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[mod] [Stellaris] Make Space Sexy Again


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1. Science gone Wrong, Festival of Love and Alien prostitution are way too spammy. I suggest make them more rare, but more impactful.

 

For example, Festival of Love would give an option to make it empire-wide policy, permanent effect on planet, or permanent ban on planet.

 

2. effect on nudity on pop pop-up is too vague - just "Allowed" or something. Should be full text instead - "Nudity allowed" etc.

 

3. Maybe "Porn" should be a strategic resource that you can make in specialised building?

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The Unit Recreation Parties event keeps popping up constantly for me (around every 2 or 3 years so far) and as it doesn't seem like it's a Chain event storyline thing, like the Horizon Signal stuff the game's devs made. It seems like it shouldn't be popping up after the first time, or at least not more than once in a 100 year span of time. If it is supposed to have a second event pop up tied to it like a Event Chain then it clearly isn't popping up that and just keeps popping up the first event over and over.

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The Science Gone Wrong, Festival of Love, Unit Recreation Parties, ect are all events that are supposed to fire about once every 1-2 years (one of them per year). Basically my reasoning behind it being if I'm going to bother adding sex related stuff to the game I'd rather see a lot of it then have some random event happen once every 100 years.

 

@mihoshi I disagree in regards to the Festival of Love. And localization... Sigh. I hate localization. lol. It never seems to work how its supposed to. =P

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7 hours ago, darkspleen said:

The Science Gone Wrong, Festival of Love, Unit Recreation Parties, ect are all events that are supposed to fire about once every 1-2 years (one of them per year). Basically my reasoning behind it being if I'm going to bother adding sex related stuff to the game I'd rather see a lot of it then have some random event happen once every 100 years.

Sorry Darkspeen, but that's bad reasoning in my opinion. These events are clearly appearing way too frenquently to a point were it's becoming annoying. A lot of people complained about it (me included), so you should really consider reducing their frequency. Because you're making a mod with sex related stuff doesn't mean you should put sex stuff everywhere at every moments (especially in a strategy game). You should balance it so it's actually appreciable to play with it, making these events appear more subtly will make them way more appreciable in the end.

 

The way it appears now just make me click on it as fast as I can, so the event windows go away. I don't event take a look at the picture, description or the options anymore... And it's not a good sign when you start to do that...

 

11 hours ago, mihoshi said:

2. effect on nudity on pop pop-up is too vague - just "Allowed" or something. Should be full text instead - "Nudity allowed" etc.

I'm aware of this. The game is supposed to show "Nudity allowed" (as it's specified in the localizations files), but instead it shows the "Allowed" from the policies options for the pop information. I'll have to take a look to see if there is a workaround to this, otherwise, we'll simply change it to appear as "Nudity allowed" in the policies options.
 

11 hours ago, mihoshi said:

3. Maybe "Porn" should be a strategic resource that you can make in specialised building?

Not sure about this. I mean why not, but would it be really usefull from a gameplay perspective?

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3 hours ago, mk40 said:

Sorry Darkspeen, but that's bad reasoning in my opinion. These events are clearly appearing way too frenquently to a point were it's becoming annoying. A lot of people complained about it (me included), so you should really consider reducing their frequency. Because you're making a mod with sex related stuff doesn't mean you should put sex stuff everywhere at every moments (especially in a strategy game). You should balance it so it's actually appreciable to play with it, making these events appear more subtly will make them way more appreciable in the end.

 

The way it appears now just make me click on it as fast as I can, so the event windows go away. I don't event take a look at the picture, description or the options anymore... And it's not a good sign when you start to do that...

 

I'm aware of this. The game is supposed to show "Nudity allowed" (as it's specified in the localizations files), but instead it shows the "Allowed" from the policies options for the pop information. I'll have to take a look to see if there is a workaround to this, otherwise, we'll simply change it to appear as "Nudity allowed" in the policies options.
 

Not sure about this. I mean why not, but would it be really usefull from a gameplay perspective?

 

Personally I really like to see as many events pop up as I can!

But I do see your point about the sometimes spammy nature. A perfect balance would be if its an option.

One way would be through policies. Like how these sex policies (nudity, prostitution, etc), affect how often you see some :3

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17 hours ago, darkspleen said:

The Science Gone Wrong, Festival of Love, Unit Recreation Parties, ect are all events that are supposed to fire about once every 1-2 years (one of them per year). Basically my reasoning behind it being if I'm going to bother adding sex related stuff to the game I'd rather see a lot of it then have some random event happen once every 100 years.

 

@mihoshi I disagree in regards to the Festival of Love. And localization... Sigh. I hate localization. lol. It never seems to work how its supposed to. =P

 

I agree with darkspleen, I play small empires not large ones and they don't show up enough for me. 

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7 hours ago, wolfiespring said:

 

Personally I really like to see as many events pop up as I can!

But I do see your point about the sometimes spammy nature. A perfect balance would be if its an option.

One way would be through policies. Like how these sex policies (nudity, prostitution, etc), affect how often you see some :3

 

Set an option with rates, like maybe 5x the bonus but 5x less pop-ups. I like feeling the effect constantly not few and far between. 

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14 hours ago, mk40 said:

Not sure about this. I mean why not, but would it be really usefull from a gameplay perspective?

I think it would add some complexity and involvement, compared to just appearing once and staying a small background bonus after that. And trading porn with other nations would be fun:)

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11 hours ago, mihoshi said:

I think it would add some complexity and involvement, compared to just appearing once and staying a small background bonus after that. And trading porn with other nations would be fun:)

Yeah, I suppose it would make sense, especially since we have a tech directly related to porn. So, I'll see with Darkspleen what we could do.

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btw ^.^ I absolutely LOVVEEEE the idea of the sadistic / macho traits!

 

I .. wish I could make my specie fully sub and get abused by the xeno galaxy without the modifiers making them weak thou :s.

 

ps: do you take donations and would that impact how much you update? *wink wink*

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First off, I have to say I love the mod so far. I just wanted to preface this post with that, so you won't mistakenly think I don't like it as you might if I jumped straight into listing issues. Anyway, not sure how much of this has been previously mentioned, so forgive me if any of these reports are redundant:

 

Bugs:

- The various slave-related technologies still pop up when a nation has no slaves whatsoever. I'd maybe add a "factor = 0 // NOT = { any_owned_pop = { is_enslaved = yes } }"

- The Festival of Love pacifist option (which looking at the code, is supposed to result in a more widespread bonus) fails to apply any bonus to any planet. It does nothing as far as I can tell.

- The random tentacle creature colony event does not provide any tooltip preview of what modifiers get applied when you select an option... which is strange since almost every other event in the game does show you what modifiers it applies. Not sure why this event does that.

 

Balancing:

- The Temple of Love and Red Light District are nearly identical, so it seems like a waste of time to research one when you have the other. Maybe consider making them more distinct, or just make the techs mutually exclusive (i.e., only certain ethos can research one, while the rest can only research the other).

- Speaking of, the bonuses from these buildings are extremely powerful compared to vanilla ones, especially considering their large unity production as a secondary bonus. The happiness should be nerfed, or at least, a pop resource production penalty added to balance things out.

- The "Nudity - Idolized" policy seems a bit out of place. All the other iterations of this policy provide increasingly larger pacifist attraction, but suddenly when you reach idolized the pacifist attraction vanishes completely and switches to a spiritual bonus. 

- The "Sexual Relations - Restricted/Encouraged" options provides no happiness or unrest modifiers, despite the more extreme versions offering a whopping 25% happiness bonus/penalty. Restricted, especially, is exploitable since it provides a hefty 10% bonus to energy/mineral/research for only a -25% growth penalty (which means no drawbacks whatsoever if your planets are already full of pops).

- The sadist admiral bonus seems pretty extreme, and seems by far the most powerful offensive bonus in the game.

 

 

Also, I've noticed some talk about the repetitiveness of the events, and I have to agree. But I do offer a suggestion: Have you considered adding randomness to them? The reason they might seem to become repetitive so quickly is because they have the same outcomes every single time. Adding some unpredictability, especially with a tiny chance of a large reward/penalty might make them more interesting.

 

For example, take the "Invasive Tentacles" event. You could make it have a small chance of knocking up someone and spawning a tentacle pop or tile blocker, or leading into the Lusting Plants event (becoming established in the ecosystem and applying a permanent modifier to the planet). Or maybe it being hostile and just making a pop or two vanish completely. 

 

Similarly the Xeno Business event could have a small chance of being very bad (defective products could kill pops, or provide a negative modifier, or they could be a scammer that steals a large amount of energy, or maybe defective sexbots turn into an invading army and start ground combat). Inversely there could be a small chance of it being very good (creating a resource deposit, spawn a sexbot pop or slaves with lots of positive traits, unlock a technology or unique policy).

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2 hours ago, veedanya said:

- The various slave-related technologies still pop up when a nation has no slaves whatsoever. I'd maybe add a "factor = 0 // NOT = { any_owned_pop = { is_enslaved = yes } }"

I though I added these lines to the slave related techs, but apperantly I forgot.

 

2 hours ago, veedanya said:

- The Temple of Love and Red Light District are nearly identical, so it seems like a waste of time to research one when you have the other. Maybe consider making them more distinct, or just make the techs mutually exclusive (i.e., only certain ethos can research one, while the rest can only research the other).

They already both have ethos restrictions and policies restrictions, but some ethos can unlock both. I think I will just prevent any empire with prostituion allowed to be able to research the Temple of Love tech. And in case you changed your policies, I'll add a condition that will destroy the building if you don't have the corresponding policy.

 

2 hours ago, veedanya said:

- Speaking of, the bonuses from these buildings are extremely powerful compared to vanilla ones, especially considering their large unity production as a secondary bonus. The happiness should be nerfed, or at least, a pop resource production penalty added to balance things out

I hear you. During my recent playthrough, I did noticed that the bonus was bit to much, so I'm currently planning a rebalance of these buildings. I'll will probably increase their energy maintenance and decrease a bit their bonus. Although, the pop resource production isn't a bad idea, I may consider it.

 

2 hours ago, veedanya said:

The "Nudity - Idolized" policy seems a bit out of place. All the other iterations of this policy provide increasingly larger pacifist attraction, but suddenly when you reach idolized the pacifist attraction vanishes completely and switches to a spiritual bonus. 

I did this because I considered that the Nudity Idolized poilicy would fit better the spiritual ethos, but... yeah, I suppose I should change it to pacifist, like the other options.

 

2 hours ago, veedanya said:

- The "Sexual Relations - Restricted/Encouraged" options provides no happiness or unrest modifiers, despite the more extreme versions offering a whopping 25% happiness bonus/penalty. Restricted, especially, is exploitable since it provides a hefty 10% bonus to energy/mineral/research for only a -25% growth penalty (which means no drawbacks whatsoever if your planets are already full of pops).

Actually, this is an oversight from me, I didn't think about this particular situation. I'll see what I can come up for the change of these policies. 

 

 

For the rest, well it's Darkspleen part. ;)

 

 

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After playing with different races, I have noticed that variety of events and event options is very different for different ethos. For example, Authoritarian and Materalistic have more  of them, while, say, Spiritual Egalitarian Xenophile will have very little variety.

 

Spiritual can see sex as something holy, having tantric rituals, cults, festivals etc. Maybe even using it for Psi development somehow.

 

Egalitarian are about free love and sexual rights. They would make people doing weird sex-related stuff more common and give "it's their right" option to them with moderate Influence or unity bonus.

 

Xenophile can give events related to sex between pop of different species pop when they are both present on same planet. Afaik engine can track it. Also, "sex- as diplomatic leverage" events for improving relations with other civs.

 

Pacifists would probably love consensual sex in all forms, seeing this as opposite to killing.

 

43 minutes ago, mk40 said:

They already both have ethos restrictions and policies restrictions, but some ethos can unlock both. I think I will just prevent any empire with prostituion allowed to be able to research the Temple of Love tech. And in case you changed your policies, I'll add a condition that will destroy the building if you don't have the corresponding policy.

Maybe make them mutual exclusive with monument/temple buildings. Making them alternative upgrade lines.

 

Speaking of that, many buildings can have "fun" alternative or upgrade for different ethos. For example, AlienZoo can be upgraded to "Alien Petting Zoo" for xenophiles :smile:

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1 hour ago, mk40 said:

They already both have ethos restrictions and policies restrictions, but some ethos can unlock both. I think I will just prevent any empire with prostitution allowed to be able to research the Temple of Love tech. And in case you changed your policies, I'll add a condition that will destroy the building if you don't have the corresponding policy.

It kind of feels like you're trying to create two distinct paths for sexuality: sex as a commodity, and sex as worship. Maybe you could tie the availability of these two buildings into specific prostitution policies that reflect these two approaches to sex? Maybe give the Red Light District a planet-wide bonus to energy, and the Temple of Love a planetwide bonus to ethos attraction or unity.

 

1 hour ago, mk40 said:

I did this because I considered that the Nudity Idolized poilicy would fit better the spiritual ethos, but... yeah, I suppose I should change it to pacifist, like the other options.

There's no reason it can't be both, right? If you feel spirituality is a good fit as well, throw a bonus for that alongside pacifist.

 

That said, looking at the policies again, the balancing seems a bit wonky overall. For example, Allowed has only bonuses and no penalties compared to Tolerated, so no one rational would ever use Tolerated. Similarly, Encouraged provides virtually no drawback (5% happiness is worth 5% pacifist attraction, even for diehard militaristic societies) compared to Allowed.

 

I'd look into making the nudity policy either have some sort of increasing penalty to offset the increasing bonus, so that all options can be viable choices. Or alternatively, maybe consider making nudity not a linear spectrum, but instead different ways the culture adopts nudity. Like a policy for nudity as naturalist (to better be in touch with nature), nudity as a pursuit of purity and spirituality (idolization as you seem to think o fit), nudity adoption as a trend in fashion, nudity as part of a regime of strengthening the body (training without reliance on equipmentr), etc

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@veedanya Yea... The pacificist option for the Festival of Love has been kicking my ass. Unfortunately the count_planets code doesn't work the way I'd like. Currently (for 0.17) I have it set up so it'll give a single planet the festival of love modifier for an entire year, but I might make it so all the players planets get it for a month or something. I don't know.

 

As for the Invasive Tentacles event... Heh. I think it was my 3rd or 4th event I ever made, so I'm not surprised that its kinda wonky. I'll look into changing it for 0.17

 

@mihoshi I hear you. There's kind of a variety of things that's causing it. The short version: what events I make are determined by what ideas pop into my head and what pictures I have available. 

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@veedanya

You should join our discord server, I'm definilty interested in your ideas and approach to balance the policies/buildings. 

https://discord.gg/9drg3kK 

 

I really like your idea about defining the nudity policies around the culture instead of my boring linear system. I'd like to see more detail about this to be honest. :smile: 

It will require to rewrite a good part of the policies, but your idea is way more interesting from a gameplay perspective, I'm completely convinced that it will works better.

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I feel that extreme nudity policies should reduce habitability a bit. Because you need better climate and/or better artificial environment to support nude lifestyle. In return, it could give better Growth Speed and maybe even some Consumer Goods discount.

 

Also, can nudity policies be set per species?

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On 3/10/2018 at 4:31 AM, mk40 said:

Sorry Darkspeen, but that's bad reasoning in my opinion. These events are clearly appearing way too frenquently to a point were it's becoming annoying. A lot of people complained about it (me included), so you should really consider reducing their frequency. Because you're making a mod with sex related stuff doesn't mean you should put sex stuff everywhere at every moments (especially in a strategy game). You should balance it so it's actually appreciable to play with it, making these events appear more subtly will make them way more appreciable in the end.

 

The way it appears now just make me click on it as fast as I can, so the event windows go away. I don't event take a look at the picture, description or the options anymore... And it's not a good sign when you start to do that...

 

I'm aware of this. The game is supposed to show "Nudity allowed" (as it's specified in the localizations files), but instead it shows the "Allowed" from the policies options for the pop information. I'll have to take a look to see if there is a workaround to this, otherwise, we'll simply change it to appear as "Nudity allowed" in the policies options.
 

Not sure about this. I mean why not, but would it be really usefull from a gameplay perspective?

 

I Totally agree, just in the beginning of my games while I'm still a small empire (and this is on medium sized galaxies) i'm gettign these way to often. @Darkspleen should really follow Paradox's example of how events should pop up in terms of frequency.

 

On 3/10/2018 at 2:55 PM, Sybian said:

 

I agree with darkspleen, I play small empires not large ones and they don't show up enough for me. 

 

Really? Cause even right now in my current game with 3 worlds (2 two just colonized and my homeworld) colonized I've had all of these pop up at least twice in a short amount of time. It's way to much.

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1 hour ago, HuntressLilith said:

 

I Totally agree, just in the beginning of my games while I'm still a small empire (and this is on medium sized galaxies) i'm gettign these way to often. @Darkspleen should really follow Paradox's example of how events should pop up in terms of frequency.

 

 

Really? Cause even right now in my current game with 3 worlds (2 two just colonized and my homeworld) colonized I've had all of these pop up at least twice in a short amount of time. It's way to much.

 

 

I started one up yesterday and got 10 years in without seeing anything, I had a really slow rate of exploration due to a few pirate and dragon nests, but other then those things I didn't even get a naughty tech to pop up until then. 

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The 'tentacled lifeforms' event is bugged because of the way the events are being called - "50 = { planet_event = { sexyplanet_mod.2 days = 30 random = 90 } }" is missing the id= field designation.  It should be "50 = { planet_event = { id=sexyplanet_mod.2 days = 30 random = 90 } }", and correspondingly for sexyplanet_mod.3.

 

The 'synthetic sexual selection' events are also somewhat bugged; you can trigger it as long as any pops are either being purged or have population control, whereupon it randomly calls one of four events.  The latter two events, however, require that pops are being purged, not just have population control, so if it's triggered without any purging happening there's a 50/50 chance of it doing nothing.

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