Jump to content

Recommended Posts

Posted
17 minutes ago, ????????? said:

I have no clue what could be causing it, sorry. ?

 

Might have to start a new game, or disable the mod then re-enable it.

Unless skyrimfet has any suggestions i'l wait for a reply maybe ?

 

Something is conflicting with it, I don't know if it is devious butt 1.5, it was the last mod i added... If it is that i can only think that the fartslut faction might be causing issues. That is the only mod i never played with bac. i dont think it's MilkModNEW ZaZ.esp at least i'm pretty sure i always had that on, MME does mention that patch can conflict with other mods that alter the dwemer milkpump.

Posted
9 minutes ago, LinksSword said:

Unless skyrimfet has any suggestions i'l wait for a reply maybe ?

 

Something is conflicting with it, I don't know if it is devious butt 1.5, it was the last mod i added... If it is that i can only think that the fartslut faction might be causing issues. That is the only mod i never played with bac. i dont think it's MilkModNEW ZaZ.esp at least i'm pretty sure i always had that on, MME does mention that patch can conflict with other mods that alter the dwemer milkpump.

I suggest trying it without the mods you havent played it with, then enable them one by one until you find the problem.

Posted

Hi,

 

I tried this mod (along with lots of other mods though) and seems something is messing with this mod. While I do get the horns and tats after several time milking I have lots of problems in Riverwood. Paul I can see for like 1 second then he walks away and disolves into thin air. In SLA Monitor he is still "visible", means it is showing hima s nearby and also his arousal, but he never approaches me even though I'm wearing horns etc.

The 2nd issue is that if I use the milk pump in Riverwood some NPC comes up after the device unlocks and locks me back in. This repeats several time and then I seem to be forgotten and stuck in that milkpump.

So the mechanics (transformation and comments at least) seem to work fine, but non of the BAC quests are starting.

I'm hoping someone can point out an incompatibility or something stupid I did and save me from hours of enabling and siabling mods in order to find out what is causing the issues^^

 

plugins.txt

Posted
4 minutes ago, myrrdhin said:

Hi,

 

I tried this mod (along with lots of other mods though) and seems something is messing with this mod. While I do get the horns and tats after several time milking I have lots of problems in Riverwood. Paul I can see for like 1 second then he walks away and disolves into thin air. In SLA Monitor he is still "visible", means it is showing hima s nearby and also his arousal, but he never approaches me even though I'm wearing horns etc.

The 2nd issue is that if I use the milk pump in Riverwood some NPC comes up after the device unlocks and locks me back in. This repeats several time and then I seem to be forgotten and stuck in that milkpump.

So the mechanics (transformation and comments at least) seem to work fine, but non of the BAC quests are starting.

I'm hoping someone can point out an incompatibility or something stupid I did and save me from hours of enabling and siabling mods in order to find out what is causing the issues^^

 

plugins.txt

Have you tried running LOOT? If so look through the mod menus for things that could be causing your problems. Also Paul doesn't approach you, you have to talk to him.

Posted
4 hours ago, LinksSword said:

Still trying to find a fix for this, tried shuffling some plugins around to match a old save i had that didn't have this problem, but nothing works, I'm desperate at this point.

 

no matter what i can't get past the captured cow quest! ??

 

 

im getting alot of missing property errors from bac in papyrus ?

 

And i tried a new save and the same results, somethings messing with me ?

 

20180617124908_1.thumb.jpg.81b69badf875dce247d5d02928759438.jpg

20180617045617_1.jpg

Papyrus.0.log

hey, i readed some part's of payprus log. Did you edit .esp file? It's seems like many missing references?!

like:

 

warning: Property bac_hunter_aggressor on script QF_bac_capturedcow_0501E41B attached to bac_capturedcow (2B01E41B) cannot be initialized because the script no longer contains that property

 

how did you install mod? did you overwrite 1.7e - with something?

 

i tested this part one day before upload - all was ok for me.

 

Posted
47 minutes ago, myrrdhin said:

Hi,

 

I tried this mod (along with lots of other mods though) and seems something is messing with this mod. While I do get the horns and tats after several time milking I have lots of problems in Riverwood. Paul I can see for like 1 second then he walks away and disolves into thin air. In SLA Monitor he is still "visible", means it is showing hima s nearby and also his arousal, but he never approaches me even though I'm wearing horns etc.

The 2nd issue is that if I use the milk pump in Riverwood some NPC comes up after the device unlocks and locks me back in. This repeats several time and then I seem to be forgotten and stuck in that milkpump.

So the mechanics (transformation and comments at least) seem to work fine, but non of the BAC quests are starting.

I'm hoping someone can point out an incompatibility or something stupid I did and save me from hours of enabling and siabling mods in order to find out what is causing the issues^^

 

plugins.txt

I checked very, very fast plugins list - list is long - some mod's modify npcs behavior, one of devious mods will override NPC's AI when you using ZAZ furnitures - so i think that is many suspected possibilities

 

Quote

Device unlocks and locks me back in. This repeats several time and then I seem to be forgotten and stuck in that milkpump.

like ... DeviousFramework.esm ....
btw - milk pumps are from milk mod economy;)

 

Posted
4 minutes ago, meister888888 said:

 can you write where starts new content? 

???

 

@LinksSword did you clean or edit your save? before "capture scene" - cleaner maybe damaged some references?

Posted
6 minutes ago, skyrimfet said:

???

 

@LinksSword did you clean or edit your save? before "capture scene" - cleaner maybe damaged some references?


i mean -- i dont want start from start and miss new content.

so i ask about where new quest addition start?  need be captured ?

Posted
13 hours ago, botticelli said:

With 1.7e the non-applying of deformed limbs still persists. Also the dirty cow effect ist active as of MCM and is listed in RaceMenu but is not visible. In the list it at 3rd place after skin and cellulite but before hunters branding, untamed milk and veins 2. I tried to get the slim arms effect after stage 21 using mutation potion about 30 times but I only got naked ass every single time... The nose looks ok to me but the light brown tip could be a little wider. I selected a relatively wide tip (+1.75) in RaceMenu and the color effect spreads only over about 70% of it.

can you read version of BAC in mcm?

Posted
3 hours ago, skyrimfet said:

hey, i readed some part's of payprus log. Did you edit .esp file? It's seems like many missing references?!

like:

 


warning: Property bac_hunter_aggressor on script QF_bac_capturedcow_0501E41B attached to bac_capturedcow (2B01E41B) cannot be initialized because the script no longer contains that property

 

how did you install mod? did you overwrite 1.7e - with something?

 

i tested this part one day before upload - all was ok for me.

 

I was messing with the esp in creation kit, i remember opening the capturedcow quest, just to check the dialogue, which i then realized that creation kit wont let you view dialogue unless its an active quest. but that was with 1.7 so it shouldn't have transferred over. i used nmm to install, added bac esp first then the tats esp.

 

 

you know what.... it exported a version of the captured cow quest.... i accidentally added into scrips folder... i have a feeling if i delete it all will be good...

 

yes it was. But now i can't do the quest anyways cause of paul's quest.

 

 

Posted
15 minutes ago, LinksSword said:

I take it it's to late to do the captured cow quest after being marked by paul right?

I think its too late after he brands your player. So yeah...

Posted
1 minute ago, ????????? said:

I think its too late after he brands your player. So yeah...

i never played the paul quest all the way through how long is it?

Posted
3 minutes ago, LinksSword said:

i never played the paul quest all the way through how long is it?

I dont want to spoil it for ya, but its not that long. Details below.



Just takes a few encounters with the hunters (with them failing of course), he adds a few things to you to claim you then branding. Thats about it.

Posted
3 hours ago, LinksSword said:

okay im kinda bored, i think i'm going to turn riften into cow land :naughty:

I've been tempted for a while to just run around turning women into cows. The Elder Moos V: BAC

Posted
15 hours ago, LinksSword said:

I was messing with the esp in creation kit, i remember opening the capturedcow quest, just to check the dialogue, which i then realized that creation kit wont let you view dialogue unless its an active quest. but that was with 1.7 so it shouldn't have transferred over. i used nmm to install, added bac esp first then the tats esp.

 

 

you know what.... it exported a version of the captured cow quest.... i accidentally added into scrips folder... i have a feeling if i delete it all will be good...

 

yes it was. But now i can't do the quest anyways cause of paul's quest. 

 

 

unpacked .bsa in skyrim/data files overwrites mod manager .bsa content - so - you using mixed version - old script's and new esp or another poor combination.

 

if it's true (you did it) you have two options:

-reinstall your game (to remove/clean undesired files)

-unpack new bsa into skyrim/data catalog

or remove manualy every, EVERY file related with Being a cow from Skyrim/Data

 

this is another false report that stole my time

 

people! if someone want to unpack mod and play with it in creation kit or other tools ok, feel free - but please dont report me later issues - it's not my problem im going to fix only my own mistakes......

Posted
4 hours ago, skyrimfet said:

unpacked .bsa in skyrim/data files overwrites mod manager .bsa content - so - you using mixed version - old script's and new esp or another poor combination.

 

if it's true (you did it) you have two options:

-reinstall your game (to remove/clean undesired files)

-unpack new bsa into skyrim/data catalog

or remove manualy every, EVERY file related with Being a cow from Skyrim/Data

 

this is another false report that stole my time

 

people! if someone want to unpack mod and play with it in creation kit or other tools ok, feel free - but please dont report me later issues - it's not my problem im going to fix only my own mistakes......

its okay i removed the script from the folder and its working now on my save. sorry bout that ?

Posted
26 minutes ago, LinksSword said:

its okay i removed the script from the folder and its working now on my save. sorry bout that ?

simple "sorry" is not enough
you should now equip full chastity gear (of course as Devius Butt user with plugs) and ask every NPC for spanking! ;) have fun!

Posted
2 hours ago, skyrimfet said:

simple "sorry" is not enough
you should now equip full chastity gear (of course as Devius Butt user with plugs) and ask every NPC for spanking! ;) have fun!

Wait is that a feature in db?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...