Ashal Posted January 8, 2022 Author Posted January 8, 2022 Uploaded 1.64c. Same as previous version, but fixes compatibility with recent Skyrim update (1.6.353) & SKSE (2.1.5) 4
Martok73 Posted January 8, 2022 Posted January 8, 2022 (edited) 17 hours ago, Sailing Rebel said: T-pose/A-pose is an issue with FNIS. Run Generate FNIS for Users with the HKX Compatibility patch enabled and deal with any warnings and errors - they are all important! Have run FNIS 3 times and it shows no errors, including with the HKX compatibility patch checked. 15 hours ago, MadMansGun said: to me it sounds like you have a LE mod installed into SE and it's messing up some of the animations, do what Sailing Rebel said and find/remove/replace the incorrect mod, then click on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" So if it's MNC I am using v12.6SE but vortex is giving the "for another game" warning. I'm using the SE conversion from the MNC page. If that's not the right version to use then what am I supposed to use for creatures? EDIT: What makes no sense is the male giant works just fine, and after checking the female in the console I found out she is using the exact same skeleton as the male, just a different nif for her model, but the same skeleton. So why is the male working and the female stuck in a t/a pose? Edited January 8, 2022 by Martok73
Martok73 Posted January 8, 2022 Posted January 8, 2022 14 hours ago, Sailing Rebel said: Yeah, I guessed. Just figured I'd teach someone to fish. I'm old, have had 2 strokes, and my poor old brain doesn't work like it used to when I was younger. I never even thought to look in the console to find out which mod created it, which after checking was in fact MNC. 6yrs ago before the strokes I would have thought of checking mic to see where it came from, but now sadly my mind isn't what it used to be, so I appreciate the suggestion to look in the console.
MadMansGun Posted January 8, 2022 Posted January 8, 2022 (edited) 1 hour ago, Martok73 said: is giving the "for another game" warning that warning is meaningless, it's just complaining about the esp being in form 43 format, 43 is 100% safe to use in SE. 1 hour ago, Martok73 said: EDIT: What makes no sense is the male giant works just fine, and after checking the female in the console I found out she is using the exact same skeleton as the male, just a different nif for her model, but the same skeleton. So why is the male working and the female stuck in a t/a pose? oh...well........that sounds like there could be something wrong with that mesh then, since the sex animations are working try replacing "Data\meshes\MoreNastyCritters\giant\femgiant.nif" with a renamed copy of "femgiant_Nude.nif" edit: i can't see anything wrong in femgiant.nif so i'm not sure whats going on, but if femgiant_Nude.nif works then it's 100% the mesh that is the problem. Edited January 8, 2022 by MadMansGun
Martok73 Posted January 8, 2022 Posted January 8, 2022 1 hour ago, MadMansGun said: oh...well........that sounds like there could be something wrong with that mesh then, since the sex animations are working try replacing "Data\meshes\MoreNastyCritters\giant\femgiant.nif" with a renamed copy of "femgiant_Nude.nif" edit: i can't see anything wrong in femgiant.nif so i'm not sure whats going on, but if femgiant_Nude.nif works then it's 100% the mesh that is the problem. Ok, so far I've re-installed MNC, checked in xedit to make sure there are no conflicts and that nothing is overwriting the MNC skeleton or model, re-ran FNIS about 5 times, and I tried changing the nif like you suggested and so far nothing has worked. She is still stuck in an A-Pose and refuses to move. I can initiate sex with her via matchmaker spells, and the animation plays but she's still in the a-pose, which is weird animation will play for the character but the giantess is stuck in the a-pose for it, but it works, so yeah weird. I honestly don't know what else to try to fix her at this point . So far she is the only thing I have found that is stuck in a pose so I am assuming the female giant is the only thing affected by whatever it is that is affecting her. I just don't get it, the male giant works just fine, walks, runs, launches me to the moon, and has sex like a champ, it's the same skeleton, and 3 out of the 10 animations for male giants are available to use with the female. No errors in FNIS at all, no conflicts in xedit, nothing overwriting the model or skeleton in vortex, but something is wrong with her melon cause she won't move, I just don't understand as to why it makes no sense to me.
Vyxenne Posted January 8, 2022 Posted January 8, 2022 19 hours ago, Dragonstar01453 said: So Sexlabs is broken for skyrim AE. No, it's not. 19 hours ago, Dragonstar01453 said: I know JContainers and PapyrusUtil AE are broken No, they're not. 19 hours ago, Dragonstar01453 said: just want to know if other are having the same issue with AE Yes, many. Those who are willing to read have found their answers in the last 2 pages of this thread.
OrignalUsername123 Posted January 8, 2022 Posted January 8, 2022 On 11/13/2021 at 3:17 PM, shardoom said: Switch to 3rd person mode and rebuild the animation list in sexlab. Just wanted to say thank you, as this was the exact fix I needed for the same issue. 1
vshibah Posted January 8, 2022 Posted January 8, 2022 On 12/31/2021 at 5:43 PM, 4nk8r said: Yeah, I'll never understand why these people get upset over answering the same questions over and over for people unwilling to catch up on the narrative. Bunch of entitled cunts. Braindead opinion. A more realistic answer would be that they have no actual qualities in real life, and have to use their skin and bones ones online to actually feel like a human worth anything in the slightest. Doesnt help that half the time on the nexus theyre being rude while giving out false information lmao
Gnafron Posted January 8, 2022 Posted January 8, 2022 (edited) I started a new game with version 1.63 (with SE 1.5.97) and... how to say ? It's awful. I was using version 1.63beta until recently and everything was working fine. Now there's no lip sync, no facial animation (I used to have both with the beta) and scenes take forever to start. Nothing suspicious in the papyrus log (I know it doesn't mean much but still) and the skse64 log is clear through and through. Tried to disable Mfg fix and Expressive Facial Animations, both or either... Zilch. If anyone has any idea... PS : I managed to get the expressions and lipsync working but now physics on balls don't work anymore. Back to Beta8 for now. Edited January 8, 2022 by Gnafron 1
RocketBun Posted January 9, 2022 Posted January 9, 2022 (edited) 22 hours ago, Ashal said: Uploaded 1.64c. Same as previous version, but fixes compatibility with recent Skyrim update (1.6.353) & SKSE (2.1.5) Is this version no longer compatible with 2.1.4/1.6.342? Instant CTD on the logo for my 1.6.342 install. SexlabUtil.log gets as far as "registering functions" before it closes. Tested with a modlist only containing SkyUI, SexLab, FNIS, XP32 and CBBE. CTD goes away when sexlab is removed from the load order. If it is no longer compatible, is there a place I can get the old build? Edited January 9, 2022 by RocketBun
Kropledonosa Posted January 9, 2022 Posted January 9, 2022 Help I can't open animation menu after pressing 0, i've checked hotkeys, fnis, mods required by sexlab, reinstalled sexlab. Any ideas what can cause this problem?
Radar1 Posted January 11, 2022 Posted January 11, 2022 Hi, please explain to me these more skilled ones. My version of skyrim SE is 1.5.97.I use skse.1.2.20 and sexlab framework version 1.63 beta 9. Now I ask you which version is newer for my configuration, sexlab framework 1.63 beta 9 or 1.63.7 and which is more compatible?
4nk8r Posted January 11, 2022 Posted January 11, 2022 (edited) 16 minutes ago, Radar1 said: Hi, please explain to me these more skilled ones. My version of skyrim SE is 1.5.97.I use skse.1.2.20 and sexlab framework version 1.63 beta 9. Now I ask you which version is newer for my configuration, sexlab framework 1.63 beta 9 or 1.63.7 and which is more compatible? 1.63 (not beta) is the latest/last version of Sexlab for Skyrim 1.5.97, but if you're mid playthru on an existing save and don't have a bug or issue you're trying to fix, don't upgrade. 1.63 comes with a newer papyrusutil.dll and sexlabutil.dll, and most users had all kinds of animation issues after attempting an upgrade. You'd want to start a new game for the best experience. Edited January 11, 2022 by 4nk8r 1
Tinkering Solderbro Posted January 11, 2022 Posted January 11, 2022 Great to see this development? Would like to add the two possibilities user will have now. You can either use the new AE version on a enforced updated AE, or revert AE with the Nexus downgrade patcher, so the 1.5.97 / SKSE versions will work again on your new AE version. The added AE content also work with the 3GB downgrade patcher. Nexusmods Skyrim Downgrade Patcher So player patching after Steam updates, can use the majority of old mods with the new AE version.
devildx Posted January 11, 2022 Posted January 11, 2022 On 1/7/2022 at 11:48 PM, Ashal said: Uploaded 1.64c. Same as previous version, but fixes compatibility with recent Skyrim update (1.6.353) & SKSE (2.1.5) I am on SE and using the new 1.63 (was on 1.63beta 8 previously) and I notice a difference with the use separated orgasm feature. I see the ocasional orgasms in the middle of animations but sometimes actors don't orgasm in the end (I use auto stage). I think is working as intended but I kinda liked the (bugged?) way it was on beta8 that had the same ocasional orgasms in the middle of animations but all actors always orgasmed in the end. So my request is a way to still use separated orgasms but with the always orgasms at the end.
Tabrica Posted January 11, 2022 Posted January 11, 2022 I've recently attempted to switch from the legendary edition to the special edition of Skyrim, and everything seems to work fine except for SexLab. Whenever an animation starts or ends, the grass disappears and re-renders, causing hitching. The hitching is fairly minor with just SexLab and its requirements installed, but it brings the game engine to its knees when I have my full list of mods running. There doesn't seem to be any issue in interior cells, probably due to the lack of grass. Alternatively, a thought I had was that grass disappears when you're not near it, so maybe my character is being teleported far away and then back when animations start in exterior cells and I just can't tell. Both actors do teleport to the same position at the initiation of animations. I can't remember if that's normal. I'm on version 1.5.97 of the game, running SKSE 2.0.20 and SexLab version 1.63. This is my load order: Spoiler 1. Skyrim.esm 2. Update.esm 3. Dawnguard.esm 4. Hearthfires.esm 5. Dragonborn.esm 6. SexLab.esm 7. SkyUI_SE.esp 8. XPMSE.esp 9. FNIS.esp 10. RaceMenu.esp This happens on new and existing saves. I've tried redownloading and reinstalling SexLab. I've tried using .ini files generated by BethINI and ones created by the launcher. I'm certain that my computer is perfectly capable of running SexLab: it has a R7 5800H, RTX 3070 Laptop GPU, and 16GB of RAM. I've tried initiating animations from SexLab's Animation Editor in the MCM as well as through SexLab Drunk Redux and the animation test page of the Zaz Animation Pack MCM. I haven't tried updating to the anniversary update yet, as some of the mods I would like to use have not yet be updated to work with it. I never did clean my master files, as I'm not sure that I'm even supposed to be doing that with SE. Does anyone have any ideas on how I can get SexLab to work correctly?
Tokyoghoul67 Posted January 11, 2022 Posted January 11, 2022 I'm having multiple issues now since the site came back up. I need help on the first one. I was told to check all the boxes that don't have SSE at the end of it in which I did and it gives me a 2014 Error now when I run it. Before it didn't. Now when I run FNIS with only the first three boxes checked I receive no errors (Please see the 3 pics attached for reference). Now when I am on the Vortex Dashboard my FNIS is set up correctly to run from there. My question is why is it saying this and how do I fix it besides reinstalling it and routing it on the dashboard because I have done that and it still does not work. Target folder for File Redirection not specified or does not exist: . FNIS.ini wrong or missing. See FNIS Description > FNIS Vortex/MO support (profiles), FNIS.ini.
4nk8r Posted January 11, 2022 Posted January 11, 2022 48 minutes ago, Tokyoghoul67 said: I'm having multiple issues now since the site came back up. I need help on the first one. I was told to check all the boxes that don't have SSE at the end of it in which I did and it gives me a 2014 Error now when I run it. Before it didn't. Now when I run FNIS with only the first three boxes checked I receive no errors (Please see the 3 pics attached for reference). Now when I am on the Vortex Dashboard my FNIS is set up correctly to run from there. My question is why is it saying this and how do I fix it besides reinstalling it and routing it on the dashboard because I have done that and it still does not work. Target folder for File Redirection not specified or does not exist: . FNIS.ini wrong or missing. See FNIS Description > FNIS Vortex/MO support (profiles), FNIS.ini. For a Vortex install, if you want to edit the ini file, do so in the Staging folder for FNIS. That said, you should be using FNIS integration with Vortex, configuring FNIS via the Vortex UI (in MODS view). https://wiki.nexusmods.com/index.php/Tool_Setup:_FNIS
knightsflp Posted January 12, 2022 Posted January 12, 2022 I install everything correctly. I run fores with no errors and it reads SL. Go into game and install it from MC. Installs fine and gives me all the options. When I die I get an error "SL is not compatible with current version of skyrim VR. It seems that the new SL download doesn't work in VR anymore. Not sure what else to do. I have all the mods required by the list. No additional mods expect for Alternate Start
Tokyoghoul67 Posted January 12, 2022 Posted January 12, 2022 1 hour ago, 4nk8r said: For a Vortex install, if you want to edit the ini file, do so in the Staging folder for FNIS. That said, you should be using FNIS integration with Vortex, configuring FNIS via the Vortex UI (in MODS view). https://wiki.nexusmods.com/index.php/Tool_Setup:_FNIS Did all that , now I am getting a Deploying (updating animations) spinning circle of death but on the FNIS page I have this alert: 3 Warning(s). Generated files redirected to E:\Vortex Mods\skyrimse\FNIS Data (Default). I don't remember if that is a normal one or not... I will wait for the spinning circle of death to finish up and make sure that the FNIS Data mod is configured just like it is in the video that is on the link you provided...
Vyxenne Posted January 12, 2022 Posted January 12, 2022 12 hours ago, Radar1 said: Hi, please explain to me these more skilled ones. My version of skyrim SE is 1.5.97.I use skse.1.2.20 and sexlab framework version 1.63 beta 9. Now I ask you which version is newer for my configuration, sexlab framework 1.63 beta 9 or 1.63.7 and which is more compatible? The version of SKSE you posted looks like an Oldrim version to me. Since you are using SSE v1.5.97, you need to use SKSE64 2.0.20, 2.0.19 or 2.0.17. Expand the spoiler in my signature below to see all SKSE64 versions and the game versions they work with. The latest version of SLF for SSE 1.5.97 is SLF v1.63.x (NOT "Beta"). The previous version for SSE was 1.63 Beta 9, and before that was 1.63 Beta 8. To further confuse the issue, there were several versions on GitHub between 1.63 Beta 8 and 1.63 Beta 9. I am personally using the May, 2021 GitHub build, which I playfully refer to as "Beta 8.5." The reason I am using that version is that Everything Just Works™ with most of the features of Beta 9 without any of the alleged issues posted in this thread since the release of 1.63 Beta 9 and 1.63.x non-Beta.
Vyxenne Posted January 12, 2022 Posted January 12, 2022 (edited) 3 hours ago, Tokyoghoul67 said: I was told to check all the boxes that don't have SSE at the end of it in which I did While I understand the motivation for this overly-simplistic instruction, it is not necessarily correct. For example, you should only tick File Redirection if you want separate FNIS Behavior Files for each of multiple profiles in MO2 or Vortex. Until you get everything going in your game (i.e. you are in troubleshooting mode), File Redirection is just an added complication. I would respectfully suggest that you skip it for now to uncomplicate your SSE installation as much as possible until you get it all working. THEN you can re-run FNIS with File Redirection enabled. And you should DEFINITELY NOT tick the Archery Gameplay Overhaul patch unless you actually have that mod installed and enabled. Edited January 12, 2022 by Vyxenne Because she's not feeling overly simplistic rn
Agent_Smith Posted January 12, 2022 Posted January 12, 2022 I'm not sure if this is the place to ask this, as it relates to OSex/OSA/OStim, but is it possible to install both OSex/OSA/OStim and SexLab SE? It seems to me like a lot of the mods on LL require SexLab, and I mostly use OSex/OSA/OStim. If anyone has any info on this, I'd greatly appreciate it. Thank you in advance.
4nk8r Posted January 12, 2022 Posted January 12, 2022 2 minutes ago, Agent_Smith said: I'm not sure if this is the place to ask this, as it relates to OSex/OSA/OStim, but is it possible to install both OSex/OSA/OStim and SexLab SE? It seems to me like a lot of the mods on LL require SexLab, and I mostly use OSex/OSA/OStim. If anyone has any info on this, I'd greatly appreciate it. Thank you in advance. They are 2 separate things that do similar things. They don't share assets and the manner in which they animate is different, so they should be able to work independently in the same game just fine as long as they aren't both trying to animate things at the same time. There is no bridge or connection between OSA and Sexlab at the current time, though there are some mods that are aware of both and can make use of assets in either.
duzellx Posted January 12, 2022 Posted January 12, 2022 inquiring, is anyone else having the game crash at save?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now