botticelli Posted September 23, 2018 Posted September 23, 2018 4 hours ago, skyrimfet said: 1) - crazy i know you as active user so im not going to ask you about zaz version - it is still 8.0? true? how did you install BAC? I can only add: i tested whole 1.8version from helgen to end BAC questline without problems. 2) - i removed enlarge potions (no CTD for me) - maybe you connect CTD with my mod and it is wrong? 3) - yes, becouse i want to save your CPU and not update breasts, so it is acceptable for me and good for user's CPU's 4) - i not noticed this issue - you can visit mcm bac to force reload equip - maybe it was " one time accident" ? 1) yes zaz is still 8.0 - I did not change the zaz version. Since this is a new character I did uninstall the 1.7g and the install 1.8pre 2) I do *not* connect the CTD to BAC, it happened because of too many actory moving fast (there was a dragon attacking), I did just miss the enlarge potions... 3) ok 4) mcm does re-equipping but the visual effect stays the same. Like I said, according to console, Hand Hooves and Hooves(hs) are worn, they just do not appear on screen. Instead I see transparent regular hands and arched feet.
skyrimfet Posted September 23, 2018 Author Posted September 23, 2018 1 hour ago, botticelli said: 1) yes zaz is still 8.0 - I did not change the zaz version. Since this is a new character I did uninstall the 1.7g and the install 1.8pre 2) I do *not* connect the CTD to BAC, it happened because of too many actory moving fast (there was a dragon attacking), I did just miss the enlarge potions... 3) ok 4) mcm does re-equipping but the visual effect stays the same. Like I said, according to console, Hand Hooves and Hooves(hs) are worn, they just do not appear on screen. Instead I see transparent regular hands and arched feet. did you unpack .bsa? i think that something went wrong during reinstall mod - maybe some states are not reseted correctly?
pebbles321 Posted September 23, 2018 Posted September 23, 2018 @skyrimfet ive been testing out the new pre version and here is my feed back absolutely love the concept of everything you have released and i thank you for putting so much time into the awesome mod, i am to getting the invisible quests/quests not going away i agree there should be a slider or a type of mcm menu option for amount of days in between tasks i also feel there should be a way to ask paul to milk you and his response would depend on his mood the tie yourself in town task to sell potions is my favourite, but wondering if you would consider adding a mcm % slider to wether people would be moral and pay or not(and maybe a chance for them to make you drink a few?) have you thought of making someone like marc that could remove the collar that paul pus on you, this would then mark you as unowned and give a chance for you to be recaptured?
skyrimfet Posted September 23, 2018 Author Posted September 23, 2018 18 minutes ago, pebbles321 said: @skyrimfet ive been testing out the new pre version and here is my feed back absolutely love the concept of everything you have released and i thank you for putting so much time into the awesome mod, i am to getting the invisible quests/quests not going away i agree there should be a slider or a type of mcm menu option for amount of days in between tasks i also feel there should be a way to ask paul to milk you and his response would depend on his mood the tie yourself in town task to sell potions is my favourite, but wondering if you would consider adding a mcm % slider to wether people would be moral and pay or not(and maybe a chance for them to make you drink a few?) have you thought of making someone like marc that could remove the collar that paul pus on you, this would then mark you as unowned and give a chance for you to be recaptured? im not going to make current quest more complicated (slider in mcm) - more conditions = more bugs chance to meet bastard in town is 1:3 about capturing and marc - no - collar is unremovable - but i have some ideas to feel this "capturing gap" thx for feedback! ❤️
wanderyak Posted September 23, 2018 Posted September 23, 2018 6 hours ago, skyrimfet said: Punishment options not clear. Go naked without weapons for half a day... That is my normal state as a cow. No completion when time is up. becouse "wait time in game" is diabled and you need spend real 6in game h I have to say I really like the way the new update is going! Please don't tie a quest to realtime, especially not that long! I really, really don't want to walk around for real 6 hour to fulfil this quest. Usually I don't actually play Skyrim and just explore the devious world of all kind of mods. Maybe you could add an mcm option to enable or disable the tie to realtime...
pebbles321 Posted September 23, 2018 Posted September 23, 2018 a new quest could be something like you are to supply the inn with milk, hoked into a set of shackles and milked for drinks and or amusement? if you run of of milk you could get punished?
space_d Posted September 23, 2018 Posted September 23, 2018 So, the old problem was fixed, but now the body's blue. My fault, ig, but could you tell me what I need to change to fix this?
stobor Posted September 23, 2018 Posted September 23, 2018 Some observations on the 1.8pre version: The cow textures & hunter brands did not appear on the character until I saved and reloaded (they did appear then, so I know the textures work). No breast growth potions were applied on capture, as far as I can tell. The milker on the cart doesn't appear to be functional anymore; I assume that's deliberate? It still works as furniture, just not as a milker. The scene with the hunters is still buggy, when it's supposed to continue after waking up (after the branding). The hunter says his first line, but it's just a 'hello' line at that point (dialogue menu isn't actually up, as it should be for a force-greet). I strongly suspect that the problem is that he's just slightly too far away for the force-greet. In prior versions I could enable player controls, move closer to him, and the scene would proceed normally. In this version, 'epc' only works momentarily, and then you're back in the milker. So I resorted to 'setstage' instead, to advance the quest and skip his dialogue. That appeared to work. Looking at the logs, I didn't see anything directly relevant to the issues above, but there were a few red flags. See the attached log fragments for details: bac_log_fragment.txt
space_d Posted September 23, 2018 Posted September 23, 2018 Just now, stobor said: Some observations on the 1.8pre version: The cow textures & hunter brands did not appear on the character until I saved and reloaded (they did appear then, so I know the textures work). No breast growth potions were applied on capture, as far as I can tell. The milker on the cart doesn't appear to be functional anymore; I assume that's deliberate? The scene with the hunters is still buggy, when it's supposed to continue after waking up (after the branding). The hunter says his first line, but it's just a 'hello' line at that point (dialogue menu isn't actually up, as it should be for a force-greet). I strongly suspect that the problem is that he's just slightly too far away for the force-greet. In prior versions I could enable player controls, move closer to him, and the scene would proceed normally. In this version, 'epc' only works momentarily, and then you're back in the milker. So I resorted to 'setstage' instead, to advance the quest and skip his dialogue. That appeared to work. Looking at the logs, I didn't see anything directly relevant to the issues above, but there were a few red flags. See the attached log fragments for details: bac_log_fragment.txt Did your character have a blue body, excluding udders, hooves, tails, head, horns, and ears?
stobor Posted September 23, 2018 Posted September 23, 2018 5 minutes ago, spacedoutsoulja said: Did your character have a blue body, excluding udders, hooves, tails, head, horns, and ears? No. Horns, ears, hooves were fine (without a save/reload), the fur and brand textures didn't update (visibly) without save/reload - but they were never blue. The blue indicates that the textures were applied (or rather, tried to) but you're missing the actual textures. I have the old tats package installed, and when NMM asked about conflicts between 1.8pre and the tats package, I gave priority to the tats package (because AFAICT the conflicting file was larger in that, so less likely to be missing anything). Hope that helps. @skyrimfet: It would be a good idea to make sure there aren't any duplicate files between the main package and the tats pack. One less installation headache, and potentially fewer bug reports for you.
stobor Posted September 23, 2018 Posted September 23, 2018 @skyrimfet: A few other minor nits: I'd mark the bac_watchdog magic effect 'hide in UI', since it doesn't seem to be relevant to users. I'm seeing the sneak buff (from horns & ears) twice because of the two different slot versions of the item. That might be another candidate for hiding in the UI, since it exposes the multiple versions of the horns & ears to users. The armor rating for various cow body pieces really adds up. I was seeing base ratings around 180 w/o any gear at all. Seems excessive to me, but other folks may have different opinions.
Tex Posted September 23, 2018 Posted September 23, 2018 I have the invisible quest menu thingie after first "job" for Paul aswell, any ideas?
space_d Posted September 23, 2018 Posted September 23, 2018 39 minutes ago, stobor said: No. Horns, ears, hooves were fine (without a save/reload), the fur and brand textures didn't update (visibly) without save/reload - but they were never blue. The blue indicates that the textures were applied (or rather, tried to) but you're missing the actual textures. I have the old tats package installed, and when NMM asked about conflicts between 1.8pre and the tats package, I gave priority to the tats package (because AFAICT the conflicting file was larger in that, so less likely to be missing anything). Hope that helps. @skyrimfet: It would be a good idea to make sure there aren't any duplicate files between the main package and the tats pack. One less installation headache, and potentially fewer bug reports for you. So should I install the "old tats package"?
space_d Posted September 23, 2018 Posted September 23, 2018 @stobor what is the old tats package, btw?
stobor Posted September 23, 2018 Posted September 23, 2018 Just now, spacedoutsoulja said: @stobor what is the old tats package, btw? Skyrim - Being a Cow - Tats 1.7e.7z
space_d Posted September 23, 2018 Posted September 23, 2018 4 minutes ago, stobor said: Skyrim - Being a Cow - Tats 1.7e.7z Just that?
Femmex Posted September 23, 2018 Posted September 23, 2018 I want to say first: I really love this mod and the direction it goes. Really good job And i hope you will expand it more and more But i have to mention one thing. The transformation started after you "produce" your first bottle of milk. But before that you need lactacid before your breasts start to build up milk. The only two ways to get lactacid (without console) i know are: "the milking machine" and "buy it from ???" (never seen one, have just read about it). Why do i telling this? Well the background of the mod is a curse. But this two ways to "start" your transformation feel more like a decision. Sure... "Oh look a strange machine just hop in and look what happend" or "Oh a strange potion, lets drink it" You could say you have doomed yourself if you do, but also you can just ignore it, and you will never get cursed. I wonder if you could find a way that "feels" more "other-directed"? One idea i have would be a spontaneous event of "someone" (the hunters maybe, or Molag Bal or "Mandy"?) that inject you with lactacid or a complete other "trigger" that start the transformation. Well enough about the start... Now to the "end" (pre1.8) I think it would be cool if Paul would build or buy a farm and you "have to sleep" in a barn. Not because he want to keep you there (as he said) but for a better "cow-feeling" or immersion. Also it would be a cool and good home for your new being. Why should anybody sell a house to a cow? Or rent a room? Hell why should someone even sell something to a cow? It would be cool, if the people of skyrim would more react to your condition. More then one-lineres here and there And Paul (and maybe some workers he hires) are the only real possible sellers or buyers for your stuff. Next thing i would wish: More cows. It would be nice to see more woman that are also cursed. I know you could do it the same way you was transformed but this is a long way and there is no real story for them... so it doesn´t make sense immersion wise. A storyline would be interesting of someone that turns women into cows. That would be something for male player-characters or female player-characters not interested in being transformed. Well that were only a few ideas i have. You don´t need to do it But i wont stop you Okay there is one other thing. If you forbid weapon use for cows. Is it possible to forbid magic as well? That seems to be the only playstyle that you can go for now. It seems a little unfair (and im a magic fan).
fred200 Posted September 24, 2018 Posted September 24, 2018 I have a couple of followers who are currently cows through MME. It would be nice if there were some activity involving them. Kidnapped and have to rescue - or something.
Leeyds4LLTS Posted September 24, 2018 Posted September 24, 2018 Ok, after the update my PC is unable to equip any weapon.... As soon as I equip a weapon it is immediately unequipped. Is that supposed to happen? It will be difficult to do other quests if my PC cow can't protect herself! Please let me know if I missed something here. Thank you ?
LinksSword Posted September 24, 2018 Posted September 24, 2018 Paul forces you to walk on four and moo and other people milk you could be a mini quest, Simple concept, the dialogue he says applies that Paul can manipulate how fast your body changes stages, mutations and controlling your milk production, Maybe he'll force you to be milked on a pump when you are full and sell your milk, He may do humiliating things like put a chastity bra on you, and restrains to keep you from moving much and keep you from relieving the pressure, Paul could have you supply milk for the soldiers, or to the jarls around skyrim. Lock you up on a milk pump for awhile if you disobey him. Paul can use your body for his own pleasure when ever he wants maybe a chance that if you talk to him he'll tell you to strip and fuck. It would be cool if you could end up being sold to a farm in hammerfell like the place mark talked about. Where you get to meet other cows, Or that demon from the book pays you a visit and sends you to obilvion as a slave, and you have to somehow escape. These are just thoughts but if this doesn't end with paul, I would like to see other ways you could end up like mandy. Also integration with devious butt would be a nice addition to the future of maybe 1.9? always been a mod that i think would fit perfectly in with bac. And since you made it integrating them wouldn't be a problem permission wise.
LinksSword Posted September 24, 2018 Posted September 24, 2018 45 minutes ago, Leeyds4LLTS said: Ok, after the update my PC is unable to equip any weapon.... As soon as I equip a weapon it is immediately unequipped. Is that supposed to happen? It will be difficult to do other quests if my PC cow can't protect herself! Please let me know if I missed something here. Thank you ? Make sure hardcore mode is off.
Leeyds4LLTS Posted September 24, 2018 Posted September 24, 2018 13 minutes ago, LinksSword said: Make sure hardcore mode is off. TYVM.... that did the trick ?
LinksSword Posted September 24, 2018 Posted September 24, 2018 For the time being im going to turn lydia into a cow, until paul gives me another quest and im still not 100% a cow yet.
qawsedrftg765 Posted September 24, 2018 Posted September 24, 2018 If I start a game with 1.7g will I be able to continue with the new quest content in 1.8 when it comes out?
Thrasher926 Posted September 24, 2018 Posted September 24, 2018 So, I really like this mod and the content it has. Transformation is going smooth until i get the tail. When i get the tail, it moves, but its not connected to my character. I do have all the prerequisites installed, including the skeleton, so I'm no sure what the issue is. If anyone has a fix for this, that would be great.
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