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Posted

I have installed everything you need, but your mod my dear skyrimfet just does not start with me :classic_mellow:

is there a console command to start this?

Posted
1 hour ago, Krynn said:

I have installed everything you need, but your mod my dear skyrimfet just does not start with me :classic_mellow:

is there a console command to start this?

get one Lactacid from Milk Mod Economy (xx0343f2, xx = mod ID of MME) and drink it, then wait for enough milk to build up and get milked.

Posted
1 hour ago, botticelli said:

get one Lactacid from Milk Mod Economy (xx0343f2, xx = mod ID of MME) and drink it, then wait for enough milk to build up and get milked.

you mean xx stands for the mod load order?
in my case 34.
thanks, I'll try tomorrow.

Posted

hey so i am at 55% at being a cow and i was going to get iron on my hands and my quest updates and tells me to take place and wait. so i go to the middle fo the road and wait the only thing that happens is some npc just stands and clap. i have tried to take to paul and ask him all the question like why must i be tied and thats all i just have mixed feelings. but nothing is happing how can i fix this or what is the setstage command to this quest

Posted
27 minutes ago, yugiohking said:

hey so i am at 55% at being a cow and i was going to get iron on my hands and my quest updates and tells me to take place and wait. so i go to the middle fo the road and wait the only thing that happens is some npc just stands and clap. i have tried to take to paul and ask him all the question like why must i be tied and thats all i just have mixed feelings. but nothing is happing how can i fix this or what is the setstage command to this quest

You have to be using Zaz 8.0+. The furniture you need is there.

Posted

@AkiKay: there is another mod called milk addict which fits great to play with this mod - it adds lactaid to a couple of food like hearth fire milk, cheese,... and with some need mods like RND or any other, you'll probably eat one of those sooner or later. 

Also at least with the right settings in MME pregnancy from SGO or BF will make you a milk maid. And unmilked breasts will give you some debuffs, so there is some pressure to do it. I also love stories and wouldn't mind more, but at least with the right combination of other mods and settings imho it's all there already.

 

Little warning: milk addict seem to have a bug, but maybe it's just my game. If you suffer withdrawel you can trip, if you do so (and activated the feature in MCM) close creatures can rape you. Had it twice that after tripping my character would start running against a wall and camera frozen, couldn't find a way to fix it except reload. But if that bothers you too much you can entirely disable it.

 

On 7/8/2018 at 4:41 PM, hoxi said:

It seems my weight slider reset to 0 after a certain point. Is this supposed to happen or a bug?
Now it says my breasts are too big for my armor, but they're tiny xD

Didn't happen for my own character, but for my follower i've turned into a cow. If that could be fixed it would be great. :)

Posted

One issue I have had was during an encounter with the bandits and I was on horseback. When I was taken to their camp the move did not work properly. My viewpoint was where I was originally located and I used TFC to go to the bandit camp and my character was there but standing on the ground in the center of the wagon and there were no bandits around. I suggest that when you go to move them you check to see if they are mounted and if so have them dismount first (is fairly easy).

1 - I am on horseback when I encounter the hunter and let him take me.

20180710063824_1.jpg

 

2 - screen fades out and you are moved

 

3 - screen fades in and this is my view:

20180710063944_1.jpg

It is the same location where I surrendered except it is made up only of LOD textures at this point.

 

4 - Using TFC I move the camera to the location of the camp and this is what is happening:

-   my character is standing in (not on) the wagon

-   NPC's were there this time

20180710064305_1.jpg

Exiting TFC moved the camera back to the location of the image in #3

 

 

Essentially my Point of View stayed where the horse was and could not be fixed.

 

Any time you try to do something such as play animations or have the character do things while on horseback it will ALWAYS cause an issue of some sort (and this is commonly overlooked) . Playing an animation while on horseback causes the rider to stand on the horse and run instead of riding it. In this case my POV did not move from the one where you are on horseback since it is linked to the horse.

 

So, you need to check to see if the player is mounted before moving them and if they are then they need to be made to dismount. If you need the script commands for it let me know.

 

 

*** I posted this originally in the Milk Mod Economy thread, been up all night with a Bronchitis infection.

Posted
On 7/8/2018 at 10:14 PM, skyrimfet said:

whats about  sound volume controll in mcm? no more? Add what You want and send me files. i will check it and if all will be ok - i will remove sounds in my scripts? ok? - temporarily for work and tests you can set volume in mcm to 0 /  mute ;)

It's not about sound volume, playing footstep sound from scripts is probably the most inefficient implementation you could ever imagine.

Posted
2 hours ago, funkalla said:

1.7f

 

The zaz apparatus of paul's smith does not work properly.
At the same time, paul does not work.

 

What is the problem?

Wrong version of Zaz. Use Zaz 8.0+.

Posted
2 minutes ago, Gorodnihi said:

So, I have a bug:

After get nose ring, I've been attacked again.

Quest told me to go to Paul to get bell aswell.

I talked to him, "sit on the place", he came close and puted bell.

 

The problem here is that the nest stage of the quest do not triggered, I've got the same massage again - "Go to Paul and tell him that u need bell".

 

Can you guys tell me ID of this quest, so i can just skip this part?

I've actually had to go through this aswell (I guess I could've reported it but I wasn't even following the topic here back then and forgot)

I can't remember the quest ID, but you should be able to find it using this guide https://steamcommunity.com/sharedfiles/filedetails/?id=446371882
Worst case scenario, do a save and try different quests, iirc you need to set it to stage 50 or 60, but you can see that in MCM

As for "I can't work only with you. Visit me later", I think there's a cooldown for Paul

Posted
4 minutes ago, IliasVela said:

I've actually had to go through this aswell (I guess I could've reported it but I wasn't even following the topic here back then and forgot)

I can't remember the quest ID, but you should be able to find it using this guide https://steamcommunity.com/sharedfiles/filedetails/?id=446371882
Worst case scenario, do a save and try different quests, iirc you need to set it to stage 50 or 60, but you can see that in MCM

As for "I can't work only with you. Visit me later", I think there's a cooldown for Paul

To you dude.

 

That actually was not the bug XD

 

My God, thats just Mod-Maker-sama didn't put this on line - hunters appears later, and even have right diologe, It's just because nothing changing in quest line, you have a feeling that something buged, also, the way you can talk to Paul multiple times about bell on this stage need to remove ))

Posted

I have a problem with the cowbell sound in this mod, it seems like every so often it goes back up to it's default volume of 70 then back down to what I set it at (35). It happens every maybe 10-20 seconds and it is very loud. Would you be able to add an option to remove the cowbell entirely, or perhaps a fix for the audio?

Posted
8 hours ago, Veladarius said:

*** I posted this originally in the Milk Mod Economy thread, been up all night with a Bronchitis infection.

Totally OT but i'm glad to see you still around and hope you're better soon. :)

Posted
2 hours ago, Nazzzgul666 said:

Totally OT but i'm glad to see you still around and hope you're better soon. :)

Still coughing up some stuff but it is better than yesterday. Been busy around the house lately as I got a new bed and frame (wood pedestal bed and Sleep Number mattress) and have been building my dad a new pc. He just came into town yesterday and will be here for 3 weeks.

 

Trying to play Skyrim to get into the mood to want to work on modding again, have not done much for a while, just don't have the motivation to do it. Figure if I play around with some mods I like it will help get me back in the mood again.

 

 

On topic the only other issue I have with the mod is that none of the items get put on me such as the nose ring, collar, horse shoes etc though I don't know about the tattoos as I don't use Race Menu (I use ECE still). Other than that there have been minor hiccups (Paul staying in Riverwood instead of going to Whiterun) but otherwise it works pretty well and I have been enjoying the mod.

Posted
5 hours ago, Emprah said:

I have a problem with the cowbell sound in this mod, it seems like every so often it goes back up to it's default volume of 70 then back down to what I set it at (35). It happens every maybe 10-20 seconds and it is very loud. Would you be able to add an option to remove the cowbell entirely, or perhaps a fix for the audio?

i have the same issue, i dont use a bell for that reason.

Posted
6 hours ago, Emprah said:

I have a problem with the cowbell sound in this mod, it seems like every so often it goes back up to it's default volume of 70 then back down to what I set it at (35). It happens every maybe 10-20 seconds and it is very loud. Would you be able to add an option to remove the cowbell entirely, or perhaps a fix for the audio?

1 hour ago, LinksSword said:

i have the same issue, i dont use a bell for that reason.

I've given skyrimfet my modified .esp which attaches the sounds to objects as opposed to being a spell/quest script that is very susceptible to lag and glitching.

 

Below is the file to fix sound lag. HOWEVER, you will have to disable sounds in the Being a Cow MCM menu. You will sadly loose the breath and mooing sounds until skyrimfet modifies his scripts in 1.8. The bell/hoofstep volume is controlled in Skyrim's sound settings under player footsteps. The patch also includes a fix for purple horseshoes.

 

If this isn't a problem for you, and the bells/hoofstep lag is more of a problem, download the file below and overwrite all files in Being a Cow 1.7f

Skyrim - Being a Cow 1.7d SOUND FIX.rar

Posted
6 hours ago, <3GoAway<3 said:

I've given skyrimfet my modified .esp which attaches the sounds to objects as opposed to being a spell/quest script that is very susceptible to lag and glitching.

 

Below is the file to fix sound lag. HOWEVER, you will have to disable sounds in the Being a Cow MCM menu. You will sadly loose the breath and mooing sounds until skyrimfet modifies his scripts in 1.8. The bell/hoofstep volume is controlled in Skyrim's sound settings under player footsteps. The patch also includes a fix for purple horseshoes.

 

If this isn't a problem for you, and the bells/hoofstep lag is more of a problem, download the file below and overwrite all files in Being a Cow 1.7f

Skyrim - Being a Cow 1.7d SOUND FIX.rar

ok, i will update officialy bac today evening with @<3GoAway<3 modifications - too much people complain :) 1.8 version take a while - so better no wait with it so long

it's means that sound controll volume will be no more avaliable via mcm

 

btw - thx @<3GoAway<3 for your help! :)

what's about udders, is better after latest update? @Arkon89 made great job for us :)

Posted
8 hours ago, LinksSword said:

Really hope for devious butt options in the next update, And whatever's in store for paul.

hehe, you waiting for devious butt, im waiting for new keyboard :) my old is destroyed, now all is delayed - i lost possibility to/for  comfortable work for a while. :( - im living in Germany and here is problem with keyboards becouse german standard works in QWERTZ  setup - many keys are in "wrong" places - using it is very frustrating  for me . so i ordered US standard. God's, Germany - why?!

Posted

It seems weight changes for NPCs do not survive a save and load (they reset to default weight). Any idea what could be causing it?

 

Also the tattoos don't show unless you add another tattoo to the affected NPC manually using slavetats :(

Posted
10 hours ago, skyrimfet said:

hehe, you waiting for devious butt, im waiting for new keyboard :) my old is destroyed, now all is delayed - i lost possibility to/for  comfortable work for a while. :( - im living in Germany and here is problem with keyboards becouse german standard works in QWERTZ  setup - many keys are in "wrong" places - using it is very frustrating  for me . so i ordered US standard. God's, Germany - why?!

press shift+alt ? to US Standard ? or using the setup ??

Posted
11 minutes ago, Jimi123 said:

press shift+alt ? to US Standard ? or using the setup ??

He should be glad he is not in Russia - or China. Cyrillic would be a challenge - and I have no idea how they handle jōyō kanji.

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