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Zaz Animation Pack V8.0 plus


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16 hours ago, t.ara said:

that item is probably damaged-if both meshes *_0.nif and *_1.nif are generated together inside the zap-meshes-restraits-folders, it should normally work. if that files are not generated, BS can´t work properly.

then how would i get that to work? sorry i didn't quite get the message entirely but when i generate them in bodyslide it does work i can view _0 and _1 but ingame it only uses _1 and i can't understand why.

 

this is their folder target Data\meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\11ZaZ - BreastRopeExtreme01 and bodyslide puts them there.

 

Are you sure it's not just bugged and the object doesn't use _0 because its not linked to it in the esm?

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2 hours ago, LinksSword said:

then how would i get that to work? sorry i didn't quite get the message entirely but when i generate them in bodyslide it does work i can view _0 and _1 but ingame it only uses _1 and i can't understand why.

 

this is their folder target Data\meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\11ZaZ - BreastRopeExtreme01 and bodyslide puts them there.

 

Are you sure it's not just bugged and the object doesn't use _0 because its not linked to it in the esm?

Linked is only the 1-state...o is not linked by CK. I guess, that one of both files is not being written by BodySlide.  You can run BodySlide over that item and watch inside the folder, if both are created new. If not, then it´s simply an error that has been made, with a wrong handling of BodySlide in the past (caused by myself).

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2 hours ago, t.ara said:

Linked is only the 1-state...o is not linked by CK. I guess, that one of both files is not being written by BodySlide.  You can run BodySlide over that item and watch inside the folder, if both are created new. If not, then it´s simply an error that has been made, with a wrong handling of BodySlide in the past (caused by myself).

then that concludes why the weight slider isn't working. if it is only linked to the _1 mesh.

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4 hours ago, furdud said:

So how do you use the "animation test system"? I haven't been able to get it to play an animation on anyone

open the zap-mcm-menu, look for a page, where you can choose an restraint-item, make your setting, go back ingame, or: choose an item by AIM (add item menu) and put it onto your character, then th item causes a suiting animation. Or enter a furniture inside of the testzone. Or play a mod with sexLab, who calls special animations for sexLab AND zap. Some sexLab-animations become variated and let the character in restraints, if possible/choosen. The trigger for that, is the quest-mod. Such sort of paired animations can only be called by quests or "scripts" , who are mostly part of a quest or story.

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5 hours ago, LinksSword said:

then that concludes why the weight slider isn't working. if it is only linked to the _1 mesh.

no. Clothing is always handled that way, to be linked by the weight of 100% = *_1.nif of the two generated files, which are generated by BodySilde- BodySlide is getting the data from the stored project, which has been made by Outfit-Studio. You can have an error, that you once exported /safed a project without verifying the "High/Low weight for a clothing, so that there is inside the mesh-folder only one file. If both files are there, and if both are written together and if they show the high and low weight by using nifscope, the setting for the clothing is okay. The error can be in the project of Outfit-Studio OR inside of the ZAP.ESM, which maybe calls only one weight of the clothing-which I can´t somehow believe. You only can verify the two files by using nifscope and look, what BodySlide has written into the folder (under restraints of ZAP). If both data has the same date/time after you have run BodySlide, you should watch their same DATE and TIME, created at the moment, when you let BodySlide generate them.

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The issue with several of the devices forcing the camera into first-person view mode is going to be fixed this next update, right? I think it was mentioned, but I'm just confirming.

This new location / playground looks completely amazing by the way!

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Amazing hard to tune stuff into it-I don´t want to use custom-meshes, as I need INDOOR cells...but I think I am ready....I let the windhelm homes how they are now (today I feel how nice their wood is perfect-and they are a little "strange-which is ideal for zap.  and so I connect the old testzone to one of the bigger buildings....the trader´s house interieur, which has been used by Chris in the past, has a totally different outlook...it´s build in into the habor´s wall with two other interieurs, who look nearly like the same...I took also the solitude exterieur and now the gamers can see that windmill from more close...the well on the market-place will be used pretty much for a gibbet lift. I have access to the solitude jail, 9divine and some different other smaller locations and I will have my fun to connect them together, (some stuff has load door which I will surround-sometimes).

 

As soon I have set a furniture, I can see if it´s working or not-some will get new animations, because I can make it little better now. I try to give the stuff the most suiting location, what is possible.

There´s some place left but the overall dimmension I have fixed now. New area without ending so far:-)

TESV 2018-10-24 15-53-52-32.jpg

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Spoiler
2 minutes ago, t.ara said:

Amazing hard to tune stuff into it-I don´t want to use custom-meshes, as I need INDOOR cells...but I think I am ready....I let the windhelm homes how they are now (today I feel how nice their wood is perfect-and they are a little "strange-which is ideal for zap.  and so I connect the old testzone to one of the bigger buildings....the trader´s house interieur, which has been used by Chris in the past, has a totally different outlook...it´s build in into the habor´s wall with two other interieurs, who look nearly like the same...I took also the solitude exterieur and now the gamers can see that windmill from more close...the well on the market-place will be used pretty much for a gibbet lift. I have access to the solitude jail, 9divine and some different other smaller locations and I will have my fun to connect them together, (some stuff has load door which I will surround-sometimes).

 

As soon I have set a furniture, I can see if it´s working or not-some will get new animations, because I can make it little better now. I try to give the stuff the most suiting location, what is possible.

There´s some place left but the overall dimmension I have fixed now. New area without ending so far:-)

TESV 2018-10-24 15-53-52-32.jpg

TESV 2018-10-24 15-54-42-36.jpg

TESV 2018-10-24 15-59-36-26.jpg

TESV 2018-10-24 16-00-34-25.jpg

TESV 2018-10-24 16-01-13-73.jpg

 

Looks great T.ara, errr... I don't see Rapunzels' tower.

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3 hours ago, Lamadi said:

The issue with several of the devices forcing the camera into first-person view mode is going to be fixed this next update, right? I think it was mentioned, but I'm just confirming.

This new location / playground looks completely amazing by the way!

?

that is a known issure-an I can solve that-slowly:-)

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3 hours ago, Psalam said:
  Reveal hidden contents

Looks great T.ara, errr... I don't see Rapunzels' tower.

ggg,

The tower has not to offer much space, it´s a narrow and sweet item, and if you are inside there, you will be able to look high over the wall of the valley....I know that this valley is little like the DISNEY-Valley-it reminds me to that....if I put it there, I have to raise the walls about a half length higher.......I can test it for you - but I can´t promise it...I can lock the door and let rapunzel upstairs become a grandma...! ?

 

--->it is not looking serious-too much on too narrow area...?

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14 hours ago, t.ara said:

by visiting this area:

console: "coc zbftestzone"

open console by pressing "^"

Hey Tara,

I have a problem, when I enter the zbftestzone the game shuts down on me (my computer is probably not stronger enough)

Is there still a way to get all the equipment without using console commands?
And if not, is there a list where I can easily check which equipment I am still mising?

Thank you, and thanks for the great mod!

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18 minutes ago, FreekMulder said:

Hey Tara,

I have a problem, when I enter the zbftestzone the game shuts down on me (my computer is probably not stronger enough)

Is there still a way to get all the equipment without using console commands?
And if not, is there a list where I can easily check which equipment I am still mising?

Thank you, and thanks for the great mod!

 

Try this:

 

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1 hour ago, FreekMulder said:

Hey Tara,

I have a problem, when I enter the zbftestzone the game shuts down on me (my computer is probably not stronger enough)

Is there still a way to get all the equipment without using console commands?
And if not, is there a list where I can easily check which equipment I am still mising?

Thank you, and thanks for the great mod!

 

I had the same problem, crash causing one mod that is in conflict. Unfortunately, I do not remember the name of mod. To get the items, can use AddItemMenu . https://www.nexusmods.com/skyrim/mods/64905

 

 

 

 

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2 hours ago, FreekMulder said:

Hey Tara,

I have a problem, when I enter the zbftestzone the game shuts down on me (my computer is probably not stronger enough)

Is there still a way to get all the equipment without using console commands?
And if not, is there a list where I can easily check which equipment I am still mising?

Thank you, and thanks for the great mod!

Testzone is biiiiiig. I can barely even open my inventory or pause the game in there without it crashing. Moving too fast is also an issue for some reason. It's a known problem.

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lake, fish, critters, girl

-I made "another" prison-tower, it´s not ready but tomorrow it will be:-) -I´m sure you like it....(textures are messing, and the stairs and platforms need some tuning....that items "crys" for some trap doors....

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Hi:-))

texture work on that "zazPrisonTower" is done: extremly narrow doors, stairs and I only let one stair inside, now there are different very little rooms, who all will get their prison-doors (next two items) and an entrance-door..

(dont worry, I´ll delete the pics later...some of them...i put lot of them here to find errors....)

TESV 2018-10-25 17-31-09-34 - Kopie.jpg

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