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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
1 hour ago, Asiatore said:

I'm having a CTD when loading a save. It starts running through the initialization for all my mods and then when it gets to SexLab it crashes. According to the papyrus log the crash happens after SexLab strats the CleanActor storage and changes a number from 49 to 48 and then the game crashes. I'm using the newest version of SexLab.

 

Crashes don't get logged to papyrus.log.  Without special steps, they often don't get logged at all.  If you're running AE, you need something like https://www.nexusmods.com/skyrimspecialedition/mods/59596.  You can also look in your SKSE64 dumps if you have it set to create those.

Posted

I have been playing dark desires club now. I dont usually do lesbian things in the game but in the dark desires you are more or less forced to. During the gameplay I noticed few things.

1) Strapon is still broken for CBBE3 SE, strap sinks into the character.
2) There are some sex toys out the but there are some flaws in all of them. They either lack SE support or right body support. There for it would be awesome if someone could actually fix this behaviour for sexlab.

Posted
2 hours ago, 4nk8r said:

 

Crashes don't get logged to papyrus.log.  Without special steps, they often don't get logged at all.  If you're running AE, you need something like https://www.nexusmods.com/skyrimspecialedition/mods/59596.  You can also look in your SKSE64 dumps if you have it set to create those.

Thank you for that info, after recreating the crash with the crash logger it seems like it was not related to SexLab at all and instead a problem with PapyrusUtil. So I will look at their CTD fixes

Posted
3 hours ago, OsmelMC said:

Yes but none of the scripts are charged between the official v1.63 and the v1.64c.

 

 

Thanks, that's what I thought.  I just wanted to make sure I wasn't missing any bug fixes that might have gone into the latest AE version.

Posted
2 hours ago, Vyxenne said:

.Net Script Framework has been updated for AE.

Not finding a reference that it is.  Nexus page not updated, for sure.   Posts doesn't seem to indicate an alt download location?  Do you have a link?  Save me a deep dive?

Posted

I've been using Sexlab for quite sometime now and never have SL Framework has ever disappointed me so I would like to thank you a lot for creating such a great & flexible Framework. However a concern I'd like to share and would ask the opinion of the owner & modders who has worked on SL on a particular topic of this mod which is...

 

Are you going to rework the framework as in full (which is probably next to impossible at this point but still) to match up with the so called next gen frameworks like OSA with OSex & OStim on top? Or will SL Framework continue to be as it is? As the controversy and multiple Reddit articles on SL Framework VS OSA has been going on quite sometime now. 

 

Thx a lot!

Posted

Short question:
Does the current 1.63 SL version also works for Skyrim 1.5.73 SE with SKSE 2.0.15 ? Or should I stay with Beta6 build of sexlab?

I'm asking because some other mods I would like to use rely on newest sexlab version, but I really do not plan to update the game and mess everything up :D

Posted

I'm struggling getting my animation packs to register. I have SLab and SLAL, and Jcontainers but my billy packs and others are not showing in SLAL. I don't know if I have the wrong SLAL, or if I'm doing something else wrong. Running Skyrim AE with the 01/6 patch, so everything is the most up to date. 

 

mod list:
 

Spoiler

#Mod_Priority,#Mod_Status,#Mod_Name

"0000","+","skse"

"0001","+","All in one (Anniversary Edition)"

"0002","+","PapyrusUtil AE - Scripting Utility Functions"

"0003","+","DLC: Dawnguard"

"0004","+","DLC: HearthFires"

"0005","+","DLC: Dragonborn"

"0006","+","Creation Club: ccBGSSSE001-Fish"

"0007","+","Creation Club: ccQDRSSE001-SurvivalMode"

"0008","+","Creation Club: ccBGSSSE025-AdvDSGS"

"0009","+","Creation Club: ccBGSSSE037-Curios"

"0010","+","Skyrim 2018 by Pfuscher"

"0011","+","-Skyrim 2020 Update 8.7"

"0012","+","Skyrim 2020 8.4.2 - Landscape"

"0013","+","Skyrim 2020 8.4.2 - Architecture"

"0014","+","Skyrim 2020 8.4.2 - 3 of 3 - Other"

"0015","+","Whiterun alternative street stone by Pfuscher 2.2"

"0016","+","Whiterun street alternative 2"

"0017","+","Whiterun citywall alternative 1"

"0018","+","Snow alternative 1"

"0019","+","Blended Roads Retexture BETA"

"0020","+","Smim - Quality Addon"

"0021","+","Northern Realistic Clouds"

"0022","+","Night Sky HD SE"

"0023","+","CleverCharff's AIO"

"0024","+","Mari's flora"

"0025","+","Obsidian Weathers - 1.07a"

"0026","+","Dynamic Volumetric Lighting and Sun Shadows"

"0027","+","Unofficial Skyrim Special Edition Patch"

"0028","+","SLAL_SE"

"0029","+","JContainers SE"

"0030","+","SexLabFrameworkAE_v"

"0031","+","SexLabArousedSSELoose"

"0032","+","SkyUI_5_2_SE"

"0033","+","Static Mesh Improvement Mod"

"0034","+","RaceMenu Special Edition"

"0035","+","Feminine Argonian Textures (Chameleon and Lizard) [CBBE]"

"0036","+","Better Khajiit CBBE v 4.0"

"0037","+","Better Males Remesh for Skyrim SE"

"0038","+","Masculine Argonian Textures (Chameleon and Lizard) [SOS-FULL]"

"0039","+","FNIS Creature Pack SE 7.6"

"0040","+","BodySlide and Outfit Studio -"

"0041","+","LightGlassArmor v1.1.zip"

"0042","+","RUSTIC CLOTHING - Special Edition - 4K"

"0043","+","Folkvangr - Grass and Landscape Overhaul"

"0044","+","Summermyst"

"0045","+","Immersive Jewelry SSE 1.05"

"0046","+","Armor and Clothing Extension"

"0047","+","The Joy of Perspective"

"0048","+","CBBE 3BA"

"0049","+","Touched by Dibella"

"0050","+","Caliente's Beautiful Bodies Enhancer -CBBE-"

"0051","+","UNP Female Body Renewal"

"0052","+","XP32 Maximum Skeleton Special Extended"

"0053","+","FNIS Behavior SE 7_6"

"0054","+","FNIS Spells SE 7.0"

"0055","+","High Poly Project"

"0056","+","PamaYarm_Matchmaker_V"

"0057","+","SexLabMatchMaker"

"0058","+","SexLab Romance SE prev"

"0059","+","Sexlab Defeat Baka Edition English SE"

"0060","+","Schlongs of Skyrim SE"

"0061","+","SOS PapyrusUtil version Beta"

"0062","+","Glorious Doors of Skyrim (GDOS)"

"0063","+","Legendary Armors - Bikini Complete SSE"

"0064","+","Bound Armor"

"0065","+","Weapons Armor Clothing and Clutter Fixes"

"0066","+","Lux Orbis"

"0067","+","Equippable Tomes - Belt-Worn Books"

"0068","+","Daedric Reaper"

"0069","+","Celes Nightingale Normal Boots"

"0070","+","Alternate Start - Live Another Life"

"0071","+","RaceMenu High Heels Fixes"

"0072","+","IFPV_config_for_Sexlab_v"

"0073","+","HDT-SMP for SSE 1.5.97"

"0074","+","CBPC - Physics with Collisions"

"0075","+","LabiaVariantsSE_v"

"0076","+","CBBE Presets Compendium - All-In-One"

"0077","+","CBBE SMP (3BBB)"

"0078","-","Furniture Sex SLAL Packs"

"0079","-","FurnitureMarkerSex v"

"0080","+","Aroused Sexy Idles SSE"

"0081","+","Billyy's SLAL Animations 5.2"

"0082","+","Billyy's SLAL Original Creature Animations 1.2"

"0083","-","AnubH"

"0084","-","AnubC"

"0085","-","SLAL Animations by Leito v1.6"

"0086","-","SL"

20220112_171023.thumb.jpg.0236fd8b34326e44ba29a5980f82d019.jpg

Posted (edited)
On 12/10/2021 at 11:27 PM, OsmelMC said:

 

 

I let the RecordThread function on the sslActorAlias intentionally using the old RealTime function precisely to prevent issues like that but definitely was bad idea and instead of prevent it I just provoke it.

 

Since the difference between the values of the system function and SexLab function the TimeSpent become negative and the SexLab Journal show negative time values as --:--:-- 

 

 

At the end was something good because I had not other choice than allow manually edit the Actors Stats since the fix was not enough for the corrupted values. At lease the users that are being asking for the possibility of edit the stats values will be happy now.

 

Hi there, first of all I want to thank you for all your hard work. I have an issue with utility plus, and I understand that there may not be a fix available, but thought I'd mention it anyway in case you might have encountered this already and I'm just being a nitwit by forgetting something.

 

After installing SL utility plus and clean/rebuilding SL itself, making a manual save and reloading, the diary component now works perfectly, with editable values just like you said. But the strange thing is that after an animation plays and concludes, I then am unable to talk to npcs or interact with any objects in my crosshair. Upon saving and reloading the game, it's still like that. I am on the latest SE build (I verified the version number and made sure my Steam didn't update to AE) and I made sure install the latest, SE version of SL utility plus as well as the latest SE version of SL Framework

 

I apologize if I had simply overlooked something or even taking up your time, but I figured I'd mention this in case you might be able to easily suggest what my mistake was. Thank you in advance. 

Edited by Sarisneo
Posted
1 hour ago, Sarisneo said:

 

Hi there, first of all I want to thank you for all your hard work. I have an issue with utility plus, and I understand that there may not be a fix available, but thought I'd mention it anyway in case you might have encountered this already and I'm just being a nitwit by forgetting something.

 

After installing SL utility plus and clean/rebuilding SL itself, making a manual save and reloading, the diary component now works perfectly, with editable values just like you said. But the strange thing is that after an animation plays and concludes, I then am unable to talk to npcs or interact with any objects in my crosshair. Upon saving and reloading the game, it's still like that. I am on the latest SE build (I verified the version number and made sure my Steam didn't update to AE) and I made sure install the latest, SE version of SL utility plus as well as the latest SE version of SL Framework

 

I apologize if I had simply overlooked something or even taking up your time, but I figured I'd mention this in case you might be able to easily suggest what my mistake was. Thank you in advance. 

 

This is not the discussion thread for that...

 

The fix for that is already published here.

Posted

Been having issues with the mod's installation through the MCM where it crashes my game. I don't get any warnings in FNIS nor do I get any warnings in vortex about cycles and whatnot. So far, I have tried disabling mods here and there but it doesn't seem to fix the issue. Any ideas on how to fix this issue?

Posted
5 hours ago, OsmelMC said:

 

This is not the discussion thread for that...

 

The fix for that is already published here.

Sorry for posting in the wrong place, but I do appreciate you pointing me in the right direction, thank you.

Posted (edited)
On 1/13/2022 at 11:18 PM, 4nk8r said:

Not finding a reference that it is.  Nexus page not updated, for sure.   Posts doesn't seem to indicate an alt download location?  Do you have a link?  Save me a deep dive?

Now I can't find it (meaning: can't remember where I read it). Google search doesn't find it. Apparently, I'm now Stage III Looney Tunes. Wheeeee!!!!! :classic_wacko:

 

I removed my post. If I find the info again I'll let you know. Meanwhile, I'll just sulk over here in the corner.

Edited by Vyxenne
Because sometimes sulking works
Posted
11 hours ago, superspyro90 said:

why did you lie?

Lol. In English, the word "lie" requires malice aforethought. It's the same in French and probably every other language, including yours. I did not lie. I read a lot of different articles/blogs/forums every day and read in one of them that NSF had been updated. I didn't particularly care at the time I read it bc I'm still using SSE 1.5.97 so AE updates are not items of particular interest to me other than as tidbits to pass along as the need arises. When I saw the reference to a possible alternate mod here I replied with what I believed to be accurate info. Sorry it turned out not to be true.

Posted
18 hours ago, perrymwt said:

Just wondering.  Have you gone fishing yet?

Lol nope. I'm sure one day a mod will come along that is only compatible with AE, and at that point I'll have to take a hard look at my mod list and see if the ones that need to be updated have been updated, and finally "go fishing" as you said.

 

But that wasn't the literal point of your post, of course- fishing is only available in AE, and had I been on AE, I would have known that NSF had not been updated for it. Yup yup.

 

Here's a fish for taking the trouble to go the long way 'round to chastise me:

giphy.gif

:classic_biggrin:

 

Posted (edited)
57 minutes ago, Vyxenne said:

Lol nope. I'm sure one day a mod will come along that is only compatible with AE, and at that point I'll have to take a hard look at my mod list and see if the ones that need to be updated have been updated, and finally "go fishing" as you said.

 

But that wasn't the literal point of your post, of course- fishing is only available in AE, and had I been on AE, I would have known that NSF had not been updated for it. Yup yup.

 

Here's a fish for taking the trouble to go the long way 'round to chastise me:

giphy.gif

:classic_biggrin:

 

I wasn't chastising you.  When I saw you give an update for AE, I thought maybe you had given in to peer pressure and updated to AE.  Just friendly banter.

 

Edit: Notice I made my comment before the bellend.

Edited by perrymwt
Posted
13 hours ago, Vyxenne said:

Lol. In English, the word "lie" requires malice aforethought. It's the same in French and probably every other language, including yours. I did not lie. I read a lot of different articles/blogs/forums every day and read in one of them that NSF had been updated. I didn't particularly care at the time I read it bc I'm still using SSE 1.5.97 so AE updates are not items of particular interest to me other than as tidbits to pass along as the need arises. When I saw the reference to a possible alternate mod here I replied with what I believed to be accurate info. Sorry it turned out not to be true.

A lie is just a false statement presented as true. It does not require being malicious, just that it is not true. You can be mistaken, but being mistaken does not preclude lying.

 

It's not as if verifying the legitimacy of the claim takes much effort. Check Nexus page > last update date is not recent > mod has not updated, at least not at the link provided/publicly.

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