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Posted
2 hours ago, chevalierx said:

the link of spot texture in th last message i write

and you don't even answer if you will include or not ?

C'est pas la première fois que je te vois prendre les auteurs de mods pour tes domestiques, si t'es pas content tu prend le mod et tu le modifie toi même.

Posted
11 minutes ago, chevalierx said:

je l'ai fait pour moi meme et meme j 'ai extrait armor sans que je utlise le mod complet et j'ai fixé mesh de mains , ellle avait un horrible seam , et j ai crre bodyslide plus ...

 

 et , je sais pas pour qui t'as pris toi meme

mais c'est pas as toi de repondre

 

google


I did it for myself and even I extracted armor without me I use the full mod and I fixed mesh of hands, she had a horrible seam, and I created bodyslide more ...

 and, I do not know who else took you

but it's not up to you to answer

If you expect better replies, don't come across as rude and demanding. It would also help if your comment was intelligible. Google Translate is your friend.

Posted

Even in lowest detail level possible (hooray for old laptops), le moos still look gorgeous. :3 Installing everything from scratch (basic Skyrim, patches, SkyUI etc.) was hectic, though; I've reinstalled Steam version of Skyrim just to check out this mod. Without Nexus Mod Installer, as I've used to do everything manually in the past. And that was my biggest mistake. :P Crashes every few minutes, Papyrus issues, menus not registering... I've swallowed my pride and used the Nexus thingy... worked like a charm, no errors... times change. x3

 

After that the only problem I've encountered was tail being a bit stiff. Maybe it's something wrong with my installation, but... I actually like it this way. Funny, like a cleaning brush. :P Fiddled with Racemenu and modded nose a bit, I'm happy with the result. Will follow this thread for updates. ~

 

*suggests a milk bow, shooting out arrows made out of pure milk, draining the liquid directly from udders... fighting while being distracted like that, and keeping eye on the milk levels, would be a challenge...* xD

 

20180621181609_1.jpg

20180621191346_1.jpg

Posted
1 hour ago, LinksSword said:

Milk combat lol, that be something i'd like to see.

Bein kicked in the ass via hoof would sure leave spot. Thinkin if the mutations shouldn't raise unarmed damage.

Posted
37 minutes ago, TheTreeman said:

Is there a way to deactivate some attributes like "Naked Ass" or "Breast Veins"?

no, this attributes will be always avaliable - i can add checkbox to diable something in one case - when someone show me  a good argument / reason

20 hours ago, LinksSword said:

Milk combat lol, that be something i'd like to see.

sorry, no this time :P

19 hours ago, Tex said:

Bein kicked in the ass via hoof would sure leave spot. Thinkin if the mutations shouldn't raise unarmed damage.

i dont want favor (boost) one of combat style.

20 hours ago, botticelli said:

It looks like "Slim Arms" and "Naked Ass" are issued as a single mutation. Is this intended? I had my cow quaff a single cow's mutagen and she got both...

i need to check it, thx for report

20 hours ago, ppx said:

Even in lowest detail level possible (hooray for old laptops), le moos still look gorgeous. :3 Installing everything from scratch (basic Skyrim, patches, SkyUI etc.) was hectic, though; I've reinstalled Steam version of Skyrim just to check out this mod. Without Nexus Mod Installer, as I've used to do everything manually in the past. And that was my biggest mistake. :P Crashes every few minutes, Papyrus issues, menus not registering... I've swallowed my pride and used the Nexus thingy... worked like a charm, no errors... times change. x3

 

After that the only problem I've encountered was tail being a bit stiff. Maybe it's something wrong with my installation, but... I actually like it this way. Funny, like a cleaning brush. :P Fiddled with Racemenu and modded nose a bit, I'm happy with the result. Will follow this thread for updates. ~

 

*suggests a milk bow, shooting out arrows made out of pure milk, draining the liquid directly from udders... fighting while being distracted like that, and keeping eye on the milk levels, would be a challenge...* xD

 

20180621181609_1.jpg

20180621191346_1.jpg

nice story,
about "milk arrows" - no way, it's to much grotesqe. ;)

21 hours ago, fred200 said:

If you expect better replies, don't come across as rude and demanding. It would also help if your comment was intelligible. Google Translate is your friend.

internet is full of people. i decided to ignore him

23 hours ago, mangalo said:

C'est pas la première fois que je te vois prendre les auteurs de mods pour tes domestiques, si t'es pas content tu prend le mod et tu le modifie toi même.

Merci :3

Posted
5 minutes ago, chevalierx said:

i done with skin for slavetat

 

 

000.jpg

but only for your own usage - without 9 tat's stages (in two variants ( + open ass)), right? do you still thinking that you send me ready to use solution? (this deleted by you link?)

btw looks nice.

Posted
1 hour ago, skyrimfet said:

but only for your own usage - without 9 tat's stages (in two variants ( + open ass)), right? do you still thinking that you send me ready to use solution? (this deleted by you link?)

btw looks nice.

relax

i will send you file when  finish , it just i don't have  lot of time to do it, if you want it i can send files(3 files) ,i suck with mesh ( i use high poly body cbbe+( like clam of skyrim) ) i need fix mesh in bodyslide .

if you see the pic the bell is not in middle and when i crouch it go left ,it crazy

Posted
2 hours ago, skyrimfet said:
2 hours ago, TheTreeman said:

Is there a way to deactivate some attributes like "Naked Ass" or "Breast Veins"?

no, this attributes will be always avaliable - i can add checkbox to diable something in one case - when someone show me  a good argument / reason

In my personal case I don't unterstand, why there is an attribute "Naked Ass". Shouldn't there be more fur in the higher stages on the ass? I personally think a checkbox would be useful.

Posted

Can we have something more for the udders besides a visual difference? i'd like so sort of actual use for them. that be cool gameplay.

 

I mean they have no real use at the moment besides to look cool. Having some gameplay difference with attributes would be a good idea, Dirty cow triggering dbutt or something. Fat cow attribute adds a stomp effect? because your heavy. 

 

milking from the udders if possible.

Posted
On 6/22/2018 at 7:29 PM, TheTreeman said:

In my personal case I don't unterstand, why there is an attribute "Naked Ass". Shouldn't there be more fur in the higher stages on the ass? I personally think a checkbox would be useful.

I second that one. About 95% of all cows now get Naked Ass and lose some of their cowishness for lack of better words. If Naked Ass only triggered on a fraction of cows, it would be accceptable in my opinion. Perhaps if there were mutually exclusive Options "Naked Ass" and "Furry Ass", this would be more balanced.

Posted

Hey I really like the Mod its very good. But i have some probelms rn that i cant fix.

1. Sometimes the Conversation Texts just fly by so that i dont have a chance to read them.

2. When i get captured and the actor should recieve her Tats they are not showing .

3. After Marc pulls his Dickmove the enemies literally only need one hit to get me down (though i have the standart option at the 25% threshhold) and after that the master and the Hunter just come into the room where the actor is getting milked and litteraly nothing happens for a bit and after that im getting teleported to the Parade.

4. After the Parade the actor just stands still in the cell until i disable/enable the master and even after that she just goes to the milking machine and stands ontop of it

Pls help

Posted
46 minutes ago, GTKVeridon said:

Hey I really like the Mod its very good. But i have some probelms rn that i cant fix.

1. Sometimes the Conversation Texts just fly by so that i dont have a chance to read them.

2. When i get captured and the actor should recieve her Tats they are not showing .

3. After Marc pulls his Dickmove the enemies literally only need one hit to get me down (though i have the standart option at the 25% threshhold) and after that the master and the Hunter just come into the room where the actor is getting milked and litteraly nothing happens for a bit and after that im getting teleported to the Parade.

4. After the Parade the actor just stands still in the cell until i disable/enable the master and even after that she just goes to the milking machine and stands ontop of it

Pls help

so many persons report problem with this scene. too many to ignore it. ok, i need to find a good save and test it and reproduce this issue in my game.

are you using mod's that can fire interaction between zaz furnitures and npc? no idea devious framework or something?

logs (papyrus) could help me too

 

Posted
56 minutes ago, GTKVeridon said:

Hey I really like the Mod its very good. But i have some probelms rn that i cant fix.

1. Sometimes the Conversation Texts just fly by so that i dont have a chance to read them.

2. When i get captured and the actor should recieve her Tats they are not showing .

3. After Marc pulls his Dickmove the enemies literally only need one hit to get me down (though i have the standart option at the 25% threshhold) and after that the master and the Hunter just come into the room where the actor is getting milked and litteraly nothing happens for a bit and after that im getting teleported to the Parade.

4. After the Parade the actor just stands still in the cell until i disable/enable the master and even after that she just goes to the milking machine and stands ontop of it

Pls help

once again me

about pt.2 - yes, true - is added but body is not updated (need fix) you get this overlay but in this version it is delayed. should be visible after sleep or fast travel or visit MCM -> BAC ;)

Posted
5 hours ago, botticelli said:

I second that one. About 95% of all cows now get Naked Ass and lose some of their cowishness for lack of better words. If Naked Ass only triggered on a fraction of cows, it would be accceptable in my opinion. Perhaps if there were mutually exclusive Options "Naked Ass" and "Furry Ass", this would be more balanced.


I don't know, I personally like the effect, it makes the "Cellulite" effect more visible. The only reason I wanted to remove the "Dirty Cow" ability was the conflict with Bathing in Skyrim. The only problem I could see is if it conflicts with another mod. The old SlaveTats based version of this effect actually conflicted with Sexlab Hormones, causing all of the effects to be invisible, leaving me with a perfectly human character sporting cow ears, horns and an udder.

Posted
1 hour ago, w234aew said:


I don't know, I personally like the effect, it makes the "Cellulite" effect more visible. The only reason I wanted to remove the "Dirty Cow" ability was the conflict with Bathing in Skyrim. The only problem I could see is if it conflicts with another mod. The old SlaveTats based version of this effect actually conflicted with Sexlab Hormones, causing all of the effects to be invisible, leaving me with a perfectly human character sporting cow ears, horns and an udder.

The effect in itself is perfectly ok. Only, if it would not happen so frequently, it would not be so dominant and thus annoying.

 

Btw.: Could you make the comments only trigger when the npc is actually noticing the player. Sneaking past lots of Forsworn who do not see me but react to the cow is a little weird...

Posted
13 hours ago, skyrimfet said:

so many persons report problem with this scene. too many to ignore it. ok, i need to find a good save and test it and reproduce this issue in my game.

are you using mod's that can fire interaction between zaz furnitures and npc? no idea devious framework or something?

logs (papyrus) could help me too

 

Nope. I also just made a clean game and only installed the mods that are necessary (all requirements etc) and i still had the same problem. Added the logs from yesterday

Papyrus.0.log

Papyrus.1.log

Papyrus.2.log

Posted
On 6/21/2018 at 8:10 PM, botticelli said:

It looks like "Slim Arms" and "Naked Ass" are issued as a single mutation. Is this intended? I had my cow quaff a single cow's mutagen and she got both...

The code block for arm deformations in function randomAttribute() is missing a "return" at the end in bac.bsa

		if Utility.randomInt(jump,max)==max && npcs_fatCow[slot] == true && npcs_curvyCow[slot] == true &&  BACConfig.allowToLegsDeformation == true
			npcs_lymphedema[slot] = true
			NiOverride.RemoveNodeTransformScale(npcs_ref[slot],False,True,"NPC L UpperArm [LUar]","BAC")    
			NiOverride.RemoveNodeTransformScale(npcs_ref[slot],False,True,"NPC L Forearm [LLar]","BAC")
				NiOverride.RemoveNodeTransformScale(npcs_ref[slot],False,True,"NPC R UpperArm [RUar]","BAC")
				NiOverride.RemoveNodeTransformScale(npcs_ref[slot],False,True,"NPC R Forearm [RLar]","BAC")
				
				NiOverride.UpdateNodeTransform(npcs_ref[slot], false, True, "NPC L UpperArm [LUar]")
				NiOverride.UpdateNodeTransform(npcs_ref[slot], false, True, "NPC L Forearm [LLar]")
				NiOverride.UpdateNodeTransform(npcs_ref[slot], false, True, "NPC R UpperArm [RUar]")
				NiOverride.UpdateNodeTransform(npcs_ref[slot], false, True, "NPC R Forearm [RLar]")		
			reequipItems(slot,false)
		endif

 

Posted

I've been playing for ages with the 'Hunters Gonna Hunt' quest active but havn't seen them after many many hours.. Any way I can force the hunters to find me?

 

Posted

Just a note, Paul can't get to you sometimes if NPCs are in the way, no clue why there were guards and my two followers hanging around, but they were.  So, he was stuck walking towards the workbench farthest from where you're waiting.  I had to toggle cam, zoom in to him, click on him, re-toggle the cam and move him to the player, he then walked away and the fade out happened.

 

Also, a notice of the mutagen on the cow as it's about to happen may be nice to see.  Also, how do we get NPCs to take these?  I gave one as a gift and it sits there.

 

BUG:  21/20 Transformation stage, currently at 105% of transformation, perhaps that was caused by a Mutagen?  Can't tell, took one, can't see anything changed.

 

GuruSR.

Posted
52 minutes ago, botticelli said:

NPC face changes do take place. See here Idgrod's eyes:

20180624194722_1.thumb.jpg.205c71a8b085c8b43b902e80b0272b37.jpg

20180624202135_1.thumb.jpg.affe76cb15fbabe3fed51782e65a53bf.jpg

However, the face changes do not survive save & load ?

sorry, dont understand? xD
all seems good, she had no luck and got poor eyes ;) oR?

 

1 hour ago, GuruSR said:

Just a note, Paul can't get to you sometimes if NPCs are in the way, no clue why there were guards and my two followers hanging around, but they were.  So, he was stuck walking towards the workbench farthest from where you're waiting.  I had to toggle cam, zoom in to him, click on him, re-toggle the cam and move him to the player, he then walked away and the fade out happened.

 

Also, a notice of the mutagen on the cow as it's about to happen may be nice to see.  Also, how do we get NPCs to take these?  I gave one as a gift and it sits there.

 

BUG:  21/20 Transformation stage, currently at 105% of transformation, perhaps that was caused by a Mutagen?  Can't tell, took one, can't see anything changed.

 

GuruSR.

i tested it many time and never got same problem - if other npcs locked him - it means that skyrim AI can not resolve path. i can change distance in scene between npc and player to make bigger distance and more place for paul.

6 hours ago, botticelli said:

The code block for arm deformations in function randomAttribute() is missing a "return" at the end in bac.bsa


		if Utility.randomInt(jump,max)==max && npcs_fatCow[slot] == true && npcs_curvyCow[slot] == true &&  BACConfig.allowToLegsDeformation == true
			npcs_lymphedema[slot] = true
			NiOverride.RemoveNodeTransformScale(npcs_ref[slot],False,True,"NPC L UpperArm [LUar]","BAC")    
			NiOverride.RemoveNodeTransformScale(npcs_ref[slot],False,True,"NPC L Forearm [LLar]","BAC")
				NiOverride.RemoveNodeTransformScale(npcs_ref[slot],False,True,"NPC R UpperArm [RUar]","BAC")
				NiOverride.RemoveNodeTransformScale(npcs_ref[slot],False,True,"NPC R Forearm [RLar]","BAC")
				
				NiOverride.UpdateNodeTransform(npcs_ref[slot], false, True, "NPC L UpperArm [LUar]")
				NiOverride.UpdateNodeTransform(npcs_ref[slot], false, True, "NPC L Forearm [LLar]")
				NiOverride.UpdateNodeTransform(npcs_ref[slot], false, True, "NPC R UpperArm [RUar]")
				NiOverride.UpdateNodeTransform(npcs_ref[slot], false, True, "NPC R Forearm [RLar]")		
			reequipItems(slot,false)
		endif

 

thx a lot! yes - you found issue, i planed to check code today, i will check other if's and reupload fix asap

16 hours ago, botticelli said:

The effect in itself is perfectly ok. Only, if it would not happen so frequently, it would not be so dominant and thus annoying.

 

Btw.: Could you make the comments only trigger when the npc is actually noticing the player. Sneaking past lots of Forsworn who do not see me but react to the cow is a little weird...

 

eh, yes - good idea - i will add something to check FOV between npc and player + some other condition's isSneak() or something. good!

 

 

 

im going to start today new game, i need to test many things in devious training and being a cow - im going to be defeted by hunter's and check again all reported scenes. cross fingers ;)

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