Jump to content

Recommended Posts

Posted
12 hours ago, w234aew said:

Re-building them in Outfit Studio by re-fitting to 2.0x sliders and copying 2.0x bone weights will fix the issue. I had to do the same thing with my personal conversion.

 

I use Outfit Studio to correct clipping but the foregoing may be beyond my current skills.  You lost me at "re-fitting to 2.0x sliders and copying 2.0x bone weights."  I will take a look though and I really appreciate your feedback.

 

Any chance you'd be willing to share your personal conversion?

  • 5 weeks later...
Posted

is there a way to make a custom race supported because I play with the Uchiha mod from the nexus site and was wondering if i could somehow make that race a supported race on my copy but idk how to or if it's possible? if it please tell me how i can make it a supported race on my personal copy thank you

Posted

and if its not then can the baby still grow into an adult that i can summon? because its kinda annoying to hear the baby cry or make sounds and never grows up and i dont want to throw the baby away because it just seems mean and wrong

Posted
On 12/6/2021 at 1:59 AM, thor192 said:

and if its not then can the baby still grow into an adult that i can summon? because its kinda annoying to hear the baby cry or make sounds and never grows up and i dont want to throw the baby away because it just seems mean and wrong

You can force the baby to be born as one of the standard races in the MCM

Posted (edited)

Trying this mod out and noticed that during the final stage of animation (using Anubs animations for example) there is no message that my player came inside the NPC. Checking the tracking it doesn't show the NPC as being tracked at all even though I got a message that they had ovulated. Is it possible some animations are missing a ejaculation flag on the final stage or something like that?

 

Edit; Turns out it has something to so with SLSO. When I disable that it works. 

Edited by docark
Posted
On 12/7/2021 at 6:41 AM, Fredfish said:

You can force the baby to be born as one of the standard races in the MCM

i tried forcing the baby to grow said the mother was not a supported race. how can i force the race of the baby though?

Posted
7 hours ago, thor192 said:

i tried forcing the baby to grow said the mother was not a supported race. how can i force the race of the baby though?

If you set the race of the baby to mother and the mother was a non standard race I think that would happen.

Try setting the baby to fathers race or you can set the baby to be a specific race.

Also the baby will only grow to adulthood if your PC is either the mother or father.

  • 2 weeks later...
Posted

Anyone having problems with pregnancy morphs? Everything else is working perfectly but the bellies are not growing. I have all my outfits and bodies set up in bodyslide and I have tried both the old version and the beta of racemenu to see if it can work. Any advice?

Posted

2 questions regarding this mod:

 

I want the children to grow into adult NPCs. Does it mean that I have to disable the option for baby items to grow into Hearthfire adoplatble children? Or can adoptable children later grow into adult NPCs?

 

What happens to children of NPCs? Can they grow into normal children/adult NPCs/both? Or do they stay baby items forever?

Posted (edited)
14 hours ago, crimsonreaver24 said:

which one do you download both downloads are just numbers so i got no idea which one

The top file (13068) is for Special Edition, the other file is for Oldrim.

Both are just links to Nexus

Edited by Fredfish
Posted (edited)

Ok, I answered my own question through debugging.

 

A babyitem child of 2 NPCs will simply disappear after some time and never return again.

 

But I also found out that you can have only 1 grown up player's child in the world at a time. This is kinda dissapointing. I was hoping to have mutliple of them chilling in the world - including player's and NPCs children alike. I doubt I'd be able to mod this myself. Does anyone have any ideas?

 

EDIT: I mean, I know what you'd have to do. Just make the mod not see the difference between player's children and NPCs children and treat them all as if they were player's children. And instead of allowing for spawning of only one unique grown child NPC, spawn as many of them as you need just how the games keeps spawning new generic bandits, etc. So I know it's possible. I just don't know how. Any ideas?

Edited by kii_
  • 3 weeks later...
Posted
On 12/12/2021 at 1:01 AM, Fredfish said:

If you set the race of the baby to mother and the mother was a non standard race I think that would happen.

Try setting the baby to fathers race or you can set the baby to be a specific race.

Also the baby will only grow to adulthood if your PC is either the mother or father.

Do they have to be married? or does it matter? Im playing a Lykaios, and knowing it was a custom  race i set the mod up to use the fathers race(khajiit in this case), and i cannot get the baby to be adoptable(unless i missed something). the baby item(which the baby khaijit is adorable i must say) doesnt go away, i get no prompts or anything,

I do meet all the requirements, UNLESS its not seeing the house i have as one that can be used, which is odd, because it is made for Hearthfire, and made for children to be allowed in the house(Skyfall Estate). Im running TKAA and can go out and adopt those children(including beast races) but my own? Nope.

Posted
13 hours ago, Dante551 said:

Do they have to be married? or does it matter? Im playing a Lykaios, and knowing it was a custom  race i set the mod up to use the fathers race(khajiit in this case), and i cannot get the baby to be adoptable(unless i missed something). the baby item(which the baby khaijit is adorable i must say) doesnt go away, i get no prompts or anything,

I do meet all the requirements, UNLESS its not seeing the house i have as one that can be used, which is odd, because it is made for Hearthfire, and made for children to be allowed in the house(Skyfall Estate). Im running TKAA and can go out and adopt those children(including beast races) but my own? Nope.

How long do you wait after the bady phase is supposed to be over. It sometimes lasts several days longer than set in the MCM.

 

Try using the Bless Home spell from My Home Is Your Home to set your family home. That should also tell you if the home is seen as suitable.

Posted (edited)
10 hours ago, Fredfish said:

How long do you wait after the bady phase is supposed to be over. It sometimes lasts several days longer than set in the MCM.

 

Try using the Bless Home spell from My Home Is Your Home to set your family home. That should also tell you if the home is seen as suitable.

10 days, the time i have set up in the MCM, i mean for the baby i was refering to it ended up being 35 before i gave up on it working.

 

I had used bless home in the house, didn't work for Fertility mode. The bless home thing functioned as it should, and i can go adopt the TKAA children and send them there just fine without issues.

 

I ended up having to buy Breezehome and get that set up before the baby would grow up. However, trying to move her from breezehome to the mod house has resulted in a missing child, so thats fun.

 

Edited by Dante551
  • 3 weeks later...
Posted (edited)

why am i getting this ??

 

&

SEXLAB/SLSO SUPPORT FALSE !?

PC GENDER SET IN FM+ MALE !?

 

what's wrong !?

many thanks in advance

 

ScreenShot1.png

ScreenShot4.png

Edited by aspirine2
Posted
1 hour ago, aspirine2 said:

why am i getting this ??

 

&

SEXLAB/SLSO SUPPORT FALSE !?

PC GENDER SET IN FM+ MALE !?

 

what's wrong !?

many thanks in advance

 

ScreenShot1.png

ScreenShot4.png

 

With fertility mode - fixes and tweaks, you MUST NOT install ANY of fertility mode's addons.

 

The addons have been made irrelevant when using FM - Fixes and Tweaks by including soft integrations in FMFT itself.

 

If you have any of the addon ESPs in your Data folder, then you've done it wrong. Their presence will overwrite FMFT and break it irreversibly.

 

This means DON'T check ANY of the following options in the Fertility Mode FOMOD:

 

- Hearthfire Multiple Adoptions (HMA)

- Sexlab

- HMA+Sexlab

- RSChildren

- FlowerGirls

 

You have to uninstall Fertility Mode, and Re-install it with NONE of these options checked.

Posted (edited)
4 hours ago, w234aew said:

 

With fertility mode - fixes and tweaks, you MUST NOT install ANY of fertility mode's addons.

 

The addons have been made irrelevant when using FM - Fixes and Tweaks by including soft integrations in FMFT itself.

 

If you have any of the addon ESPs in your Data folder, then you've done it wrong. Their presence will overwrite FMFT and break it irreversibly.

 

This means DON'T check ANY of the following options in the Fertility Mode FOMOD:

 

- Hearthfire Multiple Adoptions (HMA)

- Sexlab

- HMA+Sexlab

- RSChildren

- FlowerGirls

 

You have to uninstall Fertility Mode, and Re-install it with NONE of these options checked.

but if i installed

- Hearthfire Multiple Adoptions (HMA)

- Sexlab

- HMA+Sexlab

- RSChildren

how will sexlab find it !?..how will objects become RSChildren Npcs ...i can't understand !?

 

EDIT: widget hotkey doesn't appear on my game mcm !? 

Edited by aspirine2
Posted (edited)
12 hours ago, aspirine2 said:

but if i installed

- Hearthfire Multiple Adoptions (HMA)

- Sexlab

- HMA+Sexlab

- RSChildren

how will sexlab find it !?..how will objects become RSChildren Npcs ...i can't understand !?

 

EDIT: widget hotkey doesn't appear on my game mcm !? 

 

You can install the mods THEMSELVES just fine, but when you installed Fertility Mode, you checked the addons that add compatibility in ORIGINAL Fertility Mode.

 

Those Addons are ESPs, due to the way Original Fertility Mode handled mod compatibility.

 

However, with FM - Fixes and Tweaks, the "ESP" integrations (which are hard integrations) have been replaced by "Soft" integrations using papyrus scripting.

 

Long Story Short: FMFT has some code which can detect when particular ORIGINAL MOD ESPs are present (ex. RSChildren.esp) and dynamically enable and disable the parts of its scripts that handle their mod integration, so that the addon ESPs are not needed.

 

However, if you have the addon ESPs installed (ex. "Fertility Mode - RSChildren.esp"), they will overwrite FMFT's scripts and break the game.

 

That's why that messagebox appeared, because this is a common enough problem for Sub-Human that he wanted an easy way to tell if a user didn't understand the instructions.

 

To fix this, Uninstall Fertility Mode using your mod manager, and reinstall it without checking any of the addon boxes in the FOMOD. All you should enable in Fertility Mode's FOMOD is "Special Edition" and "BSA". Then, reinstall FMFT to make sure it's scripts are the latest ones present.

Edited by w234aew
Posted
10 hours ago, w234aew said:

 

You can install the mods THEMSELVES just fine, but when you installed Fertility Mode, you checked the addons that add compatibility in ORIGINAL Fertility Mode.

 

Those Addons are ESPs, due to the way Original Fertility Mode handled mod compatibility.

 

However, with FM - Fixes and Tweaks, the "ESP" integrations (which are hard integrations) have been replaced by "Soft" integrations using papyrus scripting.

 

Long Story Short: FMFT has some code which can detect when particular ORIGINAL MOD ESPs are present (ex. RSChildren.esp) and dynamically enable and disable the parts of its scripts that handle their mod integration, so that the addon ESPs are not needed.

 

However, if you have the addon ESPs installed (ex. "Fertility Mode - RSChildren.esp"), they will overwrite FMFT's scripts and break the game.

 

That's why that messagebox appeared, because this is a common enough problem for Sub-Human that he wanted an easy way to tell if a user didn't understand the instructions.

 

To fix this, Uninstall Fertility Mode using your mod manager, and reinstall it without checking any of the addon boxes in the FOMOD. All you should enable in Fertility Mode's FOMOD is "Special Edition" and "BSA". Then, reinstall FMFT to make sure it's scripts are the latest ones present.

many thanks

  • 2 weeks later...
Posted

I have no real proof but it seems like this mod my not like working together with the old AYGAS mod for pahe. Again I have no proof of this but I decided to replace this mod with hentai pregnancy and suddenly my crashes went down by a lot. The Netscriptframework never really told me what was causing it either as it pointed at normal skyrim procedures which was odd.

  • 3 weeks later...
Posted

after forcing ovulation phase on pc ..pc enters not fertile phase and no pregnancy allowed ..i got fill her up mod running could this be the problem ...i don't know if i messed my mcm options or my save is bugged !?

 

many thanks in advance 

Posted
4 hours ago, aspirine2 said:

after forcing ovulation phase on pc ..pc enters not fertile phase and no pregnancy allowed ..i got fill her up mod running could this be the problem ...i don't know if i messed my mcm options or my save is bugged !?

 

many thanks in advance 

FHU and Fertility mod work okay together, forcing ovulation might be the problem. The mod author advises against it.

Posted (edited)
12 hours ago, Fredfish said:

FHU and Fertility mod work okay together, forcing ovulation might be the problem. The mod author advises against it.

i was only testing it if it's working or not ..and i find it working but only through debug options ..other than that pregnancy never happens ??

Edited by aspirine2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...