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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
1 hour ago, Turboknight22 said:

You can increase your animation number DRASTICALLY with these tools:
  Animation Limit Crash Fix (Skyrim SE and LE), SSE Engine Fixes (Skyrim SE only)

I'm a big fan of simple. Do you have these tools?

Posted
4 hours ago, Ashal said:

The same place everything else is in my life. Lost beneath a crushing wave of depression and anxiety that keeps me from wanting to do basically anything. 

 

We're approaching the 10 year anniversary of LL in a few months though. That'll likely (I hope) be sufficient motivator for me to pull myself out of this rut long enough to get shit done.

 

Sad to hear that mate, I hope you do feel better though and knock it out of the park when you do it. Hopefully doing that will fix your depression.

 

If not, there's always prostitutes and drugs. ;)

Posted

hello¡¡ i just have a quisk question hope someone can help me...i install animations and register, save game and all good, but when i load that game, i have to register all again the animations and even the sexlab menu preferences, there is something that i am not doing? always happen, i dont know what to do even i stop to play in SE because of that :( please someone help me or tell me if it is normal because the beta, cheers¡¡¡¡

Posted
2 hours ago, Psalam said:

I'm a big fan of simple. Do you have these tools?

I have one. The animation limit is being used. If I use the other it conflicts and overwrites not using the animation limit fix.

Posted
1 hour ago, Turboknight22 said:

I have one. The animation limit is being used. If I use the other it conflicts and overwrites not using the animation limit fix.

You may want to try removing the animation limit, then add the memory fix and add the animation limit fix back afterwards. That should preclude the memory fix from doing anything to the animation limit fix.

Posted
52 minutes ago, Psalam said:

You may want to try removing the animation limit, then add the memory fix and add the animation limit fix back afterwards. That should preclude the memory fix from doing anything to the animation limit fix.

will this fix the animations not being registered by sexlab. sexlab says they are there but wont use them, any of them. human (khajiit, argonian, Human looking daedra) walk up to me or eachother the notification of sex pops up but they then walk away. however a dog will do the same to a character and fuck them silly. ill be back to tell yay or nay on this possible solution.

Posted
13 hours ago, Layerer said:

So, i have an issue with sexlab. It doesn't start any human animations and can't even see them registred. Although, it sees and runs creatures animations perfectly. Maybe the problem is that i have both SLAL and ZAZ? 

When rebuilding animation registry it logs in console only creature animations.


The only anims that are showing up in Animation Editor are creatures' ones.

 

That's the console error when i try to cast an debug spell on any human:

FATAL - Thread[0] - Unable to find valid default animations

I tried disabling all creature mods i had, and it didnt fix it.
Animation packs i use are Leito's, ZAZ, Billyy's and MNC ones. I also have sslAnimationSlots 2000 installed.

 

Any help will be appreciated.

EDIT: Basically same as Turboknight's problem but i don't have hentai creatures installed.

so i used the animation test feature in zaz and could see that Animations between human flagged characters do play but for some reason they dont play during gameplay. opened console and saw that alot of False tags were out. trying something by getting rid og furniture animations and the mod that runs them. removed all my add on animations reverted to basic to test.

 

Posted
On 9/26/2020 at 5:18 PM, tasairis said:

Did you also fill that property on the script as it's attached to whatever form? Have to do that too, not just declare it.

 

But honestly, if you're not using the player for anything else, and if this doesn't need to happen very often, then Game.GetPlayer() is fine.

 

Sailing Rebel is correct: ScanCellNPCs scans literally the cell the center reference is in. It's not a full scan for everything within a range, and it won't work well outdoors because exterior cells are pretty small compared to what you can do with interior cells.

 

FYI you should be able to see informational messages in PapyrusUtil's SKSE log.

 

If you need a regular scan then (a) use a cloak spell, best suited if you want something that centers on the player and is always active, or (b) fire a quest with some maximum number of condition-matched aliases, best suited for if you want something periodic. Both can handle actor conditions equally well, though the cloak spell approach gives more control and can let you do Papyrus work instead of just relying on condition functions - but in exchange for that it's more complicated to set up.

Please don't use or promote the use of cloak spells.  Those spells trigger a papyrus script instance for every single element selected by the cloak spell which can and often does create huge overhead increase as all those script instances try to run at the same time.  That's a lot of overhead created to set up all those instances, run those instances and the shut them down.   If you have a number of cloak spells trigger at once you can also get Stack Dumps which I once thought caused scripts to not run but evidently they do eventually run but the system is going to go extremely sluggish while this happens.

Cloak spells CAN be ok if they don't run often and rarely ever have more than a few elements selected but far too often they select large numbers, especially in this case where you find yourself in a crowd of NPCs (like the Whiterun or Solitude outdoor market areas or the Bannered Mare where there are 35 potential followers clogging the building - lol) and you want to select NPCs.  Now add two or three more mods doing the same thing at the same time and you have people complaining about how their FPS goes to hideously low numbers in Whiterun.

Also if you can trim the number of elements selected using conditions instead of using Papyrus then do so, it will always be faster and cause less overhead to let a built in function make the selection than to be running an interpreted language like Papyrus that then still eventually uses that built in function to select and discard an element not needed.  That's perfectly true with both cloak and alias quests. The general rule is to always use the tightest conditions possible when selecting.

Always use your "B" option.  The key to using them with papyrus is to set up a quest specifically for the aliases, a script running under another quest can start the "alias quest", harvest the aliases and then process each alias serially.  That's fast and actually easier to set up than the cloak spell ever was. 

Oops, I started to write a book here.  Didn't mean to do that but this is an area where a modder can take a great idea and implement it in a fashion that causes people to not use it because of the overhead.

Posted
9 hours ago, Ashal said:

The same place everything else is in my life. Lost beneath a crushing wave of depression and anxiety that keeps me from wanting to do basically anything. 

 

We're approaching the 10 year anniversary of LL in a few months though. That'll likely (I hope) be sufficient motivator for me to pull myself out of this rut long enough to get shit done.

Well damn!

Ashal - I appreciate you and everything you've done here to create Lovers Lab in the first place and to write, support and keep developing the Sexlab Framework for so many years.

While I've clicked the "like" buttons, sometimes it might seem useful to write a thank you too.  I know I've not been here or posted much for quite a while too, just getting hard to get motivated myself.

Posted
15 hours ago, Ashal said:

The same place everything else is in my life. Lost beneath a crushing wave of depression and anxiety that keeps me from wanting to do basically anything. 

 

We're approaching the 10 year anniversary of LL in a few months though. That'll likely (I hope) be sufficient motivator for me to pull myself out of this rut long enough to get shit done.

hey please dont be sad :( thanks to you we are enjoing this game and this mods, thanks to you, we apreciatte all have you done for us :D so keep you head clear, you have a lot of people given you support, so dont worry¡¡ ( and please help me in my post in the last page :( )

Posted
6 hours ago, Turboknight22 said:

so I did my test and now I have a Picture. I underlined what I think is the main issue. 

 

20201126141107_1_LI.jpg.39815673909e0738db80890347297f3c.jpg

1. Use the "Reset Animation Register" option on the SexLab MCM. 

2. Clean the Animation black list on the same SexLab MCM page.

3. Make sure that all the Animations are Enabled on the SexLab "Toggle Animations" page.

4. Make sure that the Gay Lesbian Filter is Disabled

5. Make sure that you have Animations Enabled with the FF tag if you are trying to start Lesbian Animations

Posted
1 hour ago, osmelmc said:

1. Use the "Reset Animation Register" option on the SexLab MCM. 

2. Clean the Animation black list on the same SexLab MCM page.

3. Make sure that all the Animations are Enabled on the SexLab "Toggle Animations" page.

4. Make sure that the Gay Lesbian Filter is Disabled

5. Make sure that you have Animations Enabled with the FF tag if you are trying to start Lesbian Animations

Thanks for the help but i give up. gonna use the tried and true oldrim for these mods.

 

Posted
20 hours ago, Ashal said:

The same place everything else is in my life. Lost beneath a crushing wave of depression and anxiety that keeps me from wanting to do basically anything. 

 

We're approaching the 10 year anniversary of LL in a few months though. That'll likely (I hope) be sufficient motivator for me to pull myself out of this rut long enough to get shit done.

I am truly sorry to hear this.

 

I'm fairly new to LL-only came looking for adult mods when I wanted to spice things up for my intro to SSE (yes, i know, i'm a noob...).  

 

It meant a lot to find a place where adult content was presented in an adult fashion-minimal sniggering and only the occasional snideness when someone doesn't quite catch on to where the vets are...

 

You've clearly been an important part of making this happen, for almost 10 years now.  So, to you, and all those whose names I'm not familiar with-thank you, and I hope we'll eventually get to be old friends. :)

Posted
4 hours ago, Layerer said:

well, that was fast

I think i found out the root of the problem. Every time i register animations it skips human ones with a message:
RegisterSlots() Creature: Creatures not enabled, skipping registration.

I don't get where it takes this setting that creatures are disabled, any ideas?

It happens even with disabled sexlab.

 

Check if SexLab is reporting "FNIS Creatures" as "?". But that should not interfere with the human Animations, just with the Creatures.

 

If FNIS Creatures is the v7.6 and is showed as ? on SexLab you probably need this for the version detection:

FNIS Creature Pack v7.6(FIX).7z

Posted

i'm having the same issue turbo is, i also dug a bit more into. so for some reason on the sexlab mcm page, in the animation list tab there are ZERO animations as in its blank. i'm using slal which i still thought they showed up there i've tried rebuilds but none of the animations are actually showing up.

 

Posted
Spoiler

*Unofficial Skyrim Special Edition Patch.esp
*ApachiiHair.esm
*ApachiiHairFemales.esm
*ApachiiHairMales.esm
*LegacyoftheDragonborn.esm
*3DNPC.esp
*SMSkyrim.esp
*AHZmoreHUDInventory.esl
*FISS.esp
*Falskaar.esm
*ZaZAnimationPack.esm
*GeneralStores.esm
*SexLab.esm
*Devious Devices - Assets.esm
*SexLabAroused.esm
*Devious Devices - Integration.esm
*IHarvest.esl
*Devious Devices - Expansion.esm
*HentaiPregnancy.esm
*CreatureFramework.esm
*paradise_halls.esm
*Schlongs of Skyrim - Core.esm
*SkyUI_SE.esp
*Immersive Wenches.esp
*Character Creation Overhaul.esp
*Relationship Dialogue Overhaul.esp
*paradise_halls_SLExtension.esp
*Skyrim Immersive Creatures Special Edition.esp
*MysticismMagic.esp
*Helgen Reborn.esp
*SSE_TGHQO.esp
*Undeath.esp
*Weapons Armor Clothing & Clutter Fixes.esp
*SexLab-AmorousAdventures.esp
*AmorAdvExtended.esp
*Ambriel.esp
*Hothtrooper44_ArmorCompilation.esp
*YurianaWench.esp
*Immersive Weapons.esp
*The Brotherhood of Old.esp
*DBM_RelicNotifications.esp
*Wintersun - Faiths of Skyrim.esp
*DBM_3DNPC_Patch.esp
*Cloaks.esp
*SL01AmuletsSkyrim.esp
*Artifacts.esp
*WZOblivionArtifacts.esp
*DBM_HelgenReborn_Patch.esp
*DBM_OblivionArtifacts_Patch.esp
*MoreNastyCritters.esp
*Bijin AIO.esp
*MiasLair.esp
*Bloodworm.esp
Immersive Weapons_WACCF_Patch.esp
*SLPrivacy.esp
*DBM_IW_Patch.esp
*CCO - Permanent Birthsigns.esp
*Phenderix Magic World.esp
*BarenziahQuestMarkers.esp
Bijin Warmaidens.esp
Bijin Wives.esp
*CCO - Diverse Races And Genders.esp
*CCO - Dynamic Skill Progression.esp
*CCO - Oblivion Carry Weights.esp
*FNIS.esp
*IHarvestVanillaFixes.esp
*Serana.esp
*Improved Eyes Skyrim - Serana.esp
*Improved Eyes Skyrim.esp
*NARC SE for Falskaar.esp
NARC SE patch - Gray Cowl of Nocturnal.esp
*NARC SE patch - SIC.esp
*OneWithNature.esp
*RaceMenu.esp
*RaceMenuPlugin.esp
*ShadowDancer.esp
*SMSkyrim - Meshes.esp
*UIExtensions.esp
*zzEstrus.esp
*Deadly Wenches.esp
*Moar Deadly Wenches.esp
*3DNPC0.esp
*SMUTBDS.esp
*PrvtIRoyalArmory.esp
*AHZmoreHUD.esp
*Cloaks - Dawnguard.esp
Cloaks - USSEP Patch.esp
*Hothtrooper44_Armor_Ecksstra.esp
*KS Hairdo's.esp
*LOTD_TCC_ImmWeap.esp
*LOTD_TCC_OblivionArt.esp
DBM_ArsMetallica_Patch.esp
*DBM_WACCF_Patch.esp
*3DNPC Alternative Locations.esp
*Schlongs of Skyrim.esp
*SOS - Shop.esp
*Sneak Tools.esp
*AK- Cowl of the Grey Fox.esp
Bijin NPCs.esp
*SneakSpells.esp
*The Infinity Gauntlet.esp
*AetheriumSwordsnArmor.esp
*DBM_AetheriumWeapons_Patch.esp
*DBM_RoyalArmory_Patch.esp
*DBM_Wintersun_Patch.esp
*LOTD_TCC_Wintersun.esp
*DBM_AmuletsOfSkyrim_Patch.esp
*DBM_Undeath_Patch.esp
*paradise_halls_fellglow_slave_camp.esp
*The Manipulator.esp
*DBM_Falskaar_Patch.esp
*SpousesEnhancedSE.esp
*DBM_PathoftheRevanant_Patch.esp
*SMSkyrim - 3DNPC Patch.esp
*SMSSkyrimSexLabPatch.esp
*ColdharbourDaedra.esp
*ArtifactsOfBoethiah.esp
*DBM_ArtifactsofBoethiah_Patch.esp
*SexLab Eager NPCs.esp
*pahe_lakeview_manor_cell.esp
*Maelstrom.esp
*Daedric Bitchs.esp
*LOTD_TCC_Aetherium.esp
*LOTD_TCC_Amulets.esp
*LOTD_TCC_Falskaar.esp
*LOTD_TCC_Helgen.esp
*LOTD_TCC_PathRev.esp
*LOTD_TCC_Royal.esp
*LOTD_TCC_Undeath.esp
*LOTD_TCC_Boethiah.esp
*DBM_ArtifactsofSkyrim_Patch.esp
*LOTD_TCC_3DNPC.esp
*LOTD_TCC_ArtifactsSkyrim.esp
*DBM_IA_Patch.esp
*LOTD_TCC_ImmArm.esp
*Sneak Tools Vanilla Hoods.esp
*Sneak Tools Vanilla Masks.esp
*WACCF_SneakTools_Patch.esp
*SOSRaceMenu.esp
*XPMSE.esp
*SexLab sslAnimationSlots 2000.esp
*Pahe_Immersive_Creature Special Edition patch.esp
*AetherSuite.esp
*PTCAether.esp
*Apocalypse - Magic of Skyrim.esp
*ParadiseHallsMiasLairPatch.esp
*Wintersun - SexLab Integration.esp
*WintersunSLI - DD expansion.esp
*BDIC.esp
*EstrusChaurus.esp
*Succubus Heart.esp
*SLAnimLoader.esp
*PuppetMaster.esp
*SexLab Extra Voices.esp
*SL Deadly Drain.esp
*SLALAnimObjBillyy.esp
*NoOverpenetration.esp
*SexLabFuck'EmUp.esp
*SexLabDefeat.esp
*SLPleasure.esp
*HentaiCreatures.esp
My Home Is Your Home dialogue patch.esp
pahe-tdf-patch.esp
*Pahe_Dwarven_Devious_suits.esp
*paradise_halls_farengars_study.esp
*SOS - Smurf Average Addon.esp
*SOS - VectorPlexus Muscular Addon.esp
*SOS - VectorPlexus Regular Addon.esp
*MilkModNEW.esp
*MilkModNEW HF.esp
*CBBE.esp
RaceMenuMorphsCBBE.esp
*SLAL_SHanimAnimObj.esp
*SLALAnimObj.esp
*NibblesAnimObjects.esp
*SLAL_AnimationsByLeito.esp
*SLAL_K4Anims.esp
*AnubAnimObj.esp
*Complete Crafting Overhaul_Remastered.esp
*Cloaks_CCOR_Patch.esp
*Hothtrooper44_ArmorCompilation_CCOR_Patch.esp
*Immersive Weapons_CCOR_Patch.esp
*SL01AmuletsSkyrim_CCOR_Patch.esp
*DBM_CCOR_Patch.esp
*DBM_CloaksofSkyrim_Patch.esp
*LOTD_TCC_Cloaks.esp
*Complete Alchemy & Cooking Overhaul.esp
*CACO_Falskaar_Patch.esp
*CACO_SkyrimImmersiveCreaturesSE_Patch.esp
*CACO_USSEP_Patch.esp
*CACO_Wintersun.esp
*DBM_CACO_Patch.esp
*CACO_Undeath_Patch.esp
*Alternate Start - Live Another Life.esp
*SMSkyrim - Alternate Start + General Patch.esp
*nwsFollowerFramework.esp
*nwsFF_NoTeamMagicDamage.esp
*nwsFF_NTMD_Apocalypse.esp
*WACCF_BashedPatchLvlListFix.esp

 

 

Posted
On 11/27/2020 at 9:24 AM, Layerer said:

RegisterSlots() Creature: Creatures not enabled, skipping registration.

MCM, Sexlab, Animation Settings, Allow creature animation.

Posted

Please help, in sexlab and in SL animation loader i can use i see all the animations, but when i edit preferences and regristr animations, when i load the game i have to do all again, whats am i doing wrong??

Posted

SL activation is very stressful. Activate too much(animations) at start, and it will implode.

 

When you install Sexlab framework for the first time, it will be in "not active" state.

You must go into MCM and "activate" Sexlab framework. This can take a long time. Many minutes.

You should not do anything while this is going on.

When its done, it will display a message ... done, ready, ... something in that direction.

Exist MCM.

Make a new save.

Exist Skyrim.

Start Skyrim, load save and open MCM. Check options, enable, disable stuff.

Note: "creatures" are not active by default. When you click "allow creatures" it will start to install creature animations. This can take many minutes. Just wait and do nothing until its done.

Use Match makers spell to test if atleast something is working. SL comes with a couple of built in animations, so something must work.

 

If at this point you don't have any animations, then:

- SL activation is not done yet. You should NOT be at this state. You should wait until SL is done with activation.

- you have some hacked code that removes default/builtin animations. In this case: "Warranty void if this seal is removed"

...

ONLY now should you activate SL Animation Loader and register extra animations. SLAL will also take a long time to do its job. So wait.


In MCM, there is Rebuild & Clean section.

- Stop Current Animations will force stop all active SL scenes(if any)

- Reset Animation Registry will re-register all animations. This is a very long process. So wait until its done.

- DO NOT click "Sexlab Status: Enabled DISABLE IT" or Clean system. It is suppose to be for "uninstall SL so it never work again"(until you start a new/fresh game).

 

 

Posted

I seem to have the blank toggle animations screen too.  When I go to the rebuild & Clean page I see there are 797 animations loaded for character 

 

ScreenShot4.png.6cfb3733defe23b38fe06cb1a3ff1918.png

 

But when I go the toggle animations screen I see 

ScreenShot5.png.d4cf3dc58e12539e23b6d4c0e865011f.png

 

Creature animations seem to work just fine though.

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