GuruSR Posted May 16, 2021 Posted May 16, 2021 I finished Unowned cow and am "free" (testing), though the first play through, the hunter stunned me and kept hitting until I was nearly dead. After the second scene where I was able to get up, they DID kill me, so I'm going to check the code/script/magic, make the combat end if you're stunned, that and lower the weapon damage. GuruSR.
Dark_Dragon_2015 Posted May 17, 2021 Posted May 17, 2021 13 hours ago, GuruSR said: Es gibt eine Möglichkeit, Ihr MCM-Menü zurückgenommen, um nach neuen Plugins zu suchen und online nach fehlenden MCM-Menüs zu suchen. (Google Übersetzer). Es gibt eine Möglichkeit, Ihr MCM-Menü zurückzusetzen, um online nach neuen Plugins und fehlenden MCM-Menüs zu suchen. GuruSR. MCM findet auch nach dem Reset weder BAC noch MME.
DrVec Posted May 17, 2021 Posted May 17, 2021 Does someone have a before and after picture story or something? I love to see them.
ILikeBigBlondes Posted May 18, 2021 Posted May 18, 2021 So I just did the part we're you tie yourself in Whiterun up to sell breast enhancement potions. The Will of the Master Quest says I need to return to my master, but when I return and tell my master that I've returned, it doesn't update the quest. Anyone know how to fix this?
LanaRavenclaw Posted May 18, 2021 Posted May 18, 2021 On 5/17/2021 at 3:26 PM, Dark_Dragon_2015 said: MCM findet auch nach dem Reset weder BAC noch MME. Soweit ich weiß könnte da setstage ski_configmanagerinstance 1 als Konsolenkommando (^ um die Konsole mit QWERTZ zu öffnen) weiterhelfen. Sicher bin ich mir aber nicht. Wenn das Kommando eingegeben wurde nochmal ~ 10 s warten und dann speichern, zurück zum Hauptmenü und wieder laden. --- AFAIK, this could help as a console command (^ for opening the console on QWERTZ). Not sure though. Once you have entered the command wait for around 10 s, save, go back to the main menu, and load again.
Galactase Posted May 19, 2021 Posted May 19, 2021 I've been going on an adventure with the scripts yesterday, and I noticed that the variable to determine the stage at which mutations starts to occur is just, well, a variable. It's defined at 10, so the player will start mutating at stage 11, but I changed it to 6 so that the player would start mutating at stage 7 and have been having a grand old time with my "mod". I feel like that could be put into the MCM easily as a value to change, but I don't know anything about modding. The variable for determining the number of stages is also a simple variable which could be put into the MCM, and could even let us change the number of mutations that we have to have active.
bubbadogslaw Posted May 20, 2021 Posted May 20, 2021 Not sure if this is just me but I can't get past the part when you finished talking to acolyte, it says all 3 objectives are completed and then nothing happens.
NiX10 Posted May 22, 2021 Posted May 22, 2021 So im about to try out the mod, i got one question, upon loading my save and having first time setup, my characters breasts get way smaller, is it supposed to be like that? Like i said im just about to give this mod a shot.
evilbom Posted May 23, 2021 Posted May 23, 2021 13 hours ago, NiX10 said: So im about to try out the mod, i got one question, upon loading my save and having first time setup, my characters breasts get way smaller, is it supposed to be like that? Like i said im just about to give this mod a shot. there is problem with dynamic weight make your PC get negative weight Reveal hidden contents
GuruSR Posted May 23, 2021 Posted May 23, 2021 On 5/20/2021 at 1:39 AM, bubbadogslaw said: Not sure if this is just me but I can't get past the part when you finished talking to acolyte, it says all 3 objectives are completed and then nothing happens. The way the mod was made, the dialogues are all on 1 quest, while the actual quest is another quest completely, but without dialogues, so finding the stages of the dialogues means I have to have 2 quests open at once, which makes tracking the issues down much more difficult, can you tell me what quest name and objective it got stuck at? 7 hours ago, evilbom said: there is problem with dynamic weight make your PC get negative weight The weight you see in negative is exterior values from Milk Economy and others, so I'll be putting checks in to make sure they don't go negative. Not sure why they get that way, since I've yet to encounter that. GuruSR.
terrorofmorrowind Posted May 23, 2021 Posted May 23, 2021 Can I ask what it is that makes it not work with soulgem oven mod? Does it only not work with 3 but it does work with 2 or does it not work period?
joe_yawiki Posted May 24, 2021 Posted May 24, 2021 Is the 1.7g a lastest version here? Hope there will be new version soon. I really enjoyed this mod tho
GuruSR Posted May 26, 2021 Posted May 26, 2021 On 5/24/2021 at 10:54 AM, joe_yawiki said: Is the 1.7g a lastest version here? Hope there will be new version soon. I really enjoyed this mod tho It is actually 1.9g, you may need to look back a few pages to find the original 1.9 and then my update 2. GuruSR.
Alturistix Posted May 27, 2021 Posted May 27, 2021 18 hours ago, GuruSR said: It is actually 1.9g, you may need to look back a few pages to find the original 1.9 and then my update 2. GuruSR. Is there an SE version available?
jeecoo121 Posted May 27, 2021 Posted May 27, 2021 On 5/26/2021 at 2:45 PM, GuruSR said: It is actually 1.9g, you may need to look back a few pages to find the original 1.9 and then my update 2. GuruSR. I can't find the 1.9g download, every file says it's unavailable for me.
jeecoo121 Posted May 27, 2021 Posted May 27, 2021 Does anyone have the files to download BAC? I don't have a single file of it and for some reason every link seems to say "unavailable"... I hope it hasn't been taken down (Preferably the SE version)
GuruSR Posted May 28, 2021 Posted May 28, 2021 16 hours ago, Alturistix said: Is there an SE version available? Not at the moment, but you just have to load the esp into the CK and save it, the rest works. 7 hours ago, jeecoo121 said: I can't find the 1.9g download, every file says it's unavailable for me. The updates for 1.9g are here I believe down further someone liked the 1.9 file link for someone. GuruSR.
evilbom Posted May 28, 2021 Posted May 28, 2021 (edited) hm... i'm use update 2 and set after BAC SE version and is work fine here 1.9 On 1/25/2020 at 6:20 PM, skyrimfet said: Hi all! sorry for longer pause - i had many another jobs/task etc.. I want to back to mods (DT, DB, BAC) I will tell you honestly - i dont remember how much changes i did until last version. many what i remember: more mutations, biggger transformation limit some debug option - one important (in mcm) - reset progress (revert cow to level 1 and clear all mutations) i decided to prepare full pack this time- im not sure it is correct. please let me know! I added mech - but i want to remove or fix it it - mech is sended by paul to catch you if you not back in 48h (task from master quest) im play with this version for longer time it's work at all for me update works well. have a fun and enjoy new content you need both files: Being_a_Cow_Tats.zip 133.91 MB · 2,188 downloads Being a Cow.zip 37.22 MB · 2,187 downloads Edited May 28, 2021 by evilbom
Alisss Posted May 29, 2021 Posted May 29, 2021 I've encountered a bug and I found no quick fixes for it, it might be stuck somewhere in the code, don't know. Basically, if the character gets updated later on in the process of becoming a cow (I think this happens either after she gets her first tats or after her feet start changing) she gets all of the possible tats and mutations. I'm talking she just finishes the process at like stage 15 or something with many later stages just adding nothing because they have nothing to add. I could elaborate more with screenshots if needed but I don't think it's really necessary to paint a better picture.
NexusRefugee Posted June 4, 2021 Posted June 4, 2021 so just wondering the bac updates alot in the console even when the mod is disabled in game. ~ key show mod then play a bit notice it updates mod manger disable mod wait a while play ~ key notice it still showing updates are these safe or should i worry?
ktgktxkgxgx Posted June 7, 2021 Posted June 7, 2021 I have installed everything required to run this mod and yet it still crashes on the title screen and I have no earthly clue why. -BAC 1.9g, current tats pack and the update 2 file all enabled -MME and all of its dependencies are working fine -NetImmerse Override -Body and skeleton are set up properly (CBBE BBP body) -Installed ZaZ animations 8.0 and ran FNIS I'm at my wits end, anyone have any ideas why I can't get this to work?
LinksSword Posted June 7, 2021 Posted June 7, 2021 has anyone here dabbled with consoleutil? i was thinking about using it to make a script that equips the "cow levelup" every hour in game but i... don't know how to do that.
evilbom Posted June 14, 2021 Posted June 14, 2021 On 5/8/2018 at 7:31 AM, skyrimfet said: becouse i had wrong idea lont time ago/ wrong concept - actor starts with weight 0 and finally in last step body reach 1 (100%) weight if your body is about 0.5 now - it mans that You are between 5-13 phase, and my mod simply reduce body weight. You can turn off body weight managment in MCM and set back your favorite body weight via console or showracemenu command. sorry! ok i think i'm found answer about negative weight
SaraMcDohl Posted June 14, 2021 Posted June 14, 2021 I'm getting a CTD on the LE of the game, and I'm not sure what is going on. It has to do with BAC, because if I uncheck BAC, the milk pumps work perfectly fine, but as soon as BAC is re-introduced, I get a CTD after the animation of crawling into the pump. BAC is stating that everything is in working order, at least through the MCM. Anyone have any ideas?
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