Darkcymru Posted May 6, 2022 Posted May 6, 2022 I am having issues when loading Devious devices SE. When I load the SSKE (latest version aniversary) it does not load or auto closes before getting to menu screen. what do i done wrong? is there anything I am missing?
reinyn Posted May 6, 2022 Posted May 6, 2022 (edited) Hi there, i still have a bit of the same problem as before. But now another problem has risen to the surface, it might be a one time of but it probably won't be. The problem is this. There was an animation triggered between 2 npc's and in the final stage the animation did not end. At all. Only after exiting the game and reloading the animation was forcefully ended. I will add both the sexlab debug log and the papyrus log but i don't really read code. I did notice however that there is a returning error that returns way to often. Maybe someone can explain to me what that particular error can be because i am starting to get quite worried about this. Honestly when still playing legendary edition i almost never had anything like this happening to me. Let's see, the papyrus 1 and sexlabdebug 1 are the logs from when the error was happening. (before i exited the game) the papyrus log 0 and sexlabdebug 0 are the logs from after i exited the game and when i reentered again. With high regards, EDIT: I think i forgot something not completely unimportant and that was my load order. Which i will add right now. Reinyn Papyrus.0.log Papyrus.1.log SexLabDebug.0.log SexLabDebug.1.log loadorder.txt Edited May 6, 2022 by reinyn
shardoom Posted May 9, 2022 Posted May 9, 2022 @Ashal Would it be possible to add in a new keyword that does the opposite to SexLabNoStrip? I would like to predefine certain items to always be removed without having to set the slot itself as an always strip option.
Ashal Posted May 9, 2022 Author Posted May 9, 2022 1 hour ago, shardoom said: @Ashal Would it be possible to add in a new keyword that does the opposite to SexLabNoStrip? I would like to predefine certain items to always be removed without having to set the slot itself as an always strip option. Already exists. The "AlwaysStrip" keyword has existed since day 1 of the "NoStrip" keyword being added. And it isn't reliant on "SexLabNoStrip/AlwaysStrip" for the record. The keyword form used is irrelevant, it checks for the matching strings on the name of the keyword instead. 1
cdnkp Posted May 9, 2022 Posted May 9, 2022 @Ashal hello,When I switch the animation, a person will normally animate and a person will keep walking in place. As long as I do not switch the animation, there will be no problem with them. Could you please fix them, Lab 1.63 Use for Game 1.5.97
OsmelMC Posted May 9, 2022 Posted May 9, 2022 On 5/5/2022 at 9:45 PM, Wilef said: Hello, I just have a minor issue with the sex journal not displaying time having sex, everything else works but that on both me and NPC's. It just displays this; I know its not a huge or important problem, just wondered why it doesn't work. Thanks. That was a bug on one previous version. Install the last version of SexLab for your Skyrim and with the DebugMode option enabled, change the value of the Time on the Journal to a positive value different from 0. If the last version of SexLab Framework don't allow you edit the Journal when the DebugMode is enabled then install my "SexLab Utility Plus". The bug was caused by negative values on the BETA version and the only ways to fix the values once fixed the scripts, is manually editing the values or resetting the actor Journal.
OsmelMC Posted May 9, 2022 Posted May 9, 2022 2 hours ago, cdnkp said: @Ashal hello,When I switch the animation, a person will normally animate and a person will keep walking in place. As long as I do not switch the animation, there will be no problem with them. Could you please fix them, Lab 1.63 Use for Game 1.5.97 You have corrupted scripts, being more specific you have Mods, Patches or Fixes made for another version of SexLab overwriting the SexLab scripts. Remove them.
OsmelMC Posted May 9, 2022 Posted May 9, 2022 On 5/6/2022 at 12:58 PM, reinyn said: Hi there, i still have a bit of the same problem as before. But now another problem has risen to the surface, it might be a one time of but it probably won't be. The problem is this. There was an animation triggered between 2 npc's and in the final stage the animation did not end. At all. Only after exiting the game and reloading the animation was forcefully ended. I will add both the sexlab debug log and the papyrus log but i don't really read code. I did notice however that there is a returning error that returns way to often. Maybe someone can explain to me what that particular error can be because i am starting to get quite worried about this. Honestly when still playing legendary edition i almost never had anything like this happening to me. Let's see, the papyrus 1 and sexlabdebug 1 are the logs from when the error was happening. (before i exited the game) the papyrus log 0 and sexlabdebug 0 are the logs from after i exited the game and when i reentered again. With high regards, EDIT: I think i forgot something not completely unimportant and that was my load order. Which i will add right now. Reinyn Papyrus.0.log 4.99 MB · 0 downloads Papyrus.1.log 1.77 MB · 2 downloads SexLabDebug.0.log 264.21 kB · 0 downloads SexLabDebug.1.log 73.64 kB · 0 downloads loadorder.txt 4.9 kB · 0 downloads Check your Mfg console. Seems to be the wrong version and is causing a lot of errors on the logs. That type of errors have unpredictable outcomes. Also make sure of use the last version of SexLab for your Skyrim version and remove all the Mods that are overwintering the SexLab scripts files unless be specifically made for this version of SexLab
shardoom Posted May 9, 2022 Posted May 9, 2022 (edited) 6 hours ago, Ashal said: Already exists. The "AlwaysStrip" keyword has existed since day 1 of the "NoStrip" keyword being added. And it isn't reliant on "SexLabNoStrip/AlwaysStrip" for the record. The keyword form used is irrelevant, it checks for the matching strings on the name of the keyword instead. But I looked for an always strip keyword in Xedit and came up with nothing? I was looking for a keyword form so I can make a patch containing many different armour/clothing items with that keyword added to them prior to starting a playthrough and have it all predefined, is that possible? @Ashal as you can see the SexlabAlwaysStrip Keyword doesn't seem to exist, at least not in a useable form? Edited May 9, 2022 by shardoom
Gameplayer Posted May 9, 2022 Posted May 9, 2022 Not sure where to post this one, I found that while using ALLGUD, aka All Geared Up Deravitive A certain patch file I found that removed all equipped items from nude people....Well it sounded all great cause then I could use ALLGUD but with this nude patch well it led to crashing or freezing up upon sex calls being made to Sexlab by sex mods. Each time the actors get stripped this nude patch for ALLGUD would fire off to strip the weapons but I guess it was not made well enough. ALLGUD by itself well its a bit of an annoyance to get all the items off the PC and NPC's each time for a sex scene so I went ahead an removed it from my LO. Anyway since it effects Sexlab and mods in its framework thought I would put that here in case others are running into crashing well it might be ALLGUD or another such mod that might need some tweaking to function nicely with Sexlab.
cdnkp Posted May 9, 2022 Posted May 9, 2022 5 hours ago, OsmelMC said: Check your Mfg console. Seems to be the wrong version and is causing a lot of errors on the logs. That type of errors have unpredictable outcomes. Also make sure of use the last version of SexLab for your Skyrim version and remove all the Mods that are overwintering the SexLab scripts files unless be specifically made for this version of SexLab Ok, thank you for your kind help. Now I will try to eliminate the mistakes
cdnkp Posted May 9, 2022 Posted May 9, 2022 5 hours ago, OsmelMC said: 你有损坏的脚本,更具体地说,你有为另一个版本的 SexLab 覆盖 SexLab 脚本的模块、补丁或修复。删除它们。 Ok, thank you for your kind help. Now I will try to eliminate the mistakes
Ashal Posted May 9, 2022 Author Posted May 9, 2022 5 hours ago, shardoom said: But I looked for an always strip keyword in Xedit and came up with nothing? I was looking for a keyword form so I can make a patch containing many different armour/clothing items with that keyword added to them prior to starting a playthrough and have it all predefined, is that possible? @Ashal as you can see the SexlabAlwaysStrip Keyword doesn't seem to exist, at least not in a useable form? It doesn't need to be SexLab's keyword, it works with ANY keyword that has the string "AlwaysStrip" in it's name. 1
shardoom Posted May 9, 2022 Posted May 9, 2022 38 minutes ago, Ashal said: It doesn't need to be SexLab's keyword, it works with ANY keyword that has the string "AlwaysStrip" in it's name. Really? That's pretty cool! Just to be clear though so I don't derp... I can just create a brand new keyword and as long as it says AlwaysStrip it'll give me the function I want?
shardoom Posted May 9, 2022 Posted May 9, 2022 3 hours ago, Gameplayer said: Not sure where to post this one, I found that while using ALLGUD, aka All Geared Up Deravitive A certain patch file I found that removed all equipped items from nude people....Well it sounded all great cause then I could use ALLGUD but with this nude patch well it led to crashing or freezing up upon sex calls being made to Sexlab by sex mods. Each time the actors get stripped this nude patch for ALLGUD would fire off to strip the weapons but I guess it was not made well enough. ALLGUD by itself well its a bit of an annoyance to get all the items off the PC and NPC's each time for a sex scene so I went ahead an removed it from my LO. Anyway since it effects Sexlab and mods in its framework thought I would put that here in case others are running into crashing well it might be ALLGUD or another such mod that might need some tweaking to function nicely with Sexlab. I've used ALLGUD for the longest time with THIS mod and have never had a crashing problem or had issues getting people to be properly naked.
Gameplayer Posted May 9, 2022 Posted May 9, 2022 31 minutes ago, shardoom said: I've used ALLGUD for the longest time with THIS mod and have never had a crashing problem or had issues getting people to be properly naked. I just realized that is entirely possible, my bad.... I have likely pretty much crammed as much as can be crammed into my game and now its hit its limit....Which honestly cant say Im impressed with SkyrimSE compared to SkyrimLE... At the point my game is at, I have to remove mods to improve stability, I seem to remember having more script heavy mods in my LE installation for sure but eh it is what it is. I'll have a look at your link, but in the meantime I gotta figure on some mods to pull from the LO. Thanks.
shardoom Posted May 9, 2022 Posted May 9, 2022 4 minutes ago, Gameplayer said: I just realized that is entirely possible, my bad.... I have likely pretty much crammed as much as can be crammed into my game and now its hit its limit....Which honestly cant say Im impressed with SkyrimSE compared to SkyrimLE... At the point my game is at, I have to remove mods to improve stability, I seem to remember having more script heavy mods in my LE installation for sure but eh it is what it is. I'll have a look at your link, but in the meantime I gotta figure on some mods to pull from the LO. Thanks. I really doubt your issues stem from the upgrade to SE. Skyrim SE literally does EVERYTHING better than LE. You can cram an INSANE amount of stuff into it and it'll eat it all up and ask for more, while crunching all those scripts and rendering all those lovelies at an increased speed. This is especially true if you're running the most up to date SE (the anniversary edition).
cdnkp Posted May 10, 2022 Posted May 10, 2022 16 hours ago, OsmelMC said: You have corrupted scripts, being more specific you have Mods, Patches or Fixes made for another version of SexLab overwriting the SexLab scripts. Remove them. I checked my module, found no covering his stuff, but I found something in the console, as the chart, in the first time into the animation when the animation is normal, but when I switch the animation, positioning changes twice, the first time is often a normal animation, the second change, cause there is a person not to animation, I don't know how to solve, he come to consult.
cdnkp Posted May 10, 2022 Posted May 10, 2022 16 hours ago, OsmelMC said: You have corrupted scripts, being more specific you have Mods, Patches or Fixes made for another version of SexLab overwriting the SexLab scripts. Remove them. NOTICE ChaurusReverse-PositionOffsets()[omit] NOTICE ChaurusReverse-PositionOffsets(omit) Threadd(0) syncdone(Refresh)-lag timer:13.447998
reinyn Posted May 10, 2022 Posted May 10, 2022 19 hours ago, OsmelMC said: Check your Mfg console. Seems to be the wrong version and is causing a lot of errors on the logs. That type of errors have unpredictable outcomes. Also make sure of use the last version of SexLab for your Skyrim version and remove all the Mods that are overwintering the SexLab scripts files unless be specifically made for this version of SexLab With check your mfg console, that is not some kind of mod right? You just mean the console used by skyrim se? How exactly do i check that? As for the version of sexlab that is Version 1.63 for SE. I myself have never upgraded SE to AE. The version of skyrim is 1.5.97.08. And skse is 2.0.20 tel6. What exactly do you mean with mods that are overwintering the sexlab scripts files? Please give an example so i know what to look for. Do uou mean something like SLPrivacy because it overwrites files of sexlab itself? With high regards and thanks for giving me some of your time
OsmelMC Posted May 10, 2022 Posted May 10, 2022 3 hours ago, reinyn said: With check your mfg console, that is not some kind of mod right? You just mean the console used by skyrim se? How exactly do i check that? As for the version of sexlab that is Version 1.63 for SE. I myself have never upgraded SE to AE. The version of skyrim is 1.5.97.08. And skse is 2.0.20 tel6. What exactly do you mean with mods that are overwintering the sexlab scripts files? Please give an example so i know what to look for. Do uou mean something like SLPrivacy because it overwrites files of sexlab itself? With high regards and thanks for giving me some of your time "MFG Console" is a Mod that sometimes come included on Mods for Expressions but is always better if you install it independent. SexLab don't need the MFG but will use it when is installed. In your case seems to be installed but probably a very old or modified version. The errors caused by the missing parts of MFG are breaking the SexLab scene. Yes "SL Privacy" overwrite SexLab files and for i know was dropped few years ago so should be incompatible with the current version of SexLab. By the way my SLU+ include a Privacy System and is 100% compatible with the current version of SexLab. All the Mod author know that the SexLab script files can't be overwrite because that make them incompatible with all the other versions of SexLab. Still in some cases is the only way possible and the author is on the obligation of keep his Mod compatible with all the most recent version of SexLab. By other side the use should be careful when install a mod that overwrite files of another mod, in all the cases the files should be newest than the files of the original Mod or they are not compatible even if seems to work. As interesting facts: The most recent version of SexLab already included many of the most popular patch and fixes, so if you have a fix or patch for SexLab that is older than your SexLab version, just remove it because is incompatible and not longer required since probably is already included.
OsmelMC Posted May 10, 2022 Posted May 10, 2022 7 hours ago, cdnkp said: NOTICE ChaurusReverse-PositionOffsets()[omit] NOTICE ChaurusReverse-PositionOffsets(omit) Threadd(0) syncdone(Refresh)-lag timer:13.447998 I prefer if you send me the file "Papyrus.0.log" but for i understand your problem is with the Chaurus. In that case is a know issue and is already fixed on my "SexLab Utility Plus". Check my Patch and Tweak's page
reinyn Posted May 10, 2022 Posted May 10, 2022 (edited) 2 hours ago, OsmelMC said: "MFG Console" is a Mod that sometimes come included on Mods for Expressions but is always better if you install it independent. SexLab don't need the MFG but will use it when is installed. In your case seems to be installed but probably a very old or modified version. The errors caused by the missing parts of MFG are breaking the SexLab scene. Yes "SL Privacy" overwrite SexLab files and for i know was dropped few years ago so should be incompatible with the current version of SexLab. By the way my SLU+ include a Privacy System and is 100% compatible with the current version of SexLab. All the Mod author know that the SexLab script files can't be overwrite because that make them incompatible with all the other versions of SexLab. Still in some cases is the only way possible and the author is on the obligation of keep his Mod compatible with all the most recent version of SexLab. By other side the use should be careful when install a mod that overwrite files of another mod, in all the cases the files should be newest than the files of the original Mod or they are not compatible even if seems to work. As interesting facts: The most recent version of SexLab already included many of the most popular patch and fixes, so if you have a fix or patch for SexLab that is older than your SexLab version, just remove it because is incompatible and not longer required since probably is already included. Thanks again for helping me with this, i uninstalled (more informative console, i wantwidgets and SL Privacy) to start with. Also reinstalled your sexlab utility plus mod. Will make a new test with my new load order. Can i ask more questions if things do not work out? EDIT: I still have quite a bit of a problem on my hands with this after deinstalling those particular mods. And still have to manually end the animations on several attempts. I hereby have both my load order and both the current logfiles again. EDIT: Which mods would i have to look out for when it comes to adding mfg console? Papyrus.0.log SexLabDebug.0.log loadorder.txt Edited May 10, 2022 by reinyn
OsmelMC Posted May 10, 2022 Posted May 10, 2022 (edited) 8 hours ago, reinyn said: more informative console Keep More informative console and install the last version of "MFG Fix" Your log show errors of missing functions on MFG and that only means that you have a wrong version of MFG. Your log also show a error of missing functions on FNIS so you probably have a wrong version of FNIS too or are using Nemesis in which case make sure of follow the setup instructions of Nemesis with SexLab. Also your log seems to be from a new game or at least the SexLab is new on that saved game. On both cases make sure of wait until all the animations be registered before try some sex scene. The animations take some time on get fully registered after the SexLab said that is installed. Check the console with the DebugMode of the SexLab enabled if you want to see if is still registering animation. PS: I think you don't need the "SexLabStatsManipulator" with this version of SexLab, because the latest versions of SexLab allow edit the actor Stats when the DebugMode is enabled Edited May 10, 2022 by OsmelMC
Caladian Posted May 11, 2022 Posted May 11, 2022 Is there any reason why this is incompatible with the AE version of Simply Knock? I can't deploy my mods because it is saying that this is incompatible with simply knock AE. (I have the DLL installed also).
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