Soaryne Posted September 9, 2017 Posted September 9, 2017 Glad to see the mod I commission is finally up and don't worry the commission was for armbinder anal and vaginal for. wolf sabercat chaurus skeever dragon draugr ash hopper netch boar riekling riekling boarrider frost wraith spriggan horse So there will be more to come if there aren't any more set backs. Bizness and his team have done a great job so far. ^^
zaira Posted September 9, 2017 Posted September 9, 2017 Unfortunately there is no bound tag in this SLAL package. We modders can only select correct animations via tags. Usually animations with a bound main actor have the tags Armbinder,Bound,Wrists,Binding Would you mind to add those tags in next release?
Avahashija Posted September 9, 2017 Posted September 9, 2017 Thanks a lot for this nice Animations FB :-) I will test them soon. Ava
razzor69 Posted September 9, 2017 Posted September 9, 2017 I make more screenshot from your new stuff, my milf character really like it cheers http://imgur.com/a/DO3WS 1
LazyBoot Posted September 9, 2017 Posted September 9, 2017 I noticed one of the skeever animations is tagged for dragon priest instead of skeever.
karlpaws Posted September 9, 2017 Posted September 9, 2017 I make more screenshot from your new stuff, my milf character really like it cheers http://imgur.com/a/DO3WS How did you enable the raccoons? I found a mod that added some using the skeever skeleton but with the raccoon race which isn't (I think) supported yet.
razzor69 Posted September 10, 2017 Posted September 10, 2017 I make more screenshot from your new stuff, my milf character really like it cheers http://imgur.com/a/DO3WS How did you enable the raccoons? I found a mod that added some using the skeever skeleton but with the raccoon race which isn't (I think) supported yet. The simple one is you replace the skeever meshes with racoon one, or make new creature via creation kit, and choose skeever race because if you make custom race the Sexlab framework or MNC didn't recognized the race, same goes to another new creature that have the same skeleton from the current one in the skyrim
karlpaws Posted September 10, 2017 Posted September 10, 2017 I make more screenshot from your new stuff, my milf character really like it cheers http://imgur.com/a/DO3WS How did you enable the raccoons? I found a mod that added some using the skeever skeleton but with the raccoon race which isn't (I think) supported yet. The simple one is you replace the skeever meshes with racoon one, or make new creature via creation kit, and choose skeever race because if you make custom race the Sexlab framework or MNC didn't recognized the race, same goes to another new creature that have the same skeleton from the current one in the skyrim Thought so. I was hoping you had some already shared source I could just grab. I didn't want to replace the skeevers (though the mouse looking textures that Dawn Of Riften and Dawn of Morthal use look nice) but I thought I'd either have to edit the MNC lists somehow or just change raccoonrace to skeeverrace in the Esp and go with that. I think there was another race that used the fox skeleton. The multitude of cat and bear races though should also be a simple switch.
Cammy Posted September 10, 2017 Posted September 10, 2017 I make more screenshot from your new stuff, my milf character really like it cheers http://imgur.com/a/DO3WS Hey I see your using Monster Mod in your screens i just stumbled on that mod a few days ago and i plan to add it in to my game to add some variety, I hear most monsters won't work with Sexlab because their a Custom Race but seeing your screens..... did you also replace meshes for those ones as well ? I was also wondering where you got the Dragonspawn ogre from Dragon Age can't seem to find that one.
razzor69 Posted September 10, 2017 Posted September 10, 2017 I make more screenshot from your new stuff, my milf character really like it cheers http://imgur.com/a/DO3WS How did you enable the raccoons? I found a mod that added some using the skeever skeleton but with the raccoon race which isn't (I think) supported yet. The simple one is you replace the skeever meshes with racoon one, or make new creature via creation kit, and choose skeever race because if you make custom race the Sexlab framework or MNC didn't recognized the race, same goes to another new creature that have the same skeleton from the current one in the skyrim Thought so. I was hoping you had some already shared source I could just grab. I didn't want to replace the skeevers (though the mouse looking textures that Dawn Of Riften and Dawn of Morthal use look nice) but I thought I'd either have to edit the MNC lists somehow or just change raccoonrace to skeeverrace in the Esp and go with that. I think there was another race that used the fox skeleton. The multitude of cat and bear races though should also be a simple switch. I can share it with you but its only the meshes and texture schlong included, i edit the skymomod.esp myself and add the new creature http://www.mediafire.com/file/br5nc115ou4gb8f/Racoonboy.rar I make more screenshot from your new stuff, my milf character really like it cheers http://imgur.com/a/DO3WS Hey I see your using Monster Mod in your screens i just stumbled on that mod a few days ago and i plan to add it in to my game to add some variety, I hear most monsters won't work with Sexlab because their a Custom Race but seeing your screens..... did you also replace meshes for those ones as well ? I was also wondering where you got the Dragonspawn ogre from Dragon Age can't seem to find that one. Yeah its from Skymomod (skyrim monster mod), for the Ogre one i think its from jackga monster http://all-mods.ru/skyrim/novye-monstry-i-npc/skyrim-monstry-jackga-jg-monsters/ If you have that jackga monster you don't have to, but for the simple thing you can just replace it after you edit the meshes by nifscope i can share the jackga mod with schlong as well just copy the data into the meshes and textures http://www.mediafire.com/file/z9uxb3oi5d8hgcg/JGMA.rar
MrHuxley Posted September 11, 2017 Posted September 11, 2017 I installed the mod, ran FNIS and updated everything in SLAL but nothing happens when I try to activate these animations. Do they require the armbinder device to be on to work? Did you get a sexlab scene just without these anims, or nothing at all? How did you try to start the scene? I used Sexlab Zzz 1.06 spells (don't like the 2.0 version) for these screenshots because I was just using placeatme and dropping aggressive creatures on myself. Matchmaker worked just fine too for the others I did. I went through and manually deselected every animation in Sexlab (I used horse animations as my "control group") except these, reset the registry and tried again using irresistible attraction and nothing happened. No jerking, no T-animation, they just stood in place.
Cammy Posted September 12, 2017 Posted September 12, 2017 I make more screenshot from your new stuff, my milf character really like it cheers http://imgur.com/a/DO3WS How did you enable the raccoons? I found a mod that added some using the skeever skeleton but with the raccoon race which isn't (I think) supported yet. The simple one is you replace the skeever meshes with racoon one, or make new creature via creation kit, and choose skeever race because if you make custom race the Sexlab framework or MNC didn't recognized the race, same goes to another new creature that have the same skeleton from the current one in the skyrim Thought so. I was hoping you had some already shared source I could just grab. I didn't want to replace the skeevers (though the mouse looking textures that Dawn Of Riften and Dawn of Morthal use look nice) but I thought I'd either have to edit the MNC lists somehow or just change raccoonrace to skeeverrace in the Esp and go with that. I think there was another race that used the fox skeleton. The multitude of cat and bear races though should also be a simple switch. I can share it with you but its only the meshes and texture schlong included, i edit the skymomod.esp myself and add the new creature http://www.mediafire.com/file/br5nc115ou4gb8f/Racoonboy.rar I make more screenshot from your new stuff, my milf character really like it cheers http://imgur.com/a/DO3WS Hey I see your using Monster Mod in your screens i just stumbled on that mod a few days ago and i plan to add it in to my game to add some variety, I hear most monsters won't work with Sexlab because their a Custom Race but seeing your screens..... did you also replace meshes for those ones as well ? I was also wondering where you got the Dragonspawn ogre from Dragon Age can't seem to find that one. Yeah its from Skymomod (skyrim monster mod), for the Ogre one i think its from jackga monster http://all-mods.ru/skyrim/novye-monstry-i-npc/skyrim-monstry-jackga-jg-monsters/ If you have that jackga monster you don't have to, but for the simple thing you can just replace it after you edit the meshes by nifscope i can share the jackga mod with schlong as well just copy the data into the meshes and textures http://www.mediafire.com/file/z9uxb3oi5d8hgcg/JGMA.rar Thank you for sharing the files =) <----- Enjoying it to its fullest I know this might be to much to ask but do you know any other mods like this as well?
razzor69 Posted September 12, 2017 Posted September 12, 2017 I make more screenshot from your new stuff, my milf character really like it cheers http://imgur.com/a/DO3WS How did you enable the raccoons? I found a mod that added some using the skeever skeleton but with the raccoon race which isn't (I think) supported yet. The simple one is you replace the skeever meshes with racoon one, or make new creature via creation kit, and choose skeever race because if you make custom race the Sexlab framework or MNC didn't recognized the race, same goes to another new creature that have the same skeleton from the current one in the skyrim Thought so. I was hoping you had some already shared source I could just grab. I didn't want to replace the skeevers (though the mouse looking textures that Dawn Of Riften and Dawn of Morthal use look nice) but I thought I'd either have to edit the MNC lists somehow or just change raccoonrace to skeeverrace in the Esp and go with that. I think there was another race that used the fox skeleton. The multitude of cat and bear races though should also be a simple switch. I can share it with you but its only the meshes and texture schlong included, i edit the skymomod.esp myself and add the new creature http://www.mediafire.com/file/br5nc115ou4gb8f/Racoonboy.rar I make more screenshot from your new stuff, my milf character really like it cheers http://imgur.com/a/DO3WS Hey I see your using Monster Mod in your screens i just stumbled on that mod a few days ago and i plan to add it in to my game to add some variety, I hear most monsters won't work with Sexlab because their a Custom Race but seeing your screens..... did you also replace meshes for those ones as well ? I was also wondering where you got the Dragonspawn ogre from Dragon Age can't seem to find that one. Yeah its from Skymomod (skyrim monster mod), for the Ogre one i think its from jackga monster http://all-mods.ru/skyrim/novye-monstry-i-npc/skyrim-monstry-jackga-jg-monsters/ If you have that jackga monster you don't have to, but for the simple thing you can just replace it after you edit the meshes by nifscope i can share the jackga mod with schlong as well just copy the data into the meshes and textures http://www.mediafire.com/file/z9uxb3oi5d8hgcg/JGMA.rar Thank you for sharing the files =) <----- Enjoying it to its fullest I know this might be to much to ask but do you know any other mods like this as well? Skymomod by dogtown1 http://www.moddb.com/mods/skymomod-v13 i think the fixed one is in nexus skyrim immersive creature in nexus Mihail monster mod in nexus Bunch of Werewolf Replacers by gg77 https://www.nexusmods.com/skyrim/mods/58488/? or https://www.nexusmods.com/skyrim/mods/86533/? Beast of Tamriel in nexus also And another creature resource pack https://www.nexusmods.com/skyrim/mods/49682/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D49682&pUp=1 https://www.nexusmods.com/skyrim/mods/65134/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D65134&pUp=1
kakoto Posted September 15, 2017 Posted September 15, 2017 hmmm, hope fore release Fnis for 15k-20k animation Fnis XXL2 still not enough for mei cant add another animation right now.
Bertus Posted September 15, 2017 Posted September 15, 2017 Skymomod by dogtown1 http://www.moddb.com/mods/skymomod-v13 i think the fixed one is in nexus skyrim immersive creature in nexus Mihail monster mod in nexus Bunch of Werewolf Replacers by gg77 https://www.nexusmods.com/skyrim/mods/58488/? or https://www.nexusmods.com/skyrim/mods/86533/? Beast of Tamriel in nexus also And another creature resource pack https://www.nexusmods.com/skyrim/mods/49682/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D49682&pUp=1 https://www.nexusmods.com/skyrim/mods/65134/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D65134&pUp=1 Someone should create a topic with all the relative link to Creature Mods and the submods resources that allows them to be compatible with sexlab so it would be easy to find them. It is sad thet skymomod patch for sexlab is no longer supported, while the other one you posted even if has some cool monsters also have some silly one, like the Godzilla Muto or a Xenomorph (or that blue cat-like creature) :/
razzor69 Posted September 15, 2017 Posted September 15, 2017 Skymomod by dogtown1 http://www.moddb.com/mods/skymomod-v13 i think the fixed one is in nexus skyrim immersive creature in nexus Mihail monster mod in nexus Bunch of Werewolf Replacers by gg77 https://www.nexusmods.com/skyrim/mods/58488/? or https://www.nexusmods.com/skyrim/mods/86533/? Beast of Tamriel in nexus also And another creature resource pack https://www.nexusmods.com/skyrim/mods/49682/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D49682&pUp=1 https://www.nexusmods.com/skyrim/mods/65134/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D65134&pUp=1 Someone should create a topic with all the relative link to Creature Mods and the submods resources that allows them to be compatible with sexlab so it would be easy to find them. It is sad thet skymomod patch for sexlab is no longer supported, while the other one you posted even if has some cool monsters also have some silly one, like the Godzilla Muto or a Xenomorph (or that blue cat-like creature) :/ Well most of em are not lore friendly, even though i edit the skymomod.esp and edit the race so it can be compatible with our current creature in game that support sexlab creature anim most of it made by the modder to make the race different for example they make Alienrace instead use werewolfrace(although the skeleton using werewolf one), for the most of creature mod resource you need to adding it from creation kit by urself or edit the meshes with nifscope but need extra work and time I heard the Jackga author of jackga monster and dogtown1 author of skymomod already banned from nexus due to copyright luckily CD project allows the modder to use the assets from the witcher game, someone already convert the meshes and texture's but need to rig it and animate it https://www.nexusmods.com/skyrim/mods/76524/?tab=4&&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D76524%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D4587785&pUp=1
Bertus Posted September 16, 2017 Posted September 16, 2017 Well most of em are not lore friendly, even though i edit the skymomod.esp and edit the race so it can be compatible with our current creature in game that support sexlab creature anim most of it made by the modder to make the race different for example they make Alienrace instead use werewolfrace(although the skeleton using werewolf one), for the most of creature mod resource you need to adding it from creation kit by urself or edit the meshes with nifscope but need extra work and time I heard the Jackga author of jackga monster and dogtown1 author of skymomod already banned from nexus due to copyright luckily CD project allows the modder to use the assets from the witcher game, someone already convert the meshes and texture's but need to rig it and animate it https://www.nexusmods.com/skyrim/mods/76524/?tab=4&&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D76524%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D4587785&pUp=1 Ye, not-lore friendly usually is a bad thing (also for me). But if you edited the .esp file why don't you create a topic and share your edits? or you need to ask permission first to the authors and else. I think is a very cool thing that you where able to adapt those creatures so they can be used with sexlab and stuff. Maybe you can also do a thing to take off non lore friendly things? or at least those who are too obvious (like Xenomorphs and muto etc). I'm just theorizing since i don't know how actually the tesedit works except for very simple knowlegde. PS: yes CD Project are very cool guys
razzor69 Posted September 24, 2017 Posted September 24, 2017 Well most of em are not lore friendly, even though i edit the skymomod.esp and edit the race so it can be compatible with our current creature in game that support sexlab creature anim most of it made by the modder to make the race different for example they make Alienrace instead use werewolfrace(although the skeleton using werewolf one), for the most of creature mod resource you need to adding it from creation kit by urself or edit the meshes with nifscope but need extra work and time I heard the Jackga author of jackga monster and dogtown1 author of skymomod already banned from nexus due to copyright luckily CD project allows the modder to use the assets from the witcher game, someone already convert the meshes and texture's but need to rig it and animate it https://www.nexusmods.com/skyrim/mods/76524/?tab=4&&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D76524%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D4587785&pUp=1 Ye, not-lore friendly usually is a bad thing (also for me). But if you edited the .esp file why don't you create a topic and share your edits? or you need to ask permission first to the authors and else. I think is a very cool thing that you where able to adapt those creatures so they can be used with sexlab and stuff. Maybe you can also do a thing to take off non lore friendly things? or at least those who are too obvious (like Xenomorphs and muto etc). I'm just theorizing since i don't know how actually the tesedit works except for very simple knowlegde. PS: yes CD Project are very cool guys Yeah eventually i just use the mod for my own purpose and can't share it into public especially making new mod and using the assets from someone else work, if you really want to edit the esp via creationkit try this tutorial
V3rius Posted October 11, 2017 Posted October 11, 2017 razzor69, on 15 Sept 2017 - 5:47 PM, said: Well most of em are not lore friendly, even though i edit the skymomod.esp and edit the race so it can be compatible with our current creature in game that support sexlab creature anim most of it made by the modder to make the race different for example they make Alienrace instead use werewolfrace(although the skeleton using werewolf one), for the most of creature mod resource you need to adding it from creation kit by urself or edit the meshes with nifscope but need extra work and time I heard the Jackga author of jackga monster and dogtown1 author of skymomod already banned from nexus due to copyright luckily CD project allows the modder to use the assets from the witcher game, someone already convert the meshes and texture's but need to rig it and animate it https://www.nexusmod...d=4587785&pUp=1 Ye, not-lore friendly usually is a bad thing (also for me). But if you edited the .esp file why don't you create a topic and share your edits? or you need to ask permission first to the authors and else. I think is a very cool thing that you where able to adapt those creatures so they can be used with sexlab and stuff. ... I second this. Would be cool if u would upload this. Maybe if u load the esp up, without the Textures and Meshes. This way u still need the original mod.
Photonix Posted October 15, 2017 Posted October 15, 2017 Sorry if this has been asked before, are these new animations or just old ones made by others just with arm-binders on?
Guest Posted October 23, 2017 Posted October 23, 2017 Please make some human armbinder animations also.
Funnybizness Posted January 22, 2018 Author Posted January 22, 2018 I am giving up. I tried creating an update to the SLAL Armbinder Creatures animations Pack but I can't figure it out. I created more animations for the pack for Netch and others but I don't know how to add them to the pack. If ANYONE has experience in creating SLAL Packs and wants to help create an Update PM me and I will give you the animations and you will definitely be thanked for helping me update this mod. Stay brutal! 1
MadMansGun Posted January 22, 2018 Posted January 22, 2018 14 hours ago, Funnybizness said: I am giving up. I tried creating an update to the SLAL Armbinder Creatures animations Pack but I can't figure it out. I created more animations for the pack for Netch and others but I don't know how to add them to the pack. If ANYONE has experience in creating SLAL Packs and wants to help create an Update PM me and I will give you the animations and you will definitely be thanked for helping me update this mod. Stay brutal! show me the SLAL source file your having problems with, it's probably something stupid like a missing comma or a lower case/capital letter. the Netch line should look exactly like this in the source file: actor2=CreatureMale(race="Netches"), 1
Yuni Posted February 2, 2018 Posted February 2, 2018 Thank you for all your hard work, Guys. c: I really appreciate all the things you make.
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