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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
On 3/22/2019 at 9:53 PM, Alfredo24 said:

I need some help with the framework, the animations don't seem to work, every time i try to make it show an animation this happens:

ScreenShot5.png

ScreenShot6.png

I believe I may have found a potential temporary fix. Install the BETA5 version of 1.63, but copy the PapyrusUtil.dll and SexlabUtil.dll from BETA6 into your .../SKSE/Plugins/ subfolder. Worked for me, and I hope it does for you as well!

Posted
7 hours ago, BelathorsGoods said:

I replaced this file in theSKSE/ scripts folder with the one from the previous verion beta 5, worked for me!  "sslEffectDebug.pex"

>Will getting the previous versions .pex work? Have you experienced any issues thus far? 

 

It worked well when I checked yesterday.
I checked it only once.

If you want to fix it correctly, you need to build psc by removing the comment out (; SexLab.QuickStart (CasterRef, TargetRef)).
I have not built it because the environment construction is troublesome.

Sorry for the poor English.

Posted
10 hours ago, IHateMyself123 said:

I believe I may have found a potential temporary fix. Install the BETA5 version of 1.63, but copy the PapyrusUtil.dll and SexlabUtil.dll from BETA6 into your .../SKSE/Plugins/ subfolder. Worked for me, and I hope it does for you as well!

By temporary what exactly do you mean? Will the issue eventually come back?

Posted
9 hours ago, oldmountain1 said:

>Will getting the previous versions .pex work? Have you experienced any issues thus far? 

 

It worked well when I checked yesterday.
I checked it only once.

If you want to fix it correctly, you need to build psc by removing the comment out (; SexLab.QuickStart (CasterRef, TargetRef)).
I have not built it because the environment construction is troublesome.

Sorry for the poor English.

What do you mean by removing the comment? do you mean comma? between CasterRef and TargetRef?

Posted
5 minutes ago, Orpheusthewarrior said:

What do you mean by removing the comment? do you mean comma? between CasterRef and TargetRef?

he means eat more cheese quiche.

Posted
31 minutes ago, pburnt said:

Fancy French food. Gross. :P

If it were not for "fancy french food", you would still be eating ****

 

Posted
51 minutes ago, Yinkle said:

If it were not for "fancy french food", you would still be eating ****

 

I think the food is the reason my greatest ancestor left France. :D

Posted
2 hours ago, Orpheusthewarrior said:

By temporary what exactly do you mean? Will the issue eventually come back?

I mean it's only a fix until eventually it's ironed out by those working on the mod, and I'm not sure if doing this causes any other issues. It works perfectly fine for me, but I can't say anything about anyone else's setup. I'd say it's worth a try.

Posted
11 hours ago, oldmountain1 said:

>Will getting the previous versions .pex work? Have you experienced any issues thus far? 

 

It worked well when I checked yesterday.
I checked it only once.

If you want to fix it correctly, you need to build psc by removing the comment out (; SexLab.QuickStart (CasterRef, TargetRef)).
I have not built it because the environment construction is troublesome.

Sorry for the poor English.

It's alright, and thank you for the information. So far, with what I've done, I've encountered 0 issues, and I think that it's worth trying until it's fixed by those working on the mod.

Posted

Can someone help me?  Sexlab wont load creature animations.  All the mods say that no mod has loaded creatures while SL says it has.

Posted
15 hours ago, Orpheusthewarrior said:

What do you mean by removing the comment? do you mean comma? between CasterRef and TargetRef?

Look at /scripts/Source/sslEffectDebug.psc.
Open it in a text editor.
Please understand what is written.
";" Is called commentout.
Programs that are commentout will not be built.

 

; SexLab.QuickStart (CasterRef, TargetRef)
Please change it like this.
SexLab.QuickStart (CasterRef, TargetRef)

 

After Then build it and create a pex file.

Posted
6 hours ago, oldmountain1 said:

Look at /scripts/Source/sslEffectDebug.psc.
Open it in a text editor.
Please understand what is written.
";" Is called commentout.
Programs that are commentout will not be built.

 

; SexLab.QuickStart (CasterRef, TargetRef)
Please change it like this.
SexLab.QuickStart (CasterRef, TargetRef)

 

After Then build it and create a pex file.

Oh i see alright i will try to fix it, and i hope it works. Also does anyone know if there is a matchmaker version for SE?

Posted
40 minutes ago, Orpheusthewarrior said:

Oh i see alright i will try to fix it, and i hope it works. Also does anyone know if there is a matchmaker version for SE?

Matchmaker for LE works fine in SE with no changes (it's just a couple scripts and esp).

It also it might be worth noting that blindly uncommenting code that was commented out for a reason might not be wise unless you know what you are doing.

Posted
1 hour ago, Orpheusthewarrior said:

Oh i see alright i will try to fix it, and i hope it works. Also does anyone know if there is a matchmaker version for SE?

No, I do not know.
I just started SSE a week ago. I have not arrived at Riverwood yet.
I am in the process of collecting information to avoid CTD.
If I do not do this I will not work properly later and can not enjoy the game.
Both mod introduction and remodeling are your own responsibility. Please don't forget it.

Posted
50 minutes ago, oldmountain1 said:

I just started SSE a week ago. I have not arrived at Riverwood yet.

Advising people to edit the source code of sexlab framework might not be a good idea?

 

Posted
On 3/26/2019 at 8:01 PM, Killjoycmm1 said:

Can someone help me?  Sexlab wont load creature animations.  All the mods say that no mod has loaded creatures while SL says it has.

Did you forget to run GenerateFNISforUsers.exe?

Posted
9 hours ago, Vyxenne said:

Did you forget to run GenerateFNISforUsers.exe?

No I ran it.  Sexlab sees it, but the other mods arent talking to SL apparently.

Posted
On 3/27/2019 at 10:14 AM, Yinkle said:

Matchmaker for LE works fine in SE with no changes (it's just a couple scripts and esp).

It also it might be worth noting that blindly uncommenting code that was commented out for a reason might not be wise unless you know what you are doing.

yeah i opted out to just replace the sslEffectDebug.pex from beta 6 to the one from beta 5. someone here mentioned it to me and said it worked for them. I have tried it and i see no issues whatsoever, the animations work just fine with the .pex from beta 5.

Posted

so, im having an issue, before i updated to the most recent versions of skse, sexlab, papyrus, additem menu, fuz ro doh, and race menu, my game would launch, even if sexlab was broken, but now that i updated to the most recent versions, my game wont even launch, and those are the only things that changed.  any help or advice would be greatly appreciated.

Posted
1 hour ago, PaddyBoy18 said:

so, im having an issue, before i updated to the most recent versions of skse, sexlab, papyrus, additem menu, fuz ro doh, and race menu, my game would launch, even if sexlab was broken, but now that i updated to the most recent versions, my game wont even launch, and those are the only things that changed.  any help or advice would be greatly appreciated.

Do what I did.

Remove all SKSE plugins. Tuck them someplace safe.

See if Skyrim Se launches.

Add half the plugins back

Repeat until the bad plugin is isolated.

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