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Posted

i  think i found a glitch i think in the quest  cow's tears i talked to mark under the statue and payed him but my quest objective has the mark icon was not  ticked ( the complication mark) and i did not revive the next quest objective. what do i do?

Posted

I do not understand something or it really is a bug. Hunters do not attack, they just stand near Mandy's house. And they are not Redguards, but Orcs.

I know that this question was asked above, but I could not find an answer (it's not convenient to sit with the phone ...)

Posted
5 minutes ago, MaykeReR said:

I do not understand something or it really is a bug. Hunters do not attack, they just stand near Mandy's house. And they are not Redguards, but Orcs.

I know that this question was asked above, but I could not find an answer (it's not convenient to sit with the phone ...)

my fault - they should be hidden - i forget to disable them and they just wait.  need to fix it. ignore it...

Posted
51 minutes ago, skyrimfet said:

i tested it many time and never got same problem - if other npcs locked him - it means that skyrim AI can not resolve path. i can change distance in scene between npc and player to make bigger distance and more place for paul.

Not sure what to say, do you have a navmesh for him?  Not entirely sure why, but he seems to "hang out" at the furthest stall from where you have to go, yet there's a table right around the wall from it.  I also have Sofia, she seems to "live" in that open ended stall on the opposite end to where the cow goes for outfitting, perhaps something that has is causing grief, but the NPC followers seem to have no troubles getting there.  Perhaps a quest timeout to "pop" him to the location he needs to be, it's not elegant or pretty, but it doesn't stick the quest in that spot until something has to manually be done, have also seen other quests do that too.

 

GuruSR.

Posted

I found a glitch i think in the quest  cow's tears i talked to mark under the statue and payed him but my quest objective has the mark icon was not  ticked ( the complication mark) and i did not revive the next quest objective. what do i do?

Posted
1 hour ago, skyrimfet said:

my fault - they should be hidden - i forget to disable them and they just wait.  need to fix it. ignore it...

Of course, "we" can use stage 20 at bac_huntersgonnahunt, but in that case they will appear aggressive, a dialogue with Paul will not move forward, and the stage will again become 10

Posted
16 minutes ago, MaykeReR said:

Of course, "we" can use stage 20 at bac_huntersgonnahunt, but in that case they will appear aggressive, a dialogue with Paul will not move forward, and the stage will again become 10

this quest is scripted, you can set stage but it will no fire some script's

stage 10 means that hunters are active and alive and looking for you.

Posted

Currently 41 hours in my game not to many ctds i may have had maybe 5 or 6 most stable game i;ve ever had honestly ?, i am level 14 cow "lydia is level 4 cow, Im a level 17 in combat, Doing the quest to find the elder scrolls, ran into dwemer enemies had a hard time, But made it back, I think im around half way through the main quest? ?

 

My sexy cow

20180624192016_1.jpg

20180624212731_1.jpg

20180624214327_1.jpg

Posted
6 hours ago, botticelli said:

NPC face changes do take place. See here Idgrod's eyes:

20180624194722_1.thumb.jpg.205c71a8b085c8b43b902e80b0272b37.jpg

20180624202135_1.thumb.jpg.affe76cb15fbabe3fed51782e65a53bf.jpg

However, the face changes do not survive save & load ?

What mod did you use to change her hair? I'd like to give lydia some hair from ks hairdos.

Posted

Not entirely sure what to say, as I did not try the multi-rows of breasts with the SlaveTats before you switched off of them, but I am seeing weirdness with the new system with the multi-rows of breasts, anyone has any ideas, suggest away.

 

65407488_Jun24201822_03_23.thumb.jpg.d8e63b6240d030c8f21860550459a6f7.jpg

 

Also, with the SexLab stuff in there, the multi-rows unequip during sex scenes as do the udders, but the udders re-equip, have added them all to the strip editor for don't unequip.  Also all the "xTIT" tops are "playable" and show up in inventory.  Also, people getting on a horse rapidly after switching load areas OR having a menu open do not properly configure as a Cow, their Cow stuff is removed but not re-equipped either due to a menu open or on a mount.

 

GuruSR.

 

Posted
16 hours ago, skyrimfet said:

sorry, dont understand? xD
all seems good, she had no luck and got poor eyes ;) oR?

The changes work ok. Only, after reloading the game, the face changes are gone (i. e. the eyes appear normal again). Could you possibly reapply npc face changes after reload?

 

After reload she looked like this:
image.thumb.png.d2a24c5bcbe32cbac4503ef5279eab04.png

Posted
26 minutes ago, botticelli said:

The changes work ok. Only, after reloading the game, the face changes are gone (i. e. the eyes appear normal again). Could you possibly reapply npc face changes after reload?

 

After reload she looked like this:
image.thumb.png.d2a24c5bcbe32cbac4503ef5279eab04.png

ok - it is also easy to fix - thx!

Posted

Short question potentially ratherto users than Skyrimfet: Is it safe to upgrade? (from 1.7a currently).

Actually i wanted to start this mod and just play straight, got distracted because my brother added Subnautica to his Steam library. ;)

Posted
22 minutes ago, Nazzzgul666 said:

Short question potentially ratherto users than Skyrimfet: Is it safe to upgrade? (from 1.7a currently).

Actually i wanted to start this mod and just play straight, got distracted because my brother added Subnautica to his Steam library. ;)

some people report issues during scenes, im just stated a new game to check it personaly - IHMO is safe, maybe another user will help you more with this question :P

Posted

This suggestion of mine isn't related to the mod but more of a QoL users who download mostly every update.

Would it be possible to add a base tats pack download + downloads for single tats every time there's an update for it?

Right now when the tats pack is updated, I have to constantly download the whole tats pack over and over :/ 

This way I can just download a patch of the tats pack and save on data consumption, and overall disk space.

 

Posted
Just now, SpaceHamst3r said:

This suggestion of mine isn't related to the mod but more of a QoL users who download mostly every update.

Would it be possible to add a base tats pack download + downloads for single tats every time there's an update for it?

Right now when the tats pack is updated, I have to constantly download the whole tats pack over and over :/ 

This way I can just download a patch of the tats pack and save on data consumption, and overall disk space.

 

no: i know myself - i will forget about something -  sooner or later :) In 2018 downloading 50-80MB need less than 1minute. You can always overwrite old tats pack with new to save disk space. Updates are not daily and i always remind about new pack if it is needed. BTW: To save your time (QoL) I just parted mod and tat's pack ;)

Posted
8 minutes ago, skyrimfet said:

no: i know myself - i will forget about something -  sooner or later :) In 2018 downloading 50-80MB need less than 1minute. You can always overwrite old tats pack with new to save disk space. Updates are not daily and i always remind about new pack if it is needed. BTW: To save your time (QoL) I just parted mod and tat's pack ;)

If you think you would forget something, its better to download the whole tats pack than a patch that might not have everything :P 

I don't have any issues with downloading files and saving drive space, it's just me being picky ? 

Posted

I'm sure:) Another profit, no reports like this:
- It's seems that tats mentioned in version 1.7.1.2 not appear.
- did you download patch to verson 1.7.1.1 and patch to version 1.7.0.3 and remove path to version 1.7.0.3 ?
- oh sorry, i forgot to download patch 1.7.1.2c
- did i upload 1.7.1.2c?!

 

btw

next update will be without tatspack ;)

Posted

so how match of skin need

9 for any step of transfomation , playing with transparent from 100-to 0

also i pick tail from  tails mods (nexus) have cute cow tail

and pick bell from milk armor

and make pink red undev

 

Posted
5 minutes ago, chevalierx said:

so how match of skin need

9 for any step of transfomation , playing with transparent from 100-to 0

also i pick tail from  tails mods (nexus) have cute cow tail

and pick bell from milk armor

and make pink red undev

 

a best way is: unpack tatsPack and open dds named like: brown_phase_01 ~ 09 + few called brown_open_phase_x (it's all about cover area and transparency)

not sure about retexture tail (alternative model with other texture)  and other items - it's not easy at this moment

 

Posted
9 minutes ago, skyrimfet said:

a best way is: unpack tatsPack and open dds named like: brown_phase_01 ~ 09 + few called brown_open_phase_x (it's all about cover area and transparency)

not sure about retexture tail (alternative model with other texture)  and other items - it's not easy at this moment

 

i just replace and change texture path

and it have best physique

HDT Tails Wearable at Skyrim Nexus - mods and community

have good tail for cow

and i don't use your mod so i can't see change , i only extract armor and modify with other mods to get best look

i only use heromones ( modify too only body change less script)

Posted
11 hours ago, weird said:

The multi-breasts thing is from Milk Mod Economy.

 

I'm aware where the multi-breasts come from, but when he does is cow setup, it's removed and re-applied by this mod, was not sure if he had to do anything with the new tattoo system he put into place to work with it, also not sure if this is a uunp vs cbbe (multi-breasts) issue with respect to that said tattoo system.  Was just pointing out the issue, which is mostly with the new system when I have the multi-breasts and the issues I've had continously with the cow setup where it doesn't reapply items if a menu is open or the actor is on a mount.

 

GuruSR.

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