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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
11 minutes ago, ApolloXYZ said:

While playing animations, all actors expression remains indiferrent (they dont show any expressions). I am not sure what would be the reason for this. I have installed

  • Expressive Facial Animation -Female Edition-
  • Expressive Facial Animation -Male Edition-
  • Sexlab Expressions

Literally only 3 posts above yours is this one, which fully addresses the issue of fixing expressions+lip sync in SexLab.

Posted

SexLab allows you to define hotkeys to modify the positions during running animations. These changes will automatically be saved and used the next time the same animation with the same actor plays.

Posted
8 hours ago, ApolloXYZ said:

Anyone please help me. The penis is always out of position in almost every oral animations.

Skyrim Special Edition 15-Oct-20 1_19_27 AM-min(1).png

In the Sexlab MCM > Animation Settings, disable "Potential Startup CTD Fix" and enable "Even Actors Height".  A bit unimmersive seeing actors grow and shrink as they align, but it reduces the differing scales between actors.

Posted
2 hours ago, 4nk8r said:

In the Sexlab MCM > Animation Settings, disable "Potential Startup CTD Fix" and enable "Even Actors Height".  A bit unimmersive seeing actors grow and shrink as they align, but it reduces the differing scales between actors.

That seems to have fixed my handjob animations but the problem still persists in oral animations (but unlike before the penis is slightly closer to mouth)

Posted

You could use the manual align keys to either move him up a bit or her down and they should be remembered but ya might end up with them a bit above the floor or into it depending on which you adjust, it shows the align keys in the MCM on the same page ya pick the free camera one (can';t remember which one its called tho)

Posted
1 hour ago, ApolloXYZ said:

That seems to have fixed my handjob animations but the problem still persists in oral animations (but unlike before the penis is slightly closer to mouth)

You can also disable "Race/Gender Specific Adjustments" to reduce the amount of adjustments you need to make.  The keys used for adjustment are under the Hotkeys section.

Posted

Found issue with the "Rough Behind" animation.

 

First animation is fine

20201019030436_1.jpg.6435cb164a4a5357bbe5fb774939b20a.jpg

Second and third animation the male is half-way in the ground.

20201019030445_2.jpg.5f1139721350150e2367e3d1d032e099.jpg

20201019030451_2.jpg.da124ceb3b54f41a2541ebe9c1cf3612.jpg

The final animation is fine.

20201019030456_1.jpg.187e610c1950daaa88ec2cbfc6f1fac7.jpg

 

Mods installed in new save:

Skyrim Script Extender (SKSE)

Address Library for SKSE Plugins

SSE Engine Fixes (skse64 plugin) (Part 1) Engine Fixes

SSE Engine Fixes (skse64 plugin) (Part 2)

Unofficial Skyrim Special Edition Patch (USSEP)

SkyUI

UIExtensions

Fuz Ro D-oh - Silent Voice

JContainers SE

Fores New Idles in Skyrim SE - FNIS SE

XP32 Maximum Skeleton Special Extended

SexLab Framework SE

SexLabMatchMaker

Skyrim Unbound (Alternate Start)

 

 

Load order:

Unofficial Skyrim Special Edition Patch (USSEP).esp

SexLab.esm

SkyUI_SE.esp

FNIS.esp

UIExtensions.esp

SexLabMatchMaker.esp

Skyrim Unbounded.sep

 

On new save turned off "Restrict Aggressive Animations" and turned off all animations but "Rough Behind".

Initiated an encounter using MatchMaker.

 

Posted
16 hours ago, krifea said:

Found issue with the "Rough Behind" animation [...] the male is half-way in the ground

This happens from time to time and nobody knows why. Just use your SL actor-alignment controls to fix it. The first thing I try when I get one as bad as this is the "Realign All" hotkey ( [ by default) which fixes it 99% of the time. If not, disabling Auto-Advance Stages helps to give you enough time to fix really bad ones.

Posted
5 hours ago, Thenryb said:

The Rough behind animation has been this way forever and cannot be fixed by SL animation controls, Just suppress it.

Oops, my bad, then. I have all rough/aggressive animations suppressed, so I don't see this particular one. Sorry.

Posted
Quote

when ever sex is initiated the actors in it stand in the same place like fused together. help I guess?

Ordinarily, I would respond to this by dusting off my RTFM meme. However, given the dearth of actual instructions for the mod (because it's a Beta release), after checking your post count and reminding myself that we were all Skyrim modding noobs once, I'll just strongly suggest that you run GenerateFNISforUsers.exe after installing or uninstalling any animation mod.

 

SexLab Framework is an animation mod. You do the math. :classic_biggrin:

 

Welcome to Lovers Lab! ?

Posted
7 hours ago, Guest2345 said:

when ever sex is initiated the actors in it stand in the same place like fused together. help I guess?

The actors take the same position at less once time depending of the version to ensure the correct alignment of the Animation. If the Animation is running fine don't worry about. If not, like @Vyxenne said run FNIS.

Posted

One question about tags and genders. I think this problem must been mentioned before but is there anyway that we can assign PC's Sexlab gender as EITHER? So the character is valid for both "FM" & "MM" animations (which admittedly only M2M's).

 

In some cases, I still got some "FM" animations with my male characters when I assign my character as male. However, it is impossible to trigger any "FMM" with PC with Sexlab gender as male. I had to change it to female and edit the tags of M2M's animations to "FM". However weirdly enough, when I changed the tags of all solo animations from "M" to "F" and tried triggering masturbation while my Sexlab gender was female. It didn't accept any of those and showed an error. After I changed all of their tags all back to "M", it worked again while my Sexlab gender was still female.

 

Edit: Fuck, this brings another issue that all the mod that has the conditional dialogue options now consider me as female. 

Posted
2 hours ago, onionlover76 said:

One question about tags and genders. I think this problem must been mentioned before but is there anyway that we can assign PC's Sexlab gender as EITHER? So the character is valid for both "FM" & "MM" animations (which admittedly only M2M's).

 

In some cases, I still got some "FM" animations with my male characters when I assign my character as male. However, it is impossible to trigger any "FMM" with PC with Sexlab gender as male. I had to change it to female and edit the tags of M2M's animations to "FM". However weirdly enough, when I changed the tags of all solo animations from "M" to "F" and tried triggering masturbation while my Sexlab gender was female. It didn't accept any of those and showed an error. After I changed all of their tags all back to "M", it worked again while my Sexlab gender was still female.

 

Edit: Fuck, this brings another issue that all the mod that has the conditional dialogue options now consider me as female. 

You can use the mod SLATE and add tags to the animations.

 

 

I have this problem too with the mod SLEN not selecting some threesomes but if I put the correct tags it works. I recommend to add not only the letter tags (FMM, FFM, FFF, MMM) but put the tags Vaginal, Lesbian and Anal if you want all gender combinations to play that animation.

Posted
1 hour ago, devildx said:

You can use the mod SLATE and add tags to the animations.

 

 

I have this problem too with the mod SLEN not selecting some threesomes but if I put the correct tags it works. I recommend to add not only the letter tags (FMM, FFM, FFF, MMM) but put the tags Vaginal, Lesbian and Anal if you want all gender combinations to play that animation.

Thanks, but I figured out how to edit tags via the json files in the animation packs. All is well now. :)

Posted
27 minutes ago, onionlover76 said:

Thanks, but I figured out how to edit tags via the json files in the animation packs. All is well now. :)

The tags is not the best solution because don't apply just for the trans. At less all the NPC be futa my recommendation is on my "SexLab Utility Plus" recently I being added Futa detection and don't require change the Animation gender tags just toggle the gender property of the actor on the sexlab mcm or use some of the mods that already toggle the sexlab actor gender when futa is equipped.

Posted
7 hours ago, osmelmc said:

The tags is not the best solution because don't apply just for the trans. At less all the NPC be futa my recommendation is on my "SexLab Utility Plus" recently I being added Futa detection and don't require change the Animation gender tags just toggle the gender property of the actor on the sexlab mcm or use some of the mods that already toggle the sexlab actor gender when futa is equipped.

Woo, thanks. Weren't aware of your mod until now, so I already configured all the Actor1 from female to male now as well as changing the tags manually. But your mod sounds good.

Posted

HELP!!! Does this mod suppose to overwrite something in other mods? When I install SL it overrides Papyrus and OSA, will it cause something bad in my current save? 

Posted
9 minutes ago, WarAcez said:

HELP!!! Does this mod suppose to overwrite something in other mods? When I install SL it overrides Papyrus and OSA, will it cause something bad in my current save? 

ANSWER: Sexlab contains a version (relatively up to date) of PapyrusUtil. You can use the one from Sexlab or re-install/give priority to the standalone PapyrusUtil so it's guaranteed your game uses the latest version. OSA or any other mod requiring/containing PapyrusUtil should work if you do that. Don't let other mods overwrite SL or the standalone, as some mods contain old versions and it will cause troubles (like Campfire and other Chesko mods).

Posted
7 minutes ago, Just Don't said:

ANSWER: Sexlab contains a version (relatively up to date) of PapyrusUtil. You can use the one from Sexlab or re-install/give priority to the standalone PapyrusUtil so it's guaranteed your game uses the latest version. OSA or any other mod requiring/containing PapyrusUtil should work if you do that. Don't let other mods overwrite SL or the standalone, as some mods contain old versions and it will cause troubles (like Campfire and other Chesko mods).

Thank you for your answer. But it makes me a new questions. Does the latest version of sexlab have its own build in papyrus together in its mod or you mean the version of papyrusutil here in loverslab? 

 

If I reinstall my standalone PapyrusUtil (from Nexus) will it overrides the papyrus of Sexlab Framework? Im taking note of what you said that I wont let anything overwrites Sexlab

Posted
39 minutes ago, WarAcez said:

Does the latest version of sexlab have its own build in papyrus together in its mod or you mean the version of papyrusutil here in loverslab? 

""Sexlab contains a version (relatively up to date) of PapyrusUtil."" --> Sexlab framework (the mod) contains a version of PapyrusUtil. AFAIK the one in the Nexus for Skyrim SE is the most up to date.

39 minutes ago, WarAcez said:

If I reinstall my standalone PapyrusUtil (from Nexus) will it overrides the papyrus of Sexlab Framework?

Yes. Well, depends on your mod manager, manual installs or NMM will directly overwrite the files. In MO or Vortex you can change which mod files overwrite each other on the fly.

39 minutes ago, WarAcez said:

Im taking note of what you said that I wont let anything overwrites Sexlab

The whole point is making sure you have the latest version (or at least the version contained in Sexlab). For that you can either use SL or SL + PapyrusUtil standalone. These two versions of PapUtil are no problem. But if you have other mods providing their own versions of PapUtil you shouldn't let these versions overwrite your Sexlab or standalone PapUtil installs.

Posted
2 hours ago, Just Don't said:

""Sexlab contains a version (relatively up to date) of PapyrusUtil."" --> Sexlab framework (the mod) contains a version of PapyrusUtil. AFAIK the one in the Nexus for Skyrim SE is the most up to date.

Yes. Well, depends on your mod manager, manual installs or NMM will directly overwrite the files. In MO or Vortex you can change which mod files overwrite each other on the fly.

The whole point is making sure you have the latest version (or at least the version contained in Sexlab). For that you can either use SL or SL + PapyrusUtil standalone. These two versions of PapUtil are no problem. But if you have other mods providing their own versions of PapUtil you shouldn't let these versions overwrite your Sexlab or standalone PapUtil installs.

Thanks again, you enlighten me!!! I'm no expert in modding but I kinda know how, so I guess I followed you.

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