skyrimfet Posted June 25, 2018 Author Posted June 25, 2018 28 minutes ago, chevalierx said: i just replace and change texture path and it have best physique HDT Tails Wearable at Skyrim Nexus - mods and community have good tail for cow and i don't use your mod so i can't see change , i only extract armor and modify with other mods to get best look i only use heromones ( modify too only body change less script) im not sure now - what do You want for me? You requested commanded to add to this mod your favorite textures few days ago now you write that you are not using my mod. I know now that you not respect my time. Please visit wordpress blog/deviantart/something and write your own story - outside. ...becouse: this topic is related with this mod. have fun.
Attuned Posted June 25, 2018 Posted June 25, 2018 @skyrimfet Hey loved the mod, great work! I just figured I'd offer you some help with the writing. I could edit and translate your entire mod into proper English if you'd like, I'm a professional writer and I really enjoyed your mod, I'd love to help you make it perfect. If you're interested feel free to hit me up! 2
skyrimfet Posted June 25, 2018 Author Posted June 25, 2018 9 minutes ago, GuruSR said: I'm aware where the multi-breasts come from, but when he does is cow setup, it's removed and re-applied by this mod, was not sure if he had to do anything with the new tattoo system he put into place to work with it, also not sure if this is a uunp vs cbbe (multi-breasts) issue with respect to that said tattoo system. Was just pointing out the issue, which is mostly with the new system when I have the multi-breasts and the issues I've had continously with the cow setup where it doesn't reapply items if a menu is open or the actor is on a mount. GuruSR. i think that multibreast body ("armor" in fact) using his own texture map and textures - and is very incompatible with CBBE - so many parts of BAC textures are in wrong places. thats are just my suspicions
weird Posted June 25, 2018 Posted June 25, 2018 Yeah, the multibreast has some issues, I tried to find the solution but could not. The CBBE version doesn't use the same size scale as the body, even after using bodyslide, the breasts are much bigger. And the UUNP version makes all nioverride overlays invisible. If I find a solution I'll post here and at MME thread, but I'm lost, so I've set the chance to 0% at MME MCM menu.
LinksSword Posted June 25, 2018 Posted June 25, 2018 11 hours ago, genericnickname001 said: Hey LinksSword, i installed the mod, and its requirements, im also using a bbp body mesh plus cbbe but all i get is some blocky tits which doesnt look as firm as yours. which body mesh do you use. this is my current mesh: https://www.nexusmods.com/skyrim/mods/31926/ Hmm, I use ct77 body by chronotrigger personally as in comes with the armor replacer mod i have, I also had to mess around in slif to get the perfect breast took a long time still not completly satisfied with them ?, I'd suggest using sexlabinfaltionframework if you haven't already, you can customize the breast to your liking more then nioveride does by default.
chevalierx Posted June 25, 2018 Posted June 25, 2018 2 hours ago, skyrimfet said: im not sure now - what do You want for me? You requested commanded to add to this mod your favorite textures few days ago now you write that you are not using my mod. I know now that you not respect my time. Please visit wordpress blog/deviantart/something and write your own story - outside. ...becouse: this topic is related with this mod. have fun. i just want help with texture . am not writing story , is tips for have good look
LinksSword Posted June 25, 2018 Posted June 25, 2018 So people saying npc faces do change, i haven't noticed that at all only my face seems to change, Lydia was just the same ?
FalloutKitten Posted June 25, 2018 Posted June 25, 2018 7 minutes ago, LinksSword said: So people saying npc faces do change, i haven't noticed that at all only my face seems to change, Lydia was just the same ? Maybe a mod is conflicting?
LinksSword Posted June 25, 2018 Posted June 25, 2018 6 minutes ago, ????????? said: Maybe a mod is conflicting? Can't think of any mods that would cause a conflict, npcs use the same face texture and model as my player, Unless it takes awhile for it to update? Waiting 1 hour still had no change on her face.
FalloutKitten Posted June 25, 2018 Posted June 25, 2018 7 minutes ago, LinksSword said: Can't think of any mods that would cause a conflict, npcs use the same face texture and model as my player, Unless it takes awhile for it to update? Waiting 1 hour still had no change on her face. I've got no clue. Wish I could help ?
skyrimfet Posted June 25, 2018 Author Posted June 25, 2018 26 minutes ago, ????????? said: I've got no clue. Wish I could help ? 38 minutes ago, LinksSword said: Can't think of any mods that would cause a conflict, npcs use the same face texture and model as my player, Unless it takes awhile for it to update? Waiting 1 hour still had no change on her face. maybe is something like cache or some npcs are regenerated after load and then all changes are removed i know this problem (nodes and tats). Now mod check every cow in area after sleep, fasttravel , enter location and load - and all founded in same area cows are quick updated i need to add face element's to this procedure. it's easy to test, turn on waiting menu and turn off it - after about 1-2s is very short lag - it's update procedure ( btw im going to remove this trigger - enter location should be enough )
LinksSword Posted June 25, 2018 Posted June 25, 2018 Just now, skyrimfet said: maybe is something like cache or some npcs are regenerated after load and then all changes are removed i know this problem (nodes and tats). Now mod check every cow in area after sleep, fasttravel , enter location and load - and all founded in same area cows are quick updated i need to add face element's to this procedure. it's easy to test, turn on waiting menu and turn off it - after about 1-2s is very short lag - it's update procedure ( btw im going to remove this trigger - enter location should be enough ) It doesn't bother me to much really, if you can fix it thats great, Also dark elfs from what i've seen don't work with tats they won't be applied to dark elf race, I tried it on a few dark elf npcs same results. Wood elfs, high elfs tats work fine.
skyrimfet Posted June 25, 2018 Author Posted June 25, 2018 5 hours ago, Attuned said: @skyrimfet Hey loved the mod, great work! I just figured I'd offer you some help with the writing. I could edit and translate your entire mod into proper English if you'd like, I'm a professional writer and I really enjoyed your mod, I'd love to help you make it perfect. If you're interested feel free to hit me up! Hi, is one big problem: all dialogues are in one file that is almost everyday edited by me - it means that no one in whole world have actual version of this mod except me and is impossible to merge two versions (translated and updated by me) of this files later. A best way in this case is using cloud or git and push/pull file everytime when one person want to change something. It's not easy becouse my creation kit is running few hour's every day. Maybe is better to do some updates and then say "stop" it's stable version with all desired features. Then someone can open this file and add corrections, rewrite some text? But thx for initiative! :3
skyrimfet Posted June 25, 2018 Author Posted June 25, 2018 5 minutes ago, LinksSword said: It doesn't bother me to much really, if you can fix it thats great, Also dark elfs from what i've seen don't work with tats they won't be applied to dark elf race, I tried it on a few dark elf npcs same results. Wood elfs, high elfs tats work fine. never played with dark elf - no idea i play always with breton / nord etc - if other races need extra tats i can declare right now - im not going to support it. if someone prepare all tat's - ok i will find code solution - but im not going to spend next 6months work for races that personaly not interessing me
Reesewow Posted June 25, 2018 Posted June 25, 2018 4 minutes ago, skyrimfet said: Hi, is one big problem: all dialogues are in one file that is almost everyday edited by me - it means that no one in whole world have actual version of this mod except me and is impossible to merge two versions (translated and updated by me) of this files later. A best way in this case is using cloud or git and push/pull file everytime when one person want to change something. It's not easy becouse my creation kit is running few hour's every day. Maybe is better to do some updates and then say "stop" it's stable version with all desired features. Then someone can open this file and add corrections, rewrite some text? But thx for initiative! :3 One way to possibly make this type of thing easier could be localization - CGI has been making localized versions of a some of the mods being updated a lot recently that allow for easy translation with external string files rather than patching the actual .esp file. I don't really know much about how difficult this is to do to start, but if your mod had a localized version then it would possibly be much easier for people to do edits to the dialogue in the string files and share it to you, rather than you needing to freeze your development and have all the changes be hard-coded into the .esp. CGI would probably be a good person to ask questions about this if you were interested - Devious Followers just got fully localized for translations with the author for that mod and CGI working together. 1
skyrimfet Posted June 25, 2018 Author Posted June 25, 2018 1 minute ago, Reesewow said: One way to possibly make this type of thing easier could be localization - CGI has been making localized versions of a some of the mods being updated a lot recently that allow for easy translation with external string files rather than patching the actual .esp file. I don't really know much about how difficult this is to do to start, but if your mod had a localized version then it would possibly be much easier for people to do edits to the dialogue in the string files and share it to you, rather than you needing to freeze your development and have all the changes be hard-coded into the .esp. CGI would probably be a good person to ask questions about this if you were interested - Devious Followers just got fully localized for translations with the author for that mod and CGI working together. i will aks but i think that localization is around MCM and simple text like descriptions - i never seen this solution used in dialogues. but thx for tip - i can also google for it i will
stobor Posted June 25, 2018 Posted June 25, 2018 Oh, it can be used in dialogues as well (CGi and I have collaborated on translations of some of my mods). But a localized mod needs to be stable for this to make any sense. The localized version is useless to the CK (localization applied via TES5Edit), and has to be regenerated from the development copy after any change. Then the translations can be re-applied (you'd have to ask CGi or someone how that workflow goes, I have no idea). Given where you are in the development of this mod, I'd recommend waiting before attempting anything like that. 1
Reesewow Posted June 25, 2018 Posted June 25, 2018 17 minutes ago, skyrimfet said: i will aks but i think that localization is around MCM and simple text like descriptions - i never seen this solution used in dialogues. but thx for tip - i can also google for it i will The example I'm thinking of is this post - This version of the Devious Followers mod actually has all of the dialogues included in the "strings" folder as far as I can see, including NPC and player dialogues. So it definately can be more powerful than just MCM menu options and descriptions. Edit: As Stobor said tho, this may or may not make sense yet for your mod, but hopefully may be something worth looking into. He'd know way more about it than me for sure. 1
LinksSword Posted June 25, 2018 Posted June 25, 2018 1 hour ago, skyrimfet said: never played with dark elf - no idea i play always with breton / nord etc - if other races need extra tats i can declare right now - im not going to support it. if someone prepare all tat's - ok i will find code solution - but im not going to spend next 6months work for races that personaly not interessing me Its okay and all, just that strikes me as odd since only the dark elfs are not working with tats, I also dont play as dunmer people.
LinksSword Posted June 25, 2018 Posted June 25, 2018 Is 1.8 going to leave off where you become Paul owner? Continuing from there? I would think that there'd be some kind of place that paul might live at right? that he'd take you to in the story. Perhaps he could give you fetch quests? have you do his errands for him. Simple things maybe have you be milked for a certain amount, If that seems like to much freedom then some sort of slavery system so you know he is your boss, Maybe locks you in a shed or some sort of cell, with a milk pump. maybe you could escape him in the story and you hear of "cure" but you get bounty and then he sends assassins from the dark brotherhood after you? or hired thugs? And if you are caught it starts a alternative story (like in current bac how you can go through enslaved cow quest or get marked by paul and play other questline) if caught you get punished and tortured by paul and he makes it harder to escape again? Or he outright sells you off to shady people on farm. I'd just thought i'd share some ideas on how the paul situation will go. And on four animation rather whatever way that is going to be used, I'm guessing at some point when your used for milk production. or like you said milk event or some kind of random attribute.
GuruSR Posted June 26, 2018 Posted June 26, 2018 12 hours ago, skyrimfet said: i think that multibreast body ("armor" in fact) using his own texture map and textures - and is very incompatible with CBBE - so many parts of BAC textures are in wrong places. thats are just my suspicions So they're not CBBE? Wow, wonder what they are. BAC textures are in the wrong places, how so? (I'm not good at textures or modelling, so I'm just not sure what you mean.) 12 hours ago, weird said: Yeah, the multibreast has some issues, I tried to find the solution but could not. The CBBE version doesn't use the same size scale as the body, even after using bodyslide, the breasts are much bigger. And the UUNP version makes all nioverride overlays invisible. If I find a solution I'll post here and at MME thread, but I'm lost, so I've set the chance to 0% at MME MCM menu. Well, I just wanted to make sure what I saw, was known. So, SlaveTats isn't a requirement anymore, correct? Also, just got a Cow to 20/20 and she didn't get any "tats" with the new system. And how do I get the fat cow, etc, with the mutagen or am I missing a setting somewhere? WAIT, there's a UUNP for something other than the Milking armor? I didn't see anything in there for it. UUNP breast rows, where? GuruSR.
botticelli Posted June 26, 2018 Posted June 26, 2018 14 hours ago, skyrimfet said: never played with dark elf - no idea i play always with breton / nord etc - if other races need extra tats i can declare right now - im not going to support it. if someone prepare all tat's - ok i will find code solution - but im not going to spend next 6months work for races that personaly not interessing me Strange. It works fine with me. I have tats all over Luaffyn. Maybe there is some body replacer active for dark elves?
avaa Posted June 26, 2018 Posted June 26, 2018 Hello, great mode, it's awesome but I have a problem with dialog lines. Sometimes the conversation gets stuck and shows the same dialog line forever and because of that the event doesn't continue. Usually when i am stuck all i can do is to load a previous save. Spoiler This seems to randomly happen especially during the auction event. What that happens the npcs just sit there saying random remarks.. Also, could you maybe make so that the random npc remarks are not so frequent ? It covers dialog line and have to wait to go away to continue reading.. it's not a problem a few times but it happens quit frequent, at lest for me.. 1
FalloutKitten Posted June 26, 2018 Posted June 26, 2018 2 hours ago, avaa said: Hello, great mode, it's awesome but I have a problem with dialog lines. Sometimes the conversation gets stuck and shows the same dialog line forever and because of that the event doesn't continue. Usually when i am stuck all i can do is to load a previous save. Reveal hidden contents This seems to randomly happen especially during the auction event. What that happens the npcs just sit there saying random remarks.. Also, could you maybe make so that the random npc remarks are not so frequent ? It covers dialog line and have to wait to go away to continue reading.. it's not a problem a few times but it happens quit frequent, at lest for me.. I think you can change how frequent their remarks can be in the MCM menu. Change it to the lowest then continue, and when its over move it back up. I had to do the same thing.
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