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Posted
Just now, SpaceHamst3r said:

This suggestion of mine isn't related to the mod but more of a QoL users who download mostly every update.

Would it be possible to add a base tats pack download + downloads for single tats every time there's an update for it?

Right now when the tats pack is updated, I have to constantly download the whole tats pack over and over :/ 

This way I can just download a patch of the tats pack and save on data consumption, and overall disk space.

 

no: i know myself - i will forget about something -  sooner or later :) In 2018 downloading 50-80MB need less than 1minute. You can always overwrite old tats pack with new to save disk space. Updates are not daily and i always remind about new pack if it is needed. BTW: To save your time (QoL) I just parted mod and tat's pack ;)

Posted
8 minutes ago, skyrimfet said:

no: i know myself - i will forget about something -  sooner or later :) In 2018 downloading 50-80MB need less than 1minute. You can always overwrite old tats pack with new to save disk space. Updates are not daily and i always remind about new pack if it is needed. BTW: To save your time (QoL) I just parted mod and tat's pack ;)

If you think you would forget something, its better to download the whole tats pack than a patch that might not have everything :P 

I don't have any issues with downloading files and saving drive space, it's just me being picky ? 

Posted

I'm sure:) Another profit, no reports like this:
- It's seems that tats mentioned in version 1.7.1.2 not appear.
- did you download patch to verson 1.7.1.1 and patch to version 1.7.0.3 and remove path to version 1.7.0.3 ?
- oh sorry, i forgot to download patch 1.7.1.2c
- did i upload 1.7.1.2c?!

 

btw

next update will be without tatspack ;)

Posted

so how match of skin need

9 for any step of transfomation , playing with transparent from 100-to 0

also i pick tail from  tails mods (nexus) have cute cow tail

and pick bell from milk armor

and make pink red undev

 

Posted
5 minutes ago, chevalierx said:

so how match of skin need

9 for any step of transfomation , playing with transparent from 100-to 0

also i pick tail from  tails mods (nexus) have cute cow tail

and pick bell from milk armor

and make pink red undev

 

a best way is: unpack tatsPack and open dds named like: brown_phase_01 ~ 09 + few called brown_open_phase_x (it's all about cover area and transparency)

not sure about retexture tail (alternative model with other texture)  and other items - it's not easy at this moment

 

Posted
9 minutes ago, skyrimfet said:

a best way is: unpack tatsPack and open dds named like: brown_phase_01 ~ 09 + few called brown_open_phase_x (it's all about cover area and transparency)

not sure about retexture tail (alternative model with other texture)  and other items - it's not easy at this moment

 

i just replace and change texture path

and it have best physique

HDT Tails Wearable at Skyrim Nexus - mods and community

have good tail for cow

and i don't use your mod so i can't see change , i only extract armor and modify with other mods to get best look

i only use heromones ( modify too only body change less script)

Posted
11 hours ago, weird said:

The multi-breasts thing is from Milk Mod Economy.

 

I'm aware where the multi-breasts come from, but when he does is cow setup, it's removed and re-applied by this mod, was not sure if he had to do anything with the new tattoo system he put into place to work with it, also not sure if this is a uunp vs cbbe (multi-breasts) issue with respect to that said tattoo system.  Was just pointing out the issue, which is mostly with the new system when I have the multi-breasts and the issues I've had continously with the cow setup where it doesn't reapply items if a menu is open or the actor is on a mount.

 

GuruSR.

Posted
28 minutes ago, chevalierx said:

i just replace and change texture path

and it have best physique

HDT Tails Wearable at Skyrim Nexus - mods and community

have good tail for cow

and i don't use your mod so i can't see change , i only extract armor and modify with other mods to get best look

i only use heromones ( modify too only body change less script)

im not sure now - what do You want for me?

 

You requested  commanded to add to this mod your favorite textures few days ago now you write that you are not using my mod. I know now that you not respect my time.
Please visit wordpress blog/deviantart/something and write your own story - outside. ...becouse: this topic is related with this mod.

 

have fun.

Posted

@skyrimfet

 

Hey loved the mod, great work!

I just figured I'd offer you some help with the writing. I could edit and translate your entire mod into proper English if you'd like, I'm a professional writer and I really enjoyed your mod, I'd love to help you make it perfect. If you're interested feel free to hit me up!

Posted
9 minutes ago, GuruSR said:

 

I'm aware where the multi-breasts come from, but when he does is cow setup, it's removed and re-applied by this mod, was not sure if he had to do anything with the new tattoo system he put into place to work with it, also not sure if this is a uunp vs cbbe (multi-breasts) issue with respect to that said tattoo system.  Was just pointing out the issue, which is mostly with the new system when I have the multi-breasts and the issues I've had continously with the cow setup where it doesn't reapply items if a menu is open or the actor is on a mount.

 

GuruSR.

i think that multibreast body ("armor" in fact) using his own texture map and textures - and is very incompatible with CBBE - so many parts of BAC textures are in wrong places. thats are just my suspicions

Posted

Yeah, the multibreast has some issues, I tried to find the solution but could not. The CBBE version doesn't use the same size scale as the body, even after using bodyslide, the breasts are much bigger. And the UUNP version makes all nioverride overlays invisible.

If I find a solution I'll post here and at MME thread, but I'm lost, so I've set the chance to 0% at MME MCM menu.

Posted
11 hours ago, genericnickname001 said:

Hey LinksSword,

i installed the mod, and its requirements, im also using a bbp body mesh plus cbbe but all i get is some blocky tits which doesnt look as firm as yours. which body mesh do you use. 

this is my current mesh: https://www.nexusmods.com/skyrim/mods/31926/

Hmm, I use ct77 body by chronotrigger personally as in comes with the armor replacer mod i have, I also had to mess around in slif to get the perfect breast took a long time still not completly satisfied with them ?, I'd suggest using sexlabinfaltionframework if you haven't already, you can customize the breast to your liking more then nioveride does by default.

Posted
2 hours ago, skyrimfet said:

im not sure now - what do You want for me?

 

You requested  commanded to add to this mod your favorite textures few days ago now you write that you are not using my mod. I know now that you not respect my time.
Please visit wordpress blog/deviantart/something and write your own story - outside. ...becouse: this topic is related with this mod.

 

have fun.

i just want help with texture . am not writing story , is tips for have good look

 

Posted
7 minutes ago, LinksSword said:

So people saying npc faces do change, i haven't noticed that at all only my face seems to change, Lydia was just the same ?

Maybe a mod is conflicting?

Posted
6 minutes ago, ????????? said:

Maybe a mod is conflicting?

Can't think of any mods that would cause a conflict, npcs use the same face texture and model as my player, Unless it takes awhile for it to update? Waiting 1 hour still had no change on her face.

Posted
7 minutes ago, LinksSword said:

Can't think of any mods that would cause a conflict, npcs use the same face texture and model as my player, Unless it takes awhile for it to update? Waiting 1 hour still had no change on her face.

I've got no clue. Wish I could help ?

Posted
26 minutes ago, ????????? said:

I've got no clue. Wish I could help ?

 

38 minutes ago, LinksSword said:

Can't think of any mods that would cause a conflict, npcs use the same face texture and model as my player, Unless it takes awhile for it to update? Waiting 1 hour still had no change on her face.

maybe is something like cache or some npcs are regenerated after load and then all changes are removed

i know this problem (nodes and tats). Now mod check every cow in area after sleep, fasttravel , enter location and load - and all founded in same area cows are quick updated :)

i need to add face element's to this procedure.

it's easy to test, turn on waiting menu and turn off it - after about 1-2s is very short lag - it's update procedure  ( btw im going to remove this trigger - enter location should be enough )

Posted
Just now, skyrimfet said:

 

maybe is something like cache or some npcs are regenerated after load and then all changes are removed

i know this problem (nodes and tats). Now mod check every cow in area after sleep, fasttravel , enter location and load - and all founded in same area cows are quick updated :)

i need to add face element's to this procedure.

it's easy to test, turn on waiting menu and turn off it - after about 1-2s is very short lag - it's update procedure  ( btw im going to remove this trigger - enter location should be enough )

It doesn't bother me to much really, if you can fix it thats great, Also dark elfs from what i've seen don't work with tats they won't be applied to dark elf race, I tried it on a few dark elf npcs same results. Wood elfs, high elfs tats work fine.

Posted
5 hours ago, Attuned said:

@skyrimfet

 

Hey loved the mod, great work!

I just figured I'd offer you some help with the writing. I could edit and translate your entire mod into proper English if you'd like, I'm a professional writer and I really enjoyed your mod, I'd love to help you make it perfect. If you're interested feel free to hit me up!

Hi, is one big problem: all dialogues are in one file that is almost everyday edited by me - it means that no one in whole world have actual version of this mod except me and is impossible to merge two versions (translated and updated by me)  of this files later.

 

A best way in this case is using cloud or git and push/pull file everytime when one person want to change something. It's not easy becouse my creation kit is running few hour's every day. Maybe is better to do some updates and then say "stop" it's stable version with all desired features. Then someone can open this file and add corrections, rewrite some text?

But thx for initiative! :3

Posted
5 minutes ago, LinksSword said:

It doesn't bother me to much really, if you can fix it thats great, Also dark elfs from what i've seen don't work with tats they won't be applied to dark elf race, I tried it on a few dark elf npcs same results. Wood elfs, high elfs tats work fine. 

never played with dark elf - no idea ;)
i play always with  breton / nord etc - if other races need extra tats i can declare right now - im not going to support it.
if someone prepare all tat's - ok i will find code solution -  but im not going to spend next 6months work for races that personaly not interessing me ;)

Posted
4 minutes ago, skyrimfet said:

Hi, is one big problem: all dialogues are in one file that is almost everyday edited by me - it means that no one in whole world have actual version of this mod except me and is impossible to merge two versions (translated and updated by me)  of this files later.

 

A best way in this case is using cloud or git and push/pull file everytime when one person want to change something. It's not easy becouse my creation kit is running few hour's every day. Maybe is better to do some updates and then say "stop" it's stable version with all desired features. Then someone can open this file and add corrections, rewrite some text?

But thx for initiative! :3

One way to possibly make this type of thing easier could be localization - CGI has been making localized versions of a some of the mods being updated a lot recently that allow for easy translation with external string files rather than patching the actual .esp file.  I don't really know much about how difficult this is to do to start, but if your mod had a localized version then it would possibly be much easier for people to do edits to the dialogue in the string files and share it to you, rather than you needing to freeze your development and have all the changes be hard-coded into the .esp. 

 

CGI would probably be a good person to ask questions about this if you were interested - Devious Followers just got fully localized for translations with the author for that mod and CGI working together.

Posted
1 minute ago, Reesewow said:

One way to possibly make this type of thing easier could be localization - CGI has been making localized versions of a some of the mods being updated a lot recently that allow for easy translation with external string files rather than patching the actual .esp file.  I don't really know much about how difficult this is to do to start, but if your mod had a localized version then it would possibly be much easier for people to do edits to the dialogue in the string files and share it to you, rather than you needing to freeze your development and have all the changes be hard-coded into the .esp. 

 

CGI would probably be a good person to ask questions about this if you were interested - Devious Followers just got fully localized for translations with the author for that mod and CGI working together.

i will aks but i think that localization is around MCM and simple text like descriptions - i never seen this solution used in dialogues. but thx for tip - i can also google for it ;) i will ;)

Posted

Oh, it can be used in dialogues as well (CGi and I have collaborated on translations of some of my mods).  But a localized mod needs to be stable for this to make any sense.  The localized version is useless to the CK (localization applied via TES5Edit), and has to be regenerated from the development copy after any change.  Then the translations can be re-applied (you'd have to ask CGi or someone how that workflow goes, I have no idea). 

 

Given where you are in the development of this mod, I'd recommend waiting before attempting anything like that.

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