tacopalooza Posted June 27, 2020 Posted June 27, 2020 Anybody know how to fix the nose ring? I just got the nose ring applied when i was captured by hunters and it is sticking in the top of my lip, not through my nose, and it looks kind of wierd. Cant move it with racemenu sculpting
Madness1 Posted June 27, 2020 Posted June 27, 2020 hey i have a problem wiht the certificate quest, i get on the milker but nothing procs, avernio just wait in the room as time passses i get no procking of milking or such, i tried using the debug multiple times and enabling and disabling avernio
SilentOption Posted June 28, 2020 Posted June 28, 2020 21 hours ago, Rdwd19 said: Amazing mod. But I just found out there is 1.8 version. Is it possible to update main mod page with new version? Currently you can download only 1.7e-g versions, but 1.8 is nowehere to be found, but on forums (here on page 128). the 1.8 version is very buggy though
LatencyRemix Posted June 28, 2020 Posted June 28, 2020 17 hours ago, Madness1 said: hey i have a problem wiht the certificate quest, i get on the milker but nothing procs, avernio just wait in the room as time passses i get no procking of milking or such, i tried using the debug multiple times and enabling and disabling avernio When you installed Milk Mod did you tick to install the zaz furniture sandbox patch?
Madness1 Posted June 28, 2020 Posted June 28, 2020 9 hours ago, LatencyRemix said: When you installed Milk Mod did you tick to install the zaz furniture sandbox patch? hmmm i think so i mean the other milker worked so unlees thereps been and update or something
LatencyRemix Posted June 29, 2020 Posted June 29, 2020 19 hours ago, Madness1 said: hmmm i think so i mean the other milker worked so unlees thereps been and update or something I had this problem one time pefore when updating MME, the cart from being captured and the basement with proventis wont milk unless the sandbox patch is installed with MME
YojimboRatchet Posted July 3, 2020 Posted July 3, 2020 currently stuck in the cart after being captured by the hunters. i am trying to see what happens if i don't try to escape. but nothing happens. i know this mod has a waiting period, but what is supposed to happen if i don't escape the cart. what do the hunters do and how long do i have to wait until something happens ?
new_man Posted July 3, 2020 Posted July 3, 2020 15 minutes ago, YojimboRatchet said: currently stuck in the cart after being captured by the hunters. i am trying to see what happens if i don't try to escape. but nothing happens. i know this mod has a waiting period, but what is supposed to happen if i don't escape the cart. what do the hunters do and how long do i have to wait until something happens ? I don't think anything will happen.......you just have to escape to proceed to the next "chapter"
w234aew Posted July 4, 2020 Posted July 4, 2020 On 6/26/2020 at 11:16 PM, Rdwd19 said: Amazing mod. But I just found out there is 1.8 version. Is it possible to update main mod page with new version? Currently you can download only 1.7e-g versions, but 1.8 is nowehere to be found, but on forums (here on page 128). Leaving this here for others too. Skyrimfet seems to be taking a break from BAC, so there are two main versions available in this thread: 1: Experimental Release (1.8 prerelease 4, doesn't list a version name) - NOT very stable, doesn't play well with all ZAZ versions (especially in SE), but has more features. Found in post #3175, bottom of page 127. 2: "Stable" Release (1.8 prerelease 3) - Older, less MCM options, but much more cross-compatible with other mods/game versions, fewer ZAZ errors. Located on page 87, post #2153. Hope that helps. 2
YojimboRatchet Posted July 4, 2020 Posted July 4, 2020 ok, a bit.. frustrated here. i have gone to Paul at Whiterun and asked him to make a nosering for me. he tells me to sit and wait. so i sit and wait. after 10 minutes of NPC's clapping and stuff out front in the road, i get a "paul the blacksmith timeout" message. i have reloaded my save for over 2 hours, trying to get a different result and it's the same thing each and every time. i have no clue what is going on or how to get by this. all i know, is i get caught by hunters about 8 hours game time after this Paul timeout message. and eventually they bug too, i'm either frozen in the cart, or they don't speak, or walk away and they timeout. which is another bummer, since there is no real outcome to staying in the cart. nothing happens, you don't get carted away to some new owner or any fun storyline like that. so it's a bit disappointing. so any help or clarificcation on the various quests and what's supposed to happen and when, would be helpful at this point. otherwise this mod even with so much potential, is a waste of time for me if it won't work. and that would be a shame.
Rdwd19 Posted July 4, 2020 Posted July 4, 2020 6 hours ago, YojimboRatchet said: ok, a bit.. frustrated here. i have gone to Paul at Whiterun and asked him to make a nosering for me. he tells me to sit and wait. so i sit and wait. after 10 minutes of NPC's clapping and stuff out front in the road, i get a "paul the blacksmith timeout" message. i have reloaded my save for over 2 hours, trying to get a different result and it's the same thing each and every time. i have no clue what is going on or how to get by this. all i know, is i get caught by hunters about 8 hours game time after this Paul timeout message. and eventually they bug too, i'm either frozen in the cart, or they don't speak, or walk away and they timeout. which is another bummer, since there is no real outcome to staying in the cart. nothing happens, you don't get carted away to some new owner or any fun storyline like that. so it's a bit disappointing. so any help or clarificcation on the various quests and what's supposed to happen and when, would be helpful at this point. otherwise this mod even with so much potential, is a waste of time for me if it won't work. and that would be a shame. You need Zaz Animation Pack ver 8, and after that chat with Paul, stocks in left part of stable(close to building) will spawn. You have to lock yourself there and only then he will approach you. Without ver 8 nothing happens, as ver 7 doesn't have those specific stock/device models. Chair is very misleading as it is not about sitting, but rather locking yourself in previously mentioned stocks. When it comes to hunters - they should start dialogue with you. Perhaps there are some animations that prevent you from talking. I know that animation of getting into milk machine should be fine. It was drinking animation that was preventing me from having the chat with hunter pop out. Also, if you manage to have a chat with hunters - there are 2 seperate dialogues, and then wait for them to go to sleep.
YojimboRatchet Posted July 4, 2020 Posted July 4, 2020 5 hours ago, Rdwd19 said: You need Zaz Animation Pack ver 8, and after that chat with Paul, stocks in left part of stable(close to building) will spawn. You have to lock yourself there and only then he will approach you. Without ver 8 nothing happens, as ver 7 doesn't have those specific stock/device models. Chair is very misleading as it is not about sitting, but rather locking yourself in previously mentioned stocks. When it comes to hunters - they should start dialogue with you. Perhaps there are some animations that prevent you from talking. I know that animation of getting into milk machine should be fine. It was drinking animation that was preventing me from having the chat with hunter pop out. Also, if you manage to have a chat with hunters - there are 2 seperate dialogues, and then wait for them to go to sleep. i see. thank you. i think i'll pass since this also breaks simple slavery as well .
w234aew Posted July 4, 2020 Posted July 4, 2020 IDK who I should @ to get this update implemented/patched, but I went and looked at the models I created for the udders and I realized they had flipped normals on one of the teats. SkyrimFet and others flipped the normals best they could in the exported files, but it wouldn't surprise me if they missed a face on one part (happened to me too). Fortunately, the newer version of blender gives me a clear indication of where flipped normals were, and I was able to completely fix it. If anyone wants to retry texture-wrapping/bodyslide implementing them, the .obj and originals are included here. UdderModelsUpdated.zip
GrimReaperCalls Posted July 4, 2020 Posted July 4, 2020 On 6/27/2020 at 7:03 AM, tacopalooza said: Anybody know how to fix the nose ring? I just got the nose ring applied when i was captured by hunters and it is sticking in the top of my lip, not through my nose, and it looks kind of wierd. Cant move it with racemenu sculpting In case you haven't already figured it out yet, you can use the OutfitStudio in BodySlide, or NifSkope, to move the ring (if you use NifSkope, make sure to right-click->Transform->Apply, before saving). You'll need to use a .bsa unpacker to get the nose ring meshes from the .bsa archive, and you should probably import the head mesh you're using to help align the ring properly, then remove it again before exporting the ring.
Masterlance Posted July 7, 2020 Posted July 7, 2020 Hi, is there a way to say cowed NPCs stop follow me? Ysolda follows me and i wont this.
YojimboRatchet Posted July 8, 2020 Posted July 8, 2020 On 7/4/2020 at 5:21 AM, Rdwd19 said: You need Zaz Animation Pack ver 8, and after that chat with Paul, stocks in left part of stable(close to building) will spawn. You have to lock yourself there and only then he will approach you. Without ver 8 nothing happens, as ver 7 doesn't have those specific stock/device models. Chair is very misleading as it is not about sitting, but rather locking yourself in previously mentioned stocks. those stocks, are not there at all. i have zaz 8, it seems to be working fine on for me, but on reloads, upon reloads, new game starts, no stocks in the left stall period. no matter how many times i speak to paul, no stocks, and paul timesout. (tried on 1,7, 1.8pre and 1.8G versions and same results). so at this point i am wondering if i am missing a requirement that is not listed, some kind of bridge or something. or if i should play with the load order manually to see if that does something. even though i know nothing about load order rules, what mods need to go where or even why but hell, it's the last resort to try and get this mod to work. i do want to know why there are no stocks in that stall for me though
LetsTestThis Posted July 14, 2020 Posted July 14, 2020 So I usually don't post anything but I thought in order to save others the trouble I just leave this here: If you like the first tail you get but not the one you get after that and as such do not want to disable all tails, what you can do is: Go into bac.bsa and under meshes->bac find the file called "cowtail01.nif". While this is oddly named, in my case (tested with 1.8 pre3),this file was responsible for what the FIRST tail looks like. Since I liked the first tail, but not the rest of them what I then did is find the files named "tail_cow_0.nif" and "tail_cow_1.nif" (also in meshes/bac), deleted them/backed them up and then made two copies of the prior file "cowtail01.nif" and renamed these copies "tail_cow_0.nif" and "tail_cow_1.nif". I am not sure why there are two files so take this with a grain of salt and rigorously back your files up. The result was for me, that the later tails looked just like the first one and had apparently the same physics as the first one which is what I personally wanted. I personally am using loose files instead of the bsa now for easier mod organizer handling, but I am not entirely sure of potential future effects. If you simply want to get rid of the tails but don't want to use the latest(and from my experience buggy), version you can simply delete all the tail.nif files and the tails won't show up. Again make back ups I am not a modder I am not sure of potential negative effects. TLDR: To have later tails look like the first one: Go to your bac.bsa Go into meshes/bac Replace "tail_cow_0.nif" and "tail_cow_1.nif" with accordingly renamed copies of "cowtail01.nif" Have fun and make backups (tested with 1.8 pre3) Edit: corrected typos
Masterlance Posted July 16, 2020 Posted July 16, 2020 Did i need something special to get breast veins, naked ass or dirty cow (dirty is enabled)? Or im a very unlucky person? Drink more as fifty mutagen potion, but nothing happend.
NoirXiaoba Posted July 16, 2020 Posted July 16, 2020 36 minutes ago, Masterlance said: Or im a very unlucky person? Those are selected at random, so - probably unlucky.
warden239 Posted July 19, 2020 Posted July 19, 2020 Hi I have a susgestion, would it be possible if instead of becoming “his” slave we are bought by a farmer and brought to a random farm with other girls like us their
warden239 Posted July 19, 2020 Posted July 19, 2020 Oh and another suggestion, when our legs fully mutate we walk like we do in sluts redux 2
MysticDaedra Posted July 21, 2020 Posted July 21, 2020 On 7/3/2020 at 6:41 PM, w234aew said: Leaving this here for others too. Skyrimfet seems to be taking a break from BAC, so there are two main versions available in this thread: 1: Experimental Release (1.8 prerelease 4, doesn't list a version name) - NOT very stable, doesn't play well with all ZAZ versions (especially in SE), but has more features. Found in post #3175, bottom of page 127. 2: "Stable" Release (1.8 prerelease 3) - Older, less MCM options, but much more cross-compatible with other mods/game versions, fewer ZAZ errors. Located on page 87, post #2153. Hope that helps. What version do you recommend for SE? Are the new features worth it? I'm installing this on a "secondary" profile in MO, fully expecting there to be a variety of save-crushing bugs and crashes, so not too terribly concerned about that. I saw and downloaded a "ported" version of the mod, but I'm unsure if it works or not.
w234aew Posted July 21, 2020 Posted July 21, 2020 8 hours ago, MysticDaedra said: What version do you recommend for SE? Are the new features worth it? I'm installing this on a "secondary" profile in MO, fully expecting there to be a variety of save-crushing bugs and crashes, so not too terribly concerned about that. I saw and downloaded a "ported" version of the mod, but I'm unsure if it works or not. You can give 1.8pre4 a try if you want, it does convert over alright, but it's extremely sensitive to different ZAZ versions from what I have tested. I run ZAZ8+, and it doesn't register any of the furnitures correctly, making the quests impossible. I personally use 1.8 prerelease 3, converted using CAO and the CK (also, take a look at the Tail HDT-SMP conversion if you run HDT SMP in Skyrim SE).
MysticDaedra Posted July 21, 2020 Posted July 21, 2020 OK, yeah I was just going to ask about that. I have ZAZ 8.something, figured that would work as it fulfills the requirement... but the chair thingy doesn't spawn in paul's stable. Other than using 1.8pre3, is there any way to use the console to get by this part?
w234aew Posted July 21, 2020 Posted July 21, 2020 On 7/21/2020 at 2:07 PM, MysticDaedra said: OK, yeah I was just going to ask about that. I have ZAZ 8.something, figured that would work as it fulfills the requirement... but the chair thingy doesn't spawn in paul's stable. Other than using 1.8pre3, is there any way to use the console to get by this part? I don't think you can skip them like that, they're not just quest stages (event/item triggers need to be fixed too). I suspect there's a way to fix 1.8pre4 ZAZ8+ compatibility using the CK, but I don't think my skills with that are good enough to do it.
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