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Zaz Animation Pack V8.0 plus


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Posted

Zu diesen nichtvorhandenen Bäumen bräuchte ich mal die passenden Modelle, damit ich festellen kann warum man die nicht sieht und die anderen doch.... 

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Posted
On 5/29/2018 at 4:56 AM, chevalierx said:

i have zaz 8.0 so i can update without removing zaz 8.0 because i have all device and zaz in one rar file

any help or tips and

Sorry that no one has answered. The answer is yes. You will simply be adding more furniture. The scripts remain the same.

Posted
3 hours ago, Psalam said:

Sorry that no one has answered. The answer is yes. You will simply be adding more furniture. The scripts remain the same.

thank you

Posted
On 5/28/2018 at 7:14 PM, Pfiffy said:

Zu diesen nichtvorhandenen Bäumen bräuchte ich mal die passenden Modelle, damit ich festellen kann warum man die nicht sieht und die anderen doch.... 

 

 

 

 

Die beiden heißen: zazBondageTree01/....-03

Posted
8 hours ago, Psalam said:

Sorry that no one has answered. The answer is yes. You will simply be adding more furniture. The scripts remain the same.

And I could not understand the problem. Sorry.

Posted
1 minute ago, t.ara said:

And I could not understand the problem. Sorry.

It's quite all right T.ara. It's taken care of. I almost have a song - I'll PM it rather than posting it here when it's complete (as I promised). ?

Posted

Hello, I have a very persistant glitch which I think originates in this mod. I have redownloaded skyrim, mo and a lot of mods in a short time (I believe 4 hours) and my pc is stuck in T-pose. As this is my only animation pack I believe the problem comes from this mod. Here is my FNIS:

 

FNIS Behavior V7.4.4   31-5-2018 22:47:59
Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "SKELETON Arm Fix"

Reading Amputator V6.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 78 alternate animations) ...
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading Deviously Cursed Loot V6.3  ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V7.4.4 ...
Reading SexLab V1.62 ...
>>Warning: \character\behaviors\FNIS_SexLabAroused_Behavior.hkx not Skyrim compatible<<
Reading SexLabAroused V2.9 ...
Reading SexLabCreature V1.61 ...
>>Warning: \character\behaviors\FNIS_ZaZAnimationPack_Behavior.hkx not Skyrim compatible<<
Reading ZaZAnimationPack V8.00  ( 276 furniture, 43 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading sanguinesDebauchery V?.?  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 4 sets: 36 total groups: 176 added file slots: 1368 alternate files: 897

Creature Pack not installed

 4100 animations for 11 mods successfully included (character).
 2 Warning(s).

 

I am quite new to all this, so I am not sure what to make of this. Help would be very much appreciated!

Posted
18 minutes ago, SkyBound said:

Hello, I have a very persistant glitch which I think originates in this mod. I have redownloaded skyrim, mo and a lot of mods in a short time (I believe 4 hours) and my pc is stuck in T-pose. As this is my only animation pack I believe the problem comes from this mod. Here is my FNIS:

 

FNIS Behavior V7.4.4   31-5-2018 22:47:59
Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "SKELETON Arm Fix"

Reading Amputator V6.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 78 alternate animations) ...
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading Deviously Cursed Loot V6.3  ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V7.4.4 ...
Reading SexLab V1.62 ...
>>Warning: \character\behaviors\FNIS_SexLabAroused_Behavior.hkx not Skyrim compatible<<
Reading SexLabAroused V2.9 ...
Reading SexLabCreature V1.61 ...
>>Warning: \character\behaviors\FNIS_ZaZAnimationPack_Behavior.hkx not Skyrim compatible<<
Reading ZaZAnimationPack V8.00  ( 276 furniture, 43 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading sanguinesDebauchery V?.?  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 4 sets: 36 total groups: 176 added file slots: 1368 alternate files: 897

Creature Pack not installed

 4100 animations for 11 mods successfully included (character).
 2 Warning(s).

 

I am quite new to all this, so I am not sure what to make of this. Help would be very much appreciated!

You probably have a skeleton problem. You likely need to change your skeleton to XPSME. Assuming what is listed as the skeleton arm patch at the beginning is the one FNIS has on its screen - if not you need to click it. You should have this skeleton:

https://www.nexusmods.com/skyrim/mods/68000

 

Also if you are new, this version of ZAP (and most of the other animations listed here) is not available in SE. Don't mix mods. If you are playing SE you need SE compatible mods.

 

 

Posted
5 minutes ago, Psalam said:

You probably have a skeleton problem. You likely need to change your skeleton to XPSME. Assuming what is listed as the skeleton arm patch at the beginning is the one FNIS has on its screen - if not you need to click it. You should have this skeleton:

https://www.nexusmods.com/skyrim/mods/68000

 

Also if you are new, this version of ZAP (and most of the other animations listed here) is not available in SE. Don't mix mods. If you are playing SE you need SE compatible mods.

 

 

I have downloaded the new skeleton, run FNIS and loot, but am still stuck in T-pose. I do not play SE. Thanks for replying btw.

 

Do you know any other possible solution?

Posted
41 minutes ago, SkyBound said:

Hello, I have a very persistant glitch which I think originates in this mod. I have redownloaded skyrim, mo and a lot of mods in a short time (I believe 4 hours) and my pc is stuck in T-pose. As this is my only animation pack I believe the problem comes from this mod. Here is my FNIS:

 

FNIS Behavior V7.4.4   31-5-2018 22:47:59
Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "SKELETON Arm Fix"

Reading Amputator V6.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 78 alternate animations) ...
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading Deviously Cursed Loot V6.3  ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V7.4.4 ...
Reading SexLab V1.62 ...
>>Warning: \character\behaviors\FNIS_SexLabAroused_Behavior.hkx not Skyrim compatible<<
Reading SexLabAroused V2.9 ...
Reading SexLabCreature V1.61 ...
>>Warning: \character\behaviors\FNIS_ZaZAnimationPack_Behavior.hkx not Skyrim compatible<<
Reading ZaZAnimationPack V8.00  ( 276 furniture, 43 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading sanguinesDebauchery V?.?  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 4 sets: 36 total groups: 176 added file slots: 1368 alternate files: 897

Creature Pack not installed

 4100 animations for 11 mods successfully included (character).
 2 Warning(s).

 

I am quite new to all this, so I am not sure what to make of this. Help would be very much appreciated!

Hi,

this is no glitch, this is a non-working animation engine of skyrim, caused by data, that can´t be read correctly....

 

At first I´d switch off the hkx compatibility check.

SexLab aroused AND zap is fully skyrim compatible. No check necessary.

ZAP has btw. lot of animations, that can run on both skyrim-versions.

 

a)

First of all please check if that FNIS-VERSION is compatible with skyrim.

 

a2)

(old behavior-files???)...reinstalled some mods??? (replace the new behaviors manually and run FNIS again)

 

 

b)

Then switch off the ZAP pack (run FNIS) and try to be successful ingame without T-pose.

 

If that s working, you can activate zap again and start FNIS again.

After that procedure you should be successful.

 

c)

If you permanently stay on T-poses, you have a destroyed FNIS,

 

d)

a problem with load order or some data inside some folders are

damaged (changed randomly) - can happen by a trojan-virus.

 

e)

SKSE - structure- check is also recommended at LEAST.

If SKSE is not running correct, you get also normally error messages.

 

f) it is recommended to save a working game-installation of the whole skyrim-folder to another folder!!

With such a safe you can recover a damaged installation within some minutes.

 

 

 

A FNIS install:  ALWAYS with Spells & Creature-PACK aside...suitng versions !! (sexy moves are optional as far I remember)

Posted

seems like there are Skyrim SE files installed... usually it is the other way around. But Aroused 2.9? Thats the release version for SE.

Posted

Not sure if this was intentional or just happened, but there appears to be a file naming issue between 8.0 & 8.0+. I did notice that the OSD file in 8.0+ is larger.

1487672469_ZAP8_0to8.0PLUSfilenamechange.jpg.dd00f2250a6087dc7bae84068f465525.jpg

Posted
12 minutes ago, WhatOne said:

Not sure if this was intentional or just happened, but there appears to be a file naming issue between 8.0 & 8.0+. I did notice that the OSD file in 8.0+ is larger.

1487672469_ZAP8_0to8.0PLUSfilenamechange.jpg.dd00f2250a6087dc7bae84068f465525.jpg

I'm not sure what you are trying to point out here. Let me take "Shibari" as the reference point for both since it is in both lists. In your first list the two files you have highlighted are directly above Shibari. In your second list the same two files are listed directly above Shibari but you have highlighted two files that are 5-6 down from it. Both of those are also in the same position in the first list. So, what is the question exactly?

Posted

That names have changed and that is not ideal if we have zap as a resource-that´s of course correct - but I have changed them.

I also do not like their names in between and it may change also with V.9.0 for the last time. I hope that the mod-authors can handle that.

I want to get a more perfect data-structure. And maybe I can add the body slide files to one folder and put them as a group together, maybe!

 

UNP files are always more larger than the CBBE files for body slide. That´s normal.

Posted
1 hour ago, Psalam said:

I'm not sure what you are trying to point out here. Let me take "Shibari" as the reference point for both since it is in both lists. In your first list the two files you have highlighted are directly above Shibari. In your second list the same two files are listed directly above Shibari but you have highlighted two files that are 5-6 down from it. Both of those are also in the same position in the first list. So, what is the question exactly?

Same files have different names.

Posted
5 minutes ago, t.ara said:

Same files have different names.

I understand that T.ara but, if you look at the lists (not the highlights) the lists are IDENTICAL. I was trying not to point that out since it appeared to be a noobie error and the last thing I wanted was to embarrass someone. Of course, maybe I missed something and I am the one who should be embarrassed! ?

Posted
2 hours ago, Psalam said:

I understand that T.ara but, if you look at the lists (not the highlights) the lists are IDENTICAL. I was trying not to point that out since it appeared to be a noobie error and the last thing I wanted was to embarrass someone. Of course, maybe I missed something and I am the one who should be embarrassed! ?

It´s anyway not helping: the new version will become changed again...everything should then be sorted out much more better - the zap item list will be very-very much longer;-))

Posted
26 minutes ago, t.ara said:

It´s anyway not helping: the new version will become changed again...everything should then be sorted out much more better - the zap item list will be very-very much longer;-))

You're quite right about the first part. And only you know for certain about the second part. ?

Posted
23 hours ago, Pfiffy said:

seems like there are Skyrim SE files installed... usually it is the other way around. But Aroused 2.9? Thats the release version for SE.

I have fixed the sexlab aroused mod. Do you know what else I could do to fix this?

 

FNIS Behavior V7.4.5   1-6-2018 23:21:22
Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix"

Reading Amputator V6.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 78 alternate animations) ...
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading Deviously Cursed Loot V6.3  ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V7.4.5 ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
>>Warning: \character\behaviors\FNIS_ZaZAnimationPack_Behavior.hkx not Skyrim compatible<<
Reading ZaZAnimationPack V8.00  ( 276 furniture, 43 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading sanguinesDebauchery V?.?  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 5 sets: 52 total groups: 206 added file slots: 1538 alternate files: 1061

Creature Pack not installed

 4264 animations for 12 mods successfully included (character).
 1 Warning(s).

Posted
9 hours ago, SkyBound said:

I have fixed the sexlab aroused mod. Do you know what else I could do to fix this?

 

FNIS Behavior V7.4.5   1-6-2018 23:21:22
Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix"

Reading Amputator V6.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 78 alternate animations) ...
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading Deviously Cursed Loot V6.3  ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V7.4.5 ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
>>Warning: \character\behaviors\FNIS_ZaZAnimationPack_Behavior.hkx not Skyrim compatible<<
Reading ZaZAnimationPack V8.00  ( 276 furniture, 43 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading sanguinesDebauchery V?.?  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 5 sets: 52 total groups: 206 added file slots: 1538 alternate files: 1061

Creature Pack not installed

 4264 animations for 12 mods successfully included (character).
 1 Warning(s).

Ok, I see you kicked out Aroused 2.9, where did you get the ZAZ 8 from? 

Posted
15 hours ago, t.ara said:

That names have changed and that is not ideal if we have zap as a resource-that´s of course correct - but I have changed them.

I also do not like their names in between and it may change also with V.9.0 for the last time. I hope that the mod-authors can handle that.

I want to get a more perfect data-structure. And maybe I can add the body slide files to one folder and put them as a group together, maybe!

 

UNP files are always more larger than the CBBE files for body slide. That´s normal.

 

I don't mind any convention that you want to use, and if it's different than ZAP 7, that's fine. But, can you please have it consistent for all your ZAP releases?

 

I've had many support requests in my own Mod because of versions not all being compatible due to differences in ZAP Bodyslide output folders, right now between ZAP 8.0 and 8.0+.

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