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Zaz Animation Pack V8.0 plus


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Posted
8 minutes ago, typoking1107 said:

You're still gonna have total support for male characters right?

Unless T.ara has changed his mind since his last post on the subject the only thing that ZAP9 will do is ADD items to ZAP8+. Anything currently in ZAP8+ will continue to work as it always has. From the pictures he has shown I have not seen anything that would indicate that the new items he is adding (to ZAP) will be female only. He is working on other things as well and I make no promises (since he has not said anything) about those. ?

Posted

got a question regarding the idle poses

 

i got zaz 8 installed with devious devices 4 the latest, since their separate now, how come when i equip the handcuffs on an npc 

and everytime i draw a weapon, the idle offest doesnt kick in like it does with the armbinder on devious devices

meaning it prevents the npc from drawing the weapon and remaining bound when walking 

 

i set the refresh time on zaz as 0.5 seconds for npc, but seems to ignore this 

Posted
11 hours ago, Bullfye said:

installed the pack and this was the final message from FNIS..

 

Reading ZaZAnimationPack+
ERROR(2026): Too many animations  143 (..\..\meshes\actors\character\animations\ZaZAnimationPack+\FNIS_ZaZAnimationPack+_List.txt):  + zazEmmaMayHangingStruggling_Loop zazEmmaMayHangingStruggling.hkx 

 

It seems that I have to many animations and can not install this......

Seems like you have too clean up your SLSL Packs a bit and kick a few things out, that you don't use. This is not a ZAZ error, It appears only with ZAZ, because FNIS does it's work in alphabetic order. 

Posted
8 hours ago, Psalam said:

Unless T.ara has changed his mind since his last post on the subject the only thing that ZAP9 will do is ADD items to ZAP8+. Anything currently in ZAP8+ will continue to work as it always has. From the pictures he has shown I have not seen anything that would indicate that the new items he is adding (to ZAP) will be female only. He is working on other things as well and I make no promises (since he has not said anything) about those. ?

Thanks Psalam,

i think, it´s meant little different:

-all furnitures should be also for male character suit and they can be used in same way...

-same for offsets, BUT I have created them for female-characters (anyway there´s no limitation)

-some new stuff is created to be same way for male and female (like the gags, head is different in size)

-my first "ball stretcher" (rope and rings) for males, was made of course for their suiting characters (i think I had no luck with that stuff, I call it experimental)

-men playing with dildo may not be a suiting animation for men, but who knows.....lol

 

In conclusion you can enjoy the pack into every direction, and the story-writers, will take care, that the men will not play too much with dildos...LOL

 

Posted
10 hours ago, newuser42 said:

got a question regarding the idle poses

 

i got zaz 8 installed with devious devices 4 the latest, since their separate now, how come when i equip the handcuffs on an npc 

and everytime i draw a weapon, the idle offest doesnt kick in like it does with the armbinder on devious devices

meaning it prevents the npc from drawing the weapon and remaining bound when walking 

 

i set the refresh time on zaz as 0.5 seconds for npc, but seems to ignore this 

In one of the menus there is a set of options saying default, legacy, light struggle etc

 

If it's at 'default', try changing it to 'light struggle' for starters

 

 

Posted
8 hours ago, Dragul17 said:

The ZAZ it send you to is the Old Rim zaz plus 8.0 and I cannn't activate Devious Devices without it

If you're using SE, I can't help you.  Sorry

Posted

okay will try setting the offset from default to light struggle see how it goes

i do hope that the devs would put in the crawl animation harness from zaz extension pack into this 

 

 

 

Posted

i tried your pack with devious devices as well as SL loader animations from leito, anubs, kom, nazootoko, k4, sir nibbles using the FNIS 7.4.4 XXL 

I ran it to register for 9500 animations out of 20000 and it crashes on load.  Im trying to get MoreNastyCritters to get creature features but when i load that in game i get a load CTD on both existing and new 

Posted
28 minutes ago, newuser42 said:

i tried your pack with devious devices as well as SL loader animations from leito, anubs, kom, nazootoko, k4, sir nibbles using the FNIS 7.4.4 XXL 

I ran it to register for 9500 animations out of 20000 and it crashes on load.  Im trying to get MoreNastyCritters to get creature features but when i load that in game i get a load CTD on both existing and new 

...seems to be that you may have to reduce animations so far...if FNIS is running and gives us no error, it may be then alright...

I suggest always to switch away some stuff to have a look what is happening.

This pack is using less than 2000 animations: 1669 exactly so far.

 

Posted

Your right its not the Zaz pack thats at fault, its weird i have SLAL leito, anubs, billys, nibbles, k4, nanzootoko, NSAP, Kom, 3jou, FunnyBizness Armbinder Creatures,

ZAZ, plus DD, 

FNIS Sexy Move, PCEA2, TK Dodge a grand total of 10,617 animations out of 20000 animations and I didnt CTD on a new game or an existing save

 

What I did was take out xp immersive animations, bergzones, oriental swordsmith, basically animation packs that im not using for FNIS PCEA2, and leaving only

Tiefling, pretty idles and jump animation folders into the PCEA2 and lo and behold it doesnt CTD anymore

 

Whats bizarre is that it wouldnt let me do that before with just 9000 animations. Also the new riding styles seem to CTD my game as well on install 

FNIS works in mysterious ways i guess 

 

 

Posted
19 minutes ago, newuser42 said:

That is ZAZ 8 plus, and Devious Devices Series 4 

every author of an animation-consuming mod should be able, to give you the exactly amount of animations, by creating the behavior-file, it´s easy.

FNIS is counting quite well, but it seems to be depending on some mods, who may consum "virtually" more. To let run even 10000 animations beside the havok-animation-system is A BIG DEAL (for free), created by a GENIUS (FORE) , so don´t worry about some thousand animations less or more. Slowly, FNIS is providing more (idle) animation-slots, than we do have inside the animation-pool of skyrim !!!

Posted

I know. Without fore, none of this wouldnt be possible, his development laid the foundations for animation modding in Skyrim.  Its too bad that fallout 4 isnt as well developed as skyrim and oblivion animation variety

 

I do appreciate Zaz by the way, it was a good call to separate Devious Devices from Zaz, although the former came out of the latter    

Posted
1 hour ago, newuser42 said:

Your right its not the Zaz pack thats at fault, its weird i have SLAL leito, anubs, billys, nibbles, k4, nanzootoko, NSAP, Kom, 3jou, FunnyBizness Armbinder Creatures,

ZAZ, plus DD, 

FNIS Sexy Move, PCEA2, TK Dodge a grand total of 10,617 animations out of 20000 animations and I didnt CTD on a new game or an existing save

 

What I did was take out xp immersive animations, bergzones, oriental swordsmith, basically animation packs that im not using for FNIS PCEA2, and leaving only

Tiefling, pretty idles and jump animation folders into the PCEA2 and lo and behold it doesnt CTD anymore

 

Whats bizarre is that it wouldnt let me do that before with just 9000 animations. Also the new riding styles seem to CTD my game as well on install 

FNIS works in mysterious ways i guess 

 

 

It isn't FNIS, it's really about how much that termite mound of bugs called Skyrim.exe can handle before it crashes.

 

Fore lifted the limit to well beyond what the game can handle so now you have to accept the fact that you can load too many animations and Skyrim will crash instead of load.  That will allow the really clever to squeeze in a few more animations than the old limits allowed but it's going to have lots of people complaining "I added your mod and now my game crashes, I removed your mod and it runs again. Obviously your mod is defective!" type nonsense when the reality is that the mod they added is the proverbial "straw that broke the camels back" and the mod is just fine, they need to cut back on the number of animations or some other conflicting resource that will allow for more animations.

 

 

 

 

Posted

i've installed the ported version on skyrim se but for some reason when i click the option permanently tied the pose does not change. Even the gags option does not seem to work as well

Posted
5 hours ago, horonbr said:

i've installed the ported version on skyrim se but for some reason when i click the option permanently tied the pose does not change. Even the gags option does not seem to work as well

this problem, you can probably solve by contacting PFIFFY and his thread ZAP for skyrim SE. I´m noob concerning Skyrim SE. That sounds as if the framework isn´t working correctly.

Posted
6 hours ago, horonbr said:

i've installed the ported version on skyrim se but for some reason when i click the option permanently tied the pose does not change. Even the gags option does not seem to work as well

Gags don't work because the MFGconsolefunction is not integrated in SL by now. Try MFG - fix from nexus. It works on ZAZ and DD. 

Posted
19 minutes ago, Pfiffy said:

Gags don't work because the MFGconsolefunction is not integrated in SL by now. Try MFG - fix from nexus. It works on ZAZ and DD. 

?

Posted
On ‎6‎/‎10‎/‎2018 at 3:23 AM, t.ara said:

Thanks Psalam,

i think, it´s meant little different:

-all furnitures should be also for male character suit and they can be used in same way...

-same for offsets, BUT I have created them for female-characters (anyway there´s no limitation)

-some new stuff is created to be same way for male and female (like the gags, head is different in size)

-my first "ball stretcher" (rope and rings) for males, was made of course for their suiting characters (i think I had no luck with that stuff, I call it experimental)

-men playing with dildo may not be a suiting animation for men, but who knows.....lol

 

In conclusion you can enjoy the pack into every direction, and the story-writers, will take care, that the men will not play too much with dildos...LOL

 

Thank you for supporting male characters too.

Posted
15 hours ago, Pfiffy said:

Gags don't work because the MFGconsolefunction is not integrated in SL by now. Try MFG - fix from nexus. It works on ZAZ and DD. 

ScreenShot0.thumb.png.f700ec2035e934ddf59cd3ee9db825a5.png

Is that the reason as well there's no option to change the pose for the permanent tied state? cuz i have both zaz animation  and UIextension for my SE

Posted

I can't get this to work at all. ZAP8 or ZAP8Plus, it broke my skyrim to the point of doing a clean/fresh modless install, installing this mod and skyrim (no other mods) still crashes to desktop on new game/load. It's something in the meshes folder from this mod. If I remove the animations/behaviour files etc, the new game will start, if i put them back it ctd's.

 

Any thoughts? What could be causing this on a completely new, modless install of skyrim? (Save for the bare minimum requirements like SKSE etc)

Any known conflicts? ENB perhaps? Worth mentioning, ZAP7 works fine.

Posted
53 minutes ago, darkevilhum said:

I can't get this to work at all. ZAP8 or ZAP8Plus, it broke my skyrim to the point of doing a clean/fresh modless install, installing this mod and skyrim (no other mods) still crashes to desktop on new game/load. It's something in the meshes folder from this mod. If I remove the animations/behaviour files etc, the new game will start, if i put them back it ctd's.

 

Any thoughts? What could be causing this on a completely new, modless install of skyrim? (Save for the bare minimum requirements like SKSE etc)

Any known conflicts? ENB perhaps? Worth mentioning, ZAP7 works fine.

Animation overload maybe? How many animations is FNIS reporting?

Posted
5 hours ago, darkevilhum said:

I can't get this to work at all. ZAP8 or ZAP8Plus, it broke my skyrim to the point of doing a clean/fresh modless install, installing this mod and skyrim (no other mods) still crashes to desktop on new game/load. It's something in the meshes folder from this mod. If I remove the animations/behaviour files etc, the new game will start, if i put them back it ctd's.

 

Any thoughts? What could be causing this on a completely new, modless install of skyrim? (Save for the bare minimum requirements like SKSE etc)

Any known conflicts? ENB perhaps? Worth mentioning, ZAP7 works fine.

   Yes one thing I have seen when a mod crashes on load.  Check the log file.

 

   Do a search, see if in the log file it never reached the line that say's "VM is Thawing"  this is where you actually enter the game everything before that is for the most part is junk.

If your log file never reaches this line. It is a good sign you have to many animation's, so try dropping what ever you can and that will probably be some of you SLAL pack's, as there is little else that a Player can remove to cut back on animations.

 

   There are some mods that add animations that you could remove, FNIS sexy moves, animated dragon wing's, these are some I can think of off the top of my head.  But really the most obvious, and easy for players to remove with little or no trouble except for having to clean your save are the SLAL packs.

 

(  keep in mind if you are modding with DDI that it has a soft dependency on the script's in sex moves, and your modding scripts may not compile if it is not in your load order )

 

   Many of the SLAL pack have Fomod installation which allow you to pick and choose what animations are installed, so you can do some pruning that way. I use to say you had a 12000 Humanoid, and 12000 creature limit or approximately that, but resent discovery's in a mod I have played, have left me unable to say that. (  DDI 4.1 somehow reduced my animation limit to approximately 10400 )

 

   Point is before you do a complete rebuild check the log for that line, and if it is not there, start dropping animation's, and see if that does not help.

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