squirrellydood Posted January 6, 2018 Posted January 6, 2018 2 hours ago, perrymwt said: I've had that problem as well. The solution I found needs SSEEdit, unfortunately. You need to duplicate the Custom Race spell in Sexlab.esm and change the target in the duplicate spell to self. Then add the new spell to your character in game, and then cast it on yourself. Or just use the command "player.placeatme 00000007 1" to summon a copy of your character to use it on.
Crushit86 Posted January 8, 2018 Posted January 8, 2018 On 1/5/2018 at 7:06 PM, squirrellydood said: Or just use the command "player.placeatme 00000007 1" to summon a copy of your character to use it on. This actually worked thank you!
Dylbert Posted January 8, 2018 Posted January 8, 2018 I Noticed some issues with the Mods that you say work when you extract them. They for the most part work except that they have some functionality problems for example the animal mansion does not register you as having slept with the creature, which makes the progression in the quest impossible. The necro one just doesn't let you bang anyoneand the working girl doesn't associate any of the animations with the option eg. get paid for a bj and get anything but. an the amorous adventures has that same problem you get told the npc is kissing you and you straight up bang. Otherwise yeah. maybe if you can make some patches for them to make them work better with the new Sex Lab.
Zatchy Posted January 9, 2018 Posted January 9, 2018 Great conversion! Installed as instructed all is working fine. I'm using the latest V5 Solution, some inconsistency but still is good for play! Oh yes, I include Slavetats cum texture from the old SL, works perfect! Does anyone know any other alternative to change animation easier? Like a pop-up menu with all the animations, toggling them 1 by 1 slows down the game
BazsiHUN Posted January 9, 2018 Posted January 9, 2018 Hello! Is there a chance for further improvements, updates? It would be great...
XeroZex Posted January 10, 2018 Posted January 10, 2018 I can't really enjoy Sexlab SE Due to the fact that there's very few, aka little to no DIALOGUE Options available, as compared to its competitor flower girl. Even though flower girl has some dialogue options, I think both mods in particular could use some expansive dialogue options, as sending a spell to make the actors interact is immersion breaking for me.
squirrellydood Posted January 10, 2018 Posted January 10, 2018 43 minutes ago, XeroZex said: I can't really enjoy Sexlab SE Due to the fact that there's very few, aka little to no DIALOGUE Options available, as compared to its competitor flower girl. Even though flower girl has some dialogue options, I think both mods in particular could use some expansive dialogue options, as sending a spell to make the actors interact is immersion breaking for me. Um, Sexlab is a framework. It's not supposed to have dialogue, its supposed to just provide the skeleton and resources for other mods to build off of. If you want talking before the fucking you get a mod for that. Flower Girls only has it's own inbuilt prostitution mod that could be considered a one up on Sexlab. Both have access to Amorous Adventures and the sexlab version has more options for that iirc. But unlike Flower Girls Sexlab actually has extra mods that can be added on. So far I was able to get a converted version of Zaz, get Things in the Dark and From the Deeps, two separate large quest mods, to work. I have Aroused Redux and eager NPCs to have the citizens having a sexlife, was able to get SD+ and it's dependencies to work so there's enslavement/kidnapping/rape support. With SKSE working the Working Girl mod has a viable, if inconsistent, prostitution thing working.
Samo_0 Posted January 11, 2018 Posted January 11, 2018 Can anyone tell me about any dialogue mode for bandits. When we go to dungeon or caves the npc enemy dialogue taunts change.
Painbow69 Posted January 12, 2018 Posted January 12, 2018 Is there a way to pick specific animations to play during scenes with the console or something? trying to flip through hundreds of animations for something specific is getting a bit tiring.
Alcyone240 Posted January 12, 2018 Posted January 12, 2018 Hello all, I have Sexlab Light SE installed, and have been running it for quite a while now. It works basically 98% perfect. I'm using the pre-SKSE, and am having fun playing this through without it. What would make this 100% for me brings me to my little problem.....I am a Breton female. Whenever I start a scene with any of my followers, everything is working fine, except when it comes to the scaling both characters before the scene starts. the follower ends up taller than me and I end up with my followers (doesn't matter which one I have about 20), kissing my eyes and she stays at this height, throughout the scenes. This is without an MCM being the version before SKSE, and there is only an option for NPC scaling on/off. Is it safe to use the console command setscale option on my player for example (player.setscale 1.03) or maybe 1.05 during or before starting a sexlab scene so that it looks more natural? Thank you for any replies
Ashal Posted January 13, 2018 Posted January 13, 2018 The full sexlab package for SE now has a beta release: https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-1-jan-12-2018/ 5
Spammy422 Posted January 13, 2018 Posted January 13, 2018 For some reason my game is crashing when i try to do animations while paying a male. All other animations have worked fine so far
SilentOption Posted January 14, 2018 Posted January 14, 2018 The sex animation for Sexlab Light SE does not seem to work on custom races such Temptress race I manage to work around within Special Edition
Guest Posted January 15, 2018 Posted January 15, 2018 On 13-1-2018 at 2:43 AM, Ashal said: The full sexlab package for SE now has a beta release: https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-1-jan-12-2018/ HAPPY NEWYEAR!
southernman86 Posted January 17, 2018 Posted January 17, 2018 Is there anywhere I can still find the SL Solutions 4.0.2 download?
Apollo04 Posted January 18, 2018 Posted January 18, 2018 20 hours ago, southernman86 said: Is there anywhere I can still find the SL Solutions 4.0.2 download? Don't bother. The mod doesn't work with SL Light SE as it was said to be. You get the dialogues, the animations will play, but the quest won't process.
blaine872 Posted January 18, 2018 Posted January 18, 2018 So I have Sex Lab working my only problem is that the female voices don't play during animations. Does anyone know of a solution?
southernman86 Posted January 19, 2018 Posted January 19, 2018 10 hours ago, Apollo04 said: Don't bother. The mod doesn't work with SL Light SE as it was said to be. You get the dialogues, the animations will play, but the quest won't process. Thanks for the info
Pfiffy Posted January 20, 2018 Posted January 20, 2018 Now hat the sl framwork beta is out: How did you add the animations to the light version. the SL Anim loader is not working without jcontainers. There is a workaround for the anims you have in the light version, but I want to add the newer versions of the packs to SE and remove some of the anims that are in SL light.
mc13miks Posted January 21, 2018 Posted January 21, 2018 I don't usually post here, but I absolutely had to this time. This was the easiest to install and least-issue-prone version of SexLab I've ever dealt with. The only downside being the clunky (but still functional) mod and scene management; it's incredible how much of the functionality you reproduced without the use of SKSE, and I am truly, deeply impressed. I see some people having issues getting it started, and I will admit the first time I loaded it up, I had a minor issue too: I failed to wait long enough before attempting to initiate a scene. A note to future istallers: when you load a game, wait the 3-5 minutes for all the animations to load and the game to inform you that installation is complete before attempting to use anything related to the mod. (I would then save so you can always have a game to load that has everything loaded) 1
JimKhan Posted January 22, 2018 Posted January 22, 2018 This is probably a dumb question but, if I were to start a new character would it be a good idea to deactivate SexLab Light SE in NMM until I get to Riverwood? I'm asking because I'm a bit concerned with letting SexLab install everything while the tutorial is playing. Doesn't seem like a good idea.
Kain82 Posted January 22, 2018 Posted January 22, 2018 1 hour ago, JimKhan said: This is probably a dumb question but, if I were to start a new character would it be a good idea to deactivate SexLab Light SE in NMM until I get to Riverwood? I'm asking because I'm a bit concerned with letting SexLab install everything while the tutorial is playing. Doesn't seem like a good idea. Use the LAL Alternate Start mod to let the mods load in the starter cell. Once done pick your start.
panzer19421111 Posted January 22, 2018 Posted January 22, 2018 i am having a wired glitch after i am done do the animations i can take out a weapon or spells can i please have some help?
Kain82 Posted January 22, 2018 Posted January 22, 2018 7 hours ago, panzer19421111 said: i am having a wired glitch after i am done do the animations i can take out a weapon or spells can i please have some help? That's because you forgot to turn of 'TFC' before the last animation ended. To regain control open console and type 'EPC' without quotes, and hit enter and close console. You should now be able to use your weapons and spells. 1
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