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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
19 hours ago, Vyxenne said:

My statement is my opinion, based on their actions since last year: They are systematically killing all SKSE-Dependent mods by "updating" the game executable and asset files for no valid reason...

"Never attribute to malice that which can be adequately explained by stupidity". Same for conspiracy theories.

 

It's far more likely that there are internal processes, set up before the introduction of Skyrim.ccc, that rebuild SkyrimSE.exe and everything else and the output is shipped off to Steam. I say this for two reasons: one, it makes more sense from a software development standpoint, and two, their updates are also touching the DLC ESMs in meaningless ways that reek of automation.

 

There's only one truth here: SSE is set up in Steam such that Bethesda could update what they need for CC (Skyrim.ccc, Update.esm, and the BSAs) and not update SkyrimSE.exe, and they are not making use of it.

Posted

Besides the latest Skyrim update causing headaches, I've tried two playthroughs using an older version of Skyrim SE and both times, after visiting the Luxury Suite ( BBLS ), Sexlab stopped working. Does anyone know if there is an incompatibility with these mods.  Im going nuts trying to peg down this problem and BBLS seems to be the obvious choice. 

 

Also, Im using Vortex now. Which also may be an issue.

Posted
5 hours ago, Azurahawk said:

Does anybody else have the previous version of skse? Accidently deleted it and see updating to the new version at this moment isn't the best option, for there's a lot of outdated plugins

All previous versions of SKSE are available on the Silverlock SKSE page under "Archived previous versions."

Posted
2 hours ago, tasairis said:

They've been updating it every time. If you haven't seen it then... you haven't seen it.

I seen'd it.jpg

 

Was looking for it in data. :D

Posted
On 12/8/2018 at 11:35 PM, Ashal said:

For some reason, my Skyrim is broken and is playing at like 1 fps. Don't have time to investigate and fix it at the moment. I've completed a patch for the new version of the game and SKSE though, just can't test it to make sure it all works correctly myself right now. So before I officially post it, need some people to test it for me.

 

SexLab_v163_UPGRADE_beta4_TO_beta5.zip

 

Just install this patch over an existing install of beta 4 and let me know if everything works as expected.

 

It also includes a fixed version of papyrusutil, which I need to be tested as well before I release that. SexLab will test most of its usage on its own, but one thing it won't test automatically that needs testing is the toggle free camera function. So test a sexlab scene with auto TFC enabled in the sexlab MCM as well.

This doesn't work for me, causes CTD whenever I try to load a save game, starting a new game also causes CTD

 

Edit: Disabled upgrade to beta 5 but kept beta 4, still same issue.

 

Edit 2: My game launches just fine with sexlab disabled, tried disabling all other mods associated with sexlab, issue persists. Game however managed to launch 2 or 3 times, and in all those times my player and npcs were all stuck in t-pose, I checked all my animation mods, and all of them were installed at least 2 months ago, and my game had no problems the last time I played which was about a month ago. Therefore I'm quite sure that my problem has something to do with this mod. I also have this line in my skyrim.ini:

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

 

Anyone else having the same problem? Any help would be appreciated, I really am out of ideas.

 

Posted
2 hours ago, jams69 said:

This doesn't work for me, causes CTD whenever I try to load a save game, starting a new game also causes CTD

 

Edit: Disabled upgrade to beta 5 but kept beta 4, still same issue.

 

Edit 2: My game launches just fine with sexlab disabled, tried disabling all other mods associated with sexlab, issue persists. Game however managed to launch 2 or 3 times, and in all those times my player and npcs were all stuck in t-pose, I checked all my animation mods, and all of them were installed at least 2 months ago, and my game had no problems the last time I played which was about a month ago. Therefore I'm quite sure that my problem has something to do with this mod. I also have this line in my skyrim.ini:

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

 

Anyone else having the same problem? Any help would be appreciated, I really am out of ideas.

 

i dont have any issues like this i just have lagging and fps issues .. And those are cause of my labtop being old

Posted
21 hours ago, poplan said:

@KlausH11 I'll try to explain.   

 

The script extender hooks the game, probably by direct memory access (which is why if the game is updated, at all, the extender needs to be as well).     The script extender is a program written by the Silverlock group.


As for other mods that depend on the script extender, if it's changed functionality (which is likely) or has bugs, it will impact anything that depends on that function (or functions).   (To be more specific, a DLL is a library of functions that other programs (or DLLs) can call on.   There's two main methods for this, by using the function name or by it's "ordinal" - if the ordinal changes the software using the DLL needs to be updated.)  (If you want to read more or if I'm not making any sense, there's a wikipedia article on this.)

 

It also could have nothing at all to do with Skyrim and be a bug with the script extender.  (I'm not saying this is the case here but it's entirely possible.)

 

Earlier in this thread, there is a test patch for SexLab (beta 5) that should include an updated DLL.

so  if i may ask please  does the  new  patch  for sexlab  work

Posted
1 hour ago, Masterzero67 said:

so  if i may ask please  does the  new  patch  for sexlab  work

I'm at a point in the game where I'm not able to test the functionality (Soul Cairn) but the beta 5 patch loaded and SexLab reinitialized itself to 'beta 5 dev' without any huge nasty error messages and I can save the game without a CTD.

 

 

Posted
14 minutes ago, mikey1979 said:

Do Flower Girls and Sexlab 1.63 play nicely with each other? Is there really a need for Flower Girls?

 

Play nice? Yes.

Need? Do you need any mod? It's a question of gameplay and what you want in your game. If you're asking do you need it for sex to work then no, there are plenty of less script-intense mods that enable fucking just fine.

Posted
5 minutes ago, KainsChylde said:

 

Play nice? Yes.

Need? Do you need any mod? It's a question of gameplay and what you want in your game. If you're asking do you need it for sex to work then no, there are plenty of less script-intense mods that enable fucking just fine.

Thanks for your reply.........I am getting ready to start a new Skyrim SE game and I am mainly concerned about the number of animations that I will be loading since FNIS XXL can only handle 10,000 animations. Currently I have picked Leito's, Zaz and Mike 24 animations and I have several non LL animation packs as well.

Posted
30 minutes ago, mikey1979 said:

Thanks for your reply.........I am getting ready to start a new Skyrim SE game and I am mainly concerned about the number of animations that I will be loading since FNIS XXL can only handle 10,000 animations. Currently I have picked Leito's, Zaz and Mike 24 animations and I have several non LL animation packs as well.

Actually FNIS XXL allows up to 20,000 animations but somewhere between 13,000 and 14,000 (combined total of human and creature animations) is where pretty much everyone will get a CTD in the game if they try to exceed hat many.

 

If you have a version with a 10,000 limit then you haven't checked back for updates to FNIS for a while.

Posted
On 12/9/2018 at 2:35 AM, Ashal said:

For some reason, my Skyrim is broken and is playing at like 1 fps. Don't have time to investigate and fix it at the moment. I've completed a patch for the new version of the game and SKSE though, just can't test it to make sure it all works correctly myself right now. So before I officially post it, need some people to test it for me.

 

SexLab_v163_UPGRADE_beta4_TO_beta5.zip

 

Just install this patch over an existing install of beta 4 and let me know if everything works as expected.

 

It also includes a fixed version of papyrusutil, which I need to be tested as well before I release that. SexLab will test most of its usage on its own, but one thing it won't test automatically that needs testing is the toggle free camera function. So test a sexlab scene with auto TFC enabled in the sexlab MCM as well.

Did a basic test, all ran fine. 

Frame rates unchanged.

Game and mods behaved as expected.

Posted
On 12/8/2018 at 9:35 AM, Ashal said:

For some reason, my Skyrim is broken and is playing at like 1 fps. Don't have time to investigate and fix it at the moment. I've completed a patch for the new version of the game and SKSE though, just can't test it to make sure it all works correctly myself right now. So before I officially post it, need some people to test it for me.

 

SexLab_v163_UPGRADE_beta4_TO_beta5.zip

 

Just install this patch over an existing install of beta 4 and let me know if everything works as expected.

 

It also includes a fixed version of papyrusutil, which I need to be tested as well before I release that. SexLab will test most of its usage on its own, but one thing it won't test automatically that needs testing is the toggle free camera function. So test a sexlab scene with auto TFC enabled in the sexlab MCM as well.

I'm just reporting that no abnormalities have been detected thus far. No framerate dips, no error messages and no CTD.

Posted

Edit -- Figured it out. Will leave this here for anyone else who is having same problem. Papyrus Util must load after Sexlab and SOS in Vortex for these mods to work. At least since the latest Skyrim update.

 

 

No luck with the patch for me. I keep getting a Papyrus error and something about a missing StorageUtil.dll.  I  have the latest versions of the Papyrus Utility and  cannot find this StorageUtil.dll file its mentioning. Sexlab will not run at all with this error.

 

Using Vortex as well for what its worth.

Posted

Just using Flower Girls from Nexus atm, not knocking FG, that really is a nice peice of work! But after using SL and other associated mods, well once you've tried it, there's no going back, I'm sure this issue will be sorted eventually, and I'm not the person that has to do all the hardwork updating it, so respect!

Posted

Sorry my English very bad. 

Skyrım tested: 

Skyrım update: ok

Skse:  2.0.11 runtıme: 1.5.62 (New update)  Workıng

SexLab_v163_UPGRADE_beta4_TO_beta5.zip :  (New update) Workıng (Thanks update) Free camera: Working

 JComtainers Se V4.1.6: (new update) 

SlAnımLoader(old version): (New Jcomtainer update 4.1.6 Loading - Otherwise it does not work) Workıng

All Anımatıons: ((old version) Billy - K4anım - Komanım - Nıbbles Anım - Rohzıma Anım)   Workıng              

Racemenu:  0.2.11 : (new uptade) Workıng

Bathing Beauties or Beefcake - Luxury Suite SE:(old version)  Workıng

Follow me for sex :(old version) Workıng 

Sex slaves:(old version) Installed but I didn't test 

Sexlab tools: (old version) Workıng

Mass Match Maker Se1.2 : Workıng

Other mods: 

Flower Girls SE and Bdsm  : (old version) Workıng          

 

 

 

Osex:(old version) Workıng

Estrus:(old verion) Working

 

Everything is working properly right now. fps no problem.  Thanks... 

 

Just in case

Those who will install after update

Still get old version backup

 

             
Posted
24 minutes ago, charlo said:

Sorry my English very bad. 

Skyrım tested: 

Skyrım update: ok

Skse:  2.0.11 runtıme: 1.5.62 Workıng

SexLab_v163_UPGRADE_beta4_TO_beta5.zip :  (New update) Workıng (Thanks update)

 JComtainers Se V4.1.6: (new update) 

SlAnımLoader: (New Jcomtainer update 4.1.6 Loading - Otherwise it does not work) Workıng

All Anımatıons: (Billy - K4anım - Komanım - Nıbbles Anım - Rohzıma Anım)   Workıng              

Racemenu:  0.2.11 : (new uptade) Workıng

Bathing Beauties or Beefcake - Luxury Suite SE: Workıng

Follow me for sex : Workıng 

Sex slaves: Installed but I didn't test 

Sexlab tools: Workıng

Other mods: 

Flower Girls SE: Workıng              

Osex: Workıng

 

Everything is working properly right now. Thanks... 

 

Just in case

Those who will install after update

Still get old version backup

 

             

Yay! Many Thanks!!!!

 

Posted
7 hours ago, mikey1979 said:

Do Flower Girls and Sexlab 1.63 play nicely with each other?

Yes, they do in my game, but I am not using the latest versions of the game, SKSE64 or SexLab Framework, moistly because the High Heels Height Offset Removal feature was removed from all SexLab versions newer than mine, and I choose not to live without that feature. I am, however, using the latest version of Flower Girls.

 

7 hours ago, mikey1979 said:

Is there really a need for Flower Girls?

Ignoring the potential dismissive/pejorative undertones of that question as written and responding instead to the question I think you meant to ask:

 

Q: Does Flower Girls do anything that SexLab doesn't?

A: Why, yes- yes, it does. :classic_tongue:

  • It runs despite any and all game version and/or SKSE64 updates because it is not SKSE-dependent
  • It is much less resource-intensive than SexLab and accompanying mods. Therefore it runs better on older and/or sub-par hardware,
  • Its animations, many of which are identical to some SexLab animations, are more finely tuned- they align better and seem to run more smoothly overall.
  • All of its animations are consensual unless you install the optional BDSM content. This saves old-fashioned stick-in-the-mud people like me untold hours of finding and deleting all the non-consensual animations included with "vanilla SexLab"
  • It has its own "Flower Girls Adventures" addon that, among other things, provides an "I can offer a more pleasant alternative" dialog response to arresting guards which allows players to give the guards a friendly blowjob in lieu of being arrested or paying a bounty/fine/penalty/wtf-everrrrr
  • Its scenes start almost immediately

That said, SexLab does some crucial things that FG doesn't:

  • It offers the always-fun-to-browse-and-reminisce Sex Diary :classic_biggrin:
  • It allows much more player setup and animation choice via MCM, including the crucial (for some of us) High Heels Height Offset Removal (removed from newer versions)
  • It allows in-scene controls, such as FreeCam, Schlong alignment, actor realignments, next phase/animation, end animations, etc.
  • It accommodates many more mods than FG does- prostitution, bestiality, sex-slavery... everything but the much lamented 'Forbidden Fruit' Incest Mod *sniffle*
  • Its scenes seem to take 3 forevers to start (NB: this is rumored to have been somewhat mitigated in more current versions of SexLab)

There's more, but I think I've hit the high points. My TL; DR: would be that they both do some unique things, and as long as they run flawlessly side-by-side, why not run them both?

Posted
9 hours ago, Vyxenne said:

Yes, they do in my game, but I am not using the latest versions of the game, SKSE64 or SexLab Framework, moistly because the High Heels Height Offset Removal feature was removed from all SexLab versions newer than mine, and I choose not to live without that feature. I am, however, using the latest version of Flower Girls.

 

beta5 now removes heels, thought its for females only, world is unfair!

... and it now requires NiOverride

Posted
11 hours ago, Mombasa69 said:

FG is very polished, although a little mild, if you know what I mean. ?

Going to keep it installed, but SL is where it's at!

The only issue, that you might run into will be the too-many-animations problem. FG comes with its own set of animations and does not use the SLAL packs. 

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