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Posted
6 hours ago, SilentOption said:

Besides the head's uneven color to the rest of the body, There is also hardly any fur and dark colored nose on her final form. She hit 26/26 already and no changes in the face. Also, does anyone have the update 1. 2 doesn't work for me since face is not completely change

20210415091141_1.jpg

20210415090312_1.jpg

 

Let me see if I understand, she was originally transformed at 26/26 before you played with the new updates or did you work your way through?  I know the color of the skin (texture) doesn't always match what you have (sadly, I can't do textures, maybe someone here can), the face if I recall correctly requires you to have a setting to allow changes.

 

Yes, nioverride settings in your SKSE\Plugins folder.

[Overlays]
; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script
bPlayerOnly=0 ; Default[1]

; Determines whether face overlays are enabled
; disabling this disables the hook
; Note: face overlays are known to crash when decapitated
bEnableFaceOverlays=1 ; Default[0]

; Determines whether to immediately apply shader changes
; when overlays are installed on an ArmorAddon
bImmediateArmor=1 ; Default[1]

; Determines whether to immediately attach and apply shader changes
; when overlays are installed to the face
bImmediateFace=1 ; Default[0]

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=12 ; Default[6]
iSpellOverlays=6 ; Default[0]

[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"
; Determines how many hand overlays there should be
iNumOverlays=6 ; Default[3]
iSpellOverlays=3 ; Default[0]

[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"
; Determines how many feet overlays there should be
iNumOverlays=6 ; Default[3]
iSpellOverlays=3 ; Default[0]

[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=6 ; Default[3]
iSpellOverlays=3 ; Default[0]

 

That is my Overlays section from \SKSE\Plugins\nioverride.ini, if you don't set the bEnableFaceOverlays=1, they won't show, you can use those settings as they do work well for me.  Try those values and let me know how that went.

 

GuruSR.

Posted
4 hours ago, GuruSR said:

 

Let me see if I understand, she was originally transformed at 26/26 before you played with the new updates or did you work your way through?  I know the color of the skin (texture) doesn't always match what you have (sadly, I can't do textures, maybe someone here can), the face if I recall correctly requires you to have a setting to allow changes.

 

Yes, nioverride settings in your SKSE\Plugins folder.


[Overlays]
; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script
bPlayerOnly=0 ; Default[1]

; Determines whether face overlays are enabled
; disabling this disables the hook
; Note: face overlays are known to crash when decapitated
bEnableFaceOverlays=1 ; Default[0]

; Determines whether to immediately apply shader changes
; when overlays are installed on an ArmorAddon
bImmediateArmor=1 ; Default[1]

; Determines whether to immediately attach and apply shader changes
; when overlays are installed to the face
bImmediateFace=1 ; Default[0]

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=12 ; Default[6]
iSpellOverlays=6 ; Default[0]

[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"
; Determines how many hand overlays there should be
iNumOverlays=6 ; Default[3]
iSpellOverlays=3 ; Default[0]

[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"
; Determines how many feet overlays there should be
iNumOverlays=6 ; Default[3]
iSpellOverlays=3 ; Default[0]

[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=6 ; Default[3]
iSpellOverlays=3 ; Default[0]

 

That is my Overlays section from \SKSE\Plugins\nioverride.ini, if you don't set the bEnableFaceOverlays=1, they won't show, you can use those settings as they do work well for me.  Try those values and let me know how that went.

 

GuruSR.

I'll give it a shot. It was a new game with the updated patch and the latest version of Being A Cow but like I said I'm gonna try it

Posted
19 hours ago, GuruSR said:

 

Let me see if I understand, she was originally transformed at 26/26 before you played with the new updates or did you work your way through?  I know the color of the skin (texture) doesn't always match what you have (sadly, I can't do textures, maybe someone here can), the face if I recall correctly requires you to have a setting to allow changes.

 

Yes, nioverride settings in your SKSE\Plugins folder.


[Overlays]
; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script
bPlayerOnly=0 ; Default[1]

; Determines whether face overlays are enabled
; disabling this disables the hook
; Note: face overlays are known to crash when decapitated
bEnableFaceOverlays=1 ; Default[0]

; Determines whether to immediately apply shader changes
; when overlays are installed on an ArmorAddon
bImmediateArmor=1 ; Default[1]

; Determines whether to immediately attach and apply shader changes
; when overlays are installed to the face
bImmediateFace=1 ; Default[0]

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=12 ; Default[6]
iSpellOverlays=6 ; Default[0]

[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"
; Determines how many hand overlays there should be
iNumOverlays=6 ; Default[3]
iSpellOverlays=3 ; Default[0]

[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"
; Determines how many feet overlays there should be
iNumOverlays=6 ; Default[3]
iSpellOverlays=3 ; Default[0]

[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=6 ; Default[3]
iSpellOverlays=3 ; Default[0]

 

That is my Overlays section from \SKSE\Plugins\nioverride.ini, if you don't set the bEnableFaceOverlays=1, they won't show, you can use those settings as they do work well for me.  Try those values and let me know how that went.

 

GuruSR.

I got it fix however I ran into another issue after picking up Mandy's book the dialogue option for Alcolyte won't pop up.

Posted

What quest name and objective are you seeing when that happens, as all of the quest dialogue is stuck on 1 quest that is in no relation to the original quest, so without me knowing where I'm looking, I need the quest name and what the objective says you're supposed to do.

 

GuruSR.

Posted
2 hours ago, GuruSR said:

What quest name and objective are you seeing when that happens, as all of the quest dialogue is stuck on 1 quest that is in no relation to the original quest, so without me knowing where I'm looking, I need the quest name and what the objective says you're supposed to do.

 

GuruSR.

It was the Who Am I Quest and it was right after getting the Mandy's book from Farengar's bookshelf. There wasn't any prompt when I retrieve it nor was there a dialogue from Acolyte

Posted
11 hours ago, SilentOption said:

It was the Who Am I Quest and it was right after getting the Mandy's book from Farengar's bookshelf. There wasn't any prompt when I retrieve it nor was there a dialogue from Acolyte

I just tested it, I read it on the book shelf and it progressed with a new objective to go back to the Acolyte, he does have a dialogue for continuation, but I saw in your capture, that you read the book and got some sort of fame from doing so, that itself may be overriding the script on the actual book, can you try without that mod running in that situation?

 

GuruSR.

Posted
On 4/18/2021 at 11:11 PM, GuruSR said:

I just tested it, I read it on the book shelf and it progressed with a new objective to go back to the Acolyte, he does have a dialogue for continuation, but I saw in your capture, that you read the book and got some sort of fame from doing so, that itself may be overriding the script on the actual book, can you try without that mod running in that situation?

 

GuruSR.

I have to use a new save to remedy the problem. It's progressing now

Posted

How can I get the tail to properly connect to the body instead of just floating there. Only hdt tails that connect to the body are the ninetails.

Posted
6 hours ago, SilentOption said:

@GuruSR I found another bug issue with the game. I completed the quest line for being a cow and I was trying to get her some horse for her feet but the dialogue or it don't pop up. Here the attached video 

I do know that quest has a "cooldown" that has no information about that happening, so even though you've done something or not, there can be a hidden cooldown that will reset the quest later on, I've seen it, after that reset the dialogue shows up, not 100% sure if I can put in a notice that he's too busy at the moment, or something.  I'll look into it as I'm slowly going through the quests now.

 

GuruSR.

Posted
9 hours ago, GuruSR said:

I do know that quest has a "cooldown" that has no information about that happening, so even though you've done something or not, there can be a hidden cooldown that will reset the quest later on, I've seen it, after that reset the dialogue shows up, not 100% sure if I can put in a notice that he's too busy at the moment, or something.  I'll look into it as I'm slowly going through the quests now.

 

GuruSR.

Yeah that explain it after the cool down I manage to get the horse shoe on her feet

Posted

@GuruSR having an issue with the Cow's tears quest. Marc mentions that he did not declines the farms offer, and then directs the player to ask his "new friends" about it, but no other npcs arrive and the quest stalls. Any idea what is happening, how to fix it, or advance the quest?

Posted

Second question:
I tired to use the levelup potion and I got the "levelup spell; levelup slot - 0" message when using the potion, but it didn't actually affect anything. Should the potions be functional?

Posted

Is there any way to prevent the mech from spawning next to the player after loading a save or waiting a while? It can potentially break dungeons and that NPC seems to be used in some quests so I can't just delete it.

Posted
12 hours ago, rmtsign said:

Second question:
I tired to use the levelup potion and I got the "levelup spell; levelup slot - 0" message when using the potion, but it didn't actually affect anything. Should the potions be functional?


I think you have to be a milk maid first then you can start using potions i dont remember but try that,

Posted
6 hours ago, superlerk123 said:


I think you have to be a milk maid first then you can start using potions i dont remember but try that,

Specifically, you have to have already started becoming a cow (1/26) for the potions to work.

Posted
1 hour ago, Dark_Dragon_2015 said:

50 Ingame days of being a milkmaid and still no transformation started

I just Transformed yesterday to stage one on SE using update 2 my process was this >

Became milk maid randomly (forced by npc sigh my pure adventurer!)
waited till i had some milk and milked self
Got stage 1

that was it

Posted
1 hour ago, superlerk123 said:

Ich habe gerade ein Transformed gestern Bühne auf SE mit Update 2 meinen Prozess wurde diese>

Wurde Milch zufällig MAID (von npc gezwungen meine reinen Abenteurer seufzen!)
Wartete , bis ich etwas Milch und gemolken selbst hatte
Got Stufe 1 ,

die es

Ich habe nicht mal die option mich selbst zu melken.

Posted
27 minutes ago, Dark_Dragon_2015 said:

Ich habe nicht mal die option mich selbst zu melken.


its hold "9" or whatever your toggle key is for displaying milk status or go to debug section and give yourself the MME milk self spell in milk mod economy panel if your producing milk you should be able to milk self

Posted
56 minutes ago, superlerk123 said:


Halten Sie "9" gedrückt oder was auch immer Ihre Umschalttaste zum Anzeigen des Milchstatus ist, oder gehen Sie zum Debug-Bereich und geben Sie sich den MME-Milch-Selbstzauber im Milch-Mod-Economy-Panel, wenn Sie in der Lage sind, Milch selbst zu melken

Wie viele Ingametage hast du warten müssen bis zur verwandlung

Posted
12 minutes ago, Dark_Dragon_2015 said:

Wie viele Ingametage hast du warten müssen bis zur verwandlung

The milking will speed it up but i dont know the fourmla for x days. But milking will speed the process up.

Posted
On 4/25/2021 at 3:46 AM, rmtsign said:

@GuruSR having an issue with the Cow's tears quest. Marc mentions that he did not declines the farms offer, and then directs the player to ask his "new friends" about it, but no other npcs arrive and the quest stalls. Any idea what is happening, how to fix it, or advance the quest?

 

I need the quest name and the quest's objective, so I can mark that down when I'm looking through them, as all the dialogue and coding isn't on the quests themselves, it's on the dialogue quest, so I have to go back and forth between 2 quest windows to try to see where everything is going.

 

On 4/25/2021 at 6:06 AM, rmtsign said:

Second question:
I tired to use the levelup potion and I got the "levelup spell; levelup slot - 0" message when using the potion, but it didn't actually affect anything. Should the potions be functional?

 

It only works if you have become a milk maid and have started transforming (as in 1 of xx).

 

On 4/25/2021 at 7:36 AM, Player80 said:

Is there any way to prevent the mech from spawning next to the player after loading a save or waiting a while? It can potentially break dungeons and that NPC seems to be used in some quests so I can't just delete it.

 

It is one of the things I want to check into as well, It is supposed to "come get you" if you're late for returning, but sadly, the packages aren't checking something, so I have to determine what, it is on the list of things I am slowly going through and cleaning dialogue and grammar along the way.

 

GuruSR.

Posted

(SE Question) 

anyone know how to fix about followers stuck in unsheathe loop when turn on hardcore mode ?

it look fine your followers is magic type 

but for weapon type is always stuck in unsheathe loop or sometime work fine and stuck in loop again

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