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Posted
20 hours ago, ebbluminous said:

It can happen, but it is not designed to be really high. If it was, it wouldn't be so... random.

 

If you really want to froce your character becoming pregnant, just the debug options

 

First I just want to say thanks for your patience and helping me with this I really do appreciate it

 

So what I have done is install FM+ (tweaks), change to Player Only, randomly inseminate PC checked, insemination probability max (10%), cycle duration 7 days (I reduced it to test random pregnancy so if random insemination occurs there is higher chance she is fertile), and changed base conception chance to max (20%).

 

Then console command set timescale to 500. I let many many days go by and my character never got pregnant... I know its supposed to be rare but im trying to check if random pregnancy even works. 

 

If I use the debug "inseminate spell", "impregnate spell", it adds the spell to use. I can equip it like any other spell. I cant self target  

Posted
1 hour ago, howdoesthiswork said:

 

First I just want to say thanks for your patience and helping me with this I really do appreciate it

 

So what I have done is install FM+ (tweaks), change to Player Only, randomly inseminate PC checked, insemination probability max (10%), cycle duration 7 days (I reduced it to test random pregnancy so if random insemination occurs there is higher chance she is fertile), and changed base conception chance to max (20%).

 

Then console command set timescale to 500. I let many many days go by and my character never got pregnant... I know its supposed to be rare but im trying to check if random pregnancy even works. 

 

If I use the debug "inseminate spell", "impregnate spell", it adds the spell to use. I can equip it like any other spell. I cant self target  

Maybe screwing the timescale does it - it can break some mods.

 

On debug, I meant the force ovulation, then add sperm and force preganacy option. Where you are in your cycle might not always make them available

 

Posted
19 hours ago, ebbluminous said:

Maybe screwing the timescale does it - it can break some mods.

 

On debug, I meant the force ovulation, then add sperm and force preganacy option. Where you are in your cycle might not always make them available

 

 

I didn't see this option before!!!! I tried force ovulation then force Insemination in debug menu and my character got pregnant when fertile. I will keep trying to see if random pregnancy occurs but its good that its working at least

  • 3 weeks later...
Posted

Is it possible for the PC to give birth to an animal? I know there isn't any supported models but does a child actor from a troll impregnation grow up to be a troll?

Posted
On 7/3/2023 at 4:47 AM, genericuser27 said:

Is it possible for the PC to give birth to an animal? I know there isn't any supported models but does a child actor from a troll impregnation grow up to be a troll?

I remember this being possible (Unless I'm remembering wrong), but I can't for the life of me recall what it was called; it wasn't one of the major pregnancy mods themselves but was in fact a plugin for one of them by another mod author.

Posted (edited)

Hi

Is there a description somewhere about how to detect if a player is pregnant with FM from another mod?

The method I am using in Hormones doesn't seem to work and tells me my player character is pregnant all the time.

Edited by DeepBlueFrog
  • 4 months later...
Posted

Hi,

I have an issue with trained children.
Everything works fine, but sometimes they bug out and I cannot talk to them anymore. 

The option to start a dialog disappears.

It is fixable by dismissing and resummoning them, but then of course their inventory gets cleared which makes them quite unreliable followers.

  • 2 weeks later...
Posted

hi guys, which version should i use? the one in here or the one in nexus?
im running AEGOG.659, i think it made my game freeze, the one in nexus is 3.1,
was following the guide in AE for beginners, so i use the one from nexus (with all tweaks and loader)
but somehow i constantly got freeze issues and it keeps updating for like 10 sec even i set the tracker to unique only

Posted

Hello guys, someone had made a patch 2 years ago for fertility mode to utilise SLIFs inflate modus instead of the morph modus.
This helps in load orders with many other slif supported mods, for the body to not look too ridiculous. 

Has someone here the ability to implement the codes from that patch into the new Fertility Mode v3 Fixes and Tweaks script?
 

Fertility Mode - use SLIF inflate patch v2.7z


This is not my code, but I couldnt find the original post to quote it :/

  • 4 weeks later...
Posted

Somebody pls help

 

I am trying to adopt my child but it keeps saying no valid home even tho I hv Lakeview manor and children beds.

 

I tried with the multiple adoption mod and blessed the house but nothing, tried removing the mod so I am stuck with 2 but still NO VALID HOME?!

Posted
8 hours ago, striker345 said:

Somebody pls help

 

I am trying to adopt my child but it keeps saying no valid home even tho I hv Lakeview manor and children beds.

 

I tried with the multiple adoption mod and blessed the house but nothing, tried removing the mod so I am stuck with 2 but still NO VALID HOME?!

mod notes sais: if want more than 2 adoptions is only posible in a new save game

Posted

Okay... The two files in downloads... There's zero indication of whether they are different versions, or two parts of a main file, or what. They're both released the same day so, I don't know... Would be nice if we could get those mod names changed so it's clear which to choose, or if we should get both. 
That being said, love the mod. It's a mainstay in my LO. Can't play without it.

  • 3 weeks later...
Posted
On 12/7/2020 at 3:13 PM, palar said:

Hello. Nice mode and pleasant script code, thx @Narue.

 

I has added undress before labor, and adopted birth animation from Beeing Female (all glory to animation authors).

Here patch for LE version:

 

labor.7z 66.41 kB · 336 downloads

Drop files into game folder, overwrite pex-file, run FNIS, enjoy.

 

Ninja update: disable animation for out-of-cell NPCs

By dropping the files into game folder you mean into data after the game file itself right? 

  • 3 months later...
  • 3 months later...
Posted (edited)

I had the same issue in which I got the message that the baby (carried by Lydia) had grown into a child but it’s nowhere to be seen.  
 

I have Breezehome with the children’s bedroom but no sign of the child, either there or around the Gildegreen tree where they used to spawn.

 

I have adoption enabled and training off.

 

The birth resulted in a baby item (Khajiit kitten as the option is set to Father Race) and Lydia carried it just fine, but now it’s gone and no kid to be seen.

 

Earlier on I had it set to Soul Gem as it was too early in the game to be worrying about a bunch of children running around but this has since been changed.
 

I'm using the fixes and tweaks mod that incorporates RS Children and 6 adoption slots.  RS is obviously working as the existing children in the game all look like they should (no potato faces!) and the game allowed me to adopt Lucia, so it’s not thinking I’ve not got a suitable home / room.  
 

The only thing I can think of is a mistake I made when installing the mods before starting a playthrough.  I got an error about the RS Children plugin and I soon realised I’d chosen LE version of Fertility Mode rather than SSE in the FOMOD, which I remedied and all seemed well.

 

Everything else with the mod is working except the child spawns…

UPDATE: I've been doing some testing and it seems that only the baby - adoptable child part isn't working.  When I enabled training I got the dialogue box to name the child and it was immediately added to the list of summonable trainers.  With it off I get the text notification in the top left corner of the screen that the baby has grown into a child, the baby item vanishes but no child spawns.  The tracking screen is accurately keeping track of births but the debug / maintenance menus only acknowledge I have 1 adopted child (Lucia) and no others.  

Re-installing this mod didn't help, nor did disabling any potential conflicting mods.   

Literally every other part is working: Tracking, cycles, ovulation, impregnation (via FG scenes), birth, baby item spawning and so on, just no children spawning when the game says they have grown.  

Edited by MajorWard
  • 2 weeks later...
Posted (edited)

Now it's really farked.  

 

Well...more farked.  

I installed a mod to expand the child bedroom in Proudspire Manor to contain six beds (before starting the game!) but when I eventually moved Lydia to PM it worked briefly.

Now one of my kids seems to have despawned but the mod thinks I have gained an adopted child! 

 

EDIT: Disabling the grow into adoptable child option resulted in the baby my PC had with Jenassa growing into a Dunmer child so I think that option itself is bugged.  However this child also disappeared after a short time at Proudspire Manor!  The mod now thinks I have 4 adopted children but only Lucia remains! 
 

Edited by MajorWard
Posted (edited)

I've seen discussions earlier in the thread about potions for male characters and I concur it would make sense for there to be a potion that increases the size and potency of the male's baby gravy.  While I have no experience in using CK, it would surely just be a case of making a potion (could just copy the textures from another one) and have it increase whatever variable is linked to the sperm count?  

I thought of calling it the Potion of Increased Potency but there's already a potion with that name, which speeds up Magica Regen.  

Potion of Fruitful Seed (sounds a bit...I dunno...pretentious?) 

Potion of Increased Emissions (although that also sounds like it makes you fart like a horse!)

I'm trying to keep the names lore friendly, so anything like "Big loads" or "Potion of Eminent Creampies" and the like are out... 

Speaking  of the potions for female characters, seeing as you can't make NPCs drink them (as far as I am aware), I wonder if the same effects could be enchanted onto clothes / jewellery that can be given to and equipped by an NPC?

Edited by MajorWard
  • 3 weeks later...
Posted
On 3/2/2020 at 10:52 PM, Narue said:

No. ;) The reason is that I can't imagine any lore friendly way to incorporate condoms. What I should do, and thank you for the idea, is a corresponding fertility/contraception potion for men that alters sperm count.

A potion to increase virility / sperm count in men would be cool! 

  • 1 month later...
Posted

Hi you guys...

I'm using this mod forever, as soon as it was released.
But since then, I NEVER found not a single woman pregnant in the game!!! Not only those my personal character was involved, but not even other (NPCs)...

So, is there any tip to give me, to increase the chance of women's pregnancy with this mod - to give FINALLY the immersion this mod gives?
It should be something I can tweak (in MCM mod's menu) to increase the chances, right?

Can you give me some tips, if you please?

  • 3 weeks later...
Posted

Hello, i have been using this mod for a while now and im having some issues

 

im using the hearthfire multiple adoptions and also the fertility mode fixes and tweaks that is in nexus mods, mi problem is that when my characters offspring is suposed to spawn as an actor it always send them for training, and if i deactivate this option it doesn't adopt them even when meeting the requirements (having a hearthfire compatible house and free adoption slots) i managed to adopt one of the spawned child once just after adopting one of the vanilla kids, but then it stoped allowing me to adopt any more spawned children, also the naming box only shows up for trained actors

 

sorry for bad English, its not my first language 

 

my current load order:

 

# This file is used by Skyrim to keep track of your downloaded content.
# Please do not modify this file.
DNBE_Sunhelm.esp
*RSkyrimChildren.esm
*unofficial skyrim special edition patch.esp
*Campfire.esm
*RaceCompatibility.esm
*iWant Widgets.esl
*Schlongs of Skyrim - Core.esm
*Fertility Mode.esm
*Smooth Weapon.esm
*EFFCore.esm
*kcf.esm
*OCPA.esl
*DodgeFramework.esl
*Dodge_MCO-DXP.esl
*TrueHUD.esl
*SexLabAroused.esm
*SkyUI_SE.esp
*Weapons Armor Clothing & Clutter Fixes.esp
*HearthfireMultiKid.esp
*HearthfireMultiKid_Expanded.esp
*Dirt and Blood - Dynamic Visuals.esp
*Dirt and Blood Expanded.esp
*ORomance.esp
*ORomancePlus.esp
*Relationship Dialogue Overhaul.esp
*ORomancePlus_RDO_Patch.esp
*ORomancePlus_HMA.esp
*AnimatedWeddingScene.esp
*HIMBO.esp
*RaceMenuMorphsHIMBO.esp
*ERF - Futanari CBBE - Equippable.esp
*SOS - ERF - Futanari CBBE - Addon.esp
*OStim.esp
*OCum.esp
*OBottom.esp
*SOS - Leito Addon SE.esp
*MysticismMagic.esp
*Winterhold Restored.esp
*BHTNFBP.esp
*WACCF_Armor and Clothing Extension.esp
*Hothtrooper44_ArmorCompilation.esp
*IA CBBE Patch.esp
*IA_CBBE.esp
*Immersive Armors Weight Patch.esp
*Keep It Clean.esp
*SnowElfPalace.esp
*Fertility Mode 3 Fixes and Updates.esp
*Cloaks.esp
*Arcanum.esp
*Honorhall Fixes and Expansion.esp
*PrinceandPauper.esp
*RSChildren.esp
*Prince and the Pauper SE - RS Children Patch.esp
*RealisticRSChildren.esp
*RRSC-Prince&Pauper-Patch.esp
*yamineko.esp
*RaceCompatibilityUSKPOverride.esp
*SmartNoMoreStupidDog.esp
*Moonlight Tales Mini.esp
*Moonlight Tales Mini - MCM.esp
*Stress and Fear.esp
*Fea's KIC - DnBE Patch.esp
*SOS - Smurf Average Addon.esp
*SOS - VectorPlexus Regular Addon.esp
*Growl - Werebeasts of Skyrim.esp
*Immersive Weapons.esp
*Dynamic Activation Key.esp
*Simple Hunting Overhaul.esp
*Schlongs of Skyrim.esp
*Gotobed-HearthFires-patch.esp
*Bijin Warmaidens.esp
*Bijin NPCs.esp
*Bijin Wives.esp
*SexLab_Solutions.esp
*ImmersiveInteractions.esp
FNIS.esp
*DSerArcheryGameplayOverhaul.esp
*FMFixesElfChildren.esp
*HearthfireMultiKid_LastName.esp
*Cloaks&Capes.esp
*EFFDialogue.esp
*Immersive Horses.esp
*PaarthurnaxQuestExpansion.esp
*Calling of the Conjurer.esp
*SLALAnimObjBillyy.esp
*AnubAnimObj.esp
*AnubAnimObjAdaptedFurniture.esp
*Smooth Animation.esp
*FSMPM - The FSMP MCM.esp
*Hothtrooper44_Armor_Ecksstra.esp
*VioLens SE.esp
*Attack_MCO.esp
*scar-adxp-patch.esp
*scar_adxp_staminaLimit.esp
*Gotobed.esp
*DeadlySpellImpacts.esp
*OStimCommunityResource.esp
*StrangeRunes.esp
*Mysticism + Strange Runes Master Patch.esp
*Cloaks_ACE_Patch.esp
*RSChildren_WACCF_Patch.esp
*KS Jewelry.esp
*KS JewelryEnchCraft.esp
*DnBEMSSPatch.esp
*DNBEanimation.esp
*BA_BardSongs_AIO.esp
*ImGladYoureHere.esp
*AMatterOfTime.esp
*Cloaks - Dawnguard.esp
*Cloaks - USSEP Patch.esp
*WetandCold.esp
*TheEyesOfBeauty.esp
*KS Hairdo's.esp
*The Eyes Of Beauty - Elves Edition.esp
*RaceMenu.esp
*RaceMenuPlugin.esp
*CBBE.esp
*RaceMenuMorphsCBBE.esp
*SOSRaceMenu.esp
*XPMSE.esp
*MCMHelper.esp
*UIExtensions.esp
*TrueDirectionalMovement.esp
*Fare Thee Well__Lollia.esp
*Bow Charge Plus.esp
*SkyrimsGotTalent-Bards.esp
*Relationship Dialogue Overhaul - Immersive Horses Patch.esp
*Sleeping Expanded.esp
*ExpandedChildrenGifts.esp
*Sleepwear.esp
*Precision.esp
*Disable Turn Animation.esp
*Dynamic Dodge Shot.esp
*FM_OSTIM_Integration.esp
*ValhallaCombat.esp
*Inn Soaps.esp
*OStimNG_NeetSound.esp
*OODSR.esp
*OMerchants.esp
*OInflation.esp
*OAroused.esp
*OSLAroused.esp
*OStimNPCs.esp
*OSleep.esp
*smp beast tail.esp
*mp04ynfluffytails.esp
*halfdragonrace.esp
*PersonalWeddingGuests.esp
*WeddingOutfitCommission.esp
*Complete Crafting Overhaul_Remastered.esp
*CC-Fishing_CCOR_Patch.esp
*Hothtrooper44_ArmorCompilation_CCOR_Patch.esp
*CCOR_Campfire_Patch.esp
*Cloaks_CCOR_Patch.esp
*Cloaks&Capes_COS_CCOR_Patch.esp
*Immersive Weapons_CCOR_Patch.esp
*Smithing Perks Overhaul SE.esp
*Complete Alchemy & Cooking Overhaul.esp
*CACO_Keep It Clean.esp
*CACO Rare Curios Patch.esp
*caco_survival mode_ussep_patch.esp
*cc-fishing_caco_patch.esp
*CACO_Saints&Seducers.esp
*RelationshipDialogueOverhaul_CACO_Patch.esp
*DNBE_CACO only.esp
*More Soaps - CACO.esp
*alternate start - live another life.esp
*Alternate Start - Live Another Life_WACCF_Patch.esp
 

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