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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted

Hello,

 

A question: in flower girls framework, have a option to size the actors (npc's and pc) to 1, in other words, let all in the same size to animations.

 

In sexlab, I can't found this. Many animations are wrong because one char is biger than other.

 

Have a option to do this?

 

 

 

Thanks a lot.

 

Posted
39 minutes ago, Moacir Jr said:

Hello,

 

A question: in flower girls framework, have a option to size the actors (npc's and pc) to 1, in other words, let all in the same size to animations.

 

In sexlab, I can't found this. Many animations are wrong because one char is biger than other.

 

Have a option to do this?

 

 

 

Thanks a lot.

 

Scaling. It's in SexLab's MCM.

Posted
11 hours ago, Vyxenne said:

Scaling. It's in SexLab's MCM.

Please,

 

Can show me where? I just look in all menus, and not founded the Scaling Option.

 

Thanks and sorry for bother you.

 

 

 

Moacir Jr.

 

Posted
10 minutes ago, Moacir Jr said:

Can show me where? I just look in all menus, and not founded the Scaling Option.

In Sexlab MCM, second tab (Animation Settings). you must disable the "Disable Scaling / CTD Fix" (and it's called that for a reason, there has been reports from users having crashes due to the automatic scaling in the first stages of the animations). Then you have to enable the "Even Actors Height" setting above the "Disable Scaling...". Test it yourself and see if it works fine for you. You could also enable the "Clear High Heel's Height" in case you have boots with HH enabled (this setting will remove the additional height during animations so the scale is adjusted using normal values).

Spoiler

2525351.png.849d64e49e27e2a533fa51f628ca0e63.png

 

Posted
5 hours ago, dontknowdontcaredontask said:

In Sexlab MCM, second tab (Animation Settings). you must disable the "Disable Scaling / CTD Fix" (and it's called that for a reason, there has been reports from users having crashes due to the automatic scaling in the first stages of the animations). Then you have to enable the "Even Actors Height" setting above the "Disable Scaling...". Test it yourself and see if it works fine for you. You could also enable the "Clear High Heel's Height" in case you have boots with HH enabled (this setting will remove the additional height during animations so the scale is adjusted using normal values).

  Reveal hidden contents

2525351.png.849d64e49e27e2a533fa51f628ca0e63.png

 

Worked all right.. Like a charm.... Thanks a lot... 

Posted
On 9/4/2020 at 8:18 AM, Sailing Rebel said:

Of those mods I currently only use defeat and usually only for testing, but the behaviour of having to open the console to allow the scene to progress was something I encountered during development of Aroused Creatures and was caused by my attempts to prevent the PC from moving around between chained animations. So I'm wondering if the issue might not be with those mods and some similar functions.

 

Are you seeing the same issues in a new game with those mods disabled and triggering with MatchMaker instead?

No, it is exclusively only for "player defeated" mods as stated above.  But if you check the papyrus log snippet i included.. it gets stuck on Sync.ThreadLock(0). But given the fact that these all worked perfectly in LE that means there has to be a scripting issue, right?
Edit: It is also strange that it does not occur every time and I personally have only had it occur when there are more than 2 actors involved (Human or creature)

Posted

I'm not sure what you mean, I have never uploaded anything here before.

 

Is it the OP's choice to keep it in the forums only? or is there some rules involved?

 

Like for real, none of the converted support mods even link or reference how to go about downloading SL for SE.

Posted

The current beta is available as an attached file, so it doesn't has its own download page. As for the reasons for this, I don't know. I doubt it's because of some rule or permission thing, as the author of this thread and Sexlab for both LE and SE is Ashal himself, so it must be a personal reason (like it doesn't get its own download page because it's beta or something).

 

Not a big issue as this is a pinned thread in the downloads for Sexlab in SE, also one of the top results when you search "sexlab skyrim se" or similar in any decent search engine (let's be real, any search engine, even Bing will take you here).

Posted

*sigh* I've gone and done it again.

31 minutes ago, Vyxenne said:
  13 hours ago, Vyxenne said:
14 hours ago, redrustred said:

Why isn't this in the download section of Skyrim SE?

LoversLab isn't set up that way.

 

10 hours ago, dontknowdontcaredontask said:

The current beta is available as an attached file, so it doesn't has its own download page. As for the reasons for this, I don't know. I doubt it's because of some rule or permission thing, as the author of this thread and Sexlab for both LE and SE is Ashal himself, so it must be a personal reason (like it doesn't get its own download page because it's beta or something).

 

Not a big issue as this is a pinned thread in the downloads for Sexlab in SE, also one of the top results when you search "sexlab skyrim se" or similar in any decent search engine (let's be real, any search engine, even Bing will take you here).

 

13 hours ago, redrustred said:

I'm not sure what you mean, I have never uploaded anything here before.

 

Is it the OP's choice to keep it in the forums only? or is there some rules involved?

 

Like for real, none of the converted support mods even link or reference how to go about downloading SL for SE.

OK, sorry this went off the rails. It's my fault for trying not to be so verbose in my replies.

 

What I meant is that, unlike the Nexus, which is organized by Game (separate sections for Skyrim LE, SSE, Fallout x, Fallout y, etc. etc.) Lovers Lab just lumps all Downloads and post threads together in a jumble with a mostly uninformative path structure. This makes it difficult for users to discern which game a mod is for, leading to (for example) ppl installing SexLab Framework 1.62 (Oldrim version) into their SSE game because if you Google or use the LL Search function to find "SexLab," the first and sometimes only visible result is the Oldrim page, or SLEN, or any of numerous other SexLab-related mods. The "LL Shuffle" also makes the "Home" screen pretty useless, since looking at recent-activity threads named "How do I make my boobs bounce" and replying to it thinking it's about Skyrim or SSE, then belatedly discovering it's about The Sims 4 (the next day, fuck fuck fuckitty fuck!), means I now pretty much ignore the recent activity page completely since I can't tell posts I might be interested in from posts I am 100% clueless about because they're about games I have never played.

 

On the Nexus, I can tell at a glance which game I'm "in" and any search I make can (and is by default) restricted to that game, so there's almost zero chance I'll install Oldrim SkyUI into my SSE. Also, there is game-identifying information as I read a post because the path structure is "Nexus\Mods\Skyrim Special Edition\" instead of "LoversLab\Topic\90210-why-won't-my-dick-get-hard\june-23-2020" which gives no user-useful information at all.

 

So that's what I thought @redrustredwas referring to- "why isn't SL in the download section of SSE" was how I read the question, my reply trying to indicate there is no such thing as a Download section of SSE on LoversLab.

Posted
54 minutes ago, Vyxenne said:

my reply trying to indicate there is no such thing as a Download section of SSE on LoversLab.

??????

 

Then what's this?

 

https://www.loverslab.com/files/category/163-skyrim-special-edition/

 

Sorry, I'm just really confused, the category clearly exists, but everything is all over the place, a lot of the stuff doesn't even list requirements, now I get most of the people here play often enough to know them by heart, but without it, its really difficult to keep track which mods got converted.

Posted
9 minutes ago, redrustred said:

??????

 

Then what's this?

 

https://www.loverslab.com/files/category/163-skyrim-special-edition/

 

Sorry, I'm just really confused, the category clearly exists, but everything is all over the place, a lot of the stuff doesn't even list requirements, now I get most of that people here play often enough to know them by heart, but without it, its really difficult to keep track which mods got converted.

 

As I said, sexlab has its OWN download section. Separated into LE and SE download threads, it's really not that difficult is it?

Posted
4 minutes ago, shardoom said:

As I said, sexlab has its OWN download section. Separated into LE and SE download threads, it's really not that difficult is it?

Yes, I know the threads exist, but my post is clearly addressing the existence of the download section for Skyrim SE.

Posted
22 minutes ago, redrustred said:

Yes, I know the threads exist, but my post is clearly addressing the existence of the download section for Skyrim SE.

Yep. Got it. Thanks.

Posted
50 minutes ago, redrustred said:

 a lot of the stuff doesn't even list requirements

Which mods aren't explicitly telling you its requirements?

36 minutes ago, redrustred said:

Yes, I know the threads exist, but my post is clearly addressing the existence of the download section for Skyrim SE.

Repeating myself here but: the current beta (posted in this forum thread) is available as an attached file. That's why it doesn't have its own download page like other files you can find in https://www.loverslab.com/files/ Ashal would need to upload the current beta as a file to download (not an attached file) in order for this Sexlab SE beta to appear in the Downloads\Skyrim SE. Not sure why he hasn't done it already (repeating myself again, probably because it's still in beta?).

 

While I'd also like a re-structure of the forum (to simplify the layout, cut some redundant sections and make it even more clear where the LE and SE stuff goes) it's not that hard to find SE stuff really. All you need to do is spend 30 sec. staring at the Skyrim section.

Spoiler

1596119689_99seforums.png.449ded8bbb649b2a658687a04439fe6e.png.8c4969d7500805d2a8c1d50a30e8741c.png

 

Posted

So, I've found a load of other people asking this same question, but still haven't seen a clear answer, so If someone will humor me, I'd appreciate it. I'll trigger a scene, and after the long awkward pause, the characters will strip down, teleport into position, and then just stand there idling, not T-posing, for the duration of the scene. Sounds play, and masturbation scenes play fine, but any with two characters fail.

Posted
2 hours ago, CasualBystander999 said:

So, I've found a load of other people asking this same question, but still haven't seen a clear answer, so If someone will humor me, I'd appreciate it. I'll trigger a scene, and after the long awkward pause, the characters will strip down, teleport into position, and then just stand there idling, not T-posing, for the duration of the scene. Sounds play, and masturbation scenes play fine, but any with two characters fail.

Sounds as if the animations are failing. Usually happens if you have installed/downloaded animations but either haven't registered them with SLAL or they haven't been actually added with FNIS.

 

Run FNIS (get in the habit of running this every time a mod is added, it won't hurt anything, just takes time). Then make sure to register all new animations inside the SLAL MCM. Then try your animation(s) in the game again.

 

If it is still failing after that then I don't know. Might be a skeleton issue. If that's the case, I have no idea of an easy way to fix that.

Posted
On 9/12/2020 at 7:37 PM, redrustred said:

Sorry, I'm just really confused, the category clearly exists, but everything is all over the place, a lot of the stuff doesn't even list requirements, now I get most of the people here play often enough to know them by heart, but without it, its really difficult to keep track which mods got converted.

I agree.

 

LL doesn't seem to have a very clear way of separating the forums from the downloads. Which means that a lot of the current downloads can only (and I do mean ONLY) be found via link in a forum post 20+ pages down into a thread. It works fine if you have been following the thread since 2012, but most of us don't care to read through all the idea and bug report posts just to find the mod.

 

And before anyone reading this suggests the Search function, you should know that that will point you to the forums and not any mods. The filter for the files will (if the search is working that particular 10 seconds in an hour) will find the file, but as was said all too often there is nothing on the page denoting if an SSE version is available or what other mods are required. When someone finally does add the requirements, there is no link for the file so the entire search process begins again and you find yourself diving into some obscure forum looking for a link 30 pages in.

 

A prime example of this is actually THIS forum. From the search page I clicked on what I thought would be the link for the SL download page and instead ended up here in the forums. Since there are no stickyposts on LL, I came to the end and started to work backwards hoping to find the newest updated version of SL. Not the first time I've had this happen for an LL mod. For all the complaints I hear about nexus, it actually has its downloads more organized and available than LL.

Posted
1 hour ago, Emrek said:

Sounds as if the animations are failing. Usually happens if you have installed/downloaded animations but either haven't registered them with SLAL or they haven't been actually added with FNIS.

 

Run FNIS (get in the habit of running this every time a mod is added, it won't hurt anything, just takes time). Then make sure to register all new animations inside the SLAL MCM. Then try your animation(s) in the game again.

 

If it is still failing after that then I don't know. Might be a skeleton issue. If that's the case, I have no idea of an easy way to fix that.

I have run FNIS, several times, and it always says that the animations were successfully included, so I'm fairly sure that's not it. I do have some suspicions about SLAL, simply because there's something off about getting the MCM to show up where I have to click around for a few seconds before it populates, but even with only the basic animations that come with SL, they do the same thing. It was working a few days ago, so my current tactic is to try and disable everything I've added since then and see if some random thing is breaking it somehow. All the same, thanks for the advice.

Posted

Hi all, Wonder if someone can help me out . In the old Skyrim Sex Lab Framework came with two spells, one was Irresistible you and Irresistible other, or names to that effect. This one for SSE does not seem to have them, or at least I can not find them. If they are there can someone tell me where, or do you know of an alternative.

Regards

E.K

Posted
58 minutes ago, CasualBystander999 said:

I have run FNIS, several times, and it always says that the animations were successfully included, so I'm fairly sure that's not it. I do have some suspicions about SLAL, simply because there's something off about getting the MCM to show up where I have to click around for a few seconds before it populates, but even with only the basic animations that come with SL, they do the same thing. It was working a few days ago, so my current tactic is to try and disable everything I've added since then and see if some random thing is breaking it somehow. All the same, thanks for the advice.

Depending on your system, many MCM menus may or may not have a significant load time. SLAL is definately one that does since it has to populate its listing. Not too much can be done about that other than get a faster machine. Reinstalling SLAL and the mods sometimes works, but only if there was a significant problem during install or download. Take that as a last resort option since it most likely won't help.

 

SLAL's listing will allow you to select animations for use, but even after that you still have to register them before SL will use them (and give you the animation motions). Likewise if you deselect an animation you will have to tell SLAL to rebuild before SL won't use it anymore. Basically a two part process - 1. Select/deselect animations to be used/not used. 2. Register/rebuild to make those changes take effect. This second part is on the "main" page of the SLAL MCM menu (okay, I just said "menu menu". whatever. It's late here.) I will both register and rebuild just to make sure that what is listed in SLAL is what is available in game.

 

Be warned that it may take a while if many animations have to be added/removed. Stay in the menu system. The menu will appear to lock up with no further tooltips being presented when you cursor over the options. This is normal. With about 14,000 animations, it takes over a minute on my machine which is nearly as old as Skyrim itself.

 

A useful tool is to have it count the animations (also on the SLAL MCM main page) to see if any have been left out. Right after installing an animation pack and entering the game it is likely you could have 200-400 new animations that are selected, but not being used. The menu will lock up on this as well, but will return with a popup window with the counts of what it found.

 

The mod itself doesn't really explain this so there was a slight learning curve for me. Just passing it along in case you, or anyone reading this, didn't happen to know. I didn't know at first.

Posted
3 hours ago, CasualBystander999 said:

I have run FNIS, several times, and it always says that the animations were successfully included, so I'm fairly sure that's not it. I do have some suspicions about SLAL, simply because there's something off about getting the MCM to show up where I have to click around for a few seconds before it populates, but even with only the basic animations that come with SL, they do the same thing. It was working a few days ago, so my current tactic is to try and disable everything I've added since then and see if some random thing is breaking it somehow. All the same, thanks for the advice.

Go to SexLab MCM > Rebuild & Clean, click on Clean System and follow the instructions in the pop-ups.

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