IHateMyself123 Posted March 26, 2019 Posted March 26, 2019 On 3/22/2019 at 9:53 PM, Alfredo24 said: I need some help with the framework, the animations don't seem to work, every time i try to make it show an animation this happens: I believe I may have found a potential temporary fix. Install the BETA5 version of 1.63, but copy the PapyrusUtil.dll and SexlabUtil.dll from BETA6 into your .../SKSE/Plugins/ subfolder. Worked for me, and I hope it does for you as well!
oldmountain1 Posted March 26, 2019 Posted March 26, 2019 7 hours ago, BelathorsGoods said: I replaced this file in theSKSE/ scripts folder with the one from the previous verion beta 5, worked for me! "sslEffectDebug.pex" >Will getting the previous versions .pex work? Have you experienced any issues thus far? It worked well when I checked yesterday. I checked it only once. If you want to fix it correctly, you need to build psc by removing the comment out (; SexLab.QuickStart (CasterRef, TargetRef)). I have not built it because the environment construction is troublesome. Sorry for the poor English.
Orpheusthewarrior Posted March 26, 2019 Posted March 26, 2019 10 hours ago, IHateMyself123 said: I believe I may have found a potential temporary fix. Install the BETA5 version of 1.63, but copy the PapyrusUtil.dll and SexlabUtil.dll from BETA6 into your .../SKSE/Plugins/ subfolder. Worked for me, and I hope it does for you as well! By temporary what exactly do you mean? Will the issue eventually come back?
Orpheusthewarrior Posted March 26, 2019 Posted March 26, 2019 9 hours ago, oldmountain1 said: >Will getting the previous versions .pex work? Have you experienced any issues thus far? It worked well when I checked yesterday. I checked it only once. If you want to fix it correctly, you need to build psc by removing the comment out (; SexLab.QuickStart (CasterRef, TargetRef)). I have not built it because the environment construction is troublesome. Sorry for the poor English. What do you mean by removing the comment? do you mean comma? between CasterRef and TargetRef?
Yinkle Posted March 26, 2019 Posted March 26, 2019 5 minutes ago, Orpheusthewarrior said: What do you mean by removing the comment? do you mean comma? between CasterRef and TargetRef? he means eat more cheese quiche. 1
Orpheusthewarrior Posted March 26, 2019 Posted March 26, 2019 2 minutes ago, Yinkle said: he means eat more cheese quiche. lmao what? how is that helpful?
pburnt Posted March 26, 2019 Posted March 26, 2019 7 minutes ago, Yinkle said: quiche Fancy French food. Gross.
Yinkle Posted March 26, 2019 Posted March 26, 2019 31 minutes ago, pburnt said: Fancy French food. Gross. If it were not for "fancy french food", you would still be eating ****
pburnt Posted March 26, 2019 Posted March 26, 2019 51 minutes ago, Yinkle said: If it were not for "fancy french food", you would still be eating **** I think the food is the reason my greatest ancestor left France.
IHateMyself123 Posted March 26, 2019 Posted March 26, 2019 2 hours ago, Orpheusthewarrior said: By temporary what exactly do you mean? Will the issue eventually come back? I mean it's only a fix until eventually it's ironed out by those working on the mod, and I'm not sure if doing this causes any other issues. It works perfectly fine for me, but I can't say anything about anyone else's setup. I'd say it's worth a try.
IHateMyself123 Posted March 26, 2019 Posted March 26, 2019 11 hours ago, oldmountain1 said: >Will getting the previous versions .pex work? Have you experienced any issues thus far? It worked well when I checked yesterday. I checked it only once. If you want to fix it correctly, you need to build psc by removing the comment out (; SexLab.QuickStart (CasterRef, TargetRef)). I have not built it because the environment construction is troublesome. Sorry for the poor English. It's alright, and thank you for the information. So far, with what I've done, I've encountered 0 issues, and I think that it's worth trying until it's fixed by those working on the mod.
Vyxenne Posted March 26, 2019 Posted March 26, 2019 4 hours ago, Yinkle said: he means eat more cheese quiche. What a naughty, naughty boy you are.
pburnt Posted March 27, 2019 Posted March 27, 2019 1 hour ago, Vyxenne said: What a naughty, naughty boy you are. You're one to talk.
KillJoyTROV Posted March 27, 2019 Posted March 27, 2019 Can someone help me? Sexlab wont load creature animations. All the mods say that no mod has loaded creatures while SL says it has.
oldmountain1 Posted March 27, 2019 Posted March 27, 2019 15 hours ago, Orpheusthewarrior said: What do you mean by removing the comment? do you mean comma? between CasterRef and TargetRef? Look at /scripts/Source/sslEffectDebug.psc. Open it in a text editor. Please understand what is written. ";" Is called commentout. Programs that are commentout will not be built. ; SexLab.QuickStart (CasterRef, TargetRef) Please change it like this. SexLab.QuickStart (CasterRef, TargetRef) After Then build it and create a pex file.
Orpheusthewarrior Posted March 27, 2019 Posted March 27, 2019 6 hours ago, oldmountain1 said: Look at /scripts/Source/sslEffectDebug.psc. Open it in a text editor. Please understand what is written. ";" Is called commentout. Programs that are commentout will not be built. ; SexLab.QuickStart (CasterRef, TargetRef) Please change it like this. SexLab.QuickStart (CasterRef, TargetRef) After Then build it and create a pex file. Oh i see alright i will try to fix it, and i hope it works. Also does anyone know if there is a matchmaker version for SE?
Yinkle Posted March 27, 2019 Posted March 27, 2019 40 minutes ago, Orpheusthewarrior said: Oh i see alright i will try to fix it, and i hope it works. Also does anyone know if there is a matchmaker version for SE? Matchmaker for LE works fine in SE with no changes (it's just a couple scripts and esp). It also it might be worth noting that blindly uncommenting code that was commented out for a reason might not be wise unless you know what you are doing.
oldmountain1 Posted March 27, 2019 Posted March 27, 2019 1 hour ago, Orpheusthewarrior said: Oh i see alright i will try to fix it, and i hope it works. Also does anyone know if there is a matchmaker version for SE? No, I do not know. I just started SSE a week ago. I have not arrived at Riverwood yet. I am in the process of collecting information to avoid CTD. If I do not do this I will not work properly later and can not enjoy the game. Both mod introduction and remodeling are your own responsibility. Please don't forget it.
Yinkle Posted March 27, 2019 Posted March 27, 2019 50 minutes ago, oldmountain1 said: I just started SSE a week ago. I have not arrived at Riverwood yet. Advising people to edit the source code of sexlab framework might not be a good idea?
Vyxenne Posted March 28, 2019 Posted March 28, 2019 On 3/26/2019 at 8:01 PM, Killjoycmm1 said: Can someone help me? Sexlab wont load creature animations. All the mods say that no mod has loaded creatures while SL says it has. Did you forget to run GenerateFNISforUsers.exe?
KillJoyTROV Posted March 28, 2019 Posted March 28, 2019 9 hours ago, Vyxenne said: Did you forget to run GenerateFNISforUsers.exe? No I ran it. Sexlab sees it, but the other mods arent talking to SL apparently.
Orpheusthewarrior Posted March 28, 2019 Posted March 28, 2019 On 3/27/2019 at 10:14 AM, Yinkle said: Matchmaker for LE works fine in SE with no changes (it's just a couple scripts and esp). It also it might be worth noting that blindly uncommenting code that was commented out for a reason might not be wise unless you know what you are doing. yeah i opted out to just replace the sslEffectDebug.pex from beta 6 to the one from beta 5. someone here mentioned it to me and said it worked for them. I have tried it and i see no issues whatsoever, the animations work just fine with the .pex from beta 5.
pburnt Posted March 28, 2019 Posted March 28, 2019 Unsure why others are having a problem and I'm not. This is very strange. Usually it's just me.
PaddyBoy18 Posted March 29, 2019 Posted March 29, 2019 so, im having an issue, before i updated to the most recent versions of skse, sexlab, papyrus, additem menu, fuz ro doh, and race menu, my game would launch, even if sexlab was broken, but now that i updated to the most recent versions, my game wont even launch, and those are the only things that changed. any help or advice would be greatly appreciated.
fred200 Posted March 29, 2019 Posted March 29, 2019 1 hour ago, PaddyBoy18 said: so, im having an issue, before i updated to the most recent versions of skse, sexlab, papyrus, additem menu, fuz ro doh, and race menu, my game would launch, even if sexlab was broken, but now that i updated to the most recent versions, my game wont even launch, and those are the only things that changed. any help or advice would be greatly appreciated. Do what I did. Remove all SKSE plugins. Tuck them someplace safe. See if Skyrim Se launches. Add half the plugins back Repeat until the bad plugin is isolated.
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