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Roggvir's No-Strip Items Manager


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  • 4 months later...
56 minutes ago, bobbio said:

I forgot to mention one thing:

Unless i confused my confusion, i think the "Yoga Leotard Torn" isn't how that item is actually called in the original mod.

And its not actually "torn", instead the cloth is pulled to the side in the crotch area, and the cloth in chest area is pulled downward underneath to liberate the boobs.

I think i made a plugin/patch where i renamed it, and i also added a tiny script to the "non-torn" item - when the non-torn thing gets unequipped, the script will equip the torn variant instead (i'd also recommend setting the torn variant in SL or whatever mod as a "non-strip" item).

And the torn variant also had a script, which would remove it from your inventory if it gets unequipped.

Of course you also need to build the non-torn item from Bodyslide using some "outfit" preset, and the torn variant using some "unrestricted body" preset to take full advatage - this obviously requires both outfit items to include the actuall body too, and i am not sure if it was like that in the original plugin (you may need to edit the BS project file and add the body to those two outfit items).

 

I only wish more ppl would make such outfits that come in several versions, so you can use them this way - the usual near complete nakedness everytime some action happens, gets quite boring fast.

 

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  • 2 months later...
  • 3 weeks later...
On 12/20/2018 at 5:38 PM, EgoBallistic said:

If you had a previous version of this mod installed, uninstall it and install this version.  Then load your game, open the console, and type:

 

stopquest RoggNoStripManagerQuest

startquest RoggNoStripManagerQuest

 

then, save your game and load it again.  After that the mod will forever work as intended.  You only need to do this once, and only if you had an earlier version installed.

Does this also need to be done when upgrading from 1.0.0 to 1.0.1, since the changelog mentions inclusion of this patch? I was using 1.0.0 without the AAF patch before upgrade.

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1 hour ago, vaultbait said:

Does this also need to be done when upgrading from 1.0.0 to 1.0.1, since the changelog mentions inclusion of this patch? I was using 1.0.0 without the AAF patch before upgrade.

Yes.  If you had a version installed that did not have the AAF patch, you need to follow those instructions.  However, if you had the AAF patched version, you do not need to do this.

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16 hours ago, EgoBallistic said:

If you had a version installed that did not have the AAF patch, you need to follow those instructions.  However, if you had the AAF patched version, you do not need to do this.

I realized after I asked that I had actually uninstalled the mod before starting my current playthrough, since it wasn't working reliably with AAF (I guess because I had failed to discover the AAF patch for it), so it wound up not being an upgrade for me when installing. Still, I expect this probably applies to some folks who were using 1.0.0 so good advice anyway. Thanks!

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Are you thinking of adding an option just to select and restrict the item Slots only for Unequiping? Then we won’t lose our modded equipment and will apply to any item equipped in that slot. Then whichever outfit I’m wearing the slot will still not unequip the selected slots. To be able to do this in-game would help a lot.

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10 minutes ago, Agnot2014 said:

Are you thinking of adding an option just to select and restrict the item Slots only for Unequiping? Then we won’t lose our modded equipment and will apply to any item equipped in that slot. Then whichever outfit I’m wearing the slot will still not unequip the selected slots. To be able to do this in-game would help a lot.

Not a bad idea, but i am not sure if i can communicate it to AAF - will have to find out.

 

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53 minutes ago, Roggvir said:

Not a bad idea, but i am not sure if i can communicate it to AAF - will have to find out.

AAF controls that with EquipmentSetData XMLs.  So you would need to make essentially a new mod that lets you add and remove entries from an EquipmentSetData file.  You would need a F4SE plugin that allows reading and writing from arbitrary files to do this.  Then, in order to make it work in-game, you would need a way to make AAF reload that file every time you change it.  That would require adding functionality to AAF to allow modifying EquipmentSetData on the fly.  That's a lot of work for a niche feature.

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15 hours ago, EgoBallistic said:

AAF controls that with EquipmentSetData XMLs.  So you would need to make essentially a new mod that lets you add and remove entries from an EquipmentSetData file.  You would need a F4SE plugin that allows reading and writing from arbitrary files to do this.  Then, in order to make it work in-game, you would need a way to make AAF reload that file every time you change it.  That would require adding functionality to AAF to allow modifying EquipmentSetData on the fly.  That's a lot of work for a niche feature.

Well, that means no.

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Hi

Just discovered  your mod . Very nice with EgoBallistics AAF patch. In this  mod you select fuckable clothes/armor (open crouch) so is it possible to "flag"(armor slots) such items as being naked?

Im thinking in the lines of somehow making use of the ingame function (works for companion(comments)) to recognize nakedness for use with Arrousal,Allure, Rape etc

I know its maybe out of scope in this mod and its the AAF people that is going to make this possible (they need your mod)

 

To walk around only in high heels and no NPCs find you fuckable !? Its kind of lonely eyecandy for player only

 

Iggy

 

Edit: Niche Feature?

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8 hours ago, iggypop1 said:

In this  mod you select fuckable clothes/armor (open crouch) so is it possible to "flag"(armor slots) such items as being naked?

Im thinking in the lines of somehow making use of the ingame function (works for companion(comments)) to recognize nakedness for use with Arrousal,Allure, Rape etc

I know its maybe out of scope in this mod and its the AAF people that is going to make this possible (they need your mod)

To walk around only in high heels and no NPCs find you fuckable !?

 

You mean like for those harrassement mods? or some arousal mods like in Skyrim, etc? ...so the NPCs would recognize when the player (or anybody) is wearing sluty outfit?

Well, that would be best to handle via keyword - such outfit item should have some "Revealing Outfit" keyword assigned, and the mods should rely on presence of this keyword.

It would be best if such items would have the keyword assigned to them in their ESP/ESL/ESM plugin, but for those that wouldn't have the keyword by default, it could be possible to add it dynamically - same way as EgoBallistic's patch adds the protected equipment keyword for AAF.

 

So, yes, this could be done, and seems like a sound idea, but...

I am not sure if i even like this mod anymore - it was originally made before AAF was even a thing, and now with AAF having the protected equipment feature, how hard is it to make a simple plugin patch and add the AAF protected equipment keyword to all the outfit items you want?

Its super simple to make such patch yourself using xEdit, and then you wont need any mod like this.

 

In short, i am not too keen on making another mod like this, or adding such feature to this mod, because i think it's much more efficient and even comfortable to make a patch as i mentioned.

 

But i still need to think about it, see what other ppl think, maybe i will change my mind.

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Thanx for reply

 

Yes i mean like in Skyrims arousal framework...naked=arousal  with NPC reaction one way or another....My "life" in Skyrim was centeret on arousal NPC/PC interaction so yes if want to see porn i go to a porn site......if sex has no social impact in the game,  it have no meaning other than testing how good the animators/animations are, it would be nice with some RPG options, and for me , recognized nakedness is the core element.

"AAF having the protected equipment feature" so are you saying that the function of your mod is in the new version of AAF? (im playing with an older version)

So it should be  a function in AAF or a Seperat framework as RSE, so modders mods can hook up upon........

 

 Im just dumb with the tools so i hope other gifted people can do something

 

Yours Iggy

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23 minutes ago, iggypop1 said:

"AAF having the protected equipment feature" so are you saying that the function of your mod is in the new version of AAF? (im playing with an older version)

AAF has a "protected equipment" feature that uses keywords.  You add these keywords to a protectedEquipmentData XML file.  AAF reads that file at startup, and then any item you have equipped that has any of those keywords will be ignored when stripping the character.

 

The patch I made to this mod uses that feature in AAF.  This mod now comes with its own protectedEquipmentData file, with its own keyword.  When you add an item to the No-Strip Equipment Manager, that item gets the keyword applied to it.  So, AAF will not strip it from anyone wearing that type of item.  If you remove the item from the Manager, the keyword is removed so AAF will strip it again.

 

1 hour ago, Roggvir said:

Its super simple to make such patch yourself using xEdit, and then you wont need any mod like this.

For you and me, sure, but for most users it's a pain.  And honestly I made the patch and started using the mod because I still find it more convenient than adding all these things to a patch file.  I mean, look at how many piercings and necklaces are in Femshepping's conversions of Petrovich's mods and you can see how it can become a fairly large patch.  With this mod it's just drag and drop, in game.  So don't sell your mod short, I think it's really useful.

 

10 hours ago, iggypop1 said:

To walk around only in high heels and no NPCs find you fuckable !? Its kind of lonely eyecandy for player only

I agree with Rogg that the best way to handle this is by keyword.  Right now there really is no function in FO4 to determine whether the player is nude; each mod handles this on its own, usually by checking to see if the player has anything equipped in the Body slot (slot 3).  But as you say, if an outfit that takes Slot 3 consists only of a pair of heels, or see-through lingerie, etc, this method will still show the player as "dressed".  But if there were a keyword that said "consider the player naked or sexily dressed" regardless of the slot, that would make it possible to easily detect that kind of outfit.

 

Of course that would require everyone to agree on a keyword, but it could be done.  And then a mod like this would allow adding that keyword to outfits, although as Rogg said the better solution is for outfit makers to add it themselves.

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1 minute ago, iggypop1 said:

"AAF having the protected equipment feature" so are you saying that the function of your mod is in the new version of AAF?

I dont know when exactly it was added into AAF, but at least few versions back there is this protected equipment feature.

If you are using latest version of my mod (version 1.0.1), you can use the keyword RoggNoStripItemKeyword provided by my plugin Rogg No-Strip Items Manager.esp.

Make a custom plugin/patch for the outfit item you want protected (using xEdit, or CK - whatever works best for you) and assign this keyword to the item.
Because you have my mod installed, you also have the AAF\Rogg_protectedEquipmentData.xml file that comes with it, which tells AAF what keyword to watch for, so you are all set.

Dont forget to place/install your custom plugin where it belongs (depends on what kind of mod manager you are using) and activate it.

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5 minutes ago, EgoBallistic said:
1 hour ago, Roggvir said:

Its super simple to make such patch yourself using xEdit, and then you wont need any mod like this.

For you and me, sure, but for most users it's a pain.  And honestly I made the patch and started using the mod because I still find it more convenient than adding all these things to a patch file.  I mean, look at how many piercings and necklaces are in Femshepping's conversions of Petrovich's mods and you can see how it can become a fairly large patch.  With this mod it's just drag and drop, in game.  So don't sell your mod short, I think it's really useful.

 

Yeah, you are right. I am not using too many outfits/items, and for those i do use, i usually make some custom patches anyway to change a thing or two.

 

13 minutes ago, EgoBallistic said:

Of course that would require everyone to agree on a keyword, but it could be done.

I think it would be best if AAF would come with some AAF_RevealingArmor keyword - after all, 99% of mods that would use the kwd would be probably also using AAF.

Maybe something for @dagobaking to consider? (or do you think it doesn't make sense for such kwd to be part of AAF?)

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7 hours ago, Roggvir said:

I think it would be best if AAF would come with some AAF_RevealingArmor keyword - after all, 99% of mods that would use the kwd would be probably also using AAF.

Maybe something for @dagobaking to consider? (or do you think it doesn't make sense for such kwd to be part of AAF?)

I do have additional equipment handling features planned (and partially done in fact). I don't think I would make a "revealing" AAF keyword specifically as it starts to get into content. But, maybe just a generic, configurable way to have equipment assign a keyword, etc. Will think about it.

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On 8/22/2019 at 11:34 AM, EgoBallistic said:

AAF has a "protected equipment" feature that uses keywords.  You add these keywords to a protectedEquipmentData XML file.  AAF reads that file at startup, and then any item you have equipped that has any of those keywords will be ignored when stripping the character.

 

The patch I made to this mod uses that feature in AAF.  This mod now comes with its own protectedEquipmentData file, with its own keyword.  When you add an item to the No-Strip Equipment Manager, that item gets the keyword applied to it.  So, AAF will not strip it from anyone wearing that type of item.  If you remove the item from the Manager, the keyword is removed so AAF will strip it again.

 

For you and me, sure, but for most users it's a pain.  And honestly I made the patch and started using the mod because I still find it more convenient than adding all these things to a patch file.  I mean, look at how many piercings and necklaces are in Femshepping's conversions of Petrovich's mods and you can see how it can become a fairly large patch.  With this mod it's just drag and drop, in game.  So don't sell your mod short, I think it's really useful.

 

I agree with Rogg that the best way to handle this is by keyword.  Right now there really is no function in FO4 to determine whether the player is nude; each mod handles this on its own, usually by checking to see if the player has anything equipped in the Body slot (slot 3).  But as you say, if an outfit that takes Slot 3 consists only of a pair of heels, or see-through lingerie, etc, this method will still show the player as "dressed".  But if there were a keyword that said "consider the player naked or sexily dressed" regardless of the slot, that would make it possible to easily detect that kind of outfit.

 

Of course that would require everyone to agree on a keyword, but it could be done.  And then a mod like this would allow adding that keyword to outfits, although as Rogg said the better solution is for outfit makers to add it themselves.

Not sure if im doing this right but I do want to mention that in default FO4 your followers will mention something if you take off your clothes. Might be something with that as the game has a system there to one detect you nude then make your follower react according. Hope that helps.

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