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  • 2 weeks later...

Any way I can change the orientation through the console? My char went submissive before I discovered the setting in the MCM that stops it from changing, and I'd prefer to have it locked in normal... Found some variables through the help command but couldn't get any to work.

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53 minutes ago, Dielos said:

Any way I can change the orientation through the console? My char went submissive before I discovered the setting in the MCM that stops it from changing, and I'd prefer to have it locked in normal... Found some variables through the help command but couldn't get any to work.

I believe that there is an NPC in the Memory Den in Goodneighbor that can reset your attributes (for a price). Not sure how much gets reset because I've never used her services.

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12 hours ago, Number24 said:

I believe that there is an NPC in the Memory Den in Goodneighbor that can reset your attributes (for a price). Not sure how much gets reset because I've never used her services.

Thanks. Finally found her and restored the attributes.

 

Having now another problem. Enemies are not attacking me anymore and my char always gives submissive comments. Even on a new save and after reinstalling the mod. I have the normal orientation perk in the inventory but behaving as submissive. Might there be any residual file somewhere corrupting the game? It happens in new saves too!

 

Any help highly appreciated! But sure hope I don't have to reinstall the game...

 

I have moved all the plugins around a lot trying to resolve the issue, so it has become a bit chaotic, but still, here is the load order in case I have any known conflict.

 
 
 
 
Spoiler

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
DLCUltraHighResolution.esm=0
TrueStormsFO4.esm=1
TortureDevices.esm=1
ArmorKeywords.esm=1
Devious Devices.esm=1
RSE_II_Resources.esm=1
TBOSBodyTalk2LooksMenu.esl=1
JB - HmmWhatToWear.esm=1
AAF.esm=1
Homemaker.esm=1
SettlementKeywords.esm=1
WashOutThatCum.esl=1
HUDFramework.esm=1
LooksMenu.esp=1
TrueStormsFO4-FarHarbor.esp=1
DarkerNights.esp=1
TrueStormsFO4-EarlierSunsets.esp=1
TrueStormsFO4-EarlierSunsetsFH.esp=1
CBBE.esp=1
Raider Pet.esp=1
RealHandcuffs.esp=1
RealHandcuffs_AWKCR_Compatibility.esp=1
RealHandcuffs_DD_Compatibility.esp=1
Armorsmith Extended.esp=1
Rogg DD Items Manager.esp=1
Slave&ModelPinup.esp=1
Quieter Settlements - Vanilla.esp=1
Quieter Settlements - Wasteland Workshop.esp=1
Quieter Settlements - Contraptions.esp=1
Scrap Everything - Ultimate Edition.esp=1
SurvivalOptions.esp=1
CarryWeight100.esp=1
BrighterSettlementLights.esp=1
BTInteriors_Project.esp=1
FO4 NPCs Travel.esp=1
Orphans.esp=1
DD_Wasteland_Children_done_right.esp=1
MTO BoS Males.esp=1
MTO Enemy Males.esp=1
MTO Institute Males.esp=1
MTO Minutemen Males.esp=1
MTO Miscellaneous Males.esp=1
MTO Named Females.esp=1
MTO Railroad Males.esp=1
MTO Supportive Men.esp=1
FO4_AnimationsByLeito.esp=1
SavageCabbage_Animations.esp=1
CumNWealth.esp=1
Crazy_Animations_Gun.esp=1
AAF_CreaturePack01.esp=1
GrayUserBPAnimations.esp=1
rxl_bp70_animations.esp=1
Farelle_Animations.esp=1
RSE_II_CSA.esp=1
Vadermania[AAF_anims].esp=1
ZaZOut4.esp=1
CombatStripLite.esp=1
StartMeUp.esp=1
Harness-calyps.esp=1
JB - HWTW - NPCImplement.esp=1
JB - HWTW - BreakUndies.esp=1
DX Commonwealth Shorts.esp=1
DX Vault Girl Shorts.esp=1
NezzarUltimateCollection.esp=1
DlxClothesPack.esp=1
Nora's Suitcase.esp=1
DX Commonwealth Mini Dresses.esp=1
Jacket.esp=1
Under1wear.esp=1
WastelandScarf.esp=1
WastelandFashionBandanasBlindfolds.esp=1
ClothesDarcan.esp=1
Invisible Pip-boy in 3rd person.esp=1
BarefootFootstepSet.esp=1
Less Loot and Ammo 1.3.esp=1
Less Loot and Ammo 1.3 - Less Meds and Chems 20.esp=1
Less Loot and Ammo 1.3 - Less Stuff 50.esp=1
Less Legendary Items 1.0 00.esp=1
Harder Barter 0.7 40.esp=1
SleepyTime.esp=1
RohZima_RealAnimatedPoses.esp=1
Atomic Lust.esp=1
ThraxActionPoses.esp=1
Sun's Poses.esp=1
StopDropPose.esp=1
ZPoses.esp=1
upc.esp=1
Shino Poses.esp=1
DavesPoses.esp=1
IceStorms Poses.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
justaposemod.esp=1
AAF_GrayAnimations.esp=1
Mutated Lust.esp=1
Prisoner Shackles.esp=1
FPEDogAddon.esp=1
FPESuperMutantAddon.esp=1
CigaretteInMouth.esp=1
LightUp2.0.esp=1
MagnoCumGaudio.esp=1
FP_VanillaFudge.esp=1
FP_FamilyPlanningEnhanced.esp=1
RSE_II_AbductionsAddonPack.esp=1
FP_SexualHarassment.esp=1
SSEX.esp=1
CumNWealth_mutant.esp=1
AAF_Violate.esp=1
Deathclaw_nude.esp=1
AAF_BadEnd_Animations.esp=1
FPAttributesHUD.esp=1
AFVPurgatory.esp=1
FPAttributes.esp=1
 

 

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1 hour ago, Dielos said:

Thanks. Finally found her and restored the attributes.

 

Having now another problem. Enemies are not attacking me anymore and my char always gives submissive comments. Even on a new save and after reinstalling the mod. I have the normal orientation perk in the inventory but behaving as submissive. Might there be any residual file somewhere corrupting the game? It happens in new saves too!

 

Any help highly appreciated! But sure hope I don't have to reinstall the game...

 

I have moved all the plugins around a lot trying to resolve the issue, so it has become a bit chaotic, but still, here is the load order in case I have any known conflict.

Spoiler
 
 
 
 
  Reveal hidden contents

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
DLCUltraHighResolution.esm=0
TrueStormsFO4.esm=1
TortureDevices.esm=1
ArmorKeywords.esm=1
Devious Devices.esm=1
RSE_II_Resources.esm=1
TBOSBodyTalk2LooksMenu.esl=1
JB - HmmWhatToWear.esm=1
AAF.esm=1
Homemaker.esm=1
SettlementKeywords.esm=1
WashOutThatCum.esl=1
HUDFramework.esm=1
LooksMenu.esp=1
TrueStormsFO4-FarHarbor.esp=1
DarkerNights.esp=1
TrueStormsFO4-EarlierSunsets.esp=1
TrueStormsFO4-EarlierSunsetsFH.esp=1
CBBE.esp=1
Raider Pet.esp=1
RealHandcuffs.esp=1
RealHandcuffs_AWKCR_Compatibility.esp=1
RealHandcuffs_DD_Compatibility.esp=1
Armorsmith Extended.esp=1
Rogg DD Items Manager.esp=1
Slave&ModelPinup.esp=1
Quieter Settlements - Vanilla.esp=1
Quieter Settlements - Wasteland Workshop.esp=1
Quieter Settlements - Contraptions.esp=1
Scrap Everything - Ultimate Edition.esp=1
SurvivalOptions.esp=1
CarryWeight100.esp=1
BrighterSettlementLights.esp=1
BTInteriors_Project.esp=1
FO4 NPCs Travel.esp=1
Orphans.esp=1
DD_Wasteland_Children_done_right.esp=1
MTO BoS Males.esp=1
MTO Enemy Males.esp=1
MTO Institute Males.esp=1
MTO Minutemen Males.esp=1
MTO Miscellaneous Males.esp=1
MTO Named Females.esp=1
MTO Railroad Males.esp=1
MTO Supportive Men.esp=1
FO4_AnimationsByLeito.esp=1
SavageCabbage_Animations.esp=1
CumNWealth.esp=1
Crazy_Animations_Gun.esp=1
AAF_CreaturePack01.esp=1
GrayUserBPAnimations.esp=1
rxl_bp70_animations.esp=1
Farelle_Animations.esp=1
RSE_II_CSA.esp=1
Vadermania[AAF_anims].esp=1
ZaZOut4.esp=1
CombatStripLite.esp=1
StartMeUp.esp=1
Harness-calyps.esp=1
JB - HWTW - NPCImplement.esp=1
JB - HWTW - BreakUndies.esp=1
DX Commonwealth Shorts.esp=1
DX Vault Girl Shorts.esp=1
NezzarUltimateCollection.esp=1
DlxClothesPack.esp=1
Nora's Suitcase.esp=1
DX Commonwealth Mini Dresses.esp=1
Jacket.esp=1
Under1wear.esp=1
WastelandScarf.esp=1
WastelandFashionBandanasBlindfolds.esp=1
ClothesDarcan.esp=1
Invisible Pip-boy in 3rd person.esp=1
BarefootFootstepSet.esp=1
Less Loot and Ammo 1.3.esp=1
Less Loot and Ammo 1.3 - Less Meds and Chems 20.esp=1
Less Loot and Ammo 1.3 - Less Stuff 50.esp=1
Less Legendary Items 1.0 00.esp=1
Harder Barter 0.7 40.esp=1
SleepyTime.esp=1
RohZima_RealAnimatedPoses.esp=1
Atomic Lust.esp=1
ThraxActionPoses.esp=1
Sun's Poses.esp=1
StopDropPose.esp=1
ZPoses.esp=1
upc.esp=1
Shino Poses.esp=1
DavesPoses.esp=1
IceStorms Poses.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
justaposemod.esp=1
AAF_GrayAnimations.esp=1
Mutated Lust.esp=1
Prisoner Shackles.esp=1
FPEDogAddon.esp=1
FPESuperMutantAddon.esp=1
CigaretteInMouth.esp=1
LightUp2.0.esp=1
MagnoCumGaudio.esp=1
FP_VanillaFudge.esp=1
FP_FamilyPlanningEnhanced.esp=1
RSE_II_AbductionsAddonPack.esp=1
FP_SexualHarassment.esp=1
SSEX.esp=1
CumNWealth_mutant.esp=1
AAF_Violate.esp=1
Deathclaw_nude.esp=1
AAF_BadEnd_Animations.esp=1
FPAttributesHUD.esp=1
AFVPurgatory.esp=1
FPAttributes.esp=1
 

 

 

 

Is the submissive comments during an approach, is the intimidating choice gone?

 

If so you may have already selected a submissive response,  thus intimidation choice would be gone.

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2 minutes ago, blackoperations said:

Does this work with AAF Violate?  I haven't been able to get the events from Violate to transfer over into numerical losses.

It should work if you use this option in Sex Attributes' MCM:

You can also tell the mod to treat all sex with "Aggressive" tag as player rape. This can be changed in MCM

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Thank you, twistedtrebla, this is a FABULOUS mod which really adds another dimension to RPing FO4. 

 

Anyway, some feedback... I stumbled upon Doctor Neura earlier, and at level 28 I paid (only) about 780 caps to reset my mind... it was all the caps I had on me! Reading Update Notes (v 1.1.0) on the download page, I understand that the cost should be 100 caps x player_level.

 

Thanks!

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On 8/28/2019 at 6:07 AM, redlantern said:

can the attributes be seen in the pip boy without the hudeframework mod?

Hi, no I don't think they can (I have just installed the HUD plugin)... the Pip Boy only shows text descriptions (either under STATS/PERKS or STATS/STATUS + [q] key). I honestly find it more emmersive reading the text but the HUD version is handy.

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  • 2 weeks later...
37 minutes ago, aoikani said:

Animation Position Tags ( a listed requirement ) seems to not be available anymore. Is there another location to find this?

It's been supplanted by

 which should be a usable substitute for you (it is for me anyway), but also that's getting incorporated into the next version of

at which point it too will be obsolete.

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  • 1 month later...

Heya,

 

Lately ive been using the Kill Tips and Hit Sound by tooun https://www.nexusmods.com/fallout4/mods/41557?tab=description and noticed that the FP Hud and the killtag hud from the mentioned mod dont exactly play nice with eachother.

 

The FP Hud shows only 0's. i tried reinstalling with a clean save, then in the first load it works and fills in my data, but then it breaks the killtags from the mentioned mod.

after i save and load it seems to refresh the hud giving me all 0's again.. but the killtag mod starts working again showing the tags.

 

can anyone explain why these 2 huds confict with eachother, and if its posible to run these 2 huds side by side? 

for now i disabled the FP hud :( but id like keep it on (because looking in the pipboy for status is a pain in the ass)

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  • 2 weeks later...
  • 4 weeks later...

I noticed that this mod affects persuasion chances in general. I.e. with lower values of attributes the persuasion / intimidation attempts as per vanilla are also affected, even if I set any penalties from the mod MCM to 0 and the chances to maximum.

 

Is it possible to make it so that it doesn't affect the vanilla persuasion mechanics (i.e. that the mod attributes only govern whatever happens within the mod)? Or at least make an MCM option which allows to disable affecting the normal dialogues?

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  • 2 weeks later...

Small bug fix:

v2.0.1

(CLEAN SAVE REQ. Make sure to turn off all effects from MCM before uninstalling)

 

-FIXED: Move speed debuff from wear and tear was sometimes not being updated. Made this debuff more stable. Also, lessened the effect of move speed reduction, about 33% across the board. At max wear and tear, it'll only be -40% move speed, up from -60%.

-CHANGED: Self-esteem lost from wearing DD can now be disabled in MCM

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On 10/27/2019 at 8:27 PM, Lilimorphine said:

Does this mod work with a male player character? Wear and tear doesn't if I understood correctly? Or the whole mod wouldn't work right?

When sex happens, the mod will look for specific tags, involving mouth, anus, and vagina. And apply wear according to whatever tag is present.

For male characters, both oral and anal wear should work correctly. But they dont have vaginas :P . So what will probably happen is when a sex occurs that only involves the player's penis, it'll find that it's none of the above, and apply wear to all 3: mouth, anus, vagina. So your character will get wear, but just wont be on the penis, cus this mod right now doesnt look for penises.

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On 11/21/2019 at 4:07 AM, Dellecross said:

I noticed that this mod affects persuasion chances in general. I.e. with lower values of attributes the persuasion / intimidation attempts as per vanilla are also affected, even if I set any penalties from the mod MCM to 0 and the chances to maximum.

 

Is it possible to make it so that it doesn't affect the vanilla persuasion mechanics (i.e. that the mod attributes only govern whatever happens within the mod)? Or at least make an MCM option which allows to disable affecting the normal dialogues?

Hmm it shouldn't. The mod does change charisma, and normal dialogue persuasion chances, but if you have mental effects turned off, those should also be turned off.

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3 hours ago, GoldenRain said:

Before the clean save how do I take note of my characters sex attributes and after the clean save how do I add in the correct sex attributes? Or do I not know what I am talking about? LOL

Yea, unfortunately your stats wont carry over during a clean save. Which is actually the point of a clean save - to wipe everything.

You can use console to manually change values though.
You can type:
help fpa_value 3

and that will show all the values that are tracked that can be manually updated. Then you can do:
set fpa_value_willpower to 100
to set willpower to 100. And repeat for other values. 

Note that if you do the above, the HUD (if you are using it) won't update, so it'll be showing the old values. The HUD will eventually update when the value is changed naturally (without using console)

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On 11/29/2019 at 11:15 PM, twistedtrebla said:

When sex happens, the mod will look for specific tags, involving mouth, anus, and vagina. And apply wear according to whatever tag is present.

For male characters, both oral and anal wear should work correctly. But they dont have vaginas :P . So what will probably happen is when a sex occurs that only involves the player's penis, it'll find that it's none of the above, and apply wear to all 3: mouth, anus, vagina. So your character will get wear, but just wont be on the penis, cus this mod right now doesnt look for penises.

That's good enough. Thanks for the clarification :)

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Uploaded a new version:

2.1.0 (Clean save not req. when updating from 2.0.1. Required for anything older. Make sure to turn off all effects from MCM before uninstalling)

  1. -NEW: Devious device escape mechanism. You can now remove devious devices by using willpower.
    How it works:
    - Set a hotkey for showing devious device removal menu.
    - From the menu, you can select which type of devious device to remove. If you have enough willpower and you are wearing the selected devious device type, the item will be removed, and willpower will be deducted
    - If you are wearing wrist cuffs (armbinders, yoke, real handcuffs, etc), then you cannot remove other devious devices until you remove the wrist cuff first
    - If you are wearing chastity belt, you cannot remove the plugs until you remove the belt first
    - If you dont have enough willpower, well then you cant remove anything :) 
    - Right now you can only remove devious devices this way. Real Handcuffs will need to be removed via traditional means
  2. NEW: Real Handcuffs integration. Real handcuffs will be treated like devious devices, and your character will slowly lose self-esteem when wearing one
  3. CHANGED: Mod will now recognize "PlayerRaped" metadata from AAF animations, so it should be able to naturally recognize player being raped from many other mods. It still looks at AAF "Aggressive" tag as backup
  4. CHANGED: Wear and tear from "Stick" animations. Your character will now properly receive wear from animations involving sticks
     

Credits to @EgoBallistic for RH integration, AAF "PlayerRaped" support, and "Stick" animations

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  • 2 weeks later...

Uploaded a new version: 2.2.0. Clean save not req when upgrading from 2.1.0

 

NEW: Sex Reputation. Tracks how the people view the player sexually. Higher value will mean people do not respect the player
    Ranges from 0 - 100:
        0 - 20: None - no sex reputation. No buffs or debuffs
        20 - 40: Naughty - people think you are naughty. -1% sell price. +1% buy price
        40 - 60: Promiscuous - people think you have sex a lot and have a lot of partners. -5% sell price. +5% buy price
        60 - 80: Prostitute - people think you are willing to sell your body for sex. -10% sell price. +10% buy price. -10% speech 
        80 - 100: Slut - people think you live for sex and would beg for it. -30% sell price. +30% buy price -30% speech 
    When someone sees you having sex, your sex reputation will increase
        Eligible observers are humans that are not raiders, gunners or your companion
        More people that see you, more reputation you will gain
    Reputation decreases over time
NEW: Sex Addiction. Tracks how addicted to sex the player is
    Ranges from 0 - 100:
        0 - 60: Health
        60 - 100: Slut
    Becoming a slut will have some.. advantages and disadvantages:
        Sluts will lose -90% self esteem and willpower during rapes. You can set this to -100%, at which point player will not lose any self esteem or willpower
        Sluts must have sex every few days. If player doesnt have sex, then will become "desperate", and get -3 perception and -3 intelligence debuff, until she has sex
        Sluts will gain 2x the sexual reputation when someone watches. Slut's body language will just give away how much she's enjoying it...
    Once slut, the player will remain a slut until the level drops below 30.
    Level increases for each consensual sex act player engages in
    When player's spirit is "vulnerable", will increase at +50% rate. Will also now increase for non-consensual sex
    When player's spirit is "broken", will increase at +100% rate. Will also now increase for non-consensual sex
    Level decreases over time
CHANGED: Willpower regeneration rate is now determined by player's self-esteem, not spirit. 

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