DrBots Posted March 26, 2020 Posted March 26, 2020 On 3/24/2020 at 12:58 PM, D3asxey5 said: How did you fix? After I unzipped the files I took out the actual files , and put them in the file 7zip created.
Lowrider130 Posted April 12, 2020 Posted April 12, 2020 On 6/16/2019 at 12:34 PM, ffrayme said: For some reason none of the SLAL packs I have installed appear in the SLAL MCM, and it says "Registered 0 New Animations" when I try to activate/register all. I have everything installed correctly, SLAL, the mod packs and jcontainers. FNIS registers all animations with no errors. I even ran that 'SLAnimGenerate' python file because some older support posts mentioned it. All plugins are at the bottom of my load order and there are no conflicts in xEdit.. I've googled the problem with every phrasing I can think of and found no solution. Hopefully one of you fine folks can help. Thanks in advance. I am having the same issue as well with the latest version of JContainers from Nexus. Cannot seem to fix it need help.
Lowrider130 Posted April 13, 2020 Posted April 13, 2020 13 hours ago, Lowrider130 said: I am having the same issue as well with the latest version of JContainers from Nexus. Cannot seem to fix it need help. I did it it works now. Apparently the SSE port of SL Beastess was causing the issue for me.
RyanBlazeheart Posted April 15, 2020 Posted April 15, 2020 So I already ran FNIS several times, to make sure it was working correctly last month. I'm pretty sure I have the latest version of everything. I registered all of the animations packs I had all at once. Could that be causing my problem compared to just loading them one at a time? Cause I have similar issues to others where the animations just don't play. Both me and Odahviing get hard, we move into position and nothing happens. Nevermind I figured out my problem. I had the wrong version of Hentai Creatures!
lrk19 Posted April 18, 2020 Posted April 18, 2020 Is there a special version of this for VR? It all works fine, but it permanently breaks my MCM after all the animations register; the message that indicates they're registered stays on top of the MCM and prevents me from navigating, and it can't be bypassed. All the animations are loaded, since I can trigger them in-game, but I can't get interact with that message box. I've tried everything with the wands, M+KB, and plugging in a controller, but it's stuck and can't be undone. Anyone have a similar problem? Could be JContainers or SkyUI I suppose, but only this part of this mod seems to be affected.
Archie Echdina Posted May 4, 2020 Posted May 4, 2020 I'm probably dumb but I don't know what I've done wrong, my skyrim doesn't open when I check the sl animation loader, I just try to run skse and does not start I already run fnis, and try to reinstall also the same is happening with sexlab tools Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Unofficial Skyrim Special Edition Patch.esp=1 SexLab.esm=1 Schlongs of Skyrim - Core.esm=1 GenderBender.esm=1 ERF - Kerrigan.esm=1 EFFCore.esm=1 Devious Devices - Assets.esm=1 BadDogSchlongCore.esm=1 hdtHighHeel.esm=1 RaceCompatibility.esm=1 ApachiiHair.esm=1 ApachiiHairFemales.esm=1 ApachiiHairMales.esm=1 Femboy Reborn -Base-.esm=1 SexLabAroused.esm=1 PSQ PlayerSuccubusQuest.esm=1 CreatureFramework.esm=1 ZaZAnimationPack.esm=1 Devious Devices - Integration.esm=1 IHarvest.esl=1 Devious Devices - Expansion.esm=1 SkyUI_SE.esp=1 SLALAnimObj.esp=1 SLAL_AnimationsByLeito.esp=1 ERF - Kerrigan - SOS Addon.esp=1 PeroPeroArmorPackSE.esp=1 Abduction.esp=1 dc-mana-tanks-000.esp=1 SLAL_AnimationByBakaFactory.esp=1 SOS_Ho.esp=1 ERF - Futanari CBBE - Equippable.esp=1 SOS - ERF - Futanari CBBE - Addon.esp=1 Skyrim Immersive Creatures Special Edition.esp=1 MoreNastyCritters.esp=1 OneWithNature.esp=1 Race Compatibility Dialogue SSE.esp=1 Hothtrooper44_ArmorCompilation.esp=1 SexLab More Creatures.esp=1 Better Vampire NPCs.esp=1 Cloaks.esp=1 SexLab-Parasites.esp=1 EggFactory.esp=1 ERF - Ceraph.esp=1 TentaCave.esp=1 SpousesEnhancedSE.esp=1 Arachnophobia.esp=1 ERF - Succubus - PSQ Addon.esp=1 ERF - Succubus.esp=1 SuccubusRaceLite.esp=1 SOS - ERF - Horse Penis Redux Addon (No Balls).esp=1 SOS - ERF - Horse Penis Redux Addon.esp=1 BDIC.esp=1 BDArousalSpells.esp=1 SLALAnimObjBillyy.esp=1 ASOS Race Patch.esp=1 Animal_SOS_Original_Mesh.esp=1 SOS - Animal Addon.esp=1 Animal_SOS.esp=1 AnubAnimObj.esp=1 HornyCreatures.esp=1 SLDragons.esp=1 PuppetMaster.esp=1 SexLab Aroused Creatures.esp=1 HentaiCreatures.esp=1 Wilding.esp=1 Apocalypse - Magic of Skyrim.esp=1 Apocalypse - Cheat Chests.esp=1 Apocalypse - Waterstride Spell Addon.esp=1 50 More Perk Points.esp=1 Perk Points at Skill Levels 50-75-100.esp=1 Thief skills rebalance for Ordinator.esp=1 EFFDialogue.esp=1 EstrusChaurus.esp=1 TERAArmorsSSE.esp=1 TeraArmorsSSE Leveled Lists Rare.esp=1 TeraArmorsSSE RARE USSEP Patch.esp=1 Femboy Reborn -Immersive Armors-.esp=1 JoP - Immersive Armors Patch.esp=1 Hothtrooper44_Armor_Ecksstra.esp=1 Cumshot.esp=1 CumshotSL.esp=1 BDHoodieFemale.esp=1 Femboy Reborn -Cumshot-.esp=1 Femboy Reborn -Devious Devices Pack-.esp=1 DisableFollowerStarterBow.esp=1 Male Femboy Expansion.esp=1 SOS - Femboy.esp=1 SexLab Cumshot.esp=1 TW3_femaleArmors_zzjay.esp=1 Warhammer Sorceress Robes.esp=1 BDHoodieSchlong.esp=1 Joy of Perspective.esp=1 Schlongs of Skyrim.esp=1 BDLoincloth.esp=1 MMGSchlong.esp=1 SexLabDefeat.esp=1 RaceMenuHH.esp=1 LazyTools.esp=1 RaceMenu.esp=1 SOSRaceMenu.esp=1 RaceMenuPlugin.esp=1 XPMSE.esp=1 Dragon Horns and Tails.esp=1 dragonhornstailsfemboypatch.esp=1 CBBE.esp=1 RaceMenuMorphsCBBE.esp=1 Better Vampires.esp=1 RaceCompatibilityUSKPOverride.esp=1 SOS - Smurf Average Addon.esp=1 SOS - VectorPlexus Muscular Addon.esp=1 SOS - VectorPlexus Regular Addon.esp=1 FNIS.esp=1 UIExtensions.esp=1 AddItemMenuSE.esp=1 Cloaks - Dawnguard.esp=1 Femboy Reborn -CloaksofSkyrim-.esp=1 Cloaks - USSEP Patch.esp=1 Black Viper's Will.esp=1 zzEstrus.esp=1 icepenguinworldmapclassic.esp=1 Ordinator - Perks of Skyrim.esp=1 Apocalypse - Ordinator Compatibility Patch.esp=1 Alternate Start - Live Another Life.esp=1 Race Compatibility Dialogue SSE - ASLAL.esp=1 SexLabTools.esp=1 SLAnimLoader.esp=1 SexLabMatchMaker.esp=1
angrykiwi Posted May 6, 2020 Posted May 6, 2020 It seems that animations are registering quite slow for me compared to what it was in LE (in terms of animations per second). wonder if it has to do with the amount of animation packs i've installed.
JuliusXX Posted May 7, 2020 Posted May 7, 2020 22 hours ago, angrykiwi said: It seems that animations are registering quite slow for me compared to what it was in LE (in terms of animations per second). wonder if it has to do with the amount of animation packs i've installed. That could also be caused by the current Sexlab Framework SE version. It's still beta and what I heard it has some extra debug functions which are slowing it down.
TheLewdFairy Posted May 11, 2020 Posted May 11, 2020 Does SL Anim Loader has a limit for how many animations can be registered? I can't seem to register more than 750 for humans and 635 for creatures, and there is quite alot left, if I try to register something mroe, it just comes up with "Registered 0 new Animations", is there a way to increase the limit if it has any?
synxi Posted May 19, 2020 Posted May 19, 2020 On 4/18/2020 at 3:17 PM, lrk19 said: Is there a special version of this for VR? It all works fine, but it permanently breaks my MCM after all the animations register; the message that indicates they're registered stays on top of the MCM and prevents me from navigating, and it can't be bypassed. All the animations are loaded, since I can trigger them in-game, but I can't get interact with that message box. I've tried everything with the wands, M+KB, and plugging in a controller, but it's stuck and can't be undone. Anyone have a similar problem? Could be JContainers or SkyUI I suppose, but only this part of this mod seems to be affected. This same thing is happening to me. Also tried saving after animations were loaded, but the save gets stuck on a black screen when I try to load. As of now I'm not sure what to do. Made sure to use VR or SSE versions (If a VR specific port doesn't exist) for all the mods I'm using.
killswitch1968 Posted May 20, 2020 Posted May 20, 2020 Stupid question but I don't understand the difference between SLAL and ZAZ, do they just do the same thing and use different animation packs?
loversuser1995 Posted May 23, 2020 Posted May 23, 2020 is it normal that my Animation Loader is only registering 110 of my total 8644 animations? ?
MadMansGun Posted May 23, 2020 Posted May 23, 2020 14 minutes ago, loversuser1995 said: is it normal that my Animation Loader is only registering 110 of my total 8644 animations? ? animations are not animation sets, it takes 10 hkx files to make a 2 actor 5 stage sexlab animation.
loversuser1995 Posted May 25, 2020 Posted May 25, 2020 i know the difference between animations and animation sets ^^ i may have read something wrong but i am almost certain that animation loader declared 110 animations and not animation sets.. its not possible for me to check it again since i have switched from the SE to LE version
zman23 Posted June 2, 2020 Posted June 2, 2020 I seem to keep running into an issue that is giving me some trouble, in game in the MCM menu a lot of my animations don't register or even show up, I only get a handful from SexLab and from ZaZ, I decided to dig around in my files and opened up the SL animation program in the data files and it showed this to me
namelesshf Posted June 5, 2020 Posted June 5, 2020 On 11/13/2019 at 9:35 AM, imafaget said: I finally bit the bullet and made a Skyrim SE installation, everything seems to (mostly) be working fine, but for some reason SLAL doesn't seem to properly register animations(?). When I hit register, I press ~ and look at the logs of it registering animations, which seem to go fine. But when I go and test it, there seems to be missing animations. For example, when testing with a horse, hitting H to bring up the Sexlab Tools menu to choose animations only lists Anub's horse animations, when there should be animations from Leito, Billy, etc thrown into the mix. Testing the masturbation animations however, seems to work as I can get what seems to be the full list of animations to show up with Sexlab Tools. Did anyone get this issue before? Additionally, Skyrim LE had this tool called SexLab Animation Tag Editor (SLATE) which I found immensely helpful to add tags (as I play a futa character :P), anyone know if something similar exists in SE? Thanks edit: Checking the 'Toggle Animations' tab in Sexlab MCM shows that the animations are all registered, but most don't seem to show up when actually performing the animations (at least for horses that I've tested so far) The number of animations registered is also below the 750/750 limit in Sexlab Same problem here. Any solutions yet?
cetuximab Posted July 11, 2020 Posted July 11, 2020 On 8/10/2019 at 10:56 PM, NoJoker said: For anyone having extremely slow MCM menu loading and animation registration for this mod and slavetats, disable vsync, disable FPS limit in your enb, install HavocFix for SSE from Nexus, uncap FPS, disable vsync in its ini setting and if you see over several hundreds of FPS when you open MCM menu that means you get super fast MCM, faster than Oldrim and no it does not mess with physics or SMP. +1 this. I don't have ENB, and I installed SSE Display Tweaks instead (this is supposed to be the successor to HavocFix, and has extra tweaks for Nvidia RTX owners), and all I did was disable vSync in the .ini file and the MCM and registering animations is fast again!
Whozzat Posted July 19, 2020 Posted July 19, 2020 I had JContainers and several animations packs helpfully converted by Pfiffy all set up in Mod Organizer, but whenever I booted the game and hit SLAL on my mod configuration menu, there was nothing there but a graphic, and I couldn't see any additional animations on the SexLab list. I couldn't figure out what I had done wrong, whether I had the wrong version of JContainers, or my ENB was preventing things from loading, but in the process of flailing about, well... You have to hit Enter. When you're on the SLAL screen on the mod config menu, you have to hit Enter to make anything show up. That's the secret. Just a PSA in case anyone else out there is as inept as me. 9
Plaguetard Posted August 22, 2020 Posted August 22, 2020 Anyone know how to set it so that you can save which animations you registered? Every time I make a new character I go through and pick the animations I want. Would be nice if those checkboxes were already checked and I could just hit "register animations". Dunno, wasn't sure if someone figured this out already. Thanks
Martianman Posted August 24, 2020 Posted August 24, 2020 Hey everyone, I'm having a slight hiccup I was wondering if a kind soul could help me with. I use MO and I play the SSE edition and was editing the Anub's creature pack for the SE version to remove some unwanted animations, and I got all the way to the point where I was successfully able to get the FNIS for Modders to work on the animation list. I noticed however that after loading up the game that the Anub Creature pack does not show up under the SL Anim list in the MCM. I tried re-installing the original pack and activating it, and it shows up fine when I load up my game. However, when I try switching to my edited version, the pack goes away again. I tried opening up the edited mod and the unedited mod and made sure that all the names of files are the same, etc, but this still didn't make my edited version show up in the SLAL list. Does someone know what I might be missing? Is there maybe an error in the JSON file of the edited one that I may have overlooked for this to happen? Any advice would be appreciated! - Martianman
Arcane Wanderer Posted August 31, 2020 Posted August 31, 2020 The author of the LE version seems to no longer be active. However, I think it would be a good idea to include MadMansGun's fixes into the SE version. Admittedly, anyone who uses his MNC almost certainly installs it after SLAL anyway and thus gets his fix.
bl3good Posted September 4, 2020 Posted September 4, 2020 On 7/19/2020 at 3:55 PM, Whozzat said: I had JContainers and several animations packs helpfully converted by Pfiffy all set up in Mod Organizer, but whenever I booted the game and hit SLAL on my mod configuration menu, there was nothing there but a graphic, and I couldn't see any additional animations on the SexLab list. I couldn't figure out what I had done wrong, whether I had the wrong version of JContainers, or my ENB was preventing things from loading, but in the process of flailing about, well... You have to hit Enter. When you're on the SLAL screen on the mod config menu, you have to hit Enter to make anything show up. That's the secret. Just a PSA in case anyone else out there is as inept as me. I HAVE BEEN TRYING FOR HOURS OH MY FUCKING GOD THANK YOU
hagohago Posted September 6, 2020 Posted September 6, 2020 Hey so I have multiple animation mods all my other mods work, everything is fine, but in anim loader none of the packs appear.. what am I doing wrong? I am using vortex on SSE btw!
onepkvn1 Posted September 10, 2020 Posted September 10, 2020 This mod seems to conflict with Nemesis behavior engine, is there a fix?
axz2 Posted September 10, 2020 Posted September 10, 2020 5 hours ago, onepkvn1 said: This mod seems to conflict with Nemesis behavior engine, is there a fix? By conflict do you mean that this is totally incompatible with Nemesis or only that Nemesis won't run the animations from SLAL. If the later then maybe this will work for you. https://www.loverslab.com/topic/140629-nemesis-engine-sexlab-compatible/?tab=comments#comment-3084368
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