Tokyoghoul67 Posted December 31, 2021 Posted December 31, 2021 1 hour ago, OsmelMC said: Preliminary AE build 2.1.4 (runtime 1.6.342): Thank you and Happy New Year! 1
VeraDra Posted January 1, 2022 Posted January 1, 2022 1 hour ago, Tokyoghoul67 said: OK, Steam's SKSE is back up. Do I still need the 2.1.4 that you highlighted? Also, Happy New Year to you to Bud! Use 2.1.4 Unless you have an extremely specific reason, do not use old SKSE versions, as you are just asking for problems. Also, 2.1.4 supports 1.6.342 (the currently latest build), while older versions do not (which means even more possible problems).
4nk8r Posted January 1, 2022 Posted January 1, 2022 (edited) 2 hours ago, Tokyoghoul67 said: I understand that the numbers before it are the versions (1.7.3, 2.2.20, etc) but like I said the Steam site version isn't working... You keep taking steps backwards. You're never going to get this straight if you don't pay attention to detail, no matter what version you choose to use. If you're playing 1.6.342, you need the "Preliminary AE Build 2.1.4 (runtime version 1.6.342) <<< See how the "runtime version" and your SkyrimSE.exe versions match numbers? That's how you keep this straight. Forget the Steam version of SKSE. Always get your version directly from the Silverlock site (I thought you were talking about the SKSE version available to download in the Steam UI). The Steam version is clearly for 1.5.97 the LE version of the game. For Bodyslide, Install and Enable it in Vortex like the mod that it is. Map the Vortex button to the GAME FOLDER location in Data in which it is installed. Run it from there. I gave you a suggestion about creating a folder in Staging as an output folder for Bodyslide. Open you Staging folder via Vortex's button for that in MODS view. Close Vortex. Go back to the Staging folder and create a new folder inside called Bodyslide_Output. Start Vortex. It's going to toss a big warning up about the new folder, asking to either close Vortex or to accept the new folder as-is. Accept it. Now Bodyslide_Output shows up as a Disabled mod in your MODS view. Launch Bodyslide. Go to Settings > Advanced. Set the Output path to the Bodyslide_Outpt folder location you just created in Staging. Build your body/outfits with Bodyslide (check the Build Morphs checkbox...always have this enabled before building an outfit/body). Enable Bodyslide_Output. Deploy. Play your game. Whenever you build things again in Bodyslide, do another Deploy in Vortex to make sure anything new gets linked to the game meshes folder. Edited January 1, 2022 by 4nk8r
Vyxenne Posted January 1, 2022 Posted January 1, 2022 3 hours ago, Tokyoghoul67 said: I understand that the numbers before it are the versions (1.7.3, 2.2.20, etc) but like I said the Steam site version isn't working... I believe version 1.7.3 of Skyrim is Oldrim (32-bit Skyrim.) Also, last time I checked (ages ago) the only version of SKSE available on Steam is for Oldrim. You should not be trying to use it in SSE. Please see the Installing SKSE guide in my Signature right below this text.
Martok73 Posted January 1, 2022 Posted January 1, 2022 Sorry to bother y'all, but I am on Skyrim Special Edition (1.5.97) using SexLabFrameworkSE_v163 for awhile now after updating from SexLabFrameworkSE v1.6.3Beta8. Ever since I updated to SexLabFrameworkSE_v163 the sex timer doesn't work anymore and the three new individual counters doesn't work either. I was just wondering if there are any plans to fix it or are will the AE v1.64 be the only version getting updates from here on out? I know that it's extra work maintaining several different versions but I really hope that the version for 1.5.97 will see the same updates as the AE version if possible pretty please . The only other thing I have noticed since updating is that on occasion the scenes don't auto-advance sometimes and I have to manually advance them. It doesn't happen often and seems to be random with different animation sets, but thought I'd mention it incase anyone else noticed it too.
4nk8r Posted January 1, 2022 Posted January 1, 2022 (edited) 3 hours ago, Martok73 said: Sorry to bother y'all, but I am on Skyrim Special Edition (1.5.97) using SexLabFrameworkSE_v163 for awhile now after updating from SexLabFrameworkSE v1.6.3Beta8. Ever since I updated to SexLabFrameworkSE_v163 the sex timer doesn't work anymore and the three new individual counters doesn't work either. I was just wondering if there are any plans to fix it or are will the AE v1.64 be the only version getting updates from here on out? I know that it's extra work maintaining several different versions but I really hope that the version for 1.5.97 will see the same updates as the AE version if possible pretty please . The only other thing I have noticed since updating is that on occasion the scenes don't auto-advance sometimes and I have to manually advance them. It doesn't happen often and seems to be random with different animation sets, but thought I'd mention it incase anyone else noticed it too. I personally think it is a side effect of the new papyrusutil.dll (and I think sexlabutil.dll as well. Both got updates) that comes in the lastest 1.63 (non beta). It is newer than the one on B8. I ended up starting a new game to bypass all of it, but I haven't been trying to maintain a playthru of previous savegames. I'm just playing with the various defeat mods that have been coming out. If you'd rather not start a new game, I'd honestly recommend going back to B8 and a save before you attempted upgrading, if you weren't having issue with it. Edited January 1, 2022 by 4nk8r added ref to sexlabutil.dll
PumzieBest Posted January 1, 2022 Posted January 1, 2022 21 hours ago, tasairis said: STOP YELLING Those were the debug spells. Don't use them. If you want stupid mindless sex then use MatchMaker. I do not shout, I apologize, my English is weak and I use a translator, it turned out that it was sent in a large text 2
Tokyoghoul67 Posted January 1, 2022 Posted January 1, 2022 13 hours ago, 4nk8r said: You keep taking steps backwards. You're never going to get this straight if you don't pay attention to detail, no matter what version you choose to use. If you're playing 1.6.342, you need the "Preliminary AE Build 2.1.4 (runtime version 1.6.342) <<< See how the "runtime version" and your SkyrimSE.exe versions match numbers? That's how you keep this straight. Forget the Steam version of SKSE. Always get your version directly from the Silverlock site (I thought you were talking about the SKSE version available to download in the Steam UI). The Steam version is clearly for 1.5.97 the LE version of the game. Ok, Steam version not installed. 2.1.4 is the AE version according to the site, I installed it even though I am using SE (that is why I was confused on that part (SE- Special Edition/AE- Anniversary Edition).
Tokyoghoul67 Posted January 1, 2022 Posted January 1, 2022 13 hours ago, 4nk8r said: For Bodyslide, Install and Enable it in Vortex like the mod that it is. Map the Vortex button to the GAME FOLDER location in Data in which it is installed. Run it from there. Right now I can't check to see if it is correct. My FNIS has been deploying for 3 hours now (is that normal?). I will take a look at that once FNIS is complete.
4nk8r Posted January 1, 2022 Posted January 1, 2022 (edited) 5 hours ago, Tokyoghoul67 said: Right now I can't check to see if it is correct. My FNIS has been deploying for 3 hours now (is that normal?). I will take a look at that once FNIS is complete. No, that's not normal. Check your task manager and see if it is still running in the background. Try to bring it to the front and see what it is doing. If not, kill it off. I think you need to read more documentation. Edited January 1, 2022 by 4nk8r
sirgilly Posted January 1, 2022 Posted January 1, 2022 If i have merged my sos addons and strapons, how do I go about adding these to the stappon list with their new esp location?
Vyxenne Posted January 1, 2022 Posted January 1, 2022 (edited) 8 hours ago, Tokyoghoul67 said: 22 hours ago, 4nk8r said: You keep taking steps backwards. You're never going to get this straight if you don't pay attention to detail, no matter what version you choose to use. If you're playing 1.6.342, you need the "Preliminary AE Build 2.1.4 (runtime version 1.6.342) <<< See how the "runtime version" and your SkyrimSE.exe versions match numbers? Ok, Steam version not installed. 2.1.4 is the AE version according to the site, I installed it even though I am using SE (that is why I was confused on that part (SE- Special Edition/AE- Anniversary Edition). Dear heart, why do you so steadfastly refuse to use the actual version numbers of your installed game? 4nk8r has repeatedly asked you to do so, yet here you are, again or still, confusing yourself and making it impossible for anyone to help you, by referring to labels, which vary in this case depending on how you look at the "free" versions of SSE/AE. What does NOT vary are the actual version numbers of the game! Here is a brief list of the possibilities in your case: Game / SKSE64 1.6.342/ 2.1.4 Recompiled version sometimes referred to as "AE" 1.6.323/ 2.1.3 Recompiled version sometimes referred to as "AE" 1.6.318/ 2.1.2 Recompiled version sometimes referred to as "AE" 1.5.97 / 2.0.20 Last unequivocally "SSE" Version released 11/2019 Please, go to your Skyrim Special Edition folder, right-click SkyrimSE.exe, click Properties, then Details, and look up your actual game version number (not confusing label). Now, disregarding all the labels ("AE?" "SSE?"), go to Silverlock .org and get the version of SKSE that matches your actual numerical game version. Bless your heart. Edited January 1, 2022 by Vyxenne Because she's trying to be more touchy-feely and "nice" 1
zarantha Posted January 2, 2022 Posted January 2, 2022 2 hours ago, Vyxenne said: Because she's trying to be more touchy-feely and "nice" Please don't strain yourself too hard. I like reading the sarcasm. 2
Martok73 Posted January 2, 2022 Posted January 2, 2022 18 hours ago, 4nk8r said: I personally think it is a side effect of the new papyrusutil.dll (and I think sexlabutil.dll as well. Both got updates) that comes in the lastest 1.63 (non beta). It is newer than the one on B8. I ended up starting a new game to bypass all of it, but I haven't been trying to maintain a playthru of previous savegames. I'm just playing with the various defeat mods that have been coming out. If you'd rather not start a new game, I'd honestly recommend going back to B8 and a save before you attempted upgrading, if you weren't having issue with it. Wasn't having any issue with B8 other than one single character would spin around in place for a few seconds right before an animation would play causing misalignment and me having to use the "reset" hotkey, but other than that no issues really. No clue what causes that bug as only one character has it out of 8. Only real reason I updated was because I wanted to try out SLU+ and that page said it required the new non beta 1.63 so I updated and installed SLU+ so going back to B8 would mean uninstalling SLU+ and loosing a decent amount of playtime as well unfortunately .
Martok73 Posted January 2, 2022 Posted January 2, 2022 2 hours ago, Vyxenne said: Bless your heart. LMAO my grandmother used to say this all the time, love it ?
Sailing Rebel Posted January 2, 2022 Posted January 2, 2022 11 hours ago, Tokyoghoul67 said: Right now I can't check to see if it is correct. My FNIS has been deploying for 3 hours now (is that normal?). I will take a look at that once FNIS is complete. This is usually caused by the process being interrupted by Windows UAC or an anti-virus app. Skyrim and all modding tools must be installed outside of Program Files and other protected areas of the file system. Exclusions must added to the anti-virus app for the game folder, modding tools folders, and the MO2 instance folder or Vortex staging folder. Neither of these is optional. It may be necessary to uninstall and reinstall any tool or mod containing an EXE or DLL after adding AV exclusions (which is why it's important to configure the AV as part of the initial preparations for installation). Do not run FNIS as admin as it can cause the same issue in some circumstances.
4nk8r Posted January 2, 2022 Posted January 2, 2022 4 hours ago, Sailing Rebel said: This is usually caused by the process being interrupted by Windows UAC or an anti-virus app. Skyrim and all modding tools must be installed outside of Program Files and other protected areas of the file system. Exclusions must added to the anti-virus app for the game folder, modding tools folders, and the MO2 instance folder or Vortex staging folder. Neither of these is optional. It may be necessary to uninstall and reinstall any tool or mod containing an EXE or DLL after adding AV exclusions (which is why it's important to configure the AV as part of the initial preparations for installation). Do not run FNIS as admin as it can cause the same issue in some circumstances. With Vortex, when FNIS is wanting to display results (either errors or because it is calculating crash possbilities based on animation count), sometimes that window shows up behind Vortex and never comes to the front. Check task manager by holding ALT and pressing and releasing TAB once (still holding ALT) and examining the displayed collage of process screens for a FNIS one.
Sailing Rebel Posted January 2, 2022 Posted January 2, 2022 28 minutes ago, 4nk8r said: With Vortex, when FNIS is wanting to display results (either errors or because it is calculating crash possbilities based on animation count), sometimes that window shows up behind Vortex and never comes to the front. Check task manager by holding ALT and pressing and releasing TAB once (still holding ALT) and examining the displayed collage of process screens for a FNIS one. @Tokyoghoul67 This too. Windows+Tab should show the FNIS app even if it's not displayed on the task bar. Regardless, install locations, anti-virus exclusions, no admin privileges - all critical. 1
Neonnimbus Posted January 2, 2022 Posted January 2, 2022 Does anyone know what could cause sexlab to always unequip whatever the player is wearing in slot 44, even if the item equipped has the sexlab no strip keyword attached? I had no issues previously and have done a clean install of sexlab and no luck. I can post load order but I tested this also on a save with minimal mods + sexlab and it still occurs
OsmelMC Posted January 2, 2022 Posted January 2, 2022 1 hour ago, Neonnimbus said: Does anyone know what could cause sexlab to always unequip whatever the player is wearing in slot 44, even if the item equipped has the sexlab no strip keyword attached? I had no issues previously and have done a clean install of sexlab and no luck. I can post load order but I tested this also on a save with minimal mods + sexlab and it still occurs Is the Ahegao of SLU+.
Neonnimbus Posted January 2, 2022 Posted January 2, 2022 (edited) 1 hour ago, OsmelMC said: Is the Ahegao of SLU+. It is indeed something with SLU+ because I played an animation without and no issue. My only question is that I've been using SLU+ for a while and have never encountered this until this past week. Thank you for your help and your mods Osmell! Edit: Found that it is the latest version of SLU+ that is the issue. I will just use the 20211020 version for now. Thank you again Osmell! Edited January 2, 2022 by Neonnimbus 1
Luciluce Posted January 3, 2022 Posted January 3, 2022 (edited) Any idea why the Rebuild and Clean page would stop loading? It was working fine when I set all of my mods up ages ago, today was the first time I had to reset something and the page will not load. All the other pages work, and the mod itself works. I just need to reset the voice registry. EDIT RESOLVED: I'll leave it in case someone else has a similar issue. I opened up the console and let it sit for about an hour, then let the mcm page sit for a good 20 minutes or so and it loaded. I don't know if sitting on the console rea;;y helpled, but earlier I had let it sit on the page for several hours and got nothing for it. Edited January 3, 2022 by Lucipheric fixed
Mowraq Posted January 3, 2022 Posted January 3, 2022 (edited) I ran into a little problem. When I load my game I get an error message telling me among other stuff to make sure storageutil.dll is in the right place. But there is no file of that name and nor a reinstallation of PapyrusUtil neither of this Mod fixed it. Any way to get that file? Or is it just not needed? Edited January 3, 2022 by Mowraq
Vyxenne Posted January 3, 2022 Posted January 3, 2022 On 1/1/2022 at 7:57 PM, Martok73 said: On 1/1/2022 at 5:28 PM, Vyxenne said: Bless your heart. LMAO my grandmother used to say this all the time, love it ? That's where I learned it (my Nana, not yours lol) but around here it's used quite frequently as a euphemism for numerous unladylike expletives... so we can pretend to be "ladies."
OsmelMC Posted January 3, 2022 Posted January 3, 2022 26 minutes ago, Mowraq said: I ran into a little problem. When I load my game I get an error message telling me among other stuff to make sure storageutil.dll is in the right place. But there is no file of that name and nor a reinstallation of PapyrusUtil neither of this Mod fixed it. Any way to get that file? Or is it just not needed? That's the DLL file of the PapyrusUtil.
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