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Posted

New cows aren't getting the new Tats, but the ones that the mod converted from SlaveTats *are* getting them, except no face changes.

 

Player (Imperial) isn't receiving eye changes even though the eyes is listed as being checked.

 

GuruSR.

Posted
8 hours ago, LinksSword said:

Skyrim is a gamble in itself you never know what might happen, I've crashed after killing a dragon 2 hours in, never happened again until recently. I've crashed entering new cells and i've crashed during combat, i've crashed once on the milkpump. ?

All of that has been fixed in Special Edition.

Posted

While it is getting a little off-topic, here are a few things to check regarding CTDs in oldrim:

 

Have you made the memory tweaks to SKSE.ini shown on this page: https://steamcommunity.com/app/72850/discussions/0/540740500921363665/

 

If you also get CTD on loading a save, have you closed as many programs as possible before running oldrim? As a 32 bit program, oldrim may find itself out of available space below 4GB. Sometimes restarting windows is needed to avoid CTD when loading.

 

If you are not using an ENB and have 4GB or less vram, you would probably benefit from using the memory tweaks of ENBoost: http://wiki.step-project.com/ENBoost 

Posted
12 hours ago, zax said:

All of that has been fixed in Special Edition.

They should have included SSE as free for those who had a legit skyrim copy plus dlcs, AND not just on steam for a time that was oct 2016.

 

Plus what's to gain in SSE? Better graphics? that is a pretty petty reason not even that much better looking. And it's not any less buggy as people claim, SSE is still riddled with problems. 

 

In my opinion Bethesda should have remade Oblivion with their current engine instead of Skyrim, that game was released all the way back in 2006, With a newer engine more could have been done, plus Skyrim was release in 2011 and we already get a almost full price remake in 2016 if you ask me that is way to soon to be re-releasing a game. 

 

Posted
40 minutes ago, LinksSword said:

Plus what's to gain in SSE? Better graphics? that is a pretty petty reason not even that much better looking. And it's not any less buggy as people claim, SSE is still riddled with problems.

Better performance, no crashes, better graphics (it looks pretty decent even without ENB). Also some QoL changes to UI such as character selection in main menu, run shortcut being toggle etc, better everything in general.

Posted

Not sure if this is just a local issue with my game,  Since i have done a 3rd clean install/reset on the same play through to redo the BAC Story again / Rest MME.

 

Having comment's on, break's interaction's and will cancel out dialogue that is already being spoken by who ever is talking to me.

 

At the auction stage, when the jailer is supposed to move you to the next room, dialogue was about the grass and then nothing happend.  After a reload in front of marc, i turned comment's to 0 and had no issue proceeding with what was meant to happen.  

 

Posted
On 6/29/2018 at 12:20 AM, skyrimfet said:

im sorry - in this case forget about using this mod in 100%
btw i need to defend @t.ara  Zaz 8.0 not cousing CTDs for me - i have other "theory" - CTDs are caused by FNIS limits. so its easy to say ZAZ...  but in fact SexLab, SLAL are also guilty ...

That's most likely the point - what can be said though is that most likely nobody really needs ALL the content of ZAP, while at least i enjoy almost all animations from my SLAL packs installed. ;) So, if there is any chance you can convince t.ara to give permission to use only features you actually use, i would prefer that. :) If it's not possible... well. I'll keep playing, but probably not install DD ad ZAP 8+ in one game.

Posted

Since the changeover from NIO tats from SlaveTats, none of my new cows are getting any tats, the ones that were converted to the new system kept theirs, just not seeing any others.

 

GuruSR.

Posted
1 hour ago, GuruSR said:

Since the changeover from NIO tats from SlaveTats, none of my new cows are getting any tats, the ones that were converted to the new system kept theirs, just not seeing any others.

 

GuruSR.

Did you try adding any other slavetat to one of them experimentally? That does it with my configuration for the faces. Just added some tears and voilà, there they appear. Otherwise I only get blank faces...

Posted
8 hours ago, botticelli said:

Did you try adding any other slavetat to one of them experimentally? That does it with my configuration for the faces. Just added some tears and voilà, there they appear. Otherwise I only get blank faces...

Well, in the new version, he stopped using SlaveTats in favor of the built-in NIO tats he made, when the mod converted the SlaveTat'ed ones over to his new system, they work, but all new ones are not getting them.

 

GuruSR.

Posted
1 hour ago, GuruSR said:

Well, in the new version, he stopped using SlaveTats in favor of the built-in NIO tats he made, when the mod converted the SlaveTat'ed ones over to his new system, they work, but all new ones are not getting them.

 

GuruSR.

Yes I know. I have the same issue but only with the faces. I then added some other Slavetat (in this case from a pack called Tears) which fixed the problem for the NPC in question. Oh and by the way, I set the bPlayerOnly configuration variable in nioverride.ini to 0. That helped a lot.

Posted
5 hours ago, botticelli said:

Yes I know. I have the same issue but only with the faces. I then added some other Slavetat (in this case from a pack called Tears) which fixed the problem for the NPC in question. Oh and by the way, I set the bPlayerOnly configuration variable in nioverride.ini to 0. That helped a lot.

 

Yes, I found that bPlayerOnly was set back to 1, not sure if something else edited that, but I had that at 0 previously, but I *am* seeing tats on the NPCs that *were* using SlaveTats but not with NPCs that were added after the SlaveTats removal for their faces.

 

Still no clue how to get the "Fat Cow", "Curvy Cow", etc.

 

GuruSR.

Posted
26 minutes ago, GuruSR said:

 

Yes, I found that bPlayerOnly was set back to 1, not sure if something else edited that, but I had that at 0 previously, but I *am* seeing tats on the NPCs that *were* using SlaveTats but not with NPCs that were added after the SlaveTats removal for their faces.

 

Still no clue how to get the "Fat Cow", "Curvy Cow", etc.

 

GuruSR.

maybe i made something wrong - i need to read slavetat's code and reproduce some functions (maybe)

it's seems that slavetats do additional operation, something like "register by nio" and then add overlays. my code just add overlays and do update at actor - maybe i miss something important, new version of bac is ready - it's last version from 1.7 series - im going to wait a while, check this issue compare my functions with slavetats - if i find solution i will fix it asap (tomorrow)

Posted
3 hours ago, skyrimfet said:

maybe i made something wrong - i need to read slavetat's code and reproduce some functions (maybe)

it's seems that slavetats do additional operation, something like "register by nio" and then add overlays. my code just add overlays and do update at actor - maybe i miss something important, new version of bac is ready - it's last version from 1.7 series - im going to wait a while, check this issue compare my functions with slavetats - if i find solution i will fix it asap (tomorrow)

 

While you're at it, could you put in a MCM menu item to "Update the cows", rather than do it automatically after exiting the MCM menus, because sometimes I want to look at the progress of the cows but not force an update.

 

GuruSR.

Posted
22 minutes ago, PerFylk said:

Hello. Have a question. My cow is blue, is something wrong or is it supposed to be like that? 

15305202869407497727340469480760.jpg

did You correctly "install" latest slaveTats pack?

Posted
On 7/2/2018 at 10:55 AM, skyrimfet said:

did You correctly "install" latest slaveTats pack?

No. I was missing one file. It's fine now, but I'm stuck in a rom where there's no way out. 1 hunter 1 master 1 milking machine and some other npc. Think there's a bug. The hunter said something about coming out of cell. But I couldn't move. Waiting and waiting and nothing happened until I got bored and took the liberty to free my pc. Had to load a previous save. Gonna test it again 

Posted

Not entirely sure... but i think i have a problem with Paul adding the nose ring. He said i should take a seat, which i did. Then he walked away a bit and after quite a while hammering on his amboss he stopped but didn't do anything, so i stood up and tried to talk to him, after that i saw a notice about something with "Paul... timeout" and then...nothing. How should this scene play?

Posted

Man i can't wait for the next update whatever it is. My cow is at level 18 im 67 hours in. Longest save i've ever had. usually they would go toast by around 20 hours. i've purged alot of mods this time around so that's probably why.

Posted
23 hours ago, Nazzzgul666 said:

Not entirely sure... but i think i have a problem with Paul adding the nose ring. He said i should take a seat, which i did. Then he walked away a bit and after quite a while hammering on his amboss he stopped but didn't do anything, so i stood up and tried to talk to him, after that i saw a notice about something with "Paul... timeout" and then...nothing. How should this scene play?

When you take a seat, just as he begins to walk off. Wait one hour. He should turn around and come back. If not then you may need to find a save from before. I've encountered this issue before, usually after taking a seat I wait one hour.

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