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Posted
4 minutes ago, meister888888 said:

 can you write where starts new content? 

???

 

@LinksSword did you clean or edit your save? before "capture scene" - cleaner maybe damaged some references?

Posted
6 minutes ago, skyrimfet said:

???

 

@LinksSword did you clean or edit your save? before "capture scene" - cleaner maybe damaged some references?


i mean -- i dont want start from start and miss new content.

so i ask about where new quest addition start?  need be captured ?

Posted
13 hours ago, botticelli said:

With 1.7e the non-applying of deformed limbs still persists. Also the dirty cow effect ist active as of MCM and is listed in RaceMenu but is not visible. In the list it at 3rd place after skin and cellulite but before hunters branding, untamed milk and veins 2. I tried to get the slim arms effect after stage 21 using mutation potion about 30 times but I only got naked ass every single time... The nose looks ok to me but the light brown tip could be a little wider. I selected a relatively wide tip (+1.75) in RaceMenu and the color effect spreads only over about 70% of it.

can you read version of BAC in mcm?

Posted
3 hours ago, skyrimfet said:

hey, i readed some part's of payprus log. Did you edit .esp file? It's seems like many missing references?!

like:

 


warning: Property bac_hunter_aggressor on script QF_bac_capturedcow_0501E41B attached to bac_capturedcow (2B01E41B) cannot be initialized because the script no longer contains that property

 

how did you install mod? did you overwrite 1.7e - with something?

 

i tested this part one day before upload - all was ok for me.

 

I was messing with the esp in creation kit, i remember opening the capturedcow quest, just to check the dialogue, which i then realized that creation kit wont let you view dialogue unless its an active quest. but that was with 1.7 so it shouldn't have transferred over. i used nmm to install, added bac esp first then the tats esp.

 

 

you know what.... it exported a version of the captured cow quest.... i accidentally added into scrips folder... i have a feeling if i delete it all will be good...

 

yes it was. But now i can't do the quest anyways cause of paul's quest.

 

 

Posted
15 minutes ago, LinksSword said:

I take it it's to late to do the captured cow quest after being marked by paul right?

I think its too late after he brands your player. So yeah...

Posted
1 minute ago, ????????? said:

I think its too late after he brands your player. So yeah...

i never played the paul quest all the way through how long is it?

Posted
3 minutes ago, LinksSword said:

i never played the paul quest all the way through how long is it?

I dont want to spoil it for ya, but its not that long. Details below.



Just takes a few encounters with the hunters (with them failing of course), he adds a few things to you to claim you then branding. Thats about it.

Posted
3 hours ago, LinksSword said:

okay im kinda bored, i think i'm going to turn riften into cow land :naughty:

I've been tempted for a while to just run around turning women into cows. The Elder Moos V: BAC

Posted
15 hours ago, LinksSword said:

I was messing with the esp in creation kit, i remember opening the capturedcow quest, just to check the dialogue, which i then realized that creation kit wont let you view dialogue unless its an active quest. but that was with 1.7 so it shouldn't have transferred over. i used nmm to install, added bac esp first then the tats esp.

 

 

you know what.... it exported a version of the captured cow quest.... i accidentally added into scrips folder... i have a feeling if i delete it all will be good...

 

yes it was. But now i can't do the quest anyways cause of paul's quest. 

 

 

unpacked .bsa in skyrim/data files overwrites mod manager .bsa content - so - you using mixed version - old script's and new esp or another poor combination.

 

if it's true (you did it) you have two options:

-reinstall your game (to remove/clean undesired files)

-unpack new bsa into skyrim/data catalog

or remove manualy every, EVERY file related with Being a cow from Skyrim/Data

 

this is another false report that stole my time

 

people! if someone want to unpack mod and play with it in creation kit or other tools ok, feel free - but please dont report me later issues - it's not my problem im going to fix only my own mistakes......

Posted
4 hours ago, skyrimfet said:

unpacked .bsa in skyrim/data files overwrites mod manager .bsa content - so - you using mixed version - old script's and new esp or another poor combination.

 

if it's true (you did it) you have two options:

-reinstall your game (to remove/clean undesired files)

-unpack new bsa into skyrim/data catalog

or remove manualy every, EVERY file related with Being a cow from Skyrim/Data

 

this is another false report that stole my time

 

people! if someone want to unpack mod and play with it in creation kit or other tools ok, feel free - but please dont report me later issues - it's not my problem im going to fix only my own mistakes......

its okay i removed the script from the folder and its working now on my save. sorry bout that ?

Posted
26 minutes ago, LinksSword said:

its okay i removed the script from the folder and its working now on my save. sorry bout that ?

simple "sorry" is not enough
you should now equip full chastity gear (of course as Devius Butt user with plugs) and ask every NPC for spanking! ;) have fun!

Posted
2 hours ago, skyrimfet said:

simple "sorry" is not enough
you should now equip full chastity gear (of course as Devius Butt user with plugs) and ask every NPC for spanking! ;) have fun!

Wait is that a feature in db?

Posted
On 6/17/2018 at 8:00 PM, ????????? said:

Maybe? Try it and see how it works.

Well it works mostly (turning bPlayerOnly to 0 in nioverride.ini). Now the skin is visible - except for the head. The head skin will become visible only after applying any slavetats tatoo. So it appears to me that slavetats does some special registration with nioverride or so. Above the bPlayerOnly option in nioverride.ini is a warning *not* to turn it off since you can add overlays to specific npcs via script. Apparently, SlaveTats does that and BaC not (yet)...

Posted
4 minutes ago, botticelli said:

Well it works mostly (turning bPlayerOnly to 0 in nioverride.ini). Now the skin is visible - except for the head. The head skin will become visible only after applying any slavetats tatoo. So it appears to me that slavetats does some special registration with nioverride or so. Above the bPlayerOnly option in nioverride.ini is a warning *not* to turn it off since you can add overlays to specific npcs via script. Apparently, SlaveTats does that and BaC not (yet)...

[Overlays]
; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script
bPlayerOnly=1 ; Default[1]

; Determines whether face overlays are enabled
; disabling this disables the hook
; Note: face overlays are known to crash when decapitated
bEnableFaceOverlays=1 ; Default[0]

and then

 

[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=8 ; Default[3]
iSpellOverlays=0 ; Default[0]

 

it is my setup, as you see - many users sent screens and overlays - it works! if you intall latest slaveTat's pack and using latest BAC mode and still no have any overlay (stage 18 etc) something is wrong with your game, no idea? what kind of race do you play? maybe corrupted head model, in showracemenu you can find tab related with head overlays - this list contain every texture from BAC that is currently applayed.

 

 

 

3 hours ago, ExaltZero said:

Having some trouble with Marc. He just walks around riften on  his usual route after taking my money, and the quest doesn't progress

 

i need more details, logs - did you fight before this issue? maybe marc lost his AI after fight, someone report it in past.

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