Uncle64 Posted September 21, 2021 Posted September 21, 2021 6 hours ago, Patrick16 said: could the FMlabor SE be made compatible with fertility mode fixes v3? my game's been crashing after 5 minutes of not saving and everytime i load a save it says the patch doesn't work because of this FMLABOR SE thing because it's overwriting it, could it be made compatible? In 99% of the cases so do not SE mods work whit LE. So no, someone need to do that mod for LE. And you should remove that mod and load old save
Patrick16 Posted September 21, 2021 Posted September 21, 2021 I use FMlabor SE which is made for SE and fertility mode fixes for SE too, and also fertility adventures and fertility mode, how do i make it compatible without needing to delete anything? 1
Disades Posted September 21, 2021 Posted September 21, 2021 So, quick question... Is there any command to set how many days pregnant a character is? I think I need to re-do my save from the ground up but I really don't want to lose those days.
axz2 Posted September 21, 2021 Posted September 21, 2021 1 hour ago, Disades said: So, quick question... Is there any command to set how many days pregnant a character is? I think I need to re-do my save from the ground up but I really don't want to lose those days. I wonder if this would work well - Set your pregnancy length to be shorter. Advance to the stage of pregnancy where you were at. Then set it back to the length you wanted. Say you had it set at 30 days and you were half way through. Set it for something like 2 days, go through a day, and then set it back to 30. Haven't actually tried that myself though.
Disades Posted September 21, 2021 Posted September 21, 2021 9 minutes ago, axz2 said: I wonder if this would work well - Set your pregnancy length to be shorter. Advance to the stage of pregnancy where you were at. Then set it back to the length you wanted. Say you had it set at 30 days and you were half way through. Set it for something like 2 days, go through a day, and then set it back to 30. Haven't actually tried that myself though. I may try that... so, to elaborate I'm roleplaying a follower of Molag Bal (appropriate for a vampire I think) and my goal is to go forth and create as many Dhampir as I can. So I have about 75 pregnant NPCs in various stages of gestation. I don't know, it seemed like a pleasant alternative to bowing to the Empire or Ulfric the Canadian.
w234aew Posted September 21, 2021 Posted September 21, 2021 3 hours ago, Patrick16 said: I use FMlabor SE which is made for SE and fertility mode fixes for SE too, and also fertility adventures and fertility mode, how do i make it compatible without needing to delete anything? If you're using Fertility Mode Fixes, FMLabor SE is depreciated. FM Fixes incorporates Dynamic Animation Replacer compatibility, there's a guide in the Nexus Page (under "Articles") on how to use DAR to replace the FM default animations with animations of your choice (ex. the ones from BeeingFemale). 3
YojimboRatchet Posted September 21, 2021 Posted September 21, 2021 3 hours ago, Patrick16 said: I use FMlabor SE which is made for SE and fertility mode fixes for SE too, and also fertility adventures and fertility mode, how do i make it compatible without needing to delete anything? I don't use Adventures and I've never heard of Labor at all, so I cannot help you there. Do you have Netscript installed at all ? CTD's will generate a log in the overwrite folder of MO2, so that would give you a starting point to understand where the potential conflicts are.
RevanCathal Posted September 22, 2021 Posted September 22, 2021 To those who are using Fertility Mode Fixes and FMLabor SE: Stop using the FMLabor SE addon. It is incompatible and the author of Fixes and Tweaks has no intention of making it compatible when you can utilize DAR to swap in the Beeing Female birthing animations.
axz2 Posted September 22, 2021 Posted September 22, 2021 8 hours ago, Jgoftl said: when you can utilize DAR to swap in the Beeing Female birthing animations. How exactly do you do that? I have DAR installed, but I just use mods that work with DAR, I have no idea how to change animations around or add animations to mods. It would be nice if someone created a DAR/Fertility mode fixes, version of FMLabor SE, download and install the mod and then you have the animations.
RevanCathal Posted September 22, 2021 Posted September 22, 2021 4 hours ago, axz2 said: How exactly do you do that? I have DAR installed, but I just use mods that work with DAR, I have no idea how to change animations around or add animations to mods. It would be nice if someone created a DAR/Fertility mode fixes, version of FMLabor SE, download and install the mod and then you have the animations. DAR main description and a post via Fertility Mode Fixes and Tweaks Article section tells you how.
axz2 Posted September 23, 2021 Posted September 23, 2021 6 hours ago, Jgoftl said: DAR main description and a post via Fertility Mode Fixes and Tweaks Article section tells you how. I saw the article before I posted here. Looked at DAR's page as well. Its not as simple as its presented as being (even though it looks like it would be a trivial thing for experienced mod makers or patch creators to do, they might do it 100 times faster than me) They talk about setting up the _conditions.txt but I probably would still have to look at that file in other mods to really get a feel for it, then I guess put a copy of that file and the animation files (renamed to idlecoweridle.hkx and idlecowerexit.hkx) in meshes\actors\(project folder)\animations\DynamicAnimationReplacer\_CustomConditions\<Priority>\ (with the priority number being fairly high, and not one I see being used in other mods to the extent I can avoid that. The article doesn't really lay that all out. But it looks like it gives enough information for people to figure things out (assuming I actually have figured it out correctly) If I can get it to work I might see about uploading it myself to Nexus or here, so others don't have to do the same. This looks to be pretty simple as patches go, but being able to just download it and add it would be much easier for others (And would still allow some customization as people could add a new renamed animation file without having to create the folder structure and _conditions file) Of course that's depending on the permissions on the relevant mods (DAR wouldn't be a problem wouldn't be much point to the mod if it was a problem for people trying to make mods or patches using it) I wouldn't actually be using Fertility Mode or Fertility Mode Fixes and Tweak's assets, but maybe they should be asked anyway. The actual animations would like be the one from Being Female (others could be used but I'm not familiar with any others and not up to making my own), and if I wanted to make it a plug and play solution I think I'd have to include those animations. But FMLabor SE uses them so I guess they are ether free to use, or there is a way to get permission. Someone, maybe even me, just needs to do it once than then people who are just players and not patch creators can get on with using it.
axz2 Posted September 23, 2021 Posted September 23, 2021 Starting working on setting up a DAR patch for Fertility Mode Fixes and Tweaks adding the animatons. At first it was starting to seem easier than I thought but I see that Being Female, and FMLabor SE both have 3 annimations in the folder. Birth_S1.hkx, Birth_S2.hkx and Birth_S.hkx, while the article talks about renaming the two of them. Not sure which two to pick, or what your missing out on not having the 3rd.
SmoochyPup Posted September 27, 2021 Posted September 27, 2021 Question. I've been trying to use this and my conception chance is always 0% when I'm ovulating. I don't see a slider or anything for it in the settings. Am I doing something wrong?
RevanCathal Posted September 27, 2021 Posted September 27, 2021 11 minutes ago, SmoochyPup said: Question. I've been trying to use this and my conception chance is always 0% when I'm ovulating. I don't see a slider or anything for it in the settings. Am I doing something wrong? The Slider in settings is in the upper right hand corner of the main settings page.
SmoochyPup Posted September 27, 2021 Posted September 27, 2021 38 minutes ago, Jgoftl said: The Slider in settings is in the upper right hand corner of the main settings page. Sorry, looks like I had an older version, but I had that on 33% still, and I still have a 0% "Fertility" above my bar in the top right.
RevanCathal Posted September 27, 2021 Posted September 27, 2021 Updating will probably fix your problem as that sounds like an issue caused by being an older version.
maxshlong Posted October 2, 2021 Posted October 2, 2021 does any1 have the FMlabor SE mod, cause i can't find it? also i am aware it doesnt work with the fixed version but that ok cause im using the original
maxshlong Posted October 2, 2021 Posted October 2, 2021 On 9/26/2021 at 9:36 PM, SmoochyPup said: Question. I've been trying to use this and my conception chance is always 0% when I'm ovulating. I don't see a slider or anything for it in the settings. Am I doing something wrong? you have to wait like 3 in game hours and then it goes up, it weird, check out the bugs under the nexus page
whatrobyndidnext Posted October 9, 2021 Posted October 9, 2021 Hi all would anyone be kind enough to give me a quick how to on this mod? For testing I set the pregnancy to a few days and baby item to a few days, I got two immersive wenches tavern wenches in Riften pregnant then waited to see what happened. I was travelling between riften and markarth because I wanted to see the results but had read that me being there might mess things up? I missed the first birth but was there for the second. The first wench got the baby item, but after the baby number days were up it disappeared and there's no child or summonable adult! The second one doesn't seem to have the baby item, although I have some wardrobe malfunctions on my NPCs due to some mods so maybe not a big deal What I really want are the summonable adult children, so I have adoption off but training on. I didn't get an option to name them or anything? I have my proteus appearance presets already for these adult children lol if anyone could give me a step by step on how to get them that would really help me out, then I can go and knock up my wife instead of testing on these poor wenches
Raindrops400 Posted October 15, 2021 Posted October 15, 2021 can someone help me troubleshoot this mod? My fertility is always set to 0% no matter what time of the cycle... I've already set the max fertility slider to 100%, and for a single cycle it seemed to work, but then it dropped to 0% and never seems to rise I've already checked that my character isn't pregnant (as I assume that sets fertility to 0% as well), and I've tested every day of the cycle (set to 7 day for troubleshooting) and it never seems to change I originally had the fixes and tweaks mod installed, as well as the adventure mod, but I uninstalled both in an attempt to make the base mod work properly
Raindrops400 Posted October 15, 2021 Posted October 15, 2021 3 hours ago, Raindrops400 said: can someone help me troubleshoot this mod? My fertility is always set to 0% no matter what time of the cycle... I've already set the max fertility slider to 100%, and for a single cycle it seemed to work, but then it dropped to 0% and never seems to rise I've already checked that my character isn't pregnant (as I assume that sets fertility to 0% as well), and I've tested every day of the cycle (set to 7 day for troubleshooting) and it never seems to change I originally had the fixes and tweaks mod installed, as well as the adventure mod, but I uninstalled both in an attempt to make the base mod work properly Can't figure out how to edit my post, so here's a quote instead I *THINK* I figured out how to solve it Someone on Nexusmods seemed to have a similar problem as me, and said that certain settings may trigger it So I uninstalled and reinstalled the mod (to get a clean start), and then started messing with the settings one at a time. Someone earlier in this thread noted that sometimes you need to wait like 3 hours or so for the mod to update statuses, so if you are waiting a day for your cycle to change, you need to also wait an additional 3 or so hours after the first waiting period is finished. Anyway, with my experimentation I figured out that the PMS debuff settings, if you turn those to 0%, will break the fertility stuff. I have no idea why, but if I left those as default, the other stuff seemed to work. Hopefully this helps someone who finds this some day, searching for a solution to this problem!
Dez65 Posted November 3, 2021 Posted November 3, 2021 (edited) Love this mod. I'm using it with the Fertility Mode v3 Fixes and Updates and it seems to work perfectly. Question: My female PC was sent to jail while pregnant. I have SL JailRape installed so she ended up spending a considerable time there. When she was released, her "pregnancy day" was showing as 102. I forced labor using MCM but afterwards, her breasts, which had been morphed during her long stay in the dungeon, never seemed to return to normal. I've reverted to an earlier save, thinking I must have glitched the mod by subjecting the PC to such a long prison stay. Should I have just given it some time? In other words, how long after labor should the breasts return to the original size. This wouldn't be that much of an issue but I'm using HDTPiercings and the nipple piercings "float" away from the nipples when breasts are significantly morphed by Fertility. Reducing them using Racemenu doesn't fix the problem. Again, love this mod! Edited November 3, 2021 by Dez65
w234aew Posted November 5, 2021 Posted November 5, 2021 On 11/3/2021 at 5:32 PM, Dez65 said: Question: My female PC was sent to jail while pregnant. I have SL JailRape installed so she ended up spending a considerable time there. When she was released, her "pregnancy day" was showing as 102. I forced labor using MCM but afterwards, her breasts, which had been morphed during her long stay in the dungeon, never seemed to return to normal. This is a feature. During recovery time, the breasts and some of the belly morphs remain and slowly disappear until the end of pregnancy. It's meant to do that. On 11/3/2021 at 5:32 PM, Dez65 said: This wouldn't be that much of an issue but I'm using HDTPiercings and the nipple piercings "float" away from the nipples when breasts are significantly morphed by Fertility. Reducing them using Racemenu doesn't fix the problem. That's either an issue with the bodyslide files not being up to date for your body of choice, or your HDTPiercingSet.esp has the items as single weight. The way to test this is to go to try the extremes of your character's weight. If one extreme (with morphs) results in perfect fitting, and the other one (typically weight=0) results in floating piercings, it's your esp. If they float either way this means the bodyslide files are not correct. This can either mean they're for a different version of the same body, or a different body altogether. Steps to determine what's wrong: 1. Build your body of choice with zeroed sliders, and one of the "mis-aligned piercings" in bodyslide. If the piercing isn't aligned when all sliders are zeroed, it's likely an outfit file meant for a different body type that's been mislabeled and/or incorrectly included (ex. you're using CBBE and the outfit file's meant for UUNP). 2. If it's aligned when all sliders are zero but isn't aligned when your preset is chosen, or the shape is aligned but the physics isn't, then this is likely a file meant for the same class of body, but a different type or version. 3. Go through each slider, seeing if the piercing stays aligned throughout each slider's travel. Once you've determined which sliders align and which ones don't, write/type them down in notepad. 4. Check the changelogs for the 3 files involved (bodyslide preset, body, and outfit) and see if there's a mismatch in date and what sliders were available on the body at the time, and try and figure out what version the body would be on at each mismatch. You may be able to stop here. However, if it's unclear or you're curious, then: 5. Re-build the 2 files (body and a piercing) with a preset meant for the installed version of body, and check their pure shape alignment. No physics/bouncing, just whether the shapes themselves align when still. If they align, it passes 5. 6. Check the physics of these things when built with zeroed sliders. If they align while jiggling (no nipple to piercing misalignment), it passes 6. 7. Either go get a bodyslide preset for an early version of the installed body that doesn't use the sliders you wrote down in 3, or make a preset without them and build the same 2 things (body and piercing). This will set all those "new" sliders to 0. 8. Check the shape alignment of the stuff built in 6. 9. Check the physics alignment of the stuff built in 6. Combined, 5 and 6, 7, and 8 can help narrow down the body mismatch. An SE Example: CBBE 3BA will have this happen depending on setup. (body version installed), (body version used for outfit design): (V2.xx),(V1.5x): 5 fail, 6 fail, 8 pass, 9 fail. (V2.xx), (2.xx): 5 pass,6 pass,8 pass,9 pass (V1.5x), (v2.xx): 5 pass, 6 fail, 8 pass, 9 fail. Files meant for CBBE SMP will have a shape mismatch with all but the earliest sliders in-common with 3BA, and will always have a physics mismatch. (3 pass but lots of leftover sliders, 6 and 9 fail, 8 fails with all but the earliest presets) An LE Example: LE for CBBE V3.4 and bodyslide outfit files designed for earlier versions of CBBE in LE (ex V2.x).
Dez65 Posted November 5, 2021 Posted November 5, 2021 18 hours ago, w234aew said: This is a feature. During recovery time, the breasts and some of the belly morphs remain and slowly disappear until the end of pregnancy. It's meant to do that. w234aew - Thanks for the quick and detailed response. That's a very immersive feature and I'm glad I understand it now. I don't think I was completely clear on the piercing issue. I'm using the most recent version of the CBBE 3BA (3BBB) body with EronicHunter's [SE] CBBE HDT Piercing Sets - Bodyslide Conversion for 3BBB 1.2.1 (along with the CBBE HDT Piercing Sets). The piercings work perfectly in normal use. Using Racemenu, I can put all breast size sliders to any extreme and the nipple piercings stay firmly attached and through the nipples. However, when the body morphs from pregnancy through Fertility, and reaches a certain point, the piercings begin to float slightly in front of the nipples. This is the only time they float. Although I obviously didn't recall the cool delay after labor for the breasts to return to normal, I recall from earlier playthroughs that, after labor, the piercings did return to their normal "non-floating" position. Again, thanks for your help!
w234aew Posted November 6, 2021 Posted November 6, 2021 4 hours ago, Dez65 said: w234aew - Thanks for the quick and detailed response. That's a very immersive feature and I'm glad I understand it now. I don't think I was completely clear on the piercing issue. I'm using the most recent version of the CBBE 3BA (3BBB) body with EronicHunter's [SE] CBBE HDT Piercing Sets - Bodyslide Conversion for 3BBB 1.2.1 (along with the CBBE HDT Piercing Sets). The piercings work perfectly in normal use. Using Racemenu, I can put all breast size sliders to any extreme and the nipple piercings stay firmly attached and through the nipples. However, when the body morphs from pregnancy through Fertility, and reaches a certain point, the piercings begin to float slightly in front of the nipples. This is the only time they float. Although I obviously didn't recall the cool delay after labor for the breasts to return to normal, I recall from earlier playthroughs that, after labor, the piercings did return to their normal "non-floating" position. Again, thanks for your help! Slight changes to morphing between 3BA versions can lead to bodyslide problems as well. That conversion was made using 1.55 version of 3BA, before 2.0 came out. I use my own conversion for that mod personally, mainly because IDK about YPS compatibility with EronicHunter's conversion due to the changes in assigned slots. Re-building them in Outfit Studio by re-fitting to 2.0x sliders and copying 2.0x bone weights will fix the issue. I had to do the same thing with my personal conversion. 1
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