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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted (edited)

Tiny QOL tweak to consider:


How about adding ProspectRef.ClearExtraArrows() into sslActorAlias.SetActor() ?

To remove any projectiles sticking out of actor's body.
 

You know the situation - there is a fight, somebody looses, somebody wins, the winner gets to have some fun thanks to one of the Defeat mods, and it looks weird, because of that HUGE ice spike in the middle of victim's forehead.
Kinda funny the first or second time around, but it gets old quick.

 

Or maybe SL shouldn't be doing this? Maybe it should be up to the mod that is using SL to start a scene?
Also, it can go both ways - some ppl would prefer the projectiles gone, some don't mind or even like it maybe?

Just a food for thought.

Edited by Roggvir
Posted (edited)

Does anybody know what could cause this conflict in 
Skryim SexLab Framework1.64c AE, where position adjustment shortcuts only work in one direction? Like if you press forward, you cannot hold shift to change the direction of the adjustment, I tried remapping it but no luck, same effect with different keys mapped to Reverse Direction Modifier. I also tried using both left and right shift keys but same effect. Are there are mods known to cause such a symptom via conflict?

Another thing I notice is that you need to spam the key(any be it L ; or ' for directions) to move anything, while it used to be that you pressed it down and it kept moving to adjust. It also rarely updates teh actual position untill I use a different key, for example ";" will do nothing untill I press L and then it shows the position I updated at.

Edited by Dayoz
Posted
19 hours ago, fred200 said:

Vortex no longer needs to be told to use Engine Injector with SKSE64.

It recognizes it.

Oh, I know that. What I was questioning was "SL Beta 9." As far as I know, Sexlab Betas ended with Beta 8; the new/current versions have no "beta" status or version- it's just "1.63, 1.64xxx" etc.

Posted (edited)

I am still trying to figure out if 164C will work with Skyrim VR. Not to say the naming is confusing or anything...

Edited by fred200
Posted

Has anyone ever run into a problem when the "change animation set" hotkey rarely, if ever, works in AE (at least when using DD devices)? I use the Devious Devices mods, and have ZAZ, but no other animation packs.

 

Posted (edited)
1 hour ago, Overtheedge said:

Has anyone ever run into a problem when the "change animation set" hotkey rarely, if ever, works in AE (at least when using DD devices)? I use the Devious Devices mods, and have ZAZ, but no other animation packs.

 

I'm actually having issues with my hotkeys as well. But I don't have DD or ZAZ in my case. Does your adjustment keys work for other adjustments or just change animation? Lets compare modlist and loadorder to see if we can zero in on the issue! 

loadorder.txt plugins.txt

Edited by Dayoz
Upload
Posted (edited)
20 minutes ago, Dayoz said:

I'm actually having issues with my hotkeys as well. But I don't have DD or ZAZ in my case. Does your adjustment keys work for other adjustments or just change animation? Lets compare modlist and loadorder to see if we can zero in on the issue! 

Oh, and to add: I use "O", I remap the hotkey to other things, I can't get it to work! All other hotkeys work (move actors, advance stage, move scene, adjust actors, etc).

I think I got it working a few times, but it sure isn't working now! I use Loot to sort right pane, and I had sexlab very high on the left pane. I just tried putting sexlab at the very bottom of the left pane, no difference.

Edit: how do you generate loadorer.txt and plugins.txt?

 

Edited by Overtheedge
Posted
13 minutes ago, Overtheedge said:

Oh, and to add: I use "O", I remap the hotkey to other things, I can't get it to work! All other hotkeys work (move actors, advance stage, move scene, adjust actors, etc).

I think I got it working a few times, but it sure isn't working now! I use Loot to sort right pane, and I had sexlab very high on the left pane. I just tried putting sexlab at the very bottom of the left pane, no difference.

Edit: how do you generate loadorer.txt and plugins.txt?

 

Oh in my case I'm using Vortex! It has built-in LOOT. I go to Mods tab, then the folder that says "Open..."  I click on "Open Game Application Data Folder" and in there I have loadorder.txt and plugins.txt.

For Mod Organizer it should be:

Got that info from here. https://taleoftwowastelands.com/viewtopic.php?t=2039

  • Click on the Load Order option on the top 
  • Click on the Export option, that will open a Save As window
  • Just pick where you want to save your LO text file
  • Name it "Load Order" (or whatever you want)
  • Click Save.
Posted
5 hours ago, fred200 said:

I am still trying to figure out if 164C will work with Skyrim VR. Not to say the naming is confusing or anything...

Well, at first it didn't seem to work, but that was when I was trying to get back up to speed with all this.  Just on a whim I tried it again today and it seems to work.  I'm still using the VR patch with it, and I also haven't fully tested it out.  I also still had to hide/delete the papyrus instance in it.  The animation was also a little off, so I'll have to look into that, but VRIK was able to control it.

Posted (edited)
14 hours ago, Overtheedge said:

Oh, and to add: I use "O", I remap the hotkey to other things, I can't get it to work! All other hotkeys work (move actors, advance stage, move scene, adjust actors, etc).

I think I got it working a few times, but it sure isn't working now! I use Loot to sort right pane, and I had sexlab very high on the left pane. I just tried putting sexlab at the very bottom of the left pane, no difference.

Edit: how do you generate loadorer.txt and plugins.txt?

 

Giving you an update, currently disabling mods to see what the issue was, but I can tell you for sure in my case it's a conflict with another mod, sexlab by itself with its dependencies and all other mods disabled fixes this issue for me. I will let you know when I find out what it is. This may help you as well, try doing the same thing as me.

Also just in case, Mining 360 and Woodchop Freecam seem to conflict with Sexlab Defeat Baka Edition English SE 1.4V Bugfix. When you manually surrender in combat, it prevents sex scene from starting. Once both mods were turned off, animation begins as usual. It's a different mod but since it's relevant thought worth mentioning. 

UPDATE: I fixed it! A dependency for "KS Hairdos SMP", "Faster HDT-SMP" confirmed to prevent Reverse Direction Modifier and affect key usage and remapping in Skryim SexLab Framework1.64c AE. Replaced with FSMP - Faster HDT-SMP 1.40 by  DaydreamingDay and it fixed the problem! It seems I somehow installed the wrong version, or I must have configured it wrongly the first time.  That was the cause in my case.
 

Edited by Dayoz
Posted

Sorry to ask this again, but does anyone know why Sexlab AE is incompatible with Simply Knock SE + AE mod?  I am unable to use sexlab survival w/o it.  Sorry and thanks.

Posted
1 hour ago, Caladian said:

Sorry to ask this again, but does anyone know why Sexlab AE is incompatible with Simply Knock SE + AE mod?  I am unable to use sexlab survival w/o it.  Sorry and thanks.

 

simply knock includes an outdated version of papyrus util, and sexlab includes a current version of papyrus util. have sexlab overwrite simply knock, or install the standalone papyrus util mod and overwrite everything with that.

Posted
9 hours ago, Dayoz said:

Giving you an update, currently disabling mods to see what the issue was, but I can tell you for sure in my case it's a conflict with another mod, sexlab by itself with its dependencies and all other mods disabled fixes this issue for me. I will let you know when I find out what it is. This may help you as well, try doing the same thing as me.

Also just in case, Mining 360 and Woodchop Freecam seem to conflict with Sexlab Defeat Baka Edition English SE 1.4V Bugfix. When you manually surrender in combat, it prevents sex scene from starting. Once both mods were turned off, animation begins as usual. It's a different mod but since it's relevant thought worth mentioning. 

UPDATE: I fixed it! A dependency for "KS Hairdos SMP", "Faster HDT-SMP" confirmed to prevent Reverse Direction Modifier and affect key usage and remapping in Skryim SexLab Framework1.64c AE. Replaced with FSMP - Faster HDT-SMP 1.40 by  DaydreamingDay and it fixed the problem! It seems I somehow installed the wrong version, or I must have configured it wrongly the first time.  That was the cause in my case.
 

 

And here's an update right back at you: :)  (First, thanks for telling me about 1.40. I had just gotten 1.39 like a week ago. I installed 1.40... and no difference). HOWEVER - in both 1.39 and 1.40, the "change animation set" hotkey DOES work for me - when I'm not wearing any DD devices (specifically, arm/elbow binder). As soon as I put one one, the "change animation set" hotkey stops working. As soon as I take it off, it works. All the other hotkeys (adjust actor, advance animation) have always worked for me. Welp, I'm closer to a solution to my problem, but I'm glad you got yours fixed!!

Posted
17 hours ago, zarantha said:

 

simply knock includes an outdated version of papyrus util, and sexlab includes a current version of papyrus util. have sexlab overwrite simply knock, or install the standalone papyrus util mod and overwrite everything with that.

Since I already had the util mod already, I just manually installed it and deleted the papyrus.dll from it(simply knock), which solved everything.  Thanks!

Posted
On 5/16/2022 at 9:15 PM, Overtheedge said:

 

And here's an update right back at you: :)  (First, thanks for telling me about 1.40. I had just gotten 1.39 like a week ago. I installed 1.40... and no difference). HOWEVER - in both 1.39 and 1.40, the "change animation set" hotkey DOES work for me - when I'm not wearing any DD devices (specifically, arm/elbow binder). As soon as I put one one, the "change animation set" hotkey stops working. As soon as I take it off, it works. All the other hotkeys (adjust actor, advance animation) have always worked for me. Welp, I'm closer to a solution to my problem, but I'm glad you got yours fixed!!

Thanks! That actually sounds like good news, now we know for sure what's causing yours. In your case maybe messing with loadorder with DD or potential patches may fix it. I hope you find a solution!

Posted
On 5/15/2022 at 11:17 PM, Dayoz said:

Oh in my case I'm using Vortex! It has built-in LOOT. I go to Mods tab, then the folder that says "Open..."  I click on "Open Game Application Data Folder" and in there I have loadorder.txt and plugins.txt.

For Mod Organizer it should be:

Got that info from here. https://taleoftwowastelands.com/viewtopic.php?t=2039

  • Click on the Load Order option on the top 
  • Click on the Export option, that will open a Save As window
  • Just pick where you want to save your LO text file
  • Name it "Load Order" (or whatever you want)
  • Click Save.

OK, thanks!

Posted

Apologies if this has been answered before but I tried several searches and couldn't find anything.

 

I have a bug where the animation will "reset" and play Stage 1 twice when using the manual advance via hotkey.  The actors involved will be reset to their starting positions and transition into Stage 1 a second time instead of moving into Stage 2. Pressing the advance key again moves into Stage 3 as normal and so on. I have been dealing with this as long as I can remember but I finally got annoyed enough to try to find a solution. I cannot seem to figure out a consistent reason that it happens.

 

  • I thought it was perhaps related to how long I waited in Stage 1 before pressing the advance key. But it can happen with very short waits and very long waits so that's out.
  • I also thought it was perhaps related to something that occurred as part of the first time playing a specific animation. But it happens with animations I've seen dozens of times already.
  • It's random, and semi-rare, but happens often enough to be annoying.
  • I don't recall ever seeing this with auto-advance but I can't say for certain.

If anyone is familiar with this and knows the reason and/or a fix I'd be glad. This is on AE btw with Sexlab AE v164_c and SLU+ v20220211.

Posted

So I have a problem i have never had occur before. I am doing a fresh install of Skyrim SE with the most up to date SE version of mods (yes, i reverted from AE using the patch), Here is my FNIS info.

 

FNIS Behavior V7.6   5/20/2022 8:51:50 PM
Skyrim SE 64bit: 1.5.97.0 - D:\Steam\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "SKELETON Arm Fix"  

Reading Babo bigguy V1.0 ... 
Reading Babo Creature V1.0 ... 
Reading Babo Human V1.0 ... 
Reading Babo Zaz Standalone V1.0 ... 
Reading BaboApproachRedux V5 ... 
Reading FNISBase V7.6 ... 
Reading FNISCreatureVersion V7.0 ... 
Reading MoreNastyCritters V1.0 ... 
Reading SexLab V1.63 ... 
Reading SexLabAP V1.63 ... 
Reading SexLabAroused V?.? ... 
Reading SexLabCreature V1.63 ... 
Reading XPMSE V7.2 ... 
Reading ZaZAnimationPack V8.00 ... 
Reading ZaZAnimationPack+ V8.00 ... 

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

Create Creature Behaviors ...
Reading MoreNastyCritters V1.0 ...
Reading Babo Creature V1.0 ...
Reading SexLabCreature V1.63 ...

 4303 animations for 15 mods successfully included (character)

 1423 animations for 3 mods and 42 creatures successfully included.
 

I believe each mod has all of its requirements. So my problem is this. I am using matchmaker SE lite to test this as well as defeat (Currently not installed), Whenever I try to get a sexlab animation to play, nothing happens. No characters move, no sounds, no two bodies fusing together standing there because I didn't run FNIS. The actor or actors just stand there as if no animation command was given. Testing on player doesnt even cause loss of player control. It's as if the command to start an animation never registers. Anyone have any ideas what could be causing this issue?

Posted

Hello,

 

When I install SexLab it tells me that SKEE64.dll SKSE PLugin is not there. I'm using the special edition version and not the anniversary version. I have the racemenu and the SKSE of the special edition version. I don't understand why it can't be found. 

image.png.ad897a420041b16bc37ad60793971a44.png

Posted
34 minutes ago, thijoss said:

Hello,

 

When I install SexLab it tells me that SKEE64.dll SKSE PLugin is not there. I'm using the special edition version and not the anniversary version. I have the racemenu and the SKSE of the special edition version. I don't understand why it can't be found. 

 

 

The latest version of racemenu is AE only. You'll need to look through the old versions at the bottom of the page for the last SE version. That should be 4.16

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