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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
1 hour ago, JimKhan said:

I'm not sure I understand what you mean by install order, mods can be installed in any order you want, it's the load order that matters. Load order is the order with which the mods are loaded into the game, if a mod is loaded after another then it overwrites it, that's what you decide when you choose which mod overwrites which.

 

I don't use Tempered skins for females, I use CBBE as a female body replacer and it works fine so I don't know if it interferes with XP32. If Tempered skins affects the skeleton then you will have to choose whether it is loaded after XP32 or before or else it won't matter.

 

As for the Bijin packs, I usually installed everything and chose to overwrite any mesh mods I already had so that they are activated instead.

 

Lastly, get a mod manager like Nexus Mod Manager or Vortex if you don't have one but I can't help with Vortex because I have little experience with it. But since we mentioned load order, get LOOT, it will sort load orders for you, you just need to choose mods that overwrite each other.

 

You asked any mods to avoid, probably those that conflict with what you already have so check mod pages for conflicts always. Also avoid those that don't function well, the Cenversion Tracking page details that issue. As for the mods I use, I don't mind showing you but I doubt it will help.

Install order can be importand if you overwrite in the wrong direction. If you install a Patch and then the mod you will be asked for overwriting . So this can cause problems. And there are a lot of Mods that overwrite soemthing from other Mods.

 

 

Posted
35 minutes ago, Kargano01 said:

Install order can be importand if you overwrite in the wrong direction. If you install a Patch and then the mod you will be asked for overwriting . So this can cause problems. And there are a lot of Mods that overwrite soemthing from other Mods.

 

 

Indeed, what I wrote wasn't completely accurate. But it also depends on the mod manager. NMM makes you decide what gets overwritten when installing, Vortex lets you deal with them separately. Anyway, thanks for the correction, mate.

Posted
On 5/11/2018 at 1:22 PM, Vyxenne said:

I gave you the solution that best matches your symptoms, and you denied that it was possible. However, based on your SYMPTOMS and not your denials, you do not have SKSE64 successfully installed. For example, it appears that you may be running SKSE4 2.0.6 with game version 1.5.39. This will not work. You need SKSE64 2.0.7 for SSE 1.5.39, and if you're running VR you need SKSE 2.0.8. 

 

Having SKSE64 successfully installed includes installing the correct version for the game version you're running.

Ivebeen scrolling through pages after pages looking for a vr fix to this game version error. even rolled back slabs to dev 4 (it glitches and sais dev 3 so i even tried adding the update, nothing.) but anyway. slabs once loaded into the game pops up an incompatible game error message, requiring game version 1.9.... something. were as vr's current version is different to that of SE.
Please help me as i would love to use this mod. I just read this comment now but was wondering what version to use then for vr if it is doing this issue and since this post is old i have no idea what version worked for 2.0.7 in the first place (comment linked above) 


Im going to try loading all of your betas with skse 2.0.8, see if that works..

 

Send me a message (or anyone with a fix!) if you can i would greatly appreciate it.

Keep VR alive, VR support is greatly appreciated!

Posted
On 1/20/2019 at 2:56 PM, Gromilla said:

Send me the wig nif and xml files, I'll help fix it.

https://www.dropbox.com/s/95jaretg88cftml/WigsNeedingCollision.7z?dl=0

 

That archive contains 3 other archives. You already have the YunDao wigs. I am especially interested in the Enchantress wig from YunDao and the Hikari Hair from IcyHikariHair. Thanks!

 

PS: I used to have an HDT-PE pony tail called "Kuzak Pony Tail" in Oldrim- looked exactly like Lara Croft's ponytail. I can't find any SMP version of it for SSE. Do you know of one? ?

Posted

Hi Folks, I'm using the IsActorActive() function in my scripts but was wondering if was safe to reference the faction "SexlabAnimatingFaction" for comment dialogue conditions or on actor reference aliases?

I ask because I noticed it's in the "DO NOT USE" section of the documentation!

Posted

I should have PapyrusUtil SE - Scripting Utility Functions overwrite SexLab script assets correct? Also what other mods would you recommend to go with SexLab? I have these so far.

 

Male and Female Adult Bodys (SoS and CBBE with CBP)

SexLab SSE Latest Version

Sexlab Aroused Redux

SLAL

Zaz Animation

Abba Outfit

Aroused Based Breast Adjuster

 

Have these ones but not sure on them as they are all form 43. SexLab Defeat and Dripping Wet was never properly ported despite being under SSE Adult Mods and Match Maker is from Oldrim. Will these hurt leaving them form 43 or should I save them in CK?

 

Dripping When  Aroused

SexLab Defeat

Match Maker

Posted

Either Sexlab needs to remove PapyrusUtil functions - or PapyrusUtilSE needs to be retired.

It is not at all clear from mod documentation which should be used.

Half the time I run with one, half with the other.

At the moment, I have PapyrusUtilSE disabled. Seems to run fine.

Posted
45 minutes ago, fred200 said:

Either Sexlab needs to remove PapyrusUtil functions - or PapyrusUtilSE needs to be retired.

It is not at all clear from mod documentation which should be used.

Half the time I run with one, half with the other.

At the moment, I have PapyrusUtilSE disabled. Seems to run fine.

Okay Thanks! New to SexLab Framework and it's been a learning experience. Still trying to get actors to line up better. As sometimes during foreplay my Dunmer Telvanni apprentice is trying to give her master pleasure but she ends up stroking the air. Also sometimes SoS doesn't seem to line up properly either.

 

Also not sure what to do with 3 mods I downloaded as two of them (Defeat and Dripping Wet was never properly saved as Form 44 and Match Maker from Oldrim)

Posted
2 hours ago, fred200 said:

Either Sexlab needs to remove PapyrusUtil functions - or PapyrusUtilSE needs to be retired.

It is not at all clear from mod documentation which should be used.

Half the time I run with one, half with the other.

At the moment, I have PapyrusUtilSE disabled. Seems to run fine.

In addition to SexLab, I also make PapyrusUtil. Latest SexLab will always have the latest version of PapyrusUtil already included. So, it doesn't matter which is overwriting which.

Posted
8 hours ago, Yinkle said:

Hi Folks, I'm using the IsActorActive() function in my scripts but was wondering if was safe to reference the faction "SexlabAnimatingFaction" for comment dialogue conditions or on actor reference aliases?

I ask because I noticed it's in the "DO NOT USE" section of the documentation!

Yes. The faction was added with this purpose specifically in mind.

Posted
44 minutes ago, Ashal said:

Yes. The faction was added with this purpose specifically in mind.

Thanks, I figured it was but just thought I'd ask :)

Posted
49 minutes ago, Ashal said:

In addition to SexLab, I also make PapyrusUtil. Latest SexLab will always have the latest version of PapyrusUtil already included. So, it doesn't matter which is overwriting which.

Ashal - please add that information to each mod's description. Sure would reduce stress on your users...

Posted

I'm not getting a lot of the animations I installed to load.  I ran FNIS and reset the SexLab animation registry, but they don't show up.  I've got 95 human animations and should have 300+.  Am I missing a step?

Posted

hey there !

 

i got a bug with sexlab , when ingame i lunch the installation it's supposed to work , i got all message about anition installation and the last one sayin "sexlab successfull installed" but going back in the mcm i got no one menu in sexlab but the first one for instaling the mod :s

 

 

Posted
45 minutes ago, bob473 said:

I'm not getting a lot of the animations I installed to load.  I ran FNIS and reset the SexLab animation registry, but they don't show up.  I've got 95 human animations and should have 300+.  Am I missing a step?

FNIS counts hkx files, SexLab counts animation sets.

a 2 actor 5 stage animation is 10 hkx files in FNIS, but it only counts as 1 animation set in SexLab.

 

37 minutes ago, foxminoso said:

hey there !

i got a bug with sexlab , when ingame i lunch the installation it's supposed to work , i got all message about anition installation and the last one sayin "sexlab successfull installed" but going back in the mcm i got no one menu in sexlab but the first one for instaling the mod :s

did you click on install?

Posted
35 minutes ago, MadMansGun said:

FNIS counts hkx files, SexLab counts animation sets.

a 2 actor 5 stage animation is 10 hkx files in FNIS, but it only counts as 1 animation set in SexLab.

 

did you click on install?

That's helpful to know, but I feel like there should still be a lot more.  There are a lot of names that don't look like they're showing up in SexLab's toggle list.  Where are the hkx files stored?  I can't seem to find them.

Posted
1 hour ago, foxminoso said:

hey there !

 

i got a bug with sexlab , when ingame i lunch the installation it's supposed to work , i got all message about anition installation and the last one sayin "sexlab successfull installed" but going back in the mcm i got no one menu in sexlab but the first one for instaling the mod :s

 

 

Are you using Sexlab Light? That has all animations included and installs automatically. The MCM isn't functional so will always show only the install message, which is really unused.

Posted
2 hours ago, bob473 said:

That's helpful to know, but I feel like there should still be a lot more.  There are a lot of names that don't look like they're showing up in SexLab's toggle list.  Where are the hkx files stored?  I can't seem to find them.

are you trying to load SLAL Packs? you need to have SLAL to load them:

https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/

https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

 

Posted

@Vyxenne and @Gromilla

 

thats funny i was just working on the wigs tonight, changing the colors and was going to hit and miss on trying to get them to stop flowing through the bodies like something from HellRaiser :) 

if  you could point me in a direction of what to switch around thatd be awesome :)

Posted
14 hours ago, MadMansGun said:

Hmm...I thought I had installed it.  Looking at it again I see I somehow missed it and never had the MCM listing for it.  That must be the problem.  Thanks for the assist.

Posted

If I am currently running lite, do I simply uninstall lite and then put this new version?  Should I be concerned other mods like defeat and such won’t work?

Posted
5 hours ago, dan0477 said:

If I am currently running lite, do I simply uninstall lite and then put this new version?  Should I be concerned other mods like defeat and such won’t work?

are the defeat and other addons for sexlab lite? If not then just install new the sexlab version.

Posted
57 minutes ago, bindnation said:

Having a conflict with files from OSA & Papyrus. Help?

What does that mean? You would need to provide more details in the proper thread. This is the Sexlab thread. ?

 

The details you might consider providing are: what "Having a conflict with files from OSA & Papyrus" means, what the mod is doing, etc. Without those details, there's little anyone can do to help you ?

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