Dagon Fell Posted August 12, 2018 Posted August 12, 2018 love this mod, maybe some more species or ships even?
Hunter136 Posted August 18, 2018 Posted August 18, 2018 Wish I could modify some of the events, just no idea what to do.
Toronam Posted August 18, 2018 Author Posted August 18, 2018 It's writed somewhere in the description, off course you can! Unleash your imagination. ?
JesusKreist Posted August 18, 2018 Posted August 18, 2018 I guess creativity and/or time involvement was meant and not permission.
Toronam Posted August 18, 2018 Author Posted August 18, 2018 Ho, i have miss traducted. ? I have some ideas but only for stellaris 2.2 actually. Special luxuries, buildings, jobs, prescripted primitive systems with specific tileblockers, armies...
snarfies Posted August 19, 2018 Posted August 19, 2018 I've tried Snu Fever - it is unplayable in its current form, as the research penalties are absolutely crippling. I had another race ask to vassalize me for the first time ever.
Toronam Posted August 19, 2018 Author Posted August 19, 2018 At last! A feedback about this. XD With this civic you really need to optimize science production, prioritize the techs that improve the research speed, have a little more laboratories, find the curators. And no need to make the military techs if you can stole them from the xenos. It's completely made for a very aggressive gameplay. Maybe you will be always less advanced with science but the pop growth is a bit fat, you will have more pops (and more incomes) in less time in the early game. But you can avoid the science malus if you hire scientist from others species, even if 100% of the laboratories are used by snu fevered people, imperfectly logic. I want to rethink this feature with the next stellaris patch.
dudeman117 Posted August 21, 2018 Posted August 21, 2018 Is there a way to make the game only spawn in species from this and other custom species mods? As in make it so that the base game and dlc species do not spawn in randomly and only pull from the custom species lists?
Toronam Posted August 22, 2018 Author Posted August 22, 2018 I think no, the mod that can do this doesn't exist actually.
Toronam Posted August 24, 2018 Author Posted August 24, 2018 A little screen of the 1.7 of the mod. More requirements for the prescripted countries (only for the flags: spectra flag color, astronomical, maybe others). Will be very probably finished long before stellaris 2.2. 3
Ailine Posted August 28, 2018 Posted August 28, 2018 Перевод мода sexysxenostraits на русский язык текущей версии. Russian translation sexysxenostraits of the current ver. (1.6.2) l_russian_ssxt.yml 2
Toronam Posted August 29, 2018 Author Posted August 29, 2018 Minor update for sexyxenos traits and more. ???
Guest Posted August 30, 2018 Posted August 30, 2018 Hi Toronam, I havent bought the game and didn't use this mod yet. Is there any inkling race on this mod?
JesusKreist Posted August 30, 2018 Posted August 30, 2018 No. Splatoon thingies are not implemented and I guess won't be implemented at all. #1 Nintendo is savage when it comes to copyright #2 They are by definition underage
Guest Posted August 30, 2018 Posted August 30, 2018 7 hours ago, JesusKreist said: No. Splatoon thingies are not implemented and I guess won't be implemented at all. #1 Nintendo is savage when it comes to copyright #2 They are by definition underage good to know. thanks for the reply edit- maybe non-copyright squids that is adult material, not underage. I'll still use this mod for fun
JesusKreist Posted August 31, 2018 Posted August 31, 2018 As soon as there even is as much as a theoretical possibility to earn money a bunch of lawyers riding koopas come charging. And bethesda opened the can of worms with the creation club aka. paid mods. You can use copyrighted material for personal use. But as soon as it is uploaded somewhere, and legally that includes upload into a personal cloud, it is regarded as distribution and thus illegal. If you want slutty, sexy, kinky inklings to inhabit your planets you are pretty much on your own to write a mod yourself.
BasicallyGarbage Posted September 17, 2018 Posted September 17, 2018 After downloading all 4 of the files i can't seem to be able to launch the portrait files. The traits, cities and countries files work fine, but there are no portraits under the individual species type when i'm creating a new species.
JesusKreist Posted September 17, 2018 Posted September 17, 2018 Recycled answer. Again. On 2/24/2018 at 12:55 PM, JesusKreist said: None. You get access to two extra species looks when you have Synthetic Dawn but both are extra, heavy WIP and honestly mediocre in my eyes. At your problem: it isn't one. Only SSX is a category with the new races. SSX with a number attached are for citygraphics and have no races in them. Stellaris always needs a category for city and ship graphics, it is how the game is coded and not an error. 1
Unknown Master Posted September 26, 2018 Posted September 26, 2018 ay I'm loving this mod, been playing with it recently and I honestly can't imagine playing without it (yes, I'm aware how sad I am :') ) regarding the lack of mechanical portraits, might I suggest having a gander at the Cyber Punk genre? Given how the theme is generally adult in nature, I would imagine that finding a couple of pretty pics won't be too much of an issue, I'd do it myself but I have no clue on how to mod for stellaris (I'm willing to learn though) 2
Toronam Posted September 26, 2018 Author Posted September 26, 2018 Alway nice to have a small feedback, I'm sure many people have this mod very often activated. ? Reverse engineering an existing mod similar to what you want to do is the best way, it's less difficult than expected. The codes look like dark magic runes but they are pretty logic, it's like an other language. You can find some modding tutorials in the wiki, and the list of defines and modifiers, highly helpful when that begin to be serious. It's true the mechanical part is "Meh!", or maybe "Beh!" But i don't give up. If they are rare they will be multiplicated. Created with the Koikatu charactere editor and some mods. No risk of uprising. Promised.
Unknown Master Posted September 27, 2018 Posted September 27, 2018 sweet! Maybe I'll get started with some basic portraits then and see how that goes As soon as I get my new workstation finished (I'm currently playing/working on an old steam powered PC set on a dresser) I'll be producing all sorts of lewdness for this wonderful site
Guest Posted September 28, 2018 Posted September 28, 2018 Hey Toronam, I have been playing around with a mod called Life Engineering 2.x where you actually add in pre-sentient and primitive species to a colonized planet for fun https://steamcommunity.com/sharedfiles/filedetails/?id=1318270722 video preview on youtube- https://www.youtube.com/watch?v=2TUU9fX31UA along with Enhanced Gene Modding mod http://steamcommunity.com/sharedfiles/filedetails/?id=922791015 (If you want to choose a specific portrait for the species). both found on steam workshop. Then I think about your awesome sexy xenos mod and want to know if you got any plans on making a comparability version so then I can seed life from your sexy xenos and put them in my empire sphere of influence Either by uplift or observe station. I don't know if any of you got unused planets on your gameplay that you didnt't want to colonized due to whatever reasons.
Toronam Posted September 29, 2018 Author Posted September 29, 2018 I have played with this mod a long time ago. Making a patch for it will be probably easy. If i'm bored with the upgrade of SSX or if it's finished and i did not forgot, that can be a very good plan. ? 1
Guest Posted September 29, 2018 Posted September 29, 2018 3 hours ago, Toronam said: I have played with this mod a long time ago. Making a patch for it will be probably easy. If i'm bored with the upgrade of SSX or if it's finished and i did not forgot, that can be a very good plan. ? awesome, I'll keep a eye out later ?
Toronam Posted September 30, 2018 Author Posted September 30, 2018 I have suddenly realized you are so many! 214 followers!? Without counting the unknown number of the others mod users. It's was not expected! Not bad for a medium quality furfag and hentai mod for a 4X game. ? So many humans but so few diplomatic messages suggestions. Sad. I look like an extrovert now. ? Anyway, SSX 1.7 is 85% done, maybe more. New species, and reinforcements of the existing ones. But more importantly, a new robutt species. This time i use a very good character editor (Koikatu by Illusion), so, i take my little revenge. This synthetic species is the last thing to do for the update, and i can spend more than an hour on a character. That risk to be based on my tastes. The different leaders have their own pool of portraits. The rulers/governors, the generals, the civilians and the scientist. The admirals will have the pools of the rulers and generals. The civilians are simple. Some of them can look sab or lifeless, others can look more happy with their situations. Some silly organics have degraded some of them. Spoiler The lewd scientists. Their are exaggeratedly curious and friendly, their are often the ambassador during a firsts contact. An important occasion to make a great impression, and more "science". Spoiler The soldiers and generals are heavily weaponized. Their have also the required tools for occupying a population. Spoiler And finally the rulers. Looking very costly , equipped with additional hardware. Charismatic, authoritarian, sometime intimidating. Spoiler I really like the last one, she look like a fucking colossus. D : 4
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now