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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
1 hour ago, MLMII said:

Sorry for what is undoubtably a silly question; but how does Sexlabs SE compare to Flowergirls over at Nexus?

 

Thank you

You are comparing a sophisticated Framework capable of supporting a multitude of mods to a mod that supports a few specific other mods.

 

If you don't like the way Flower Girls handles things you cannot try another mod that does similar things in a different way.

 

The Sexlab Framework supports up to fourteen simultaneous sex animations with up to five actors involved in a single animation, you won't get close to that with Flower Girls.  Also no Creature animations and owing to Nexus rules no non-consensual activity.

Posted

Sorry to bother you again; but I managed to install SoS and Sexlabs, and created a male test character to see if things were working; and using LaL started out owning the farm near Rorikston.

 

 

Anyways; I was able to approach the male farmer and say "Hey Stud..."   "Wanna Fuck?"  which caused him to undress and become aroused, but then he just went about his day naked, including mining the local iron ore as I just stood there.  (The test character did get undressed eventually.)  The female farmer had no interactions when I attempted to talk to her.   

 

What am I doing wrong if I may ask?

Posted
24 minutes ago, MLMII said:

Sorry to bother you again; but I managed to install SoS and Sexlabs, and created a male test character to see if things were working; and using LaL started out owning the farm near Rorikston.

 

 

Anyways; I was able to approach the male farmer and say "Hey Stud..."   "Wanna Fuck?"  which caused him to undress and become aroused, but then he just went about his day naked, including mining the local iron ore as I just stood there.  (The test character did get undressed eventually.)  The female farmer had no interactions when I attempted to talk to her.   

 

What am I doing wrong if I may ask?

Did you run FNIS after installing it?

 

What Mod did you install to get the "Hey Stud..." "Wanna Fuck?" dialog?  It's not part of the Sexlab Framework which does have a single way of invoking animations for testing purposes but unless you added a mod to provide a way to trigger sex you really don't get anything by installing just the Framework (hence the "Framework" in the name).

 

https://www.loverslab.com/topic/19588-sexlab-index/  <-----  Mods for use with the Sexlab Framework

 

Posted

Well, I was in the midst of a fresh install so the only mods I currently have are;  (Taken directly from LOOT)

 

 

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Special Edition Patch.esp
  6  6     Schlongs of Skyrim - Core.esm
  7  7     SexLab.esm
  8  8     SkyUI_SE.esp
  9  9     XPMSSE.esp
 10  a     Schlongs of Skyrim.esp
 11  b     SOS - Shop.esp
 12  c     SOS - VectorPlexus Regular Addon.esp
 13  d     SOS - VectorPlexus Muscular Addon.esp
 14  e     SOS - Smurf Average Addon.esp
 15  f     WICO - Immersive Dawnguard.esp
 16 10     WICO - Immersive People.esp
 17 11     WICO - USSEP Compatible Patch.esp
 18 12     WICO - Immersive Character.esp
 19 13     FNISSexyMove.esp
 20 14     FNIS_PCEA2.esp
 21 15     FNIS.esp
 22 16     Alternate Start - Live Another Life.esp

 

 

 

So if the dialog didn't come from Sexlabs I have no idea where it came from.

Posted
13 hours ago, WaxenFigure said:

You are comparing a sophisticated Framework capable of supporting a multitude of mods to a mod that supports a few specific other mods.

 

If you don't like the way Flower Girls handles things you cannot try another mod that does similar things in a different way.

 

The Sexlab Framework supports up to fourteen simultaneous sex animations with up to five actors involved in a single animation, you won't get close to that with Flower Girls.  Also no Creature animations and owing to Nexus rules no non-consensual activity.

In addition, SexLab utilizes an MCM menu along with all the functionality that SKSE64 provides- Flower Girls SE as of yet does not utilize SKSE64. The one con to using the beta of this Sexlab is that animations take noticeably longer to start- it's most noticeable when using Amorous Adventures- SexLab version (it works right out of the box for SE- .esp just needs to be resaved in CK); even after the fade-to-black screen characters are seen snapping into position for the scene. This is, however, well noted of by the author, Ashal, as this issue is written under the "Known Issues" in the main beta post. 

Posted

SexLab 1.63 has been working wonderfully for me up to this point, though when I make changes in its settings it seems to take its sweet time integrating them. In any case, it's really great and I'm eager to see what new update the people who work on it will bring.

Posted
On 4/10/2018 at 4:40 AM, Martimius said:

In addition, SexLab utilizes an MCM menu along with all the functionality that SKSE64 provides- Flower Girls SE as of yet does not utilize SKSE64. The one con to using the beta of this Sexlab is that animations take noticeably longer to start- it's most noticeable when using Amorous Adventures- SexLab version (it works right out of the box for SE- .esp just needs to be resaved in CK); even after the fade-to-black screen characters are seen snapping into position for the scene. This is, however, well noted of by the author, Ashal, as this issue is written under the "Known Issues" in the main beta post. 

It's also quite noticeable with Reward Your Followers, but, as you pointed out, it's a known issue.  Everything seems to work correctly once it gets started, though.

 

Posted

One small issue I'd like to report: some animations seem to have caused a severe frame rate drop in Castle Volkihar of the Dawnguard DLC. I don't recall having any such problem with SexLab lite so I thought I'd mention it here. It's nothing serious or game breaking though I wonder if it can be remedied in future versions of the beta. Of course it could also be a matter of SKSE, I'm not really sure. It could also be a problem on my end, it's possible I forgot something running that was draining the CPU. I'll check it further.

Posted
On 10.4.2018 at 1:40 PM, Martimius said:

In addition, SexLab utilizes an MCM menu along with all the functionality that SKSE64 provides- Flower Girls SE as of yet does not utilize SKSE64. The one con to using the beta of this Sexlab is that animations take noticeably longer to start- it's most noticeable when using Amorous Adventures- SexLab version (it works right out of the box for SE- .esp just needs to be resaved in CK); even after the fade-to-black screen characters are seen snapping into position for the scene. This is, however, well noted of by the author, Ashal, as this issue is written under the "Known Issues" in the main beta post. 

There are pros and cons for both and I'm using both. 

Posted
6 minutes ago, Mandalore the Freedom said:

Can anyone help here? Some reason my character is in female position despite me setting it to male. 

Also, how do I exactly have other NPCs have sex?

Who gets what position normally depends on the mod used to start the sex so you need to address this issue on the support thread for whatever mod you are using.  And just in case you are using the built in bit in the framework it means you are selecting the wrong actor for the sex act first.

Posted
35 minutes ago, WaxenFigure said:

Who gets what position normally depends on the mod used to start the sex so you need to address this issue on the support thread for whatever mod you are using.  And just in case you are using the built in bit in the framework it means you are selecting the wrong actor for the sex act first.

I am only using Flower Girl and Amorous Adventures mods thus far but the weird thing is their working fine. Just not that SexTarget thing that appears in Magic, it always gets wrong position. 

Posted
5 hours ago, Mandalore the Freedom said:

I am only using Flower Girl and Amorous Adventures mods thus far but the weird thing is their working fine. Just not that SexTarget thing that appears in Magic, it always gets wrong position. 

When I first installed SLF 1.63 I had difficulty getting the included spells to work, but after I installed Oldrim Matchmaker (resave the plugin in CK64) I found that the "Irresistibly Attractive" and "Irresistibly Attractive Self" Matchmaker spells work fine.

 

Alternatively, since you said you're also running Flower Girls, the FG Fornicate spell works well- I'm running FG and SL-1.63+Matchmaker+Aroused Redux+Romance together. Of course using the FG spell results in an FG animation scene, which rules out any rough or non-consensual animations. For me, that's a good thing, but for some it may not be.

Posted

I'm using SexLab Framework 1.63 Beta1- I'm still blocking Steam updates, waiting for the last couple of my mods to update before updating to latest game and SKSE64 versions.

 

Whether I use the Auto-Free-Cam feature or the Free-Cam hotkey, the result is a free-cam with one of the camera movement controls disabled. When I use the

tfc console command, all my camera movement controls work.

 

Specifically, dolly-up/down does not work. All the rest - dolly-forward/back, dolly-left/right, pan-up/down and pan-left/right - work fine. The lack of dolly-up/down functionality makes screen archery more difficult and smooth videos of SL scenes impossible.

 

Is there something I can do, some setting I can make, that will enable dolly-up/down to work or is this a deliberate limitation imposed by SL Framework for some reason? Thanks.

Posted

So it seems that sexlab  is working for me. But is there a way to make the animations happen sooner at the moment it is  so  slow to start the animations. Where talking minutes in real time here.  Takes so long I give up and start my character moving on. Then some where other than where I wanted the animations to happen they finally start, some times when I least need them to. Like a dragon attack.

Posted

The animations are slow to start, but that's a known issue. But it shouldn't take minutes... I obviously never timed it, but for me, it takes around 10-20s to start. So you must have another issue on top of it. Have you tried disabling most of your other mods, and try with just Sexlab and one more mod to start the sex scene, to see if you also have the same waiting time ?

Posted

I have a question that might annoy somebody.

Why Official SexLab framework doesnt register converted animations from Sexlab_Light_SE?

Posted
6 hours ago, strawb said:

So it seems that sexlab  is working for me. But is there a way to make the animations happen sooner at the moment it is  so  slow to start the animations. Where talking minutes in real time here.  Takes so long I give up and start my character moving on. Then some where other than where I wanted the animations to happen they finally start, some times when I least need them to. Like a dragon attack.

The MORE animations you have installed into Sexlab, the longer it takes to pick one and start a sex scene.

 

If you want a faster startup, reduce the number of animations available to be chosen from. 

Posted

I'm using the SE beta with the RWRD mod.  During sex, there is an odd jaw drop at the end of the facial annimation.  The mouth syncs with the audio but instead of closing normally it opens wide like a shout animation and then snaps shut.

 

 

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