Popular Post darkspleen Posted January 8, 2018 Popular Post Share Posted January 8, 2018 View File Description: My first attempt at modding (so don't take me out back and shoot me if something doesn't work), Make Space Sexy Again (MASSA) is intended to add a number of events ranging from colony centric to anomalies that, as the mod's title indicates, will make space sexy again. Needless to say this mod will involve sex and sex related acts and is NSFW. Themes in this mod will include tentacle-sex, sex with xenos both sentient and not (bestiality warning; not implemented yet), slavery, rape, and the use of machines (both robotic and not) for sex. I would like to take this moment to make it clear that I do not condone any of these things in real life and believe that women should be treated with the utmost respect. Other Considerations: There are a number of ideas I'm toying with that involve theman221's trait mod, but I'm holding off on that for the meantime. As of right now I'm trying to get the spawn rate for my anomalies to be fairly common, without being overwhelming. It would be MASSIVELY helpful if you guys could give me some feedback on this. I would also love to get feedback from you guys for specific events, ideas for events, and pictures. Even if I don't use your idea or feedback, immediately or otherwise, know that it is still useful. Some of these ideas may simply be beyond my ability to implement at this time, but might be feasible later on. As of right now, in terms of selectable options for events, this is my general train of thought: Xenophile: Sex is always desirable. Will usually result in society research and happiness Xenophobe: Sex with xenos will usually be considered rape, although this is acceptable if your people are doing the raping. Expect loss/gain of influence with the occasional gain in physics research and minerals. Militarist: Will usually see sex with xenos as rape (unlike with xenophobes raping xenos won't explicitly be okay) and will warrant a violent response. Expect influence gain/loss, physics reasearch, and maybe society research. Pacifist: I honestly have no idea what I'll do for this. It'll probably be similar to xenophiles. Materialist: They'll have a similar outlook as militarists, except they'll won't to study the xenos. Expect engineering research. Spiritualists: Will view the xenos as demons or divine beings. There will be a variety of things involved, but expect influence gain/loss, happiness modifiers, and ethics drift. Authoritarian: Will want to use the xenos as slaves or tools and generally want to maintain the social status quo. Egalitarianism: Basically the opposite of authoritarianism. Honestly I don't know what I'll do with this ethic in most cases, so don't expect to see it often. Contributions: I cannot stress enough just how much mk40 has contributed to this mod. The custom portraits, modifier images, and trait images are all thanks to him. Abominus has been kind enough to provide some German translations LordLovecraft has provided some great suggestions, and made some of those suggestions into code himself, as well as pointed out a number of errors I've made. Links to the pictures' authors are in a readme file in the mod. Installation: Extract the file into Documents\Paradox Interactive\Stellaris\mod and activate the mod in the game launcher. If you are updating from before 0.15 I highly suggest you delete your MASSA folder and freshly install the mod. Full Changelog: v 0.17.2 -Russian localization added (Thanks slyvan19!) -Trait icons redone by MK40 -Policies Reworked -Buildings reworked by MK40 (I take no credit for the buildings #CreditWhereCreditDue) -Most massa buildings now have a lower base yield -Most slave-related buildings now generate unrest for slaves -Red light district now exclusive to non-slavers -Added Megamilking Facility -Added Dairy Ranch -Added Creamery -Added upgrade chain to Temple of Love, which ends in a empire-unique Cathedral wonder -Slime Vats now produce minerals, and boost adjacent mineral production -Added dairy resource. Hormone-ridden cowgirl milk which increases food, and docility of population (gov ethics attraction) -Neighbor events now have a mandatory 5 year cooldown (10 if you have longer waits activated) on top of their 5 year MTTH -(FIX) Slug Planet anomaly should actually work now v 0.17.1 -Leadership Gender policies added -Breeding Season is now a hidden event -German localization has been updated (Thanks Abominus!) -Enhanced compatability with theMan221's Sexual Traits mod -Sadistic Celebration event can now only be triggered once in a 30 day period for each fleet -(Fix) Added the missing condition that prevent to build both the Temple of Love and Pleasure District on the same planet. -(Fix) Replaced "has_technology = tech_gene_tailoring " by "has_technology = tech_repopulation_effort" for the Repopulation effort edict. -(Fix) Adaptive reproductive organs and Aggressively reproductive organs are now opposite traits -(Fix) Non-sadistic species should no longer spawn rulers with the Sadistic trait -(Fix) Invasive Copulation should now only work on species that can reproduce. No more fucking robots out of existence! v 0.17 -Added Masochist Fun Event -Added Raunchy Titans event chain -Added Xeno Clients event -Added Slug Planet anomaly -Added new aggressive observation events -Added a WIP version of the Sadist Raid event (no localization added as of yet) -Added Sadist traits for Admirals, Generals, and Rulers (all leaders of a species that has the sadistic trait will get this leader trait) -Added Orgasmic Diplomats and Invasive Copulation Evolution civics -Added Seasonal Breeders trait -The Sadistic trait for admirals has been toned down a bit -Sadomasochist Evolution Civic now gives the secondary species the traits masochistic and adaptive reproductive organs, as well as giving the empire the interpecies reproduction tech -Pops withe the adaptive reproductive organs trait now gain growth buffs for pops of other species (basically a copy of the trait from the Asari Civilization mod) -Made some changes to the interspecies reproduction trait -Added two edicts that allow you to add en extra 2 years of wait time between some of the events -Spoils of War should now only fire after you have taken a planet during a battle (needs more testing) -Sexbots now require BOTH the droid workers and sexbots tech to build -New portraits for the Sexbots (still VERY much a WIP) (Thanks MK40!) -Removed the nudity restrictions for the prostitution polcies -Added Synthetic Womb trait for sexbots, though it currently does nothing (MK40) -Changed the description of the Improved Sex Androids Hardware tech and Improved Sexual Hardware trait (Thanks Mk40!) -Made some changes to the Sadistic trait icon (Thanks Mk40!) -Buildings have been rebalanced -Removed any nudity policies requirement. -Nudity Worship tech now give: +10% Gov ethic attraction, +5% unity. -Repopulation Effort tech now add a new planetary edict. -Added Repopulation Effort edict: +50 Growth speed, -50 Ressource output. (1 Year) -Removed the nudity and sexual relationship policies v 0.16.9 By Darkspleen: -Added Sadist Fun event -Added Sadistic Celebration event -Increased slime army health and morale damage -The Robot Rape event now requires you to have BOTH the robotic workers tech as well as a non sapient robot pop -Reworked my purging events and edict -Removed my neuterization policies -Changed the xenophile option of the Interstellar Exchange event -Pacifist option for Festival of Love event should now work v 0.16.3 -Invasive Tentacles event chance is reduced to 5% per year for each planet with more than 3 pops -Invasive Tentacles event influence gain/loss decreased by a factor of ten -Updated German localization (again) (Thanks Abominus!) -Xeno Zoo Breakout should now be limited to firing on any given planet once every 3 years (will still fire on different planets) -Made some changes to how the Futa Sadists event operates (It actually does stuff now! Still a wip) -The neuter-purge events should no longer fire after colonizing a planet with primitives (I have no idea why it was operating that way) v 0.16.2 -Added Sadomasochist Evolution Civic (Still a work in progress but playable) -Added new Sadistic and Masochists traits (Still a work in progress but playable) -Added Futa Sadists event (linked to the sadistic trait) -Editted the Xeno Zoo Breakout event - There is now only one option and whether the pop is raped or enjoyed it depends on the pops' ethics, not the empire's. Also it now actually affects three different pops -Disabled the pacificist option for the Festival of Love event. Will put it back in once the new DLC is live -Added Outdoor Fun anomaly failure event and randomized the failure events for several of the anomalies -Updated German localization (Thanks Abominus!) v0.16.1 -Fixed a ton of things -Couldn't get the purge events to function properly, so I changed it to a planetary edict. We'll see how that works and goes from there. -Apparently I didn't actually add the Sexbot Event before (and still haven't) v 0.16 -Added Neuterization Legislation Policies (currently does nothing but will in the future) -Added Science Gone Wrong Event -Added Sexbot Event (made by mk40) -Edited the Cyber Sex Shop event (by mk40) -Added new tentacle tile blocker and related tech (Thanks mk40!) -The Lusty Plants event now adds tile blockers -Added a few new options to the Futa Rising event suggested by mk40 -Added a few new options to the Festival of Love event suggested by mk40 -Added a few new options to the Unit Recreational Parties event suggested by mk40 -Added a new option to the Interstellar Exchange event suggested by mk40v 0.15.3 -Made some fixes to the Sexy Scientists events -Added an option to the Spoils of War event that will prevent you from triggering it for the next five years -Tentacle Portraits updated (Thanks mk40!) -Made some fixes to the Sexy Rogue Scientists event chain v 0.15.2 -Fixed events should function properly this timev 0.15.1 -Interstellar Exchange fixed -Robot Rape and Unit Recreational Parties should now no longer fire for two years after one has occured -Signifigantly reduced the odds of either the Robot Rape or Unit Recreational Parties events firing -Unit Recreational Parties should no longer fire for empires with the gestalt consciousness ethic -Influence gain and loss from Robot Rape has been reduced. Spiritualists are no longer forced to kill all of their robot pops, but fantatic spiritualists still must -Influence gain/loss for the Spoils of War event has been reduced to 10 to 1 (this only affects militarists and pacificists) -Added the Festival of Love event -Added the Futa Rising event (enabled after you research Gene Tailoring) -There is now a chance of no event occuring each year -Colony events should function properly nowv 0.15 -The Raunchy Slime event has been redone by MK40 and now includes a militarist option that unlocks a unique military unit. He has also made a new strategic resource, technology, and building -Added Abominus' German translation. (Do note that this includes only the features of the mod as of v 0.14a) -Added 'Spoils of War' events -Added Sexy Rogue Scientist event chain -Made some fixes and corrections pointed out by LordLovecraft -Added LordLovecraft's fanatic purifier's option to the Interstellar Exchange event and also set it up so it will no longer fire before encountering another species (code also thanks to LordLovecraft) -The Robot Rape event should no longer fire for empires with the gestalt consciousness ethic -Reworked how the Invasive Tentacles and Xeno Zoo Breakout events are fired. The Xeno Zoo Breakout event should now fire once every five years and the Invasive Tentacles event now has a 10% chance to fire every five years (the exact timing of when they will occur is randomized) -Added a prototype of mk40's tentacle portrait (functional but still very much a work in progress). This protrait is only available via events and won't show up in the empire creation menu.v 0.14a-MK40 has re-editted most of the event pics -Should now be compatible with both Real Space and Planet Diversity -Added The Tentacled Natives colony event -New anomaly critical failure addedv 0.13a-Added the Tentacled Lifeforms anomaly event -Fixed Unit Recreational Parties -Set colony events so they'll actually be called -The Interstellar Exchange, In Heat, and Captured By Primitives (not implemented yet) event GFX have been redone by MK40v 0.12a-Changed bi-annual call of country events to annually -Added Robot Rapists event -Added Unit Recreational Parties event -Added Xeno Zoo Breakout event -Added Nuclear Sex event -Added the Pirate Abduction anomaly failure event Submitter darkspleen Submitted 01/07/2018 Category Stellaris Requires View File 21 Link to post
*Darth Vader* Posted January 8, 2018 Share Posted January 8, 2018 Pretty cool, I'll will surely be following your progress Link to post
monkeydark1 Posted January 8, 2018 Share Posted January 8, 2018 All these Stellaris mods Santa's come at last. Thanks for your hard work . Just a question, apart from the events, are you planning on adding any species/traits for this or are you leaving that to the other mods? Link to post
Bloodly Posted January 8, 2018 Share Posted January 8, 2018 Materialist: They'll have a similar outlook as militarists, except they'll won't to study the xenos. Expect engineering research. Remember that Society also covers Genetics. Of course, it'll depend on what's being studied. Link to post
thedemongod95 Posted January 8, 2018 Share Posted January 8, 2018 this could easily wind up being the stellaris equivalent of darkworld in CK2. I see a lot of potential here Link to post
hamsman Posted January 8, 2018 Share Posted January 8, 2018 Thanks for bringing something good to stellaris! Link to post
darkspleen Posted January 8, 2018 Author Share Posted January 8, 2018 1 hour ago, monkeydark1 said: All these Stellaris mods Santa's come at last. Thanks for your hard work . Just a question, apart from the events, are you planning on adding any species/traits for this or are you leaving that to the other mods? As of right now adding traits is out of the scope of this mod. Theman221's mod is covering traits. In the future, depending on how his mod develops, I may make it a requirement for using this mod (or have an optional addon that uses traits from it). Same sort of thing with the species. I'm not going to be adding any portraits. And that probably won't be changing. I do have some ideas for events that spawn in species (as of right now these concepts would use traits from theman221's mod). 49 minutes ago, Bloodly said: Materialist: They'll have a similar outlook as militarists, except they'll won't to study the xenos. Expect engineering research. Remember that Society also covers Genetics. Of course, it'll depend on what's being studied. I'm somewhat trying to limit overlapping when possible. We'll see though. Nothing is really set in stone at this point. Link to post
Linxx Posted January 8, 2018 Share Posted January 8, 2018 Me likey. Hope to see more soon Link to post
darkspleen Posted January 8, 2018 Author Share Posted January 8, 2018 Depending on how much free time and concepts I have, I might be able to add 5 more anomalies tomorrow. I really want to add some uninhabitable anomalies and more asteroid anomalies, but right now I don't have any good ideas for either, so I'll probably throw out a few more planetary anomalies. On a side note: I'd love to see a screen shot of the first time one of you guys gets the event "Invasive Tentacles" and what your thoughts are on it. Its my intent to have a plethora of similar events that may develop into chains. Link to post
hamsman Posted January 8, 2018 Share Posted January 8, 2018 One question though, how does "Make space sexy again" become MASSA and not MSSA? Link to post
darkspleen Posted January 8, 2018 Author Share Posted January 8, 2018 MAke Space Sexy Again. I chose it on the basis that thinking "Massa" is easier than figuring out if the M is silent so you just get a "sa" sound or what. Link to post
mk40 Posted January 8, 2018 Share Posted January 8, 2018 From the "Sexual species/leader and traits" thread: 8 hours ago, darkspleen said: I've added a readme in the latest version that includes links to all the authors. I very much appreciate any aid offered mk40. What's funny is that I already had the image you are suggesting for the tentacle swarm. Personally I like what I have for the tentacle swarm, but I'll definitely use your suggestion for a future event. I can't see any difference between our versions of the slime event picture. Am I just blind? lol. Those other pics are going to be super useful and thank you so much for making them the correct size. I think the leashes are awesome. I've finally made my own thread so we can stop hijacking theman's. https://www.loverslab.com/files/file/5079-stellaris-make-space-sexy-again/ No problem If you found any cool pictures but it's not large enough to fit correctly the 450 x 150 px dimension (need to be a lot cropped for example), just let me know. I got some tricks to increase the width of an image, so you don't have to crop it too much. It depends of scene of course, but I would say it generaly works. About the tentacle swarm, honeslty it's just personnal taste at this point. I'm the type of person who is super picky when it come to modding, I like to have mods that integrate well with the original game art style. So that's mainly why I've looked for an alternative picture to replace the current swarm event. But like I said, just personnal taste. Concerning the difference between your and my version of the slime event picture, it's not the same framing and I did some minor editing to make the scene less "flat" and have more depth overall. Here a comparison, on the left your picture and on the right the edited one: ___________ By the way, this drawing would fit an alien market themed event perfectly (well it's the title of drawing after all): https://www.hentai-foundry.com/pictures/user/BenMorbez/538234/ESF---Alien-market The framing shouldn't be too much an issue, so if you're interested, just let me know, I'll be happy do the coloring for this one. But as it will take some time to do it, I need to be sure that you will actually use it, don't want to do that for nothing. There is also this one that could be framed correctly: https://www.hentai-foundry.com/pictures/user/BenMorbez/530463/ESF---Insect-breeding But same, need to know if you would plan to use it before I do the coloring. I also found two other pictures that could be interesting for your events, I'll frame them to the right dimension and post them here later in the day. ___________ Also, concerning the Materialist, I would see them as wanting to do experiments like you said, but I can also see them wanting to do some interspecies reproduction in order to conserves endangered alien life forms. I believe that would fit with their ethics. Actually it would also fit the Xenophiles ethics... Hmm... Well, that could be interesting for a potential event chain that would happen only for Materialist and Xenophiles. ___________ By the way, for the DDS compression of your event pictures, you should use these settings (same compression as Stellaris DDS files) instead of the DXT1 that generally adds compression artefacts: PS: Well, that was a long post... 1 Link to post
darkspleen Posted January 8, 2018 Author Share Posted January 8, 2018 Mk40 first of all you are a bro amongst bros. I've been cropping ALL of the images I've used thus far. Obviously some are better done than others. I might be shooting you a few pics in the days to come. As for the tentacle swarm pic its a number of factors for me. 1) I'm not going to be too picky about style (in my mind quality and selection outweigh maintaining a specific style of art). 2) I get a lot of my ideas from the art itself, so once I've made an event I'm probably not going to be too keen on changing the pic. 3) Honestly I just like the anime art style (though there are some anime art styles that are... less than likable). Having said all of that, as I mentioned previously, I already had your suggested pic slated for another event and you are saving me some work by cropping it already. And with the two slime event pics side by side I 100% see what you mean. I'll be using your version in the next released version of the mod. If you'd be willing to color those pics that would be beyond awesome. I could totally use both of them. I definitely see what you mean regarding the ethics. I've been toying around with the idea of having a few options that require two ethics to use. Not sure how feasible that is... We'll see. A conservation event chain would definitely be interesting. This is something I'll have to ponder further. And I'm a complete noob when it comes to DDS compression, so thanks for the heads up. Link to post
mk40 Posted January 8, 2018 Share Posted January 8, 2018 1 hour ago, darkspleen said: I've been cropping ALL of the images I've used thus far. Obviously some are better done than others. I might be shooting you a few pics in the days to come. Sure, I'll be happy to help on this part. Well you can also send me the originals pictures for the interstellar exchange and the cockpit event if you want, I'll see if I can get a better framing for them too. 1 hour ago, darkspleen said: As for the tentacle swarm pic its a number of factors for me. 1) I'm not going to be too picky about style (in my mind quality and selection outweigh maintaining a specific style of art). 2) I get a lot of my ideas from the art itself, so once I've made an event I'm probably not going to be too keen on changing the pic. 3) Honestly I just like the anime art style (though there are some anime art styles that are... less than likable). Having said all of that, as I mentioned previously, I already had your suggested pic slated for another event and you are saving me some work by cropping it already. Like I said, this is just personnal taste. I completly understand that you prefer to keep the current one, I'm not trying to make you change it. I was just explaining why I choose this particular picture. 1 hour ago, darkspleen said: If you'd be willing to color those pics that would be beyond awesome. I could totally use both of them. Alright then. I'll keep you informed about it. 1 hour ago, darkspleen said: I definitely see what you mean regarding the ethics. I've been toying around with the idea of having a few options that require two ethics to use. Not sure how feasible that is... We'll see. A conservation event chain would definitely be interesting. This is something I'll have to ponder further. Speaking of which, I got some ideas for this, so I'll post something about it later. Also got an idea for a chain event involving the current slime event and the military ethics. Link to post
SilentKnight Posted January 8, 2018 Share Posted January 8, 2018 Maybe for pacifist you could make them preference for being the submissive/bottom/receiving and for militarist they prefer Dominant/top/giving Link to post
TanookiTamaTachi Posted January 8, 2018 Share Posted January 8, 2018 Cool stuff! Here's some quick thoughts on ethics: Pacifist: Offering sex as a "peaceful" solution? Or, since they're "space hippies" (basically), I'd expect some space sex-parties. And maybe recreational drugs. Materialist: I'd also expect sex bots, toys, drugs, etc. Egalitarian: Since authoritarians would be fond of sex slaves, I'd expect the opposite here - maybe some sort of scenario to take over/brake apart a sex slavery ring, or something like that. Also, since everyone is important, they might want to "integrate" even the darkest corners of their society... (Unionized sex workers, anyone?) Link to post
darkspleen Posted January 8, 2018 Author Share Posted January 8, 2018 Those are good suggestions for the ethics. I'll endeavor to add pacifist options to the next few anomalies/events. Honestly though I'm just not feeling that ethic, so expect its options to be on the rare side. Link to post
mk40 Posted January 8, 2018 Share Posted January 8, 2018 Okay, so as I said earlier, here's the other picture that I found interesting for potential events: Spoiler This one could be used for a violent encounter with an unknown species or containment failure maybe. Original author: unknown, couldn't find it so far... Could fit perfectly for an event where a mad scientist or a rogue scientist (or both) is doing some interspecies experiments. Original author: https://www.hentai-foundry.com/user/faustie/profile More tentacles! But this time for plants based event. Can also involve lactation in addition to that. Original author: https://www.hentai-foundry.com/user/Synthean/profile I've included an archive file with the all dds files ready to use: event pics.7z And here's my rought idea about the idea for a chain event involving the current slime event and the military ethics: Spoiler Slime event chain for militarist ethics (Slime armies): Add an option to the current Slime event: Find some military usage to it. Upon choosing this option, it starts a follow up event, asking for a military transport to pickup more slime on the asteroid. After the completion of the follow up event, it has a chance to unlock a new research that will make you able to create slime armies. Could also unlock a new building that you need to build on a planet in order to create slime armies. I was also thinking about adding a new resource that will spawn on the asteroid where the anomaly happened. It will be needed in order to produce slime armies, but I'm not sure how easy it would be to do (probably doable by reverse engineering some mods :P). Concerning the slime armies, I was thinking about an army unit with low HP and low damage but with high morale damages. If you like the idea, I'll try to create a template for this. 1 Link to post
darkspleen Posted January 8, 2018 Author Share Posted January 8, 2018 Jesus! Those pics are perfect! That first one especially blows away what I was going to use for the "Xeno Terror" event, so you'll definitely be seeing it in the next update. I really like the idea of the slime armies its just... I have no fucking clue how to make new army types or anything like that. We are going to hold that idea in reserve for now. My current goal is to hit ~10-20 anomalies for inhabitable planets, uninhabitable planets, and asteroids each as well as a number of country and colony events before looking into adding assets such as army types or strategic resources. Still I cannot stress enough how much I'm loving these ideas I've been getting. I do want to implement them, I'm just going to wait till I'm skilled enough to do so well. Link to post
mk40 Posted January 8, 2018 Share Posted January 8, 2018 3 minutes ago, darkspleen said: I really like the idea of the slime armies its just... I have no fucking clue how to make new army types or anything like that. Well, fortunately, I know how to do it. So, I'll try to make a template for this at some point. Link to post
darkspleen Posted January 8, 2018 Author Share Posted January 8, 2018 If you make it I'll put it in. Link to post
Raana Posted January 9, 2018 Share Posted January 9, 2018 If I knew more about the event mechanics I probably would've started something similar myself. Had a few thoughts to add as well. Firstly, I probably wouldn't tie research categories into the ethos, but rather the type of event: Society for biological interactions (sapients, animals, plantoids, tentacles, etc.) Engineering for anything machine-related (robots, toys, devices, etc.) Physics for weird stuff (extra dimensional beings, anomalous encounters, etc.) Survey scientist event ideas: Two generic options in addition to ethos based options Archive the encounter to avoid embarrassing the survey scientist. (Single, lump sum research boost in appropriate category, and experience reward for the scientist involved) Publicize the encounter (Temporary % research boost in appropriate category for maybe 5 years or something, but involved scientist gains a negative "embarrassing exploits" trait of some kind that either reduces the chance of these events from happening (if possible) or just reduces anomaly discovery and/or research speed for them being hesitant to have another public encounter. xenophile empires excluded, xenophobe empires get a worse debuff). Differences between event research successes and failures (maybe set them at higher levels to increase "failure" risk) Successes naturally being more controlled instances with the encounters (nothing breaks loose, goes wrong, etc.) "Failures" resulting in the opposite (stuff breaks/is set loose, machines malfunction, etc.) Tying into the previous point. Maybe add a chance X number of years after an encounter event for the survey scientist involved to develop a "xeno desire" trait Grants increased anomaly discovery chance (increased desire for further encounters), and (if possible) unlocks special events that can trigger for that scientist at random where things find their way on board the ship. Xenophiles would welcome the change of course Xenophobes would either reject it or unlock a separate set of events with them on the dominating side Materialists would see opportunities for research Spiritualists would chastise them for giving in to "base desires" Authoritarians would criticize a lack of discipline Egalitarians would accept the choices of the individual And I'll admit I can't think of a unique reaction for militarists or pacifists Building ideas: Naturally anything with a mad scientist at a research lab doing biological experiments, machine experiments or dimensional experiments for planetary events. Alien Zoo buildings could trigger special events where someone sneaks in for some fun with the flora and/or fauna, or something breaks out and has fun with the patrons. society research reward Alien Toy Factory produces some "toys" for the populace, or unleashes some more automated toys on them instead. engineering research reward Research Institute or Psi Corps could bring in extradimensional beings and other crazy stuff physics research reward Perhaps buildings unique to the mod that can trigger their own events as well. Ethos specific ideas: Xenophiles Naturally more inclined to encounters with xenos. Maybe enjoy encounters other ethos followers would not. Xenophobes Differing options depending on whether their own people are dominant or not. Some options can "save their people from the foul xeno(s)" for a lump sum influence reward Authoritarians Prefers being "in charge" during encounters. Potential slavery options and events. Egalitarians Respects the choices of the individuals, but may also side with the beings in the encounters under some circumstances. Against slavery options and events. Militarists Invasion events that either increase pop growth speed on the planet, or outright drop a pop of their primary species on the invaded planet but add unrest as well. Pacifists Events to more easily pacify unruly pops through non-violent means by "enticing" the populations. Materialists Primarily see encounters as opportunities for research Spiritualists Taking from the game's actual lore, perhaps something specific with the "worms." They are the source of psionic powers and are eldritch horrors from another dimension. Other ethos could be repulsed by any events involving the "worms" but expanding on the divine and demonic idea maybe have spiritualists embrace those events Alternate primitive event species ideas: Infiltration events could involve a different kind of "infiltration" Enlightenment progress events could have alternate events where the species and the scientists interact on more than just a scientific level Progress bonus for positive intermingling Progress penalty when either scientists or species assault the other 1 Link to post
mk40 Posted January 9, 2018 Share Posted January 9, 2018 5 hours ago, Raana said: Firstly, I probably wouldn't tie research categories into the ethos, but rather the type of event: Society for biological interactions (sapients, animals, plantoids, tentacles, etc.) Engineering for anything machine-related (robots, toys, devices, etc.) Physics for weird stuff (extra dimensional beings, anomalous encounters, etc.) Completly agree with this, would make more sense overall. Link to post