LeFlemard Posted May 24, 2018 Posted May 24, 2018 Okay... I found why I can't change the size of my futanari schlong: because I can't even change for male body... I'm at a loss at what to do to fix it now, does the engine fix on nexus be responsible for it? found this on the log : warning: Property SOS_Factions on script SOS_Debug attached to Active effect 11 on (00000014) cannot be initialized because the script no longer contains that property (I suppose 14 is the player id)
Dalion Heart Posted May 24, 2018 Posted May 24, 2018 6 hours ago, YuliaS11 said: The full SOS mod with a recompiled and partially rewritten dll. It's fully playable. Sweet as, bro. Thanks!
rb888 Posted May 24, 2018 Posted May 24, 2018 The men don't have any clothes on there back after finally got this to work eww lol Anyway fix it?
Vyxenne Posted May 24, 2018 Posted May 24, 2018 16 hours ago, YuliaS11 said: Are you looking for this one? Ah, no, thank you though- I tried that in Oldrim several years ago and it's CBBE (I'm UUNP now) and it shows through half my wardrobe unless I equip a slot-52 item, which I don't want to be forced to do- some of my items that cover the crotch are not in Biped Slot 52, and so I have a bush on top of my Steel Armor or whatever. I'm sure one day Expired will get RM64 Overlays working and then.... *swoons as she visualizes the return of her kaleidoscopic bush and two-color Tramp Stamp*
LeFlemard Posted May 25, 2018 Posted May 25, 2018 I iz at a complete loss now. I removed fraking mods.my load order is this: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Schlongs of Skyrim - Core.esm 6 6 FNIS.esp 7 7 Alternate Start - Live Another Life.esp 8 8 SOSRaceMenu.esp 9 9 XPMSE.esp 10 a RaceMenu.esp 11 b RaceMenuPlugin.esp 12 c FNISspells.esp 13 d SOS - VectorPlexus Muscular Addon.esp 14 e SOS - VectorPlexus Regular Addon.esp 15 f Schlongs of Skyrim.esp 16 10 SOS - Smurf Average Addon.esp And for the life of the brain in my head, the racemenu sliders do nothing to the SOS shape....
tomomi1922 Posted May 25, 2018 Posted May 25, 2018 On 5/23/2018 at 3:59 PM, Vyxenne said: As the Bishop said when the choirboy dropped a goldfish into the Holy water, "Holy Carp!" Where do I get 3D Pubic hair? I can convert it from Oldrim if I can find it! OMG please, Google doesn't find it! Ah yeah, in fact I saw it through here to even get the idea. And it just all made sense. Game wise, SOS is a framework to attach things to the crotch, with different "erect" state, and is outfit aware (to know when to show/hide). Not the best yet, but I am completely happy with the current SOS way to let players decide which body outfit is "revealing" (therefore shows the 'attachment'). Doesn't work with accessories yet, but it is a slight inconvenience. And here is probably extra resourceshttps://www.nexusmods.com/skyrim/mods/49711/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D49711&pUp=1
tomomi1922 Posted May 25, 2018 Posted May 25, 2018 On 5/23/2018 at 7:54 PM, infiniteone said: Ok cool, I understand, but with SOS full SSE you can use any of the oldrim skins for SOS since it has the same UV setup, I tried them all and they all worked. Eventually I ended up merging the SAM mesh into the SOS-full mod though lol, SAM only has a lite version available until racemenu gets all its features back someday, so I converted the oldrim sam mesh for SOS, SOS is a great mod with a lot of cool features, too many goodies not to have use of. So ill stop rambling now lol, but feel free to try all the SOS skins from Oldrim, they will all work in SOS-Full-SSE. SAM high-poly mesh & SAM skins in SOS-full for sse below. Reveal hidden contents Can you link a few skins here, like the one in screenshot? Just so I know which one really works. I tried one of the Oldrim skin. The screenshots look good, but when attached to SOS Full, the schlongs (even the hairy version) looks like it is "glued" into the crotch. At least Temper Male skin right now works pretty well (just don't try to look for the seam, it's passable). Edit: As I kept telling people not to forget deleting the Schlongs of Skyrim - Light.esp, I literately forgot to do it. I blame the long name. I just extended NMN plugins window to see the "Light" word. So yes, my male characters have been running around with 2 schlongs (one is invisible because we would have deleted the schlong attached to the body mesh). Having 2 esp trying to do the same thing can't be good.
Vyxenne Posted May 25, 2018 Posted May 25, 2018 1 hour ago, tomomi1922 said: And here is probably extra resourceshttps://www.nexusmods.com/skyrim/mods/49711/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D49711&pUp=1 OMG this is perfect! Equippable bush! And it's 3d too! Will convert this to SSE tomorrow (almost 0300 here now) and thank you so much for linking this! ?
tomomi1922 Posted May 25, 2018 Posted May 25, 2018 1 hour ago, Vyxenne said: OMG this is perfect! Equippable bush! And it's 3d too! Will convert this to SSE tomorrow (almost 0300 here now) and thank you so much for linking this! ? All of them are 3D. The last link is actually something else. Looks like equippable accessories. But the mesh is still useful. Anyhow, 2 different pubic hair "schlong" addon for SOS. See if you can make either one work. Imagine the use of this. We can even put genital piercings and butt tails (and all those crazy BDSM stuff). I know they have tails as accessories, but they can lose them. A "schlong" can't be lost or stolen. Only way to change is manual change via MCM. Much more solid this way.
YuliaS11 Posted May 25, 2018 Posted May 25, 2018 6 hours ago, tomomi1922 said: All of them are 3D. The last link is actually something else. Looks like equippable accessories. But the mesh is still useful. Anyhow, 2 different pubic hair "schlong" addon for SOS. See if you can make either one work. Imagine the use of this. We can even put genital piercings and butt tails (and all those crazy BDSM stuff). I know they have tails as accessories, but they can lose them. A "schlong" can't be lost or stolen. Only way to change is manual change via MCM. Much more solid this way. It's an armor addon, not a piece of armor. It will occupy slot 52 but armor takes priority in many cases, which SOS add slot 52 to most armors. Similar are Argonian horns, tails, etc.
neon_xeon Posted May 25, 2018 Posted May 25, 2018 Okay so found out why penis enlargements were happening during OSEX. However could the OP please update main post to add relevent information on how to make SMP work with SOS? because not only does this require files from HDTSMP of SOS v.2 alpha but also requires a good amount of digging around the entire forum on how to get the correct xml files and also editing defaultbbp.xml in smp folder. Just puttting this up as there wil be many more noobs like me coming here and crying like a bit*h in the comments
Vyxenne Posted May 25, 2018 Posted May 25, 2018 6 hours ago, neon_xeon said: Okay so found out why penis enlargements were happening during OSEX. However could the OP please update main post to add relevent information on how to make SMP work with SOS? because not only does this require files from HDTSMP of SOS v.2 alpha but also requires a good amount of digging around the entire forum on how to get the correct xml files and also editing defaultbbp.xml in smp folder. Just puttting this up as there wil be many more noobs like me coming here and crying like a bit*h in the comments Even more confusing is the admonition on the first page: Note: it should be converted to v1.0, since it's not compatible. What is "it" and what does version 1.0 of "it" look like, and how do we convert "it" and with what- Outfit Studio? NifSkope? Creation Kit? Nif Optimizer? SSEEdit? GIMP? That one line has completely stopped me from using this.
tomomi1922 Posted May 25, 2018 Posted May 25, 2018 On an entire separate note, one of my character's schlong enlarged to enormous size in Osex interaction, as designed. But as of today, it refuses to go back to normal size. So any actor engaged in Osex actions would have their schlongs enlarged as big as their arms. I can start seeing the "3rd leg". Quick solution would be to disable that enlargement in Osex.
Lichloved Posted May 26, 2018 Posted May 26, 2018 Its great to have this nice SOS body and great schlongs but there arent any armors that show it all off from what I can tell. Has anyone made any yet?
infiniteone Posted May 26, 2018 Posted May 26, 2018 19 hours ago, tomomi1922 said: Can you link a few skins here, like the one in screenshot? Just so I know which one really works. I tried one of the Oldrim skin. The screenshots look good, but when attached to SOS Full, the schlongs (even the hairy version) looks like it is "glued" into the crotch. At least Temper Male skin right now works pretty well (just don't try to look for the seam, it's passable). Edit: As I kept telling people not to forget deleting the Schlongs of Skyrim - Light.esp, I literately forgot to do it. I blame the long name. I just extended NMN plugins window to see the "Light" word. So yes, my male characters have been running around with 2 schlongs (one is invisible because we would have deleted the schlong attached to the body mesh). Having 2 esp trying to do the same thing can't be good. My skin wont do you any good as its for SAM not SOS. I merged the two mods because there's no SAM full release for SSE. You can use the Tempered skins mod (or any sos compatible skin) from Oldrim on SOS-se-full since the uv mapping is the same, only the sos-light version has the incompatible uv map. There are also some skins now in the nexus for SSE which claim to support SOS-Full now too. I remember seeing a few. I didnt save any bookmarks, but if you search you should find a bunch on oldrim, and several on new skyrim too. 1 hour ago, Lichloved said: Its great to have this nice SOS body and great schlongs but there arent any armors that show it all off from what I can tell. Has anyone made any yet? Yes there are many our there, just search for sos revealing armor, and also sos modular armor. SOS has a menu option to flag things as revealing armor too, in the MCM, for things that's aren't yet already flagged by the creator.
neon_xeon Posted May 26, 2018 Posted May 26, 2018 5 hours ago, Vyxenne said: Even more confusing is the admonition on the first page: What is "it" and what does version 1.0 of "it" look like, and how do we convert "it" and with what- Outfit Studio? NifSkope? Creation Kit? Nif Optimizer? SSEEdit? GIMP? That one line has completely stopped me from using this. yes in the main post, i do not get it either. may i ask if you are using schlong that is compatible with HDTSMP collision of female body?
Vyxenne Posted May 26, 2018 Posted May 26, 2018 3 hours ago, neon_xeon said: yes in the main post, i do not get it either. may i ask if you are using schlong that is compatible with HDTSMP collision of female body? Apparently not, because I do not have schlong-to-labia collisions. I have face-to-labia collisions (may be female only, still testing ) but AFAIK I don't have schlong or hand collisions going. That's why I was so interested in whatever SMP xml's are available to give SoS schlongs collisions with labia, but as I said the cryptic instruction to convert "something" to "Version 1.0" has completely stopped me from going forward.
LeFlemard Posted May 26, 2018 Posted May 26, 2018 Update on my situation: welp, it seems vortex fraked somewhere, doing a clean install seems to have fixed it.
Vyxenne Posted May 26, 2018 Posted May 26, 2018 8 hours ago, LeFlemard said: Update on my situation: welp, it seems vortex fraked somewhere, doing a clean install seems to have fixed it. Yay! Croyais que 'flemmard' avait deux 'm' alors...
LeFlemard Posted May 26, 2018 Posted May 26, 2018 1 minute ago, Vyxenne said: Yay! Croyais que 'flemmard' avait deux 'm' alors... it does, I was simply too lazy to put two ? On another topic, I wonder if it's possible to add the sos scaling effect to armor mods (those that aren't sos focused) to see a bulge effect ingame on npc with big ones :3
Vyxenne Posted May 27, 2018 Posted May 27, 2018 16 minutes ago, LeFlemard said: it does, I was simply too lazy to put two ? On another topic, I wonder if it's possible to add the sos scaling effect to armor mods (those that aren't sos focused) to see a bulge effect ingame on npc with big ones :3 I believe you'll find that the schlong isn't actually there at all when non-revealing armor/clothing is worn, and there is no "schlong bone" whose weight could be painted onto a pants mesh to create the effect you're probably looking for- something like this?
tomomi1922 Posted May 27, 2018 Posted May 27, 2018 19 minutes ago, Vyxenne said: Yay! Croyais que 'flemmard' avait deux 'm' alors... Hi Libertine, On an entirely separate note, I followed your SOS Full + Tempered skin SOS Light installation instruction precisely, and also to add Joy of Perspective on top, I somehow made all 3 work harmoniously. I noted somewhere to delete SOS Light.esp from Tempered skin SOS Light. Everything worked perfectly: the feet skin looks normal. We can see schlong in 1st person. But today, without having touched anything close to regarding skin texture and mess, I found my male's feet are messed up again. And I can't see the schlong in 1st person. Without having to go through the installation all over again, can you quickly tell me, in order for male feet to work ... which mesh + texture should I have used? I believe feet don't have their own texture but draw directly from body texture right? Also, how goes your attempts to port some female pubic hair as schlongs from Oldrim to SSE?
Vyxenne Posted May 27, 2018 Posted May 27, 2018 5 minutes ago, tomomi1922 said: Hi Libertine, On an entirely separate note, I followed your SOS Full + Tempered skin SOS Light installation instruction precisely, and also to add Joy of Perspective on top, I somehow made all 3 work harmoniously. I noted somewhere to delete SOS Light.esp from Tempered skin SOS Light. Everything worked perfectly: the feet skin looks normal. We can see schlong in 1st person. But today, without having touched anything close to regarding skin texture and mess, I found my male's feet are messed up again. And I can't see the schlong in 1st person. Without having to go through the installation all over again, can you quickly tell me, in order for male feet to work ... which mesh + texture should I have used? I believe feet don't have their own texture but draw directly from body texture right? My little guide didn't include deleting SoS Light.esp, and in fact I have both the Light and Full esp's activated. Also, I uninstalled JoP because of unwanted side effects coupled with its inability to show the actual outfit I was wearing in cases where texture swaps were being used- JoP just showed the colors specified in the mesh, ignoring texture swaps done in the esp. So for those two reasons I can't help you with that - esp + JoP configuration, sorry.
tomomi1922 Posted May 27, 2018 Posted May 27, 2018 22 hours ago, infiniteone said: My skin wont do you any good as its for SAM not SOS. I merged the two mods because there's no SAM full release for SSE. You can use the Tempered skins mod (or any sos compatible skin) from Oldrim on SOS-se-full since the uv mapping is the same, only the sos-light version has the incompatible uv map. There are also some skins now in the nexus for SSE which claim to support SOS-Full now too. I remember seeing a few. I didnt save any bookmarks, but if you search you should find a bunch on oldrim, and several on new skyrim too. Yes there are many our there, just search for sos revealing armor, and also sos modular armor. SOS has a menu option to flag things as revealing armor too, in the MCM, for things that's aren't yet already flagged by the creator. What is SAM again? I am bad with abbreviations. And just tell me what skins you are using right now, I think I can make them work for SOS Full. Mesh I can't deal with, but I can handle texture via Photoshop. If just the texture placement, I may be able to copy and paste to make certain skins compatible. I still have no idea how to create skin from scratch, at least without dedicated tools other than Photoshop. The reasons I asked for links because Nexus really has a horrible search engine. It seems to only find things if you know the exact keyword to search for. It doesn't process multiple search words well either, all in all, a very primitive Google search engine. This is why I can never find anything. But all I find are Tempered Skin, SkySight, and Vitruvia. I think I have tried 1 other one, even with very convincing screenshot, the result is schlongs looking like they are superglued (or worse, hammered in) to the crotch. There are very limited revealing outfits for male (unless somehow I miss them, horrible search engine I tell you) but I am aware of that 3 outfits from this person. Way too skimpy and slender. Nice design, but without Bodyslide support, all males every wear this would look like very slender male strippers, not to mention it's way too skimpy to be immersive (probably can be used in a strip club/brothel in Skyrim). There are more selections from Oldrim. I did not like most of them (too skimpy) but picked out 2, attemped at converting (with osinus' Nif Optimizer) and failed. The one I tried was the mage apprentice outfit, losing the pants and the sleeve. Upon conversion, I just get the "pitch black" sleeves and pants. So that's pretty much there are for male outfits that can be used "Revealing" feature of SOS on.
tomomi1922 Posted May 27, 2018 Posted May 27, 2018 10 minutes ago, Vyxenne said: My little guide didn't include deleting SoS Light.esp, and in fact I have both the Light and Full esp's activated. Also, I uninstalled JoP because of unwanted side effects coupled with its inability to show the actual outfit I was wearing in cases where texture swaps were being used- JoP just showed the colors specified in the mesh, ignoring texture swaps done in the esp. So for those two reasons I can't help you with that - esp + JoP configuration, sorry. I know your guide didn't include deleting SOS Light. But ... think about it, what is SOS Light.esp is for? It is meant to have scripts controling the attached schlongs on the body mesh, which you would have deleted in the body mesh anyway. SOS Full is all about attaching a schlong and it certainly doesn't need SOS Light.esp help. So SOS Light.esp would, at best, does nothing, and at worst, returns error trying to manipulate a mesh that is no longer there. That's my reason for deleting them. And regarding my intention, all I really expected from you is ... how I should fix the mismatched feet's texture without having to reinstall everything. I managed to pull off JoP to work perfectly, so I am not ready to make an attempt at it again. All I need to know is, what feet mesh and texture should I draw from.
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