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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted

I've sexlab ctd on a new character with rigmor of bruma and cyrodil installed...
sexlab starts going through its install sequence and gets to a point and ctds. I know its rigmor because sexlab loads properly after I removed them to see if it was mod X. turned out to be mod r

Posted

I've come across what *might* be a bug in SexLab.  The "Strip Item Editor" function doesn't seem to retain it's override settings after a game load when the item being marked comes from an ESPFE (ESL flagged ESP file) mod.
I don't know if this is a can't fix or won't fix problem as I'm not highly familiar with what is involved.


I've been trying to keep my ESP count down and armor mods that only add a few pieces seemed like a good candidate.
I've made sure that the load order stays consistent and checked that the item IDs are the same across game loads.
I've tried searching this thread for "ESL" and there is only one unrelated entry.

Posted

Only issue ive come across is a typo when it installs itself, keeps saying its beta 5 when its beta 6.

Yes I even clean installed sse to make sure a old version wasnt loading.

Other then that, works fine.

Posted

I installed this and it told me I was using an older version of PapyrusUtil 3.3 blah blah when I have 3.7 installed so I went through and saw there were a few other mods besides just this one that were overwriting PapyrusUtil. I deleted all files that shared the same name as the ones included in PapyrusUtil so I hope this works. :L  The only other mods were campfire and I think SexLab Infalation.

 

Edit: woot! Fixed my problem.

Posted
On 4/9/2019 at 7:15 AM, Yinkle said:

Did you try reseting the animation registry in the sexlab MCM?

 

On 4/10/2019 at 9:15 AM, KatarsiNex said:

The updated version of SexLab (v1.63 BETA 6) doesn't show as BETA 6 in MCM, but actually 5. And it says that required version of SKSE is 2.0.9 instead of 2.0.15. Overlooked or deliberate?

 

Also, I've discovered that if added animations aren't updated for this version, they won't work.

For example: M2M requires SL v1.62. I can't get my boys to have fun anymore ?

@HuntressLilith Maybe this is why your animations won't work. Check the required version of SL for them.

I still can't seem to get anything to happen when I initiate a sex act via dialog with a NPC (and don't know of any other ways to do it). I've tried resetting sexlab, and using the debug spells and nothing. The NPC's will strip off their clothes when i initiate things, but my character wont strip and then the NPC's just walk away after stripping. No animations or anything else ever happens, my sex diary stats don't even change.

Posted
9 hours ago, HuntressLilith said:

 

I still can't seem to get anything to happen when I initiate a sex act via dialog with a NPC (and don't know of any other ways to do it). I've tried resetting sexlab, and using the debug spells and nothing. The NPC's will strip off their clothes when i initiate things, but my character wont strip and then the NPC's just walk away after stripping. No animations or anything else ever happens, my sex diary stats don't even change.

They work fine for me with latest SexLab, all others works fine too, I have all needed things fully updated tho.

Posted
6 hours ago, JasperReikevik said:

SexLab doesn't work, the mod doesn't see PapyrusUtil or Storage.util i dont know im stuck waiting for a decent Update. I'm using SexLab Light

You're using SexLab Light that's why.  You have to uninstall that first.

Posted
11 hours ago, LukeDuke said:

They work fine for me with latest SexLab, all others works fine too, I have all needed things fully updated tho.

Far as I know and can tell I have all the latest versions of the mods, and I posted a list of all my mods previously to if that helps.

 

I am also using the latest updated version of the game to if that matters.

Posted

If anyone else can't start Skyrim SE with Aroused Redux installed here is what happend to me:

In the beginning of my "Journey" I had followed a guide that stated I only needed the SLAroused.bsa for the mod to work so I copied it into the Data Directory and forgot about it.

It was still there later when I needed the full version of SLA and Skyrim simply wouldn't launch with SLA installed.

As soon as I found that bsa and deleted it everything worked fine.

 

Hope this helps if anyone runs into the same problem.

Posted
10 minutes ago, lescher111 said:

I had followed a guide that stated I only needed the SLAroused.bsa for the mod to work so I copied it into the Data Directory and forgot about it.

Many mods will work with just the BSA installed, especially when you notice that the esp of the same name is absolutely empty.

 

However, once you understand that the load-order of the (possibly empty) esp tells the game when to load the bsa-packed assets, assuring that those assets can override files that you need for them to override, while at the same time allowing later-loading mods (BSA or loose files) to override the BSA mod with the empty esp... then you know why the mod author bothered to make an empty plugin.

 

So just because we can do a thing doesn't mean we should do it. :classic_biggrin:

Posted

Getting a CTD and the last thing in the Sexlab.log is the following line:

 

Papyrus Loading File: ../SexLab/AnimationProfile_1.json
    File does not exists: Data/SKSE/Plugins/SexLab/../SexLab/AnimationProfile_1.json

 

Has anyone else seen that error and is there a workaround? (currently running the most recent version of Sexlab)

Posted

If you are CTD'ing with the framework installed, you might have too many animations. I did.

I had Sexlab Framework working, then decided to add Estrus Chaurus for a new game. CTD. I have to thank Pfiffy for all his help because I thought it was a problem with the mod (EC), but it turned out to be too many animations even though I was keeping my animations below 14-15k. First I tried reducing my animations by just a little more than the total size of the EC animation files. That didn't work. But when I significantly reduced my other animations then everything worked.

FNIS never had any problem recognizing the mod animations - no problems there. Different load orders can tolerate different animation numbers, apparently. Try again with only sexlab, no extra animations, and see if that runs.

And make sure Papyrus overwrites Sexlab.

 

Maybe this will help you as well, @HuntressLilith?

Posted

I'm having a problem where my Female character is not equipping a strapon when taking the male role in sex animations. I have Females use strapons ticked in the MCM. I checked with console commands and I have 3 strapons available. CBBE UNP and calyps strapon. Any idea why its not working ?

Posted
26 minutes ago, Rmacintyre said:

I'm having a problem where my Female character is not equipping a strapon when taking the male role in sex animations. I have Females use strapons ticked in the MCM. I checked with console commands and I have 3 strapons available. CBBE UNP and calyps strapon. Any idea why its not working ?

I believe you also need to tick "Female in Male Role."

Posted
2 hours ago, Vyxenne said:

I believe you also need to tick "Female in Male Role."

Yeah, I have that ticked as well. The problem is that the Strapons arent appearing or being equipped by female characters when they are in the male role. The Animation plays out as if they are but with nothing between their legs. 

Posted
53 minutes ago, Rmacintyre said:

Yeah, I have that ticked as well. The problem is that the Strapons arent appearing or being equipped by female characters when they are in the male role. The Animation plays out as if they are but with nothing between their legs. 

Click rebuild strap on list?

Posted
6 minutes ago, Rmacintyre said:

There is no option for that, where is it found?

 

MCM/SexLab/Rebuild & Clean

Scroll to the bottom. It's the second last item on the left

Posted

I regularly forget to disable freecam (tfc) before the animation ends, and end up stuck in 3rd person, unable to enter 1st person or draw weapons, etc.

Have to quit and restart every time, which is a pain.

Is there any solution yet for the freecam glitch?

Posted
39 minutes ago, neokio said:

I regularly forget to disable freecam (tfc) before the animation ends, and end up stuck in 3rd person, unable to enter 1st person or draw weapons, etc.

Have to quit and restart every time, which is a pain.

Is there any solution yet for the freecam glitch?

In SexLab?  There is an option in the MCM menu that gives you the option to go into free cam automatically every time a sex animation starts.  After the scene is done the camera returns back to normal automatically and you can move and perform actions with your character as before.  So you don't have to always open console and type "tfc" at the start and near the end of an animation.

Posted

So no responses from my previous post on my issues with not getting any sex animations to work. Still have this problem and tried multiple things in the SL MCM menu to try to fix the issue including a complete reset of the mod. Anyone able to help me out here?

Posted
14 minutes ago, HuntressLilith said:

So no responses from my previous post on my issues with not getting any sex animations to work. Still have this problem and tried multiple things in the SL MCM menu to try to fix the issue including a complete reset of the mod. Anyone able to help me out here?

Probably a stupid question but, did you run FNIS?

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