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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
18 hours ago, OsmelMC said:

如果您将文件“Papyrus.0.log”发送给我,我更喜欢,但我知道您的问题出在 Chaurus 上。在那种情况下是一个已知问题,并且已经在我的“SexLab Utility Plus”上修复。检查我的 Patch and Tweak 页面

Thank you for your help. Thank you

Posted (edited)
10 hours ago, OsmelMC said:

Keep More informative console and install the last version of "MFG Fix"

 

Your log show errors of missing functions on MFG and that only means that you have a wrong version of MFG.

 

Your log also show a error of missing functions on FNIS so you probably have a wrong version of FNIS too or are using Nemesis in which case make sure of follow the setup instructions of Nemesis with SexLab.

 

Also your log seems to be from a new game or at least the SexLab is new on that saved game. On both cases make sure of wait until all the animations be registered before try some sex scene. The animations take some time on get fully registered after the SexLab said that is installed. Check the console with the DebugMode of the SexLab enabled if you want to see if is still registering animation.

 

 

 

PS: I think you don't need the "SexLabStatsManipulator" with this version of SexLab, because the latest versions of SexLab allow edit the actor Stats when the DebugMode is enabled

As for more informative console, i reinstalled that. Also installed latest MFG fix.

 

When it comes to FNIS i really don't get it. I am using the 7.6 version which is the latest version available (for as far as i can see)

 

As for waiting until all animations are registered. Normally i think i do that pretty well. (But i don't know for sure for how long i should wait. Checking it with the console is good enough in this matter?)

 

The reason i have sexlabstatsmanipulator installed is because i normally don't use the debug mode. And it gives me a nice overview away from all the tabs of sexlab itself. (Could the statsmanipulator be part of the problem?)

 

EDIT: I have done a few more testruns with a new save. (Also waited 5 minutes before running any animations. Hope that would be enough) With every animation i used the following timeframe.

 

1st stage 35 seconds.

2nd stage 30 seconds

3rd stage 25 seconds

4rd stage 20 seconds

5th stage 9 seconds

 

I have also switched the seperate orgasm module of sexlab itself on and of during animations. I think i played 6 to 8 animations in total. 3 with both seperate orgasm and orgasm effects off. There were almost no problems. (lesbian breastfeeding animation only ended later for partner npc)

 

2 animations with both seperate orgasm module and orgasm effects on. With both animations npc ended significantly later then pc. Also some sound problems with npc voice falling away between stage 3 and 5.

 

2 animations with seperate orgasm module on and orgasm effects off. At least once i had to end the animation myself.

 

I know probably asked this before, but what is exactly the problem with fnis? As far as i know it is the latest version. Some of the lines about fnis seem to go about creature support, but i don't use anything like that and don't have it installed either. (I hope that does not cause any trouble because i seriously have nothing with that, nor want it either. I mean everyone their own taste and i won't judge but seriously not for me)

 

Thank you for your time and once again included my load order and the debugs.

 

With high regards,

loadorder.txt Papyrus.0.log SexLabDebug.0.log

Edited by reinyn
Posted

@reinyn

 

The FNIS error is for a missing function (the version compare function) this is possible only if the scripts are corrupted or missing. If your FNIS is compressed, better extra it.

 

 

About your sync issue (the AnimationEnd) seems to be caused by a papyrus too busy. 

Sexlab Approach said: Papyrus too slow for cloak frequency setting by 54 seconds.

 

In fact just after SexLab tried to end the animation seems like Sexlab Approach or another SexLab Mod did an actors Scan that took the papyrus resources resulting in a SyncEvenDone(Reset) 14 seconds too late.

 

This is in part a SexLab bug and a wrong configuration. For one side the time that wait SexLab for the SyncEvenDone before get desperate and try to continue without it is too short for cases like this. And for the other side you should increase the time between scan's of mods like "SexLab Approach" at more than 80. I usually set my scan's at more than 120 because my PC is a bit slow for Skyrim.

 

Few days ago I also noticed a sync issue at the end and did some adjustments on the waiting time of the SyncEvenDone so my next version should do it better.

 

Posted (edited)
1 hour ago, OsmelMC said:

@reinyn

 

The FNIS error is for a missing function (the version compare function) this is possible only if the scripts are corrupted or missing. If your FNIS is compressed, better extra it.

 

 

About your sync issue (the AnimationEnd) seems to be caused by a papyrus too busy. 

Sexlab Approach said: Papyrus too slow for cloak frequency setting by 54 seconds.

 

In fact just after SexLab tried to end the animation seems like Sexlab Approach or another SexLab Mod did an actors Scan that took the papyrus resources resulting in a SyncEvenDone(Reset) 14 seconds too late.

 

This is in part a SexLab bug and a wrong configuration. For one side the time that wait SexLab for the SyncEvenDone before get desperate and try to continue without it is too short for cases like this. And for the other side you should increase the time between scan's of mods like "SexLab Approach" at more than 80. I usually set my scan's at more than 120 because my PC is a bit slow for Skyrim.

 

Few days ago I also noticed a sync issue at the end and did some adjustments on the waiting time of the SyncEvenDone so my next version should do it better.

 

Alright, thank you. I will be trying something with this. About Fnis i don't really know what to do about that. I installed it using mod organizer 2. So maybe i should just play a bit for a few days and see what it does. Once again thank you.

Edited by reinyn
Posted (edited)

I have a simple question, and 358 pages is a lot to read through. I'm hoping someone can just answer a simple yes or no.

I'm running AE with SexlabframeworkAE_v164c which I think is the latest version. I also have the latest version of every mod that all my mods require, it's a long list so I won't bore you.

I just uninstalled a Anubs animation pack and installed the newest one. The game wouldn't load. I ran FNIS and got an error message - Too many animations.

I figured out that I installed FNIS XXL wrong, I merged it with the standard FNIS. So I completely uninstalled the standard version & animal pack, then installed FNIS XXL and reinstalled the animal pack which seemed to merge with the XXL.

I'm still getting the FNIS "too many animations" warning but the game will now boot up. When I boot up the game I get the following warning
"Sexlab Error: Unsupported Version Roll Back Detected (16403->16300) Proceed at your own Risk!"

I'm guessing that means I have 16,403 animations installed and FNIS XXL is supposed to support 32,000 per their page.

I also installed SSE Engine Fix. I didn't install Animation Limit Crash Fix SSE because their page says it doesn't work with AE. 

So my basic question is this. Is the warning that I get when I boot up the game anything to worry about, or can I ignore it?


I figured this out.

It wasn't the animation pack causing the problem. It was another mod that came packaged with it. I thought it was just an update or patch to fix something.

Sorry for wasting anyone's time.

Edited by Reefor
Posted

So i have this weird problem. I'm running skyrim SE and for some reason I can't install the framework from the MCM it won't recognize any installed prerequisites. I think it may have something to do with sexlabutil.dll not being installed from the mod but i have no idea how to get the plugin installed.

20220512015206_1.jpg

Posted
24 minutes ago, Aruin said:

So i have this weird problem. I'm running skyrim SE and for some reason I can't install the framework from the MCM it won't recognize any installed prerequisites. I think it may have something to do with sexlabutil.dll not being installed from the mod but i have no idea how to get the plugin installed.

20220512015206_1.jpg

You have clicked the "Install/Update Sexlab 1.63 SE" line?

Posted
9 hours ago, ebbluminous said:

You have clicked the "Install/Update Sexlab 1.63 SE" line?

no I'm stupid. sorry for the sarcasm but yes I have. This mod worked once before and all those mods had little checks next to them and clearly indicated they where installed

 

Posted (edited)
10 hours ago, Aruin said:

So i have this weird problem. I'm running skyrim SE and for some reason I can't install the framework from the MCM it won't recognize any installed prerequisites. I think it may have something to do with sexlabutil.dll not being installed from the mod but i have no idea how to get the plugin installed.

20220512015206_1.jpg

19 minutes ago, Aruin said:

no I'm stupid. sorry for the sarcasm but yes I have. This mod worked once before and all those mods had little checks next to them and clearly indicated they where installed

 

 

Well SL is failing the prerequisite check. Check your plugin list and make sure all of those are enabled (not just installed). If they are then something you have added/changed in your mod list between now and the last time SL worked for you is likely the culprit, but you can always try re-installing SL in your mod list as well.

Edited by asdj1239
Posted

I did i even said in my post the only one missing is sexlabutil.dll and even if they where missing they should have symbols next to them indicating so. its not just they're not installed its that the mod isn't reading my installed plugins at all.

Posted (edited)
13 minutes ago, Aruin said:

I did i even said in my post the only one missing is sexlabutil.dll and even if they where missing they should have symbols next to them indicating so. its not just they're not installed its that the mod isn't reading my installed plugins at all.

 

sexlabutil.dll is included in every release of sexlab. it's just a file that should be in the mod's folder SL > SKSE > Plugins.

 

Anyway this kind of problem is likely caused by inexperience with setting up your plugins but is hard to troubleshoot without more information. Assuming you've already searched the thread for a similar issue, you should export your plugin list and post it here so people can check if there are some issues. I would also suggest deleting sexlab and re-installing it in your mod list. Deleting your fnis output and re-running FNIS probably wouldn't hurt either

 

edit: Is this a fresh install of skyrim? Are you using SE or AE? What version of SKSE are you using? Did you try to install SKSE with a mod organizer, or did you install it properly by putting it in your skyrim directory?

Edited by asdj1239
Posted

I'm running SL Extra Voices with SLF 163 Beta 8 as well as other voice packs, they all work just fine. "Dirty Talk" seems to work only with Flower Girl animations, but that's ok, it works. As the "Judge" will tell you, not all voices and\or text translations work all the time. It's kinda hit and miss, I take what I can get. There is a voice sythisizer(?) out there, but I don't use it.

 

Oh, yeah, I'm running SSE 1.5.97 with skse 2.0.20 and the complete "Toys" mod set, 525 mods total. Works great... so far.

Posted
25 minutes ago, asdj1239 said:

 

sexlabutil.dll is included in every release of sexlab. it's just a file that should be in the mod's folder SL > SKSE > Plugins.

 

Anyway this kind of problem is likely caused by inexperience with setting up your plugins but is hard to troubleshoot without more information. Assuming you've already searched the thread for a similar issue, you should export your plugin list and post it here so people can check if there are some issues. I would also suggest deleting sexlab and re-installing it in your mod list. Deleting your fnis output and re-running FNIS probably wouldn't hurt either

 

edit: Is this a fresh install of skyrim? Are you using SE or AE? What version of SKSE are you using? Did you try to install SKSE with a mod organizer, or did you install it properly by putting it in your skyrim directory?

i've installed everything using vortex i'm suing the most recent AE version of SKSE as the webpage recommends and i'm playing the most recent version of SE using lustful luna's guide 

Posted (edited)
11 minutes ago, Aruin said:

i've installed everything using vortex i'm suing the most recent AE version of SKSE as the webpage recommends and i'm playing the most recent version of SE using lustful luna's guide 

 

Try using SKSE 2.0.20

 

edit: also when you say the most recent version of SE, do you mean 1.5.97? Or are you actually on 1.6.353 or something (which would be AE)? Please check this

 

edit2: If you tried to install SKSE via vortex I am pretty sure it will not work. Follow the instructions in this link to install SKSE https://skse.silverlock.org/skse_readme.txt

Edited by asdj1239
Posted
35 minutes ago, asdj1239 said:

 

Try using SKSE 2.0.20

 

edit: also when you say the most recent version of SE, do you mean 1.5.97? Or are you actually on 1.6.353 or something (which would be AE)? Please check this

 

edit2: If you tried to install SKSE via vortex I am pretty sure it will not work. Follow the instructions in this link to install SKSE https://skse.silverlock.org/skse_readme.txt

I'm pretty sure its working fine as no other mod i have installed is having a problem just this one

Posted
41 minutes ago, asdj1239 said:

 

Try using SKSE 2.0.20

 

edit: also when you say the most recent version of SE, do you mean 1.5.97? Or are you actually on 1.6.353 or something (which would be AE)? Please check this

 

edit2: If you tried to install SKSE via vortex I am pretty sure it will not work. Follow the instructions in this link to install SKSE https://skse.silverlock.org/skse_readme.txt

Update switching to the AE version fixed things might do a clean install just to make sure everything is properly update to skyrim AE mods

Posted
6 hours ago, asdj1239 said:

If you tried to install SKSE via vortex I am pretty sure it will not work.

It not only works, Vortex is the only mod manager that installs SKSE64 correctly and automatically AFAIK.

Posted

can some one help me with this problem when i enter animation, i keep tp to the ground and when i end it it stuck at Firstperson view and i can move, fps drop make my game move very slow, i tick on disable tp but it no use ??

ScreenShot1.png

Posted
1 hour ago, Vyxenne said:

It not only works, Vortex is the only mod manager that installs SKSE64 correctly and automatically AFAIK.

 

Misinformation about Vortex is rampant. You would almost think it was political.

I use Vortex for all mods. I confirm that Vortex is the best way to install SKSE64. I have seen many people try to install it manually - and forget the scripts.

Posted
2 hours ago, Vyxenne said:

It not only works, Vortex is the only mod manager that installs SKSE64 correctly and automatically AFAIK.

56 minutes ago, fred200 said:

 

Misinformation about Vortex is rampant. You would almost think it was political.

I use Vortex for all mods. I confirm that Vortex is the best way to install SKSE64. I have seen many people try to install it manually - and forget the scripts.

 

Good to know. Haven't used vortex personally but I probably should have checked if what I said was true rather than just assuming it was the same as MO2.

 

7 hours ago, Aruin said:

Update switching to the AE version fixed things might do a clean install just to make sure everything is properly update to skyrim AE mods

 

Glad you got it working. Just be aware that the AE release is relatively recent, and not all mods will work properly with AE at this time.

Posted
10 hours ago, asdj1239 said:

 

Good to know. Haven't used vortex personally but I probably should have checked if what I said was true rather than just assuming it was the same as MO2.

 

 

Glad you got it working. Just be aware that the AE release is relatively recent, and not all mods will work properly with AE at this time.

 

When you try Vortex, download the correct version of SKSE64 directly from skse.silverlock.org.

Drag the zip file to the Vortex mod download area. Install, Enable, Deploy. Done.

Posted

Hi guys can someone help me with these 2 things? Thanks

 

 - The framework seems to ignore the "Leadin" tags I added through SexLab Animation Tag Editor (SLATE). For the record I have checked the box for "Pre-sex Foreplay" in the Animation Settings tab. But during scenes actors go straight into normal animations. 

 

 - I'm a little confused about the expression system. Since each set of expressions have a maximum of 5 stages, my understanding (or my guess) is that, as the scene gets more intense, the expressions advance in stages as well. But for me, the expression on my character seems to stay at stage 1 throughout the scene. 

Posted
32 minutes ago, RookieKing1890 said:

 - The framework seems to ignore the "Leadin" tags I added through SexLab Animation Tag Editor (SLATE). For the record I have checked the box for "Pre-sex Foreplay" in the Animation Settings tab. But during scenes actors go straight into normal animations.

 

Are you possibly using the latest release of SLSO? And are you on SE or AE? I've recently started experiencing the same problem where 90% of the time that a lead-in animation should occur it doesn't. Maybe coincidence but I think any M-F scene wouldn't but some F-F scenes would, and any scene triggered by RPG might not have ever had lead-in.

 

Also, I'm not sure how SLATE works as I've never used it, but if it's possible to remove all your custom tags and use only default tags, can you test if lead-in is still broken or if that fixes the issue for you?

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