriding the mob's textures or overriding the scripts used to change into the "nude" version used within the animation. Just sounds like compatibility issues that require manual patching(tons of headache). With the amount of people using texture replacer mods with extra things attached to it these days, wouldn't be surprised.

  • 1 month later...
Posted
On 1/28/2023 at 11:15 PM, MadMansGun said:

you got it from the MNC page, some people have problems with v3 but others do not, so use whatever version works best in your game (but don't change versions mid game, the scripts get stuck in your save file and you would need to remove them with a save editor)

v1 uses cloaking scripts/spells that are continuously fired from the player to detect nearby actors.

v3 uses quest alias that are filled in by a onupdate script to find actors near the player.

 

also turn off the freecam for a bit when starting animations, it seems to be messing with the visual application of meshes (the aroused armor is applied but the actor model does not refresh, it seems to happen more when playing as a werewolf).



I wish someone could make a C++ remake as SKSE plugin for this great mod

  • 4 weeks later...
Posted

It appears that Jcontainers 4.2.9 does not work with Creature Framework, and interferes with other mods. Downgrading to another update means breaking Jcontainers for the latest update of skyrim. Is this going to be fixed anytime soon? What in the world changed in that update to break everything like this?

  • 3 weeks later...
Posted

when i try to re-register all mods in creature Framework i get a msg in console that read " [error] JValue " . . . " system cannot find path specified: "Data/creatures.d""

and so my Creatures tab/list is empty.

is this an error becuase of Jcontainers? using version 4.2.9.

 

im missing penis textures, everything else related works fine (animations etc).

 

thx to anyone in advance : )

  • 2 weeks later...
Posted (edited)

Not sure if I have an issue at all with Creature Framework or with More Nasty Critters, but no SL scenes are happening anymore, and I don't know what changed. They used to work just fine, but now when I get defeated by, say, werewolves or trolls... they usually just kill my character. I go mark my character "essential on bleedout" no SL scene plays, the creatures just ignore me. 

Just to list a few things:

  • Using Skyrim SE; I have all requirements loaded and active in mod list;
  • I have run FNIS with creatures pack installed;
  • SexLab has checked "Allow Creature Animations";
  • I have Creature animations checked and registered through SLAL, and
  • All settings in MNC and Creature Framework regarding werewolves and trolls seem correct.


    But what could I be missing, I wonder? I have all the requirements. Again, this used to work, so I'm not sure what changed. I also don't know if it matters but when I play a male werewolf all the animations work just fine.
Edited by Splintered_Lizard
  • 2 weeks later...
Posted

So I'm running skyrim se ver 1.5.97 skse 2.00.20. I am having to rebuild system after lost hard drives, I'm almost there but having problem getting things working again. Running CF pre 2a but mods are not registering, so no creatures, Been told that J-containers is the culprit, In stalled 4.1.13 last one before AE came out, I tried a number of versions 4.1.11., 4.1.7, however most report right away that I have the wrong ver. So maybe I've in stall another mod that is in compatible?? If so any idea which one? 

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