razzor69 Posted February 2, 2018 Posted February 2, 2018 New update? wow i even didnt know it, can you change the tittle when you update your animations pack? and btw great thanks for all of your effort on the creature animations pack, especially Dragon animation it really need more love than anything  because Skyrim iconic is a dragon
jollypolly17 Posted February 4, 2018 Posted February 4, 2018 Hi, animations for the Spider, the chaurus and the mounted boar desynchronize after a short time. Actor 1 and Actor 2 don't loop at same speed. Maybe an animation frame range export issue.
Ghost5 Posted April 22, 2018 Posted April 22, 2018 I noticed that the canine armbind animations only apply to wolfs and not dogs. Is it something on my end or is it a bug?
DutchTrunks Posted June 19, 2018 Posted June 19, 2018 Hmmm... So I ran into a little issue with this mod, or probably moreso something in need of slight tweaking. See all the animation packs inside the appropriate creature's 'animation'-folder - bundled in a folder like 'BoarRieklingArmBindDog'... but upon running FNIS, none of these packs seem to be registered. In-game MCM window of SLAL also doesn't have this pack pop up. What's most likely the case here, and what should I do to have it running? (Is the pack supposed to be esp-less?)
wolfiespring Posted June 22, 2018 Posted June 22, 2018 On 6/19/2018 at 3:50 AM, DutchTrunks said: Hmmm... So I ran into a little issue with this mod, or probably moreso something in need of slight tweaking. See all the animation packs inside the appropriate creature's 'animation'-folder - bundled in a folder like 'BoarRieklingArmBindDog'... but upon running FNIS, none of these packs seem to be registered. In-game MCM window of SLAL also doesn't have this pack pop up. What's most likely the case here, and what should I do to have it running? (Is the pack supposed to be esp-less?) (Using mod manager here) how did you even install it by the way? kinda feeling dumb as I have nooo idea how to install something that doesn't have a 'data' folder 1
El doctoro Posted July 11, 2018 Posted July 11, 2018 I'm very confused by the 1.8 version. It doesn't use a data structure like the others, so I'm not sure where to install it.Â
Shaddranat Posted September 6, 2018 Posted September 6, 2018 On 7/11/2018 at 5:00 PM, El doctoro said: I'm very confused by the 1.8 version. It doesn't use a data structure like the others, so I'm not sure where to install it. I've got this problem too. There's no source folder, no .json file...nothing that will actually tell SLAL where to find these animations. Short of hand coding the necessary files, what can be done to get these working?
MadMansGun Posted September 6, 2018 Posted September 6, 2018 On 7/11/2018 at 2:00 PM, El doctoro said: I'm very confused by the 1.8 version. It doesn't use a data structure like the others, so I'm not sure where to install it. 1 hour ago, Shaddranat said: I've got this problem too. There's no source folder, no .json file...nothing that will actually tell SLAL where to find these animations. Short of hand coding the necessary files, what can be done to get these working? it looks like a resources file, not a SLAL Pack, nothing about the folder structure is in a usable state. 1
Shaddranat Posted September 6, 2018 Posted September 6, 2018 2 hours ago, MadMansGun said: it looks like a resources file, not a SLAL Pack, nothing about the folder structure is in a usable state. maybe an unfinished FOMOD?
MadMansGun Posted September 6, 2018 Posted September 6, 2018 20 minutes ago, Shaddranat said: maybe an unfinished FOMOD? no it's just raw hkx files in named folders, there's no folder structure at all and no separation of human & creature hkx files, nothing is in a usable state. 1
Beef Cheeks Posted January 10, 2019 Posted January 10, 2019 Has anyone ever converted the 1.8 version into a usable SLAL pack yet?
busymonster Posted April 3, 2019 Posted April 3, 2019 I hate to bump, but it's been several months and I'm also curious about the 1.8 as a usable slal pack, or if it's been incorporated into another SLAL pack etc? Thanks
AlexSenpai Posted August 25, 2021 Posted August 25, 2021 Ah bummer - seems like this isn't "compatible with VR", I was looking forward to checking it out. Oh well, if VR doesn't work out I have ideas about updating my mods and re-jumping into regular SSE, maybe we'll get 1.8 by then :3
ZKRGT Posted January 1, 2025 Posted January 1, 2025 idk if anyone can help me at all but, the folder keeps telling me that Content Of Data Does Not Look Good or something like that. I am missing something?
Exemperortoast Posted August 23, 2025 Posted August 23, 2025 (edited) On 1/1/2025 at 6:08 PM, ZKRGT said: idk if anyone can help me at all but, the folder keeps telling me that Content Of Data Does Not Look Good or something like that. I am missing something? Well, let's necro this one even more. Months after your post, you will get your answer. Hopefully you figured it out already. For anyone else: If you referred to v1.8 of these animations, going up a few posts, you see, ppl mentiond, those file are not ready for SLAL and as such not useable for any "normal" mod user. They seem to be Resource files, and as Funnybizness has not upload anything in quite a while. someone else with time and knowledge has to make it into a SLAL pack. I run in problems of my own, and hoped to find answer here: I am incapable to initialize any of the BoarRiekling animations at all. The farest I got atleast was to accep SexLab:"This riekling boar is a partner for the scene, I play the scene" Result: boar/BoarRiekling (yes both) just stand there, my female character does these thrust idle movements, when Sexlab seems to miss some information to animate the scene. Any ideas? And i am using the actual SLAL v.1.2 Edit: In regards to the resources: As long as the acutal animations files are named the same (the .HKX files) one could try place them in the right sections in a newly downloaded SLAL v1.2 and see what happens. Hey, i am just theorizing here, I have no knowledge on creatings SLAL packs Edited September 2, 2025 by Exemperortoast
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