Jump to content

Recommended Posts

Posted
43 minutes ago, Vyxenne said:

I believe you'll find that the schlong isn't actually there at all when non-revealing armor/clothing is worn, and there is no "schlong bone" whose weight could be painted onto a pants mesh to create the effect you're probably looking for- something like this?

  Reveal hidden contents

DaddyLovesMe_02-2-Flip.png.e1cba6166ed6825715d77ac3565e345b.png  DaddyWaitingForMeFix.png.2b9330f65efbd748e53f020dbc0f3885.png

 

  Hide contents

 

Yep... Is it possible to combine xp32's skeleton with sos skeleton's schlong bone and make it replace the one used by armors? But then, I don't know if SOS scaling could be able to know it should only scale for schlong and not sos based female pubic hair...

Posted

All right, I found out the whole deal about mismatching feet.  It is a bit tedious to find, having to open several explorer windows at once and trying to make sense of which I am looking at. But here is the deal:

SOS Light (and Tempered Skin for SOS Light) has body mesh that renders texture like such:
- Reads from separate malebody_1_feet.dds (strictly show feet texture)
- Reads and render schlong texture from malebody_1.dds (where schlong texture is on top left corner)

 

SOS Full mesh:
- Reads body and feet from malebody_1.dds (feet texture is top left and top right)
- Reads schlong texture from a separate malegenitals_1.dds (because every add-on schlong should have its own texture)

Reason for mismatched feet texture: SOS Full causes body to read texture from malebody_1.dds which incorrectly has schlong texture in place of feet texture.  

Easiest way to fix:  Download Tempered Skins for Male Nude version (not the Dressed nor SOS version)
https://www.nexusmods.com/skyrimspecialedition/mods/7902?tab=files

Install on top of the previous SOS Full + Tempered Skin for Male SOS Light.  Choose exactly what you wanted from Tempered Skin for Male SOS Light (Hairy or hairless, smooth or ripped, dirty or clean, etc...) and when installing, pay attention to say YES to ONLY .dds files.  This will leave the mesh files untouched.  

Posted
2 hours ago, tomomi1922 said:


What is SAM again?  I am bad with abbreviations.  And just tell me what skins you are using right now, I think I can make them work for SOS Full.  Mesh I can't deal with, but I can handle texture via Photoshop.  If just the texture placement, I may be able to copy and paste to make certain skins compatible.  I still have no idea how to create skin from scratch, at least without dedicated tools other than Photoshop.

The reasons I asked for links because Nexus really has a horrible search engine.  It seems to only find things if you know the exact keyword to search for.  It doesn't process multiple search words well either, all in all, a very primitive Google search engine.  This is why I can never find anything.  But all I find are Tempered Skin, SkySight, and Vitruvia.  I think I have tried 1 other one, even with very convincing screenshot, the result is schlongs looking like they are superglued (or worse, hammered in) to the crotch.  

There are very limited revealing outfits for male (unless somehow I miss them, horrible search engine I tell you) but I am aware of that 3 outfits from this person.  Way too skimpy and slender.  Nice design, but without Bodyslide support, all males every wear this would look like very slender male strippers, not to mention it's way too skimpy to be immersive (probably can be used in a strip club/brothel in Skyrim).  There are more selections from Oldrim.  I did not like most of them (too skimpy) but picked out 2, attemped at converting (with osinus' Nif Optimizer) and failed.  The one I tried was the mage apprentice outfit, losing the pants and the sleeve.  Upon conversion, I just get the "pitch black" sleeves and pants.  So that's pretty much there are for male outfits that can be used "Revealing" feature of SOS on.

SAM shape atlas for men, it was the next phase of SOS development. but its dependencies are not yet available in skyrimSE, and it may never get updated for SSE either.  So I swapped out all the SOS mesh/textures for SAM ones since they're a similar setup, but SAM has more detailed mesh and high poly versions on the Vector Plexus website, thats also where I got my skin from.  It does handles the slots differently than SOS but deleting the underwear off of the bodies was enough to make it SOS compatible.  i wouldnt bother unless you want to pain your way through learning the conversion. lol

 

You named off the skins I tried for SOS, if you use the oldrim versions you wont have to mess with the textures and source of foot texture etc, since SOS full oldrim & SOS full Special Edition have the same UV mapping setup for textures.

Posted
On 5/11/2018 at 2:07 AM, Biobob23 said:

there was a light version
Then I put this
that's what happened

  Reveal hidden contents

ScreenShot0.thumb.png.ba750ebbdcaa66577e9af121f0270cb4.png

 

Can anyone help with this?

Posted
On 5/26/2018 at 7:34 PM, tomomi1922 said:


I know your guide didn't include deleting SOS Light.  But ... think about it, what is SOS Light.esp is for?  It is meant to have scripts controling the attached schlongs on the body mesh, which you would have deleted in the body mesh anyway.  SOS Full is all about attaching a schlong and it certainly doesn't need SOS Light.esp help.  So SOS Light.esp would, at best, does nothing, and at worst, returns error trying to manipulate a mesh that is no longer there.  That's my reason for deleting them.

And regarding my intention, all I really expected from you is ... how I should fix the mismatched feet's texture without having to reinstall everything.  I managed to pull off JoP to work perfectly, so I am not ready to make an attempt at it again.  All I need to know is, what feet mesh and texture should I draw from.  

Well, all I can tell you is I'm using Textured Skins Parts 1 and 2 (aka SoS-Light) along with SoS-Full. I have no pasty feet, no seams anywhere and one perfectly-working schlong.

 

You're undoubtedly 100% correct that what I did is nonsensical, stupid, dumb, mystifying, bizarre and makes no sense to you and let's argue about why I did it. All I can say is: what I did works. Beyond that, I have no further comments, knowledge or wisdom, and I'm certainly not interested in arguing about it. Thanks.

Posted
2 hours ago, Vyxenne said:

Well, all I can tell you is I'm using Textured Skins Parts 1 and 2 (aka SoS-Light) along with SoS-Full. I have no pasty feet, no seams anywhere and one perfectly-working schlong.

 

You're undoubtedly 100% correct that what I did is nonsensical, stupid, dumb, mystifying, bizarre and makes no sense to you and let's argue about why I did it. All I can say is: what I did works. Beyond that, I have no further comments, knowledge or wisdom, and I'm certainly not interested in arguing about it. Thanks.

There is no need to be offended.  There is no winner here.  I am not here to belittle you.  

Honestly I followed your guide at first, and it worked.  And then it didn't work (without me touching anything regarding to male skin).  I reported my observation.  Then I racked my brain trying to logically figure out what went wrong.  And I did figure out, adding one extra step on top.  Therefore I reported my finding, again.

Now I am installing MO2 (and rebuilding my entire mod setup from scratch, yay).  Hopefully have a better view of what overwrite what.  And at the very moment stressed out on making sure I install the master mods of the master mods of the master mods in which dependencies thrive.  That XPMSSE is really tricky.  

But anyway, I just hope to document things so others can find useful. 

Posted

so for the sos bulge on armor idea I had, I though a bit more about it and found what it may require:

  1. prebulge the armor nif file
  2. add genitals bones weight from sos to it
  3. make the armor revealing ingame (maybe not needed, not sure)

now it may looks a bit ugly when in erection tho

and it also mean making it for every armor pieces using body slot 32 and 49

and for futanari characters... well let's just say that you'll need to make a variant specifically for them to use if the bones are always loaded, whatever the sos mesh use.

Posted
16 hours ago, tomomi1922 said:

Then I racked my brain trying to logically figure out what went wrong.

It's what I call the 3-nif body (feet included in the Malebody nif) vs. the 4-nif body (feet in their own separate nif) mismatch. I made a patch (I think it's for the Adrian Follower mod) to allow him to use the SoS body (because he's my boy-toy :classic_biggrin:) instead of one of the static-schlong "choose the erect model and watch all corpses have erections" bodies. So I'm familiar with the issue. You said the steps in my mini-guide worked for you at first and then just stopped working. For me, it hasn't stopped working. You also mentioned two points of difference between your installation and mine, then responded to my comments pointing out the differences and the fact that it obviously works for me and for you, until something else you did broke it- to which you responded, chidingly, with "all I really expected from you is ..." which, to be honest, set me off.

 

So, glad you got it working, and next time I'll try to live down to your expectations.

Posted

Hi there.

First off I don't know if I ever thanked you for converting SOS Full for SE.

 

So THANKS !!!  It is very much appreciated!

 

I'm trying to understand how to get SOS full with HDT SMP for my MALE characters.

Don't give a hoot for how the women's physics work.

So I was a little excited when I saw the short sentence on your cover page saying:

Quote

 

HDT-SMP conversion by DykkenTomb (using collision branches by cOJzZ and Senpo) is available here. Note: it should be converted to v1.0, since it's not compatible.

I went to that section of the forum but there seems to be an infected Malware issue with that file and my AVG antivirus won't let me download.

Would be crazy for me to go against its wishes don't ya think?

Anyway, even if that file was in existence, I still don't understand the "it should be converted to v1.0" - is that up to the person that made the HDT SMP conversion for SOS?

And I still am unsure - is that all I would need to make SOS Full have physics (aka butt bounce for MALES)?

 

Another question (I've have so friggin many with this!) is - is there a file out for SOS Floppy SE - again for MALE characters???

 

Please help this very confused person ?

 

Posted
32 minutes ago, buttluver said:

Hi there.

First off I don't know if I ever thanked you for converting SOS Full for SE.

 

So THANKS !!!  It is very much appreciated!

 

I'm trying to understand how to get SOS full with HDT SMP for my MALE characters.

Don't give a hoot for how the women's physics work.

So I was a little excited when I saw the short sentence on your cover page saying:

I went to that section of the forum but there seems to be an infected Malware issue with that file and my AVG antivirus won't let me download.

Would be crazy for me to go against its wishes don't ya think?

Anyway, even if that file was in existence, I still don't understand the "it should be converted to v1.0" - is that up to the person that made the HDT SMP conversion for SOS?

And I still am unsure - is that all I would need to make SOS Full have physics (aka butt bounce for MALES)?

 

Another question (I've have so friggin many with this!) is - is there a file out for SOS Floppy SE - again for MALE characters???

 

Please help this very confused person ?

 

You likely just need a physics enabled male body for it to work. You can give the SOS HDT Body a test run to see if it does. Just be sure to optimize the nifs beforehand since they were made for standard edition.

https://www.loverslab.com/files/file/3065-sos-body-hdt/

Posted

Hi folks,

 

since SOS for SE seems to be coming along pretty well, are there any news regarding the futa / equipable version of SOS for SE? Is it possible already? (sorry I've been following this thread only very losely).

Posted

Hey FauxFurry

Quote

You likely just need a physics enabled male body for it to work. You can give the SOS HDT Body a test run to see if it does. Just be sure to optimize the nifs beforehand since they were made for standard edition.

https://www.loverslab.com/files/file/3065-sos-body-hdt/

Thanks for the reply. 

Forgot about that file that I'm using on my Oldrim game.  I might have to try that.

Am wondering though, is there any .dll files that need converting in SOS Body HDT?  If so, that's out of my league.

Gonna have to give it a shot though.

 

Posted
30 minutes ago, buttluver said:

Hey FauxFurry

Thanks for the reply. 

Forgot about that file that I'm using on my Oldrim game.  I might have to try that.

Am wondering though, is there any .dll files that need converting in SOS Body HDT?  If so, that's out of my league.

Gonna have to give it a shot though.

 

Nope.  It's just meshes and an .xml.  In addition to converting the nifs to x64 (as FauxFurry stated), you will also need to change the NiStringExtraData in the nifs to an SMP .xml.  You could point it to hdtSkinnedMeshConfigs/cbbe-tbbp.xml.  That should give breast and butt physics.

 

ETA:  Saw the post in the SMP thread.  I really don't know much about SMP at all.

Posted

Hey Tweens

Thanks for responding and of course for your huge support for Man-On-Man sex in Skyrim!! 

 

Quote

Nope.  It's just meshes and an .xml.  In addition to converting the nifs to x64 (as FauxFurry stated), you will also need to change the NiStringExtraData in the nifs to an SMP .xml.  You could point it to hdtSkinnedMeshConfigs/cbbe-tbbp.xml.  That should give breast and butt physics.

 

ETA:  Saw the post in the SMP thread.  I really don't know much about SMP at all.

Just when I thought I was led into an easy fix - lol.

Question though - are you talking about the hdtSkinnedMesConfigs/cbbe-tbbp.xml file that is included in the HDT SMP File from that Chinese site?

I did a quick check and there IS a file by that name in the hdtSSEPhysics_1_5_39 folder.

So after I have installed the HDT SMP files (have been holding off on that since I was hoping for an easier way - lol), I can open NIFScope and edit the nifs (all of them?) in the file that FauxFurry posted and point the NifStringExtraData to the HDT SMP's cbbe-tbbp.xml file.

 

Oh crap - it just occurred to me - does the xml file have to be converted as well?

If so, gonna have to find the steps to do that as well.

Is nothing ever easy?  LOL !!

Posted
31 minutes ago, buttluver said:

Hey Tweens

Thanks for responding and of course for your huge support for Man-On-Man sex in Skyrim!! 

 

Just when I thought I was led into an easy fix - lol.

Question though - are you talking about the hdtSkinnedMesConfigs/cbbe-tbbp.xml file that is included in the HDT SMP File from that Chinese site?

I did a quick check and there IS a file by that name in the hdtSSEPhysics_1_5_39 folder.

So after I have installed the HDT SMP files (have been holding off on that since I was hoping for an easier way - lol), I can open NIFScope and edit the nifs (all of them?) in the file that FauxFurry posted and point the NifStringExtraData to the HDT SMP's cbbe-tbbp.xml file.

 

Oh crap - it just occurred to me - does the xml file have to be converted as well?

If so, gonna have to find the steps to do that as well.

Is nothing ever easy?  LOL !!

 

Yes, that's the file I mean.  No, xmls don't need to be converted.

If you are going to point to the xml, you may not need to use the CBP mod.  It has a dll and that may override the ExtraData string.  I don't know for sure, this is all so new and I haven't had much of a chance to work with it. 

 

The body nifs are the most important.  They should be fine with any SoS feet, but if you get a seam then you will need them also.  The underwear isn't really necessary unless you use them for something.  They are HDT enabled also, so it's your choice.

 

ETA:  The CBP might be useful if you want belly physics.  The xml that I suggested only has butt and breast.

Posted
42 minutes ago, Tweens said:

ETA:  The CBP might be useful if you want belly physics.  The xml that I suggested only has butt and breast.

Just in case you didn't already know, there is no belly bone in CBBE so you can't have belly physics unless you're using UUNP.

 

Also, AFAIK there is no NiStringExtraData required in any nif unless that item has cloth physics (moving wigs/capes/skirts/robes/dresses etc.) In the case of some heels and boots that use the HDT-High Heels System to get a height offset when worn, the nif has a NiStringExtraData pointing to HDT-HH and the plugin has a spell and a magic effect on each pair of heels. Oldrim heels mods with HDT-HH already set up work fine in SSE as long as you have the HDT-SMP-SE Framework and HDT-HH-SE installed.

 

If all you're doing is body physics (often referred to as "BBP") then you don't have to do anything at all to the nifs except convert them if they're from Oldrim and add the physics bone weights (Breast L/R, Belly & Butt L/R) in Outfit Studio if it doesn't already have them. Any Oldrim armor/clothing nif that says it's "BBP" or "TBBP" (or even "HDT" in some cases) should already have the physics bone weights in them, meaning just run them through Nif Optimizer and you're done.

 

CBP physics is a self-contained (meaning, does not require any HDT-SMP Framework or System files) SKSE plugin containing only a dll and a configuration text-file that go in Data\SKSE\Plugins- it neither has nor requires any xmls- just a compatible skeleton like XPMSSE, a compatible body like UUNP-HDT/Special or CBBE-Physics/Special and outfits with the bone weights in them as described above. It is an NMM-installable "turnkey" body-physics system and is as close to a "drop it here and done" physics solution as we're likely to see in the next 3 years or so, and it applies to NPCs as well as to the PC. That said, CBP physics does not support cloth, earrings, amulets or hair physics- just your basic 5-bone BBP. So if you want cloth and hair physics in SSE, SMP is the only game in town.

Posted
26 minutes ago, Vyxenne said:

Just in case you didn't already know, there is no belly bone in CBBE so you can't have belly physics unless you're using UUNP.

 

Also, AFAIK there is no NiStringExtraData required in any nif unless that item has cloth physics (moving wigs/capes/skirts/robes/dresses etc.) In the case of some heels and boots that use the HDT-High Heels System to get a height offset when worn, the nif has a NiStringExtraData pointing to HDT-HH and the plugin has a spell and a magic effect on each pair of heels.

 

If all you're doing is body physics (often referred to as "BBP") then you don't have to do anything at all to the nifs except convert them if they're from Oldrim and add the physics bone weights (Breast L/R, Belly & Butt L/R) in Outfit Studio if it doesn't already have them. Any Oldrim armor/clothing nif that says it's "BBP" or "TBBP" (or even "HDT" in some cases) should already have the physics bone weights in them, meaning just run them through Nif Optimizer and you're done.

 

CBP physics is a SKSE plugin containing only a dll and a text-file configuration file- it neither has nor requires any xmls- just a compatible skeleton like XPMSSE and outfits with the bone weights in them as described above. It is as close to an NMM-installable "turnkey" body-physics system as we're likely to see in the next 3 years. That said, CBP physics does not support cloth or hair physics- just your basic BBP. So if you want cloth and hair physics in SSE, SMP is the only game in town.

 

Thanks for the info.  Like I stated, I know little to nothing about SMP and CBP.

 

What we are doing is converting my Male Body HDT mod to have physics in SSE.  It already has the weights and nodes for BBP. 

 

So CBP is a stand alone physics solution that doesn't require the use of SMP?  Am I understanding that correctly? 

SMP would require the xml and the Extra String Data; but CBP does not?

Posted
On 5/25/2018 at 6:11 PM, Vyxenne said:

What is "it" and what does version 1.0 of "it" look like, and how do we convert "it"

"It" is the HDT conversion. I updated the info on the front page to be more clear. The conversion still uses an old DLL which is not compatible with SoS SE 1.0 and newer, you could try to update the conversion if you really know what you're doing. The safest route is for DykkenTomb to release an updated version which has the 1.0 DLL. I'm not even sure if that's the only thing that needs to be changed, I never played with HDT stuff... To avoid the avalanche of potential "wtf my game crashes i haet SoS now!!!1!1one" posts I put that warning. Sorry for the confusion.

Posted

At the risk of becoming (if I'm not there already) a Forum Thread Hog:

 

It worked, although I'm not sure HOW it worked or why.

First I installed the HDT SMP Physics files (just the Framework and body mesh - NOT interested in heels)

Then I converted the SOS Full Default HDT (SoS Body HDT from great stud Tweens) Nif files using SSE Nif Optimizer.

Installed that.

Ran FNIS - not sure if that was necessary or not but what the heck.....

Started it up - and noticed that when I ran the converted Racemenu tool in Skyrim SE, some body parts that was not working without SOS Full Default were now able to be adjusted.

Specifically the BUTT size if you must know.  ?

 

That in itself was a happy find!

But the physics did not work - no butt bounce or nothing.

So decided to install the CBP Physics file on a hunch.

Wallah !!!!

I now have a very bouncy butt !!!!

(Almost, I say ALMOST, too bouncy by the way)

 

Decided to see what would happen if I uninstall the SOS Full Default file.

Ran FNIS.

Started it up - and now there was no physics.

 

Reinstalled the SOS full Default file - The bounce is back!!  lol

 

So can anyone tell me what could be happening? 

Cause CBP and SOS Full Default file seems to work together.

Would that mean I can drop the HDT SMP physics files?

 

Whatever the case, at least I got my bounce back.

Thanks again for all who helped out on my quest!!

 

Posted
8 hours ago, buttluver said:

So can anyone tell me what could be happening? 

Cause CBP and SOS Full Default file seems to work together.

Would that mean I can drop the HDT SMP physics files?

 

 

 

I would say that, yes you can remove the SMP, but you will need it if you are wanting floppy SoS. 

CBP, as best as I understand, provides its own physics. 

It uses the same butt, belly and breast nodes that HDT uses, and since I made the body to work with HDTPE it also works with CBP.  If you remove the HDT body, you no longer have the weights on the mesh for the physics to show.  The nodes are still working (skeleton), but the mesh won't react. 

 

Congratulations on getting it to work! 

Posted
18 hours ago, Tweens said:

So CBP is a stand alone physics solution that doesn't require the use of SMP?  Am I understanding that correctly? 

SMP would require the xml and the Extra String Data; but CBP does not?

Yes. Just install the two CBP files (via NMM or drag-n-drop) and you will have belly, butt and breast physics on all females using a UUNP-HDT or UUNP-Special body (CBBE too but only breast and butt). You will also see BBB/BB physics when wearing any torso/pants that has belly/breast/butt bone weights, which you can add easily in Outfit Studio for outfits that don't already have them.

 

Again, CBP Physics neither requires nor uses any xml files nor anything extra in meshes such as the NiStringExtraData required for HDT cloth physics. There must be an echo in here because it feels like I'm retyping my previous response... :classic_blink:

 

I have a male character that I never play so when I had CPB Physics I never noticed what kind of physics he had (other than his SoS-Light schlong)- so I can neither confirm nor deny that males will have any physics with CBP.

Posted
16 hours ago, galgaroth said:

"It" is the HDT conversion. I updated the info on the front page to be more clear. The conversion still uses an old DLL which is not compatible with SoS SE 1.0 and newer, you could try to update the conversion if you really know what you're doing. The safest route is for DykkenTomb to release an updated version which has the 1.0 DLL. I'm not even sure if that's the only thing that needs to be changed, I never played with HDT stuff... To avoid the avalanche of potential "wtf my game crashes i haet SoS now!!!1!1one" posts I put that warning. Sorry for the confusion.

Thanks for the clarification. I guess I'll wait for schlong collisions then until @DykkenTomb drops a new DLL.

Posted
14 hours ago, buttluver said:

At the risk of becoming (if I'm not there already) a Forum Thread Hog

Oink... *snort* SQUEEEEEEEEEEE!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...