Nebuchadnezzer2 Posted August 24, 2019 Posted August 24, 2019 3 hours ago, gotomars5@yahoo.com said: Not sure if im doing this right but I do want to mention that in default FO4 your followers will mention something if you take off your clothes. Might be something with that as the game has a system there to one detect you nude then make your follower react according. Hope that helps. That's what Ego was referring to with the mention of the slots. It'll be a fairly simple [probably/hopefully] check in the 'companion in scene' script to check the slot, and include or exclude dialogue options based on if that slot's currently used when the check is used. It's much better/easier to use keywords for that, especially between different mods that don't necessarily follow or use the same body slots for everything. 1
iggypop1 Posted August 25, 2019 Posted August 25, 2019 Why are there no mods that recognize "naked" an play with it? the function is in vanilla game Fishburger tried to make an arrousal frame mod for sex-tec but no one used it
EgoBallistic Posted August 25, 2019 Posted August 25, 2019 37 minutes ago, iggypop1 said: Why are there no mods that recognize "naked" an play with it? the function is in vanilla game Fishburger tried to make an arrousal frame mod for sex-tec but no one used it At the risk of repeating myself, there is not really a function in game to determine whether the player is naked. There is a story manager quest node that fires a Companion Affinity event when the player changes locations and has slot 3 (full body) and slot 6 (torso) unequipped. That is what makes Hancock and Cait react to the player walking around naked. But there is not a general function that can make any generic actor react to nudity. That has to be scripted into your mod. 2
iggypop1 Posted August 25, 2019 Posted August 25, 2019 3 hours ago, EgoBallistic said: At the risk of repeating myself, there is not really a function in game to determine whether the player is naked. There is a story manager quest node that fires a Companion Affinity event when the player changes locations and has slot 3 (full body) and slot 6 (torso) unequipped. That is what makes Hancock and Cait react to the player walking around naked. But there is not a general function that can make any generic actor react to nudity. That has to be scripted into your mod. Thank you im not into the mechanic and dont understand much about modding , clear good explanation.....so ok scripts
vaultbait Posted September 9, 2019 Posted September 9, 2019 On 8/22/2019 at 5:03 AM, iggypop1 said: In this mod you select fuckable clothes/armor (open crouch) so is it possible to "flag"(armor slots) such items as being naked? Im thinking in the lines of somehow making use of the ingame function (works for companion(comments)) to recognize nakedness for use with Arrousal,Allure, Rape etc I know its maybe out of scope in this mod and its the AAF people that is going to make this possible (they need your mod) To walk around only in high heels and no NPCs find you fuckable !? Its kind of lonely eyecandy for player only I mostly solve this the "easy" way myself: assemble outfits I like from mods with modular clothing elements and either don't use any which occupy the body/torso slot *or* modify the mods to make them claim alternative slot numbers. 1
gotomars5@yahoo.com Posted September 10, 2019 Posted September 10, 2019 Hello Did a littile playing around in the int files, or aaf settings. Found this (auto_equipment_on = false ; Automatically makes equipment changes based on action XML tags and equipmentRules XML configuration.) by default its set to true I set It to false. After saving this the no strip mod worked like a charm. Thanks again.
iggypop1 Posted September 11, 2019 Posted September 11, 2019 On 9/10/2019 at 12:44 AM, vaultbait said: I mostly solve this the "easy" way myself: assemble outfits I like from mods with modular clothing elements and either don't use any which occupy the body/torso slot *or* modify the mods to make them claim alternative slot numbers. So you use FoEdit for changing body slots?
vaultbait Posted September 11, 2019 Posted September 11, 2019 6 hours ago, iggypop1 said: So you use FoEdit for changing body slots? Yep:
Indarello Posted September 25, 2019 Posted September 25, 2019 When I retart game everything become broken But when i setup and than just reload save all work Maybe I can set keywords manualy in clothes esp? How to do it? Edit: Found problem: It is because i remove No-strip item manager from inventory
iggypop1 Posted September 26, 2019 Posted September 26, 2019 Roggvir Hi thanx again for your mod use it a lot. All these high heels with the HHS https://www.nexusmods.com/fallout4/mods/39850 one cant use with the non strip function because the HHS misalign the AAF animations S o i would ask you if you could implement a on/off function for the HHS in your mod? It seems that the modders making all these sexy heels are not thinking of AAF animations Iggy
Roggvir Posted September 26, 2019 Author Posted September 26, 2019 6 hours ago, iggypop1 said: Roggvir Hi thanx again for your mod use it a lot. All these high heels with the HHS https://www.nexusmods.com/fallout4/mods/39850 one cant use with the non strip function because the HHS misalign the AAF animations S o i would ask you if you could implement a on/off function for the HHS in your mod? It seems that the modders making all these sexy heels are not thinking of AAF animations Iggy I am currently working on some stuff for Skyrim, so i am a bit confused about whats what and how in Fallout 4 (my fragile mind doesn't handle switching games/projects too well). Isn't HH functionality supposed to be handled by the HH system (well, obviously) AND the script made for it by @EgoBallistic? Oh, i think i know what the problem is: Ego's script isn't anywhere on LL - you need to go to ZeX discord, channel "DEVELOPMENT: #highheel-dev" and grab it from there. My recommendation is to make a patch for those high heels, to make them use using EgoBallistic's script. You will need the Fallout 4 High Heels System, but then download HHSOutfit_0.5.zip from the ZeX discord #highheel-dev channel, and use CK to add that script to the High Heels (dont forget to set the HHSHeight property to the appropriate height for given shoes). I like Ego's script way more, because its quite lightweight and does stuff that afaik the original script doesn't do at all (like turning the effect off when sitting or leaning).I just noticed the HH System is now version 1.4alfa. The last time i checked, it was still 1.3, so i never tested Ego's script with the newer version - i suppose the functions provided by the DLL didn't change, so Ego's script should still work fine, but i do not really know.
iggypop1 Posted September 27, 2019 Posted September 27, 2019 Roggvir Thanx for reply Oh so @EgoBallistic know about this problem maybe i should talk with him....hm The thing is that i cant seem to learn the tools so im dependent of others to do the work You are right the AAF script should be in the HHS mod itself .So there are many HHS mods out there and AAF handles it with total stripping when sexing ,unless one uses your mod. So using your mod with the AAF script attached would solve it ,and my girls could fuck away with HH on without messed up animations Edit: totally confused, cant navigate on Discord.......
NoJoker Posted January 26, 2020 Posted January 26, 2020 On 12/21/2018 at 1:38 AM, EgoBallistic said: Here is a version of Roggvir's No-Strip Items Manager 1.0.0 patched to work with AAF. I really like the convenience of this mod, so I patched it to use the "protected equipment" feature of AAF. Now, any item you manage with this mod will be ignored by AAF, so it will work with any mod that uses AAF for animations. The mod now adds a keyword to any item added to the "No-Strip" container. The keyword makes AAF ignore the item for undressing and redressing purposes. The keyword is removed from the items when they are removed from the container or when the container is emptied using the "maintenance" function. All of the mod's existing functionality is unchanged, so it will continue to work as before with other mods. Edit 12/25/2018: new version attached. It turns out the addition of the keyword is not persistent across saves, so you would need to remove and re-add the items to the container each time you loaded your game. The new version re-adds the keyword automatically to the items when you load your game so it now works as it should. If you had a previous version of this mod installed, uninstall it and install this version. Then load your game, open the console, and type: stopquest RoggNoStripManagerQuest startquest RoggNoStripManagerQuest then, save your game and load it again. After that the mod will forever work as intended. You only need to do this once, and only if you had an earlier version installed. Rogg No-Strip Items Manager v1.0.0 AAF V2.7z 8.29 kB · 374 downloads Holy shit, I was looking for a mod that adds No-Strip feature for AAF, just like SexLab Never Strip feature, thank you so much! 1
vaultbait Posted January 26, 2020 Posted January 26, 2020 9 hours ago, NoJoker said: Holy shit, I was looking for a mod that adds No-Strip feature for AAF, just like SexLab Never Strip feature, thank you so much! Keep in mind that if there are specific slots you want AAF to strip or not, you can edit the equipment set data file it ships. I do this to get AAF to strip equipment from some additional slots, for example worn cigarettes, though you can also remove existing body slot entries. 2
EgoBallistic Posted January 26, 2020 Posted January 26, 2020 1 hour ago, vaultbait said: Keep in mind that if there are specific slots you want AAF to strip or not, you can edit the equipment set data file it ships. I do this to get AAF to strip equipment from some additional slots, for example worn cigarettes, though you can also remove existing body slot entries. I do that too. This mod works in concert with that method to give you more fine-grained control. It lets you prevent AAF from unequipping certain items even if they are in a slot that you normally want to strip. For example, Lord Escobar's Moddable Piercings uses the same slot as one of the backpack mods I use. So I added that slot to my EquipmentSetData XML, and used the no-strip manager to prevent the piercings from being removed. So now backpacks get stripped in animations but my piercings don't.
vaultbait Posted January 27, 2020 Posted January 27, 2020 59 minutes ago, EgoBallistic said: I do that too. This mod works in concert with that method to give you more fine-grained control. It lets you prevent AAF from unequipping certain items even if they are in a slot that you normally want to strip. For example, Lord Escobar's Moddable Piercings uses the same slot as one of the backpack mods I use. So I added that slot to my EquipmentSetData XML, and used the no-strip manager to prevent the piercings from being removed. So now backpacks get stripped in animations but my piercings don't. Yep, I combine them similarly. It's certainly useful to have both, as you noted.
UszaK Posted April 11, 2020 Posted April 11, 2020 Can it be used to prevent certain parts to be removed from npc as well?
EgoBallistic Posted April 11, 2020 Posted April 11, 2020 7 hours ago, UszaK said: Can it be used to prevent certain parts to be removed from npc as well? Yes, it works the same for NPCs as for the player 1
justforcensor Posted April 21, 2020 Posted April 21, 2020 found this mod not long time ago to keep custom piersing on character during animations, and got this idea/question: is it possible to upgrade this mod from no-strip only to no-strip+equip version? there are lot of outfits that have ripped, unziped, or little drag-off versions. it would be real immersive if you'll be able to wear closed version and during animation eqip open one.
nekekami Posted May 6, 2020 Posted May 6, 2020 On 1/26/2020 at 2:07 PM, vaultbait said: Keep in mind that if there are specific slots you want AAF to strip or not, you can edit the equipment set data file it ships. I do this to get AAF to strip equipment from some additional slots, for example worn cigarettes, though you can also remove existing body slot entries. Could you explain how to do this like I'm 5? I've been messing with bethesda since morrowind but I'm not sure what file I need to look at to do this -EDIT Google is my friend, I've been having issues with this mod so I'm gonna read up a bit herehttps://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/HowToChangeEquipmentSettings -Double edit- I guess it's not dumb if it works and I still have some learnin' to do but this fixed everything, just changed the unequip set in the xml to only be this <equipmentSet id="unEquip"> <condition> <unEquip bipedSlot="Hair Top"/> <unEquip bipedSlot="Hair Long"/> <unEquip bipedSlot="FaceGen Head"/> <unEquip bipedSlot="BODY"/> <unEquip bipedSlot=" Torso"/> nEquip bipedSlot="[A] R Leg"/> probly need to delete the right leg spot but I was just seeing what would happen, success, piercings, nails, all that jazz stays on so ok then
hjkl40877 Posted September 11, 2020 Posted September 11, 2020 I install this mod, but when animation doing to half still strip all my equipment? Do i need to edit any file??
vaultbait Posted September 12, 2020 Posted September 12, 2020 5 hours ago, hjkl40877 said: I install this mod, but when animation doing to half still strip all my equipment? Do i need to edit any file?? You need to use the no-strip configuration item it adds to your inventory to basically equip your "double" with copies of clothing, armor and accessories you're carrying that you don't want stripped during animations. Those get flagged as protected equipment so that AAF won't remove them, but mods which do their own stripping before calling out to AAF (I'm lookin' atchoo, Sexual Harassment) would need to implement their own support for checking this mod's API to figure out whether some items should be left on. 1
hjkl40877 Posted September 12, 2020 Posted September 12, 2020 16 hours ago, vaultbait said: 您需要使用添加到庫存中的無條紋配置項,以便為您的“雙”基本配備您要攜帶的衣服,盔甲和配件的副本,而這些副本在動畫過程中不會被剝奪。那些被標記為受保護的設備,以便AAF不會將其刪除,但是在調用AAF之前進行自己剝離的mod(我正在尋找atchoo,性騷擾)將需要實現自己的支持以檢查此mod的API弄清楚是否應保留一些物品。 You mean put item into no-strip manager? I already do it but still will get strip while animation (sorry for my English,it's not my first language
rosheen Posted November 29, 2020 Posted November 29, 2020 Hey thanks for the mod its cool and it works . Only problem is whenever i put a clothing in the container for female side if a male wears the same clothes they dont also not removing them. I made sure the male container has nothing on it so they should strip but they dont. Any idea what might causing them to not strip ? Note : i was actually looking for something whenever an animation happens female body doesnt strip the torso but strips anything else. Like female wearing vault jumpsuit and full leather armor, i want it to strip the armor but not the suit.
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