joethebeast Posted February 12, 2021 Posted February 12, 2021 How do I remove/bypass tags in animations? I wanted no restrictions in pre-sex foreplay and when using sexlab defeat mod. I mean, I wanted all animations avaiable in every context. Is there any way to do that?
Vyxenne Posted February 12, 2021 Posted February 12, 2021 4 hours ago, 763808444 said: When will update to support SKSE (2.0.19) According to many people, the current release, SexLab Framework 1.63 Beta 8, works fine with SKSE64 2.00.19. It works fine for me with SKSE64 2.00.17 as well.
riccja Posted February 13, 2021 Posted February 13, 2021 How do you get around the error that the wrong version of skyrim VR is present?
Sailing Rebel Posted February 13, 2021 Posted February 13, 2021 1 hour ago, riccja said: How do you get around the error that the wrong version of skyrim VR is present? Not a VR user but install the VR version of PapyrusUtil if you haven't already and make sure it overwrites SexLab.
bobbyohno Posted February 13, 2021 Posted February 13, 2021 Doing gods work you are! Is the BETA8 file is the right one to use in VR? I keep getting oldrim messages (update to 1.9 ect) whenever I boot up Skyrim VR On a fresh install, strictly following guides here. I appreciate you all.
Sailing Rebel Posted February 14, 2021 Posted February 14, 2021 2 hours ago, bobbyohno said: SexLabUtil.DLL Oh right, forgot about that. Don't think there is a VR alternative then, sorry.
Erogami21 Posted February 14, 2021 Posted February 14, 2021 All the links seem to be down, and haven't been updated in years. Is it possible to still download SexLab framework in 2021? if so please send a link!
Just Don't Posted February 14, 2021 Posted February 14, 2021 10 minutes ago, Erogami21 said: All the links seem to be down, and haven't been updated in years. Is it possible to still download SexLab framework in 2021? if so please send a link! The entire file is attached to the first post, direct download from the forums. Just go to the first post and scroll down until you find the files, press in the name of the file and done. (The MEGA link is still working, I checked just now, so you're looking in the wrong place or something else is going on with your browser/internet and download links).
CanisLupusFan Posted February 14, 2021 Posted February 14, 2021 Hi! Does anyone know if SexLab Framework for SE is ever getting out of beta? Or even if v1.64 is ever coming out? I did notice some activity on GitHub in January, but overall not enough throughout 2020 that I'd call this mod under active development anymore, I am afraid.
Just Don't Posted February 14, 2021 Posted February 14, 2021 16 hours ago, CanisLupusFan said: Hi! Does anyone know if SexLab Framework for SE is ever getting out of beta? Or even if v1.64 is ever coming out? I did notice some activity on GitHub in January, but overall not enough throughout 2020 that I'd call this mod under active development anymore, I am afraid. For what we know is still in development, I haven't seen a direct comment about dates or progress (and I wouldn't go as far as trying to measure the progress or determine if it's in active development or not, when I don't know anything about the project directly). And TBH the current beta is totally playable, with a few minor issues and some things to improve, but playable.
Vyxenne Posted February 14, 2021 Posted February 14, 2021 3 hours ago, Just Don't said: the current beta is totally playable, with a few minor issues and some things to improve, but playable. This. It's more than playable, it's enjoyable with only a few anomalies, most of which can be worked around.
nomkaz Posted February 14, 2021 Posted February 14, 2021 I've been using the Dev version form the github, it loads and activates much faster, and slightly fewer bugs. 1
OsmelMC Posted February 16, 2021 Posted February 16, 2021 In case some one be using the GitHub version please point me the bugs you find to get it fixed.
Vyxenne Posted February 16, 2021 Posted February 16, 2021 3 hours ago, osmelmc said: In case some one be using the GitHub version please point me the bugs you find to get it fixed. My biggest gripe with SL has always been that it treats strapons as flesh-and-blood penises- it's absolutely insane for ppl to be giving blow jobs, hand jobs, foot jobs, boob fucks (etc.) to strapons! Even more ludicrous is both participants in such non-vaginal/anal strapon scenes moaning ecstatically as the inert, non-feeling lump of wood and hide is sucked and stroked... If we can't actually fix the insanity of sucking strapons, maybe somebody could make a patch with a voiced dialog line "What the fuck, bitch? Why would I want to suck that gnarly thing? Either fuck me with it or GTFO!" instead of the ludicrous moaning and slurpy noises. And yes, I use a double-ended strapon myself, and know full well that it stimulates the wielder to some extent... but only when used for penetrative sex or purposefully moved around by the sucker/stroker, who gets no pleasure or stimulation of any kind from doing so. That's how I know that blow jobs and hand jobs don't do ANYTHING for a strapon wielder OR for the "bottom girl" dutifully stroking or sucking on it, hoping to be nicely fucked, or at least get her cunni lingused... pretty much anything that involves her pussy area. Something needs to be done in SL to limit strapon-wielders to penetrative (anal and vaginal) sex scenes only, and fall back to Lesbian scenes (with no strapon) if the controlling mod has called for a blow/hand/foot/boob job on a strapon wielder- because sucking on or stroking a strapon simply doesn't make sense. **************************************** Edit to add: I just installed the Github version a couple of nights ago and haven't gotten a strapon scene yet- I'll try to use it as many times as it takes to get a strapon scene to see if ppl still suck on it- I've been whining about this issue since approximately 2013, so it's entirely possible that what I asked for above has already been implemented in the Github version. 3
Sailing Rebel Posted February 16, 2021 Posted February 16, 2021 47 minutes ago, osmelmc said: In case some one be using the GitHub version please point me the bugs you find to get it fixed. Was just testing in the dev version and noticed that IsActorActive() is consistently returning True for the animating actors when called during HookAnimationEnd. This is not the case in the current Beta. This specifically breaks the queuing system in Aroused Creatures but I imagine it will affect anything trying to chain animations on SL hooks.
OsmelMC Posted February 16, 2021 Posted February 16, 2021 1 hour ago, Vyxenne said: My biggest gripe with SL has always been that it treats strapons as flesh-and-blood penises- it's absolutely insane for ppl to be giving blow jobs, hand jobs, foot jobs, boob fucks (etc.) to strapons! Even more ludicrous is both participants in such non-vaginal/anal strapon scenes moaning ecstatically as the inert, non-feeling lump of wood and hide is sucked and stroked... If we can't actually fix the insanity of sucking strapons, maybe somebody could make a patch with a voiced dialog line "What the fuck, bitch? Why would I want to suck that gnarly thing? Either fuck me with it or GTFO!" instead of the ludicrous moaning and slurpy noises. And yes, I use a double-ended strapon myself, and know full well that it stimulates the wielder to some extent... but only when used for penetrative sex or purposefully moved around by the sucker/stroker, who gets no pleasure or stimulation of any kind from doing so. That's how I know that blow jobs and hand jobs don't do ANYTHING for a strapon wielder OR for the "bottom girl" dutifully stroking or sucking on it, hoping to be nicely fucked, or at least get her cunni lingused... pretty much anything that involves her pussy area. Something needs to be done in SL to limit strapon-wielders to penetrative (anal and vaginal) sex scenes only, and fall back to Lesbian scenes (with no strapon) if the controlling mod has called for a blow/hand/foot/boob job on a strapon wielder- because sucking on or stroking a strapon simply doesn't make sense. **************************************** Edit to add: I just installed the Github version a couple of nights ago and haven't gotten a strapon scene yet- I'll try to use it as many times as it takes to get a strapon scene to see if ppl still suck on it- I've been whining about this issue since approximately 2013, so it's entirely possible that what I asked for above has already been implemented in the Github version. Now I remember that discussion and like me many other don't see it that way. But I think the solution can be on the tag system because the "Straight" is usually related to those situations and filter it can even solve the bumping air issue on the Animations without Strap-on So yes count on it for the next week. 1
OsmelMC Posted February 16, 2021 Posted February 16, 2021 1 hour ago, Sailing Rebel said: Was just testing in the dev version and noticed that IsActorActive() is consistently returning True for the animating actors when called during HookAnimationEnd. This is not the case in the current Beta. This specifically breaks the queuing system in Aroused Creatures but I imagine it will affect anything trying to chain animations on SL hooks. I will check that because I think that on the Animation End Event the actors still have the ActorAlias assigned and probably that's the reason. The GitHub version have a fix to prevent that Actors with ActorAlias assigned on the thread can be used on another thread because that cause a lot of issues. Edit: I check and apparently the problem is on the IsActorActive function. Thanks for the info.
Vyxenne Posted February 16, 2021 Posted February 16, 2021 23 minutes ago, osmelmc said: So yes count on [a strapon fix] for the next week. Don't tease me... Wait- tease me, I like it!
MilfSimmer Posted February 17, 2021 Posted February 17, 2021 So I have an issue with the animations maybe someone else dealt with, SL animations load the positions the characters on the spot but for some reason sometimes only 1 character plays the animation and the other just stands and sometimes both just stand. Anyone know what is causing this ?(editado) I used Elephant's Latency test to check if my build maybe was to heavy scripted but I'm at 90ms while the most optimal latency is 80ms and what is considered "high latency" is around 120 - 140ms
OsmelMC Posted February 17, 2021 Posted February 17, 2021 2 hours ago, MilfSimmer said: So I have an issue with the animations maybe someone else dealt with, SL animations load the positions the characters on the spot but for some reason sometimes only 1 character plays the animation and the other just stands and sometimes both just stand. Anyone know what is causing this ?(editado) I used Elephant's Latency test to check if my build maybe was to heavy scripted but I'm at 90ms while the most optimal latency is 80ms and what is considered "high latency" is around 120 - 140ms That's one of the oldest SexLab issues and the case where the issue is just with the player should be fixed for the next version. When some or all the Actors don't play the Animation but you change the Animation and start working is because the Animation is not registered on FNIS or some Animation file are missing.
blueowlpso2 Posted February 17, 2021 Posted February 17, 2021 On 2/12/2021 at 7:51 AM, 763808444 said: When will update to support SKSE (2.0.19) I echo this message
Sailing Rebel Posted February 17, 2021 Posted February 17, 2021 7 minutes ago, blueowlpso2 said: I echo this message As has been mentioned several times in the last few pages the current version works with SKSE 2.0.19. To be certain that another mod is not providing incompatible files install the standalone version of PapyrusUtil SE from Nexus and make sure it overrides everything.
blueowlpso2 Posted February 17, 2021 Posted February 17, 2021 5 hours ago, Sailing Rebel said: As has been mentioned several times in the last few pages the current version works with SKSE 2.0.19. To be certain that another mod is not providing incompatible files install the standalone version of PapyrusUtil SE from Nexus and make sure it overrides everything. *has PapyrusUtil SE; has it overriding everything; went through every mod and has come up with the same conclusion* yeah, ok. Whatever you say boomer. Everything runs good so far, except when it tries to execute any sex related animation, which ends up in crashing the game. I went through FNIS several times, found there was nothing wrong with it. I went through everything, only to see it crashing with sexlabs by itself. So while it does "work" with SKSE2.0.19, if you are having to repeat yourself over and over, wouldn't that mean that there is actually something wrong and it may need an update? Edit: I should also note, that the animation mod i have is working fine, it has animations outside of sex that are working. And whenever I go to "Rebuild and clean" option on sexlab, it crashes.
Guest Posted February 17, 2021 Posted February 17, 2021 3 hours ago, blueowlpso2 said: *has PapyrusUtil SE; has it overriding everything; went through every mod and has come up with the same conclusion* yeah, ok. Whatever you say boomer. Everything runs good so far, except when it tries to execute any sex related animation, which ends up in crashing the game. I went through FNIS several times, found there was nothing wrong with it. I went through everything, only to see it crashing with sexlabs by itself. So while it does "work" with SKSE2.0.19, if you are having to repeat yourself over and over, wouldn't that mean that there is actually something wrong and it may need an update? Edit: I should also note, that the animation mod i have is working fine, it has animations outside of sex that are working. And whenever I go to "Rebuild and clean" option on sexlab, it crashes. If you're having issues with 2.0.19 just downgrade to 2.0.17. Lots of people have no issues with 2.0.19, myself included so it's probably a mod incompatibility.
Ashal Posted February 17, 2021 Author Posted February 17, 2021 The current version works fine with 2.0.19. This is a fact, and not up for debate. If you have an issue with current SKSE, it is 100% unquestionably user error. You have something including an outdated version of the plugin, be it SexLabUtil.dll or PapyrusUtil.dll, or some other unrelated outdated plugin that is causing a cascade of errors. This is the truth. This is how fucking dll plugin version checking works. There is no room for error here. It works fine. Fix/update your shit and follow directions if you think SexLabUtil.dll or PapyrusUtil.dll are incompatible. Because they are. And/or, stop using Vortex/NMM and use MO2 instead. It's much, much, easier and straight forward to make sure nothing is overwriting the up to date plugins with MO2. Fuck anything that isn't MO2, you are doing it wrong if using anything else at this point. And that's a fact, not an opinion. 3
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