Philip J. Fry Posted August 26, 2017 Posted August 26, 2017 Edit #3: Thank you for all the advice. No CTD for 10 hours of gameplay. And I have installed some building mods during the play, no problem happens. =========== Edit #2: Another thing on my mind is that in fact I have never really removed everything from my previous installation. Because in papyrus logs I can still find some lines about SlaveTats, which I didn't install this time. On my surface book there are no such lines about SlaveTats. =========== Edit #1: Here is the situation I have: I have two laptops on which I play games: a surface book (i5 6300u 8G RAM 940mx) and a gaming laptop (i7 6820hk 16G RAM GTX 1070 sli). I use the exact same mods (less than 50) and the loadorder on both laptops. Guess what, I experience far more CTDs on the gaming laptop than on the surfacebook. I've only experienced CTD on load once on surface book and after I installed the Load Game CTD fix, never did I experience CTD on surface book again. It's another story on my gaming laptop. My gaming laptop runs every other game pretty well, but not Skyrim. When I was playing Skrim on my previous gaming laptop, I think I've only experienced CTD like 4~5 time in an entire playthrough. However, on this new laptop, 4~5 times in an hour. I tried to re-install everything about Skyrim and avoid mods with scripts, I even disabled xpsme.esp. Finally the game seemed stable, until I installed another several follower mods. It started to crash on load again. although all the follower mods are non-scripts versions. Load Game CTD fix didn't work, I tried a lot of fixes, at last, safety load, a mod that fixes ILS, solved the crash on load problem for me. It's been 3 hours and no CTD. But I know it will come back sooner or later. Now I even hesitate to start the game because I'm afraid of CTD. =========== I'm talking about Skyrim. Personally speaking, I've never experienced any CTD in Fallout series. I'm just curious. Of course, with Sexlab framework installed and functions used. Is it even possible? I think even if you have rigorously followed the instructions and your mods don't conflict, CTD is still inevitable. Something will go wrong sooner or later. CTD is giving me depression. =========== Edit #1: Here is the situation I have: I have two laptops on which I play games: a surface book (i5 6300u 8G RAM 940mx) and a gaming laptop (i7 6820hk 16G RAM GTX 1070 sli). I use the exact same mods (less than 50) and the loadorder on both laptops. Guess what, I experience far more CTDs on the gaming laptop than on the surfacebook. I've only experienced CTD on load once on surface book and after I installed the Load Game CTD fix, never did I experience CTD on surface book again. It's another story on my gaming laptop. My gaming laptop runs every other game pretty well, but not Skyrim. When I was playing Skrim on my previous gaming laptop, I think I've only experienced CTD like 4~5 time in an entire playthrough. However, on this new laptop, 4~5 times in an hour. I tried to re-install everything about Skyrim and avoid mods with scripts, I even disabled xpsme.esp. Finally the game seemed stable, until I installed another several follower mods. It started to crash on load again. although all the follower mods are non-scripts versions. Load Game CTD fix didn't work, I tried a lot of fixes, at last, safety load, a mod that fixes ILS, solved the crash on load problem for me. It's been 3 hours and no CTD. But I know it will come back sooner or later. Now I even hesitate to start the game because I'm afraid of CTD.
myuhinny Posted August 26, 2017 Posted August 26, 2017 All beth games are crash prone and become even more so the more mods you add to the game. Clothing mods generally don't cause too much of a problem unless you install one that uses a skeleton that you don't have installed then they can cause a CTD some sexlab mods can cause CTD's as some tend to be quite script heavy. With all beth games the one rule to remember is to make new saves often or at least in spots where something important is about to happen or just happened so that you don't have to start way back.
svartur Posted August 26, 2017 Posted August 26, 2017 Because of the innumerable factors as to why a game might crash the simple answer is, yes. However sometimes these reasons can be mitigated by properly following instructions. Understanding how to check for errors. Minimizing the number of mods that add scripted events, etc. One of the largest and most common fixes that works for people that use script heavy mods, particularly sexlab, or other examples like maids 2 deception make the following changes to the skyrim.ini [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=2048 iMaxMemoryPageSize=4096 iMaxAllocatedMemoryBytes=2457600 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0
Nazzzgul666 Posted August 26, 2017 Posted August 26, 2017 @OP: Depends on what you call a walkthrough. I had several games where i started a new one before getting any CTD, but i've played the main story only once. Same forDragonborn and Dawnguard story, and it was a different game for each Because of the innumerable factors as to why a game might crash the simple answer is, yes. However sometimes these reasons can be mitigated by properly following instructions. Understanding how to check for errors. Minimizing the number of mods that add scripted events, etc. One of the largest and most common fixes that works for people that use script heavy mods, particularly sexlab, or other examples like maids 2 deception make the following changes to the skyrim.ini [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=2048 iMaxMemoryPageSize=4096 iMaxAllocatedMemoryBytes=2457600 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 The values for papyrus settings are completly retarded. I would assume that the best chance the game still works with those at all is that they are so far out of range, it just ignores the settings and uses default. There is no way the game would work if it accepts those values. Please don't make recommendations if you don't know what you're talking about.
pinky6225 Posted August 26, 2017 Posted August 26, 2017 I'm talking about Skyrim. Personally speaking, I've never experienced any CTD in Fallout series. I'm just curious. Of course, with Sexlab framework installed and functions used. Is it even possible? I think even if you have rigorously followed the instructions and your mods don't conflict, CTD is still inevitable. Something will go wrong sooner or later. CTD is giving me depression. Depends what you using and how many of them, on my last playthrough until i put bruma in it was quite stable so yes i could play for an entire day (3 to 6 hours before i'd want/have to do something else) without a CTD
Philip J. Fry Posted August 26, 2017 Author Posted August 26, 2017 All beth games are crash prone and become even more so the more mods you add to the game. Clothing mods generally don't cause too much of a problem unless you install one that uses a skeleton that you don't have installed then they can cause a CTD some sexlab mods can cause CTD's as some tend to be quite script heavy. With all beth games the one rule to remember is to make new saves often or at least in spots where something important is about to happen or just happened so that you don't have to start way back. Believe or not. I have never experienced any CTD with Fallout series. Maybe it's because I don't mod Fallout as heavily as TES. Every time I install a new mod, I check the requirements carefully to make sure that I have all the items the mod needs. It doesn't help to eliminate CTD's. Because of the innumerable factors as to why a game might crash the simple answer is, yes. However sometimes these reasons can be mitigated by properly following instructions. Understanding how to check for errors. Minimizing the number of mods that add scripted events, etc. One of the largest and most common fixes that works for people that use script heavy mods, particularly sexlab, or other examples like maids 2 deception make the following changes to the skyrim.ini [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=2048 iMaxMemoryPageSize=4096 iMaxAllocatedMemoryBytes=2457600 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 Thank you. I will try this. I even had CTD once when only skse, skyui and unofficial patch were installed. @OP: Depends on what you call a walkthrough. I had several games where i started a new one before getting any CTD, but i've played the main story only once. Same forDragonborn and Dawnguard story, and it was a different game for each Because of the innumerable factors as to why a game might crash the simple answer is, yes. However sometimes these reasons can be mitigated by properly following instructions. Understanding how to check for errors. Minimizing the number of mods that add scripted events, etc. One of the largest and most common fixes that works for people that use script heavy mods, particularly sexlab, or other examples like maids 2 deception make the following changes to the skyrim.ini [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=2048 iMaxMemoryPageSize=4096 iMaxAllocatedMemoryBytes=2457600 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 The values for papyrus settings are completly retarded. I would assume that the best chance the game still works with those at all is that they are so far out of range, it just ignores the settings and uses default. There is no way the game would work if it accepts those values. Please don't make recommendations if you don't know what you're talking about. Please see my update about the post. I figure that there is something mysteriously wrong with my gaming laptop but it runs every other game well. I'm talking about Skyrim. Personally speaking, I've never experienced any CTD in Fallout series. I'm just curious. Of course, with Sexlab framework installed and functions used. Is it even possible? I think even if you have rigorously followed the instructions and your mods don't conflict, CTD is still inevitable. Something will go wrong sooner or later. CTD is giving me depression. Depends what you using and how many of them, on my last playthrough until i put bruma in it was quite stable so yes i could play for an entire day (3 to 6 hours before i'd want/have to do something else) without a CTD Maybe there's something wrong with my gaming laptop. The game on my surface book seems quite stable but I can't stand the frame rate on that low spec laptop.
myuhinny Posted August 26, 2017 Posted August 26, 2017 Probably depends on the computer what mods you are installing. Beth is extremely lazy when it comes to their games as they have never made sure they are bug free or stable and with each new game their bugs get worse. Then throw in mods and that stability goes downhill fast depending on what mods you are installing. Probably is because of tools like CK (creation kit) CS (creation set) geck because why should they release a stable bug free game when they can force you the player to fix all that yourself for free. They also continue to use a old outdated engine.
yatol Posted August 26, 2017 Posted August 26, 2017 I tried to re-install everything about Skyrim and avoid mods with scripts, I even disabled xpsme.esp. Finally the game seemed stable, until I installed another several follower mods. It started to crash on load again. although all the follower mods are non-scripts versions. a follower with custom textures that was 80 more mb some years ago and now it's more you have 2 of those followers around you, if they use those textures, you need 600 more mb just for them you enter a city that have 4 npc with custom texture, you need 1200 more mb for them enb allow you to use more than 3.1 gb, but if you allow it to try to use 9 gb when you have 8 gb -> ctd
smokeybear187 Posted August 26, 2017 Posted August 26, 2017 I tried to re-install everything about Skyrim and avoid mods with scripts, I even disabled xpsme.esp. Finally the game seemed stable, until I installed another several follower mods. It started to crash on load again. although all the follower mods are non-scripts versions. a follower with custom textures that was 80 more mb some years ago and now it's more you have 2 of those followers around you, if they use those textures, you need 600 more mb just for them you enter a city that have 4 npc with custom texture, you need 1200 more mb for them enb allow you to use more than 3.1 gb, but if you allow it to try to use 9 gb when you have 8 gb -> ctd This is a good point. Some of these followers even come with 8k specular maps. I've made it a habit to check the textures of any follower i download. Optimizer textures is you're best friend. I always resize and compress the textures to 2k. Maybe after the dx9 fix later this year I'll reconsider.
Philip J. Fry Posted August 26, 2017 Author Posted August 26, 2017 Probably depends on the computer what mods you are installing. Beth is extremely lazy when it comes to their games as they have never made sure they are bug free or stable and with each new game their bugs get worse. Then throw in mods and that stability goes downhill fast depending on what mods you are installing. Probably is because of tools like CK (creation kit) CS (creation set) geck because why should they release a stable bug free game when they can force you the player to fix all that yourself for free. They also continue to use a old outdated engine. The mods on both laptops were the same. The only difference is the enb. I can't use enb on surface book because it's too demanding.
Philip J. Fry Posted August 26, 2017 Author Posted August 26, 2017 I tried to re-install everything about Skyrim and avoid mods with scripts, I even disabled xpsme.esp. Finally the game seemed stable, until I installed another several follower mods. It started to crash on load again. although all the follower mods are non-scripts versions. a follower with custom textures that was 80 more mb some years ago and now it's more you have 2 of those followers around you, if they use those textures, you need 600 more mb just for them you enter a city that have 4 npc with custom texture, you need 1200 more mb for them enb allow you to use more than 3.1 gb, but if you allow it to try to use 9 gb when you have 8 gb -> ctd i understand your point and it makes sense. But the follower mods works fine on my surface book, which has much lower specs. The only difference is that I don't use enb on surface book. And when the game runs out of memory, the textures on the some followers just turn black. The game doesn't necessarily CTD And I don't know why a mod that fixes ILS solves crash on load for me, while the real crash on load fix doesn't work.
myuhinny Posted August 26, 2017 Posted August 26, 2017 I have always used the start game when it hits the load game page I open the console with the ~ key and type in coc qasmoke. This will warp me to the games testing hall from there I open the load screen and pick the save I want to load and generally it'll load without crashing. Many times a crash on load can be caused by having a lot of scripts running at the same time when you load a save file all scripts in the save file all try to load at the same time so on older or weaker computers this can cause your game to CTD on load as your computer can't handle all the scripts loading at the same time but using the warp to qasmoke and then loading from there prevents the scripts from all loading at one time.
Guest Posted August 26, 2017 Posted August 26, 2017 In SSE I go weeks on end without a CTD. When it does throw a wobbly it's usually something weird like a nif or texture in a format it doesn't support. I don't think I've ever experienced a lengthy playthrough in original Skyrim that didn't end in some sort of crash, or the script engine going utterly nuts. And certainly none of my characters have ever gone the distance without me giving up on a save that's become entirely buggered. It's just so inherently unstable, there are so many variables with hardware. Then we pile on hundreds of mods, many of which are in conflict with each other........it's not just a hobby, it's a second job!
RitualClarity Posted August 26, 2017 Posted August 26, 2017 Yes, I have gone through a play through (I assume a session) which was about 6 hours in lengh at that time. No CTD, freezes and or other troubles. It can be done. you need the proper settings for your computer (some mentioned above) some experimentation to get it to work better (believe it or not it seems to run better on older weaker computer (single core) than from powerhouses.. Then take it very easy on the texture replacers. I used them but I was very careful and I merged what I wanted to use in this setup to maximize the effect with minimum waste. (for example large textures was reserved for the armors and items that needed to look really good and smaller textures were used for the clutter, some walls etc) Finally I clean the few mods I used. (keep it focused for that playthrough) which at that time was about 50 or so mods (don't remember but do know it was less than 90 total) and I can run pretty well with mods exceeding 150~170 at time depending on what they are and how script heavy they are. During this setup I avoided very script heavy mods except where absolutely necessary. The above was the longest single play through I did but for weeks I used that same setup until my character completed all the missions and side quest that I wanted to complete with him which left him at about level 50 or so when done. No crashes. It has been awhile but I believe for Sexlab I had it, SOS, Romance, and I believe some marriage mod r/t sexlabs and that was it. It was very light on those mods and I had one outside mod (Fariscar) I believe could have been another one. weather mods, lighting mods and water mods added to enhance the experience andthat about rounded out my list (for the most part. a few small weapons mods and texture mods that required an esp but not much more. It can be done and likely you can achieve this with the similar approach you did/do for Fallout games. Keep them light, combine weapons, armors etc mods out. Merge patches once settled downon what you will use and you will minimize it if not eliminate them. Also FYI... I have very few CTD with Fallout as well and more for Skyrim. However, to be honest, it is more because of lack of understanding and experiences with the tools and techniques used to make it effective not to mention understanding the mods as well. To be honest, many have problems with FNV because it is really crash heavy for many above 130 mods (however I can achieve much, much more ) so much so that people tell others that you will CTD and have horrible issue if you go above 120~130 mods in FNV.. (Which simply isn't the case, the same with Skyrim which there are people skimming the max physical plugins that are possible and have stable games) Hope that helps.
Veladarius Posted August 26, 2017 Posted August 26, 2017 All beth games are crash prone and become even more so the more mods you add to the game. Clothing mods generally don't cause too much of a problem unless you install one that uses a skeleton that you don't have installed then they can cause a CTD some sexlab mods can cause CTD's as some tend to be quite script heavy. With all beth games the one rule to remember is to make new saves often or at least in spots where something important is about to happen or just happened so that you don't have to start way back. Believe or not. I have never experienced any CTD with Fallout series. Maybe it's because I don't mod Fallout as heavily as TES. Every time I install a new mod, I check the requirements carefully to make sure that I have all the items the mod needs. It doesn't help to eliminate CTD's. Because of the innumerable factors as to why a game might crash the simple answer is, yes. However sometimes these reasons can be mitigated by properly following instructions. Understanding how to check for errors. Minimizing the number of mods that add scripted events, etc. One of the largest and most common fixes that works for people that use script heavy mods, particularly sexlab, or other examples like maids 2 deception make the following changes to the skyrim.ini [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=2048 iMaxMemoryPageSize=4096 iMaxAllocatedMemoryBytes=2457600 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 Thank you. I will try this. I even had CTD once when only skse, skyui and unofficial patch were installed. @OP: Depends on what you call a walkthrough. I had several games where i started a new one before getting any CTD, but i've played the main story only once. Same forDragonborn and Dawnguard story, and it was a different game for each Because of the innumerable factors as to why a game might crash the simple answer is, yes. However sometimes these reasons can be mitigated by properly following instructions. Understanding how to check for errors. Minimizing the number of mods that add scripted events, etc. One of the largest and most common fixes that works for people that use script heavy mods, particularly sexlab, or other examples like maids 2 deception make the following changes to the skyrim.ini [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=2048 iMaxMemoryPageSize=4096 iMaxAllocatedMemoryBytes=2457600 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 The values for papyrus settings are completly retarded. I would assume that the best chance the game still works with those at all is that they are so far out of range, it just ignores the settings and uses default. There is no way the game would work if it accepts those values. Please don't make recommendations if you don't know what you're talking about. These are the ini settings I use for papyrus: fUpdateBudgetMS=1.2 fExtraTaskletBudgetMS=2.0 fPostLoadUpdateTimeMS=1000.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 I rarely have a ctd and that is with sessions lasting several hours. As for the ini values if you are using a number of mods that can suddenly run a number of functions at one you should increase the resources for papyrus but the first set of values you were given are a bit much.
yatol Posted August 26, 2017 Posted August 26, 2017 i understand your point and it makes sense. But the follower mods works fine on my surface book, which has much lower specs. The only difference is that I don't use enb on surface book. And when the game runs out of memory, the textures on the some followers just turn black. The game doesn't necessarily CTD femalebody.dds without femalebody_msn, no vertex color, black mesh no femalebody.dds, purple mesh no femalebody_s.dds, some black and white rectangles on the mesh depending on the light you are limited to 3.1 gb on your laptop, if there's not enought, there's not enought you can use more on your better config thanks to enb and that's asking for ram ctd if you don't configure it right ram available - ram used? when you load the game, there's a skyrim.exe in your ram that use 200 mb just for skyrim.esm, 100 more for the dlc esm, x more for your load order, y more for your save there's also the music the game is playing, sounds, meshes... lambda player have 4 gb and his gpu have 2 gb he run that tool, it say 5 gb he load the game, play a little, and ram ctd enblocal was using 4 gb when it had to load 500 mb of texture there was no need to unload unused textures from the ram, and it didn't did it but skyrim.exe was using 700 mb, so after loading 300 mb of textures, ctd
Philip J. Fry Posted August 26, 2017 Author Posted August 26, 2017 I have always used the start game when it hits the load game page I open the console with the ~ key and type in coc qasmoke. This will warp me to the games testing hall from there I open the load screen and pick the save I want to load and generally it'll load without crashing. Many times a crash on load can be caused by having a lot of scripts running at the same time when you load a save file all scripts in the save file all try to load at the same time so on older or weaker computers this can cause your game to CTD on load as your computer can't handle all the scripts loading at the same time but using the warp to qasmoke and then loading from there prevents the scripts from all loading at one time. Yes, that command does the trick for me, too. Or you can just use the "Continue Game No Crash" mod, which does it automatically for you. But it is just a workaround, but not a fix. I don't know if Special Edition will perform better, the thing is that it doesn't have skse at the moment. And I don't wanna buy the game again. I had owned the game and some DLCs before SSE was released. But I didn't have Dawnguard at that time so beth didn't give me SSE for free. Although I have Dawnguard now, I still have to buy SSE, which I don't want to. In SSE I go weeks on end without a CTD. When it does throw a wobbly it's usually something weird like a nif or texture in a format it doesn't support. I don't think I've ever experienced a lengthy playthrough in original Skyrim that didn't end in some sort of crash, or the script engine going utterly nuts. And certainly none of my characters have ever gone the distance without me giving up on a save that's become entirely buggered. It's just so inherently unstable, there are so many variables with hardware. Then we pile on hundreds of mods, many of which are in conflict with each other........it's not just a hobby, it's a second job! I didn't own Dawnguard when SSE was released so I didn't get SSE for free. I just bought Dawnguard, which is even more expensive than SSE at the moment. And I'm not interested in buying SSE due to absence of SKSE.
Andy14 Posted August 26, 2017 Posted August 26, 2017 I've never had a CTD in Skyrim - and I've never had to reinstall Skyrim. Sometimes there are problems loading a save. But this depends on the cell (how many triggers, how many scripts, etc.) Conclusion: Skyrim is very stable despite the architecture. And if someone complains that not enough mods can be activated, but this modlist contains only armors - for each pantie a new Esp - then the solution is not 64bit or crashfix and other - but a psychiatrist. By the way: In FO4 I had already CTD - own fault - by wrong DDS-compression.
Philip J. Fry Posted August 26, 2017 Author Posted August 26, 2017 Yes, I have gone through a play through (I assume a session) which was about 6 hours in lengh at that time. No CTD, freezes and or other troubles. It can be done. you need the proper settings for your computer (some mentioned above) some experimentation to get it to work better (believe it or not it seems to run better on older weaker computer (single core) than from powerhouses.. Then take it very easy on the texture replacers. I used them but I was very careful and I merged what I wanted to use in this setup to maximize the effect with minimum waste. (for example large textures was reserved for the armors and items that needed to look really good and smaller textures were used for the clutter, some walls etc) Finally I clean the few mods I used. (keep it focused for that playthrough) which at that time was about 50 or so mods (don't remember but do know it was less than 90 total) and I can run pretty well with mods exceeding 150~170 at time depending on what they are and how script heavy they are. During this setup I avoided very script heavy mods except where absolutely necessary. The above was the longest single play through I did but for weeks I used that same setup until my character completed all the missions and side quest that I wanted to complete with him which left him at about level 50 or so when done. No crashes. It has been awhile but I believe for Sexlab I had it, SOS, Romance, and I believe some marriage mod r/t sexlabs and that was it. It was very light on those mods and I had one outside mod (Fariscar) I believe could have been another one. weather mods, lighting mods and water mods added to enhance the experience andthat about rounded out my list (for the most part. a few small weapons mods and texture mods that required an esp but not much more. It can be done and likely you can achieve this with the similar approach you did/do for Fallout games. Keep them light, combine weapons, armors etc mods out. Merge patches once settled downon what you will use and you will minimize it if not eliminate them. Also FYI... I have very few CTD with Fallout as well and more for Skyrim. However, to be honest, it is more because of lack of understanding and experiences with the tools and techniques used to make it effective not to mention understanding the mods as well. To be honest, many have problems with FNV because it is really crash heavy for many above 130 mods (however I can achieve much, much more ) so much so that people tell others that you will CTD and have horrible issue if you go above 120~130 mods in FNV.. (Which simply isn't the case, the same with Skyrim which there are people skimming the max physical plugins that are possible and have stable games) Hope that helps. Thank you for the information. I don't even use any unofficial texture pack for environment, buildings and armors, I only use body texture replacer, which is essential if you use sexlab. I'm really afraid of making the game more taxing. Although the specs I have (1070 sli) could handle those texture packs. I only use 42 mods in total. But still, CTD is giving me a hard time. I have cleaned the esm and run loot every time I add mods. I have been very careful about overwrites of mods in MO. I have tried my best. I have a very stable game on Surface book, but somehow my gaming laptop just doesn't feel like running the game without CTD's. These are the ini settings I use for papyrus: fUpdateBudgetMS=1.2 fExtraTaskletBudgetMS=2.0 fPostLoadUpdateTimeMS=1000.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 I rarely have a ctd and that is with sessions lasting several hours. As for the ini values if you are using a number of mods that can suddenly run a number of functions at one you should increase the resources for papyrus but the first set of values you were given are a bit much. Thank you. I will try it and see if it works for me. i understand your point and it makes sense. But the follower mods works fine on my surface book, which has much lower specs. The only difference is that I don't use enb on surface book. And when the game runs out of memory, the textures on the some followers just turn black. The game doesn't necessarily CTD femalebody.dds without femalebody_msn, no vertex color, black mesh no femalebody.dds, purple mesh no femalebody_s.dds, some black and white rectangles on the mesh depending on the light you are limited to 3.1 gb on your laptop, if there's not enought, there's not enought you can use more on your better config thanks to enb and that's asking for ram ctd if you don't configure it right ram available - ram used? when you load the game, there's a skyrim.exe in your ram that use 200 mb just for skyrim.esm, 100 more for the dlc esm, x more for your load order, y more for your save there's also the music the game is playing, sounds, meshes... lambda player have 4 gb and his gpu have 2 gb he run that tool, it say 5 gb he load the game, play a little, and ram ctd enblocal was using 4 gb when it had to load 500 mb of texture there was no need to unload unused textures from the ram, and it didn't did it but skyrim.exe was using 700 mb, so after loading 300 mb of textures, ctd Thank you for the knowledge. I learned something today. The texture turning black thing only happens after I fast travel or have played in-game for some time. When I restart the game, texture of body is normal again. So I figured it's something about ram. I've never had a CTD in Skyrim - and I've never had to reinstall Skyrim. Sometimes there are problems loading a save. But this depends on the cell (how many triggers, how many scripts, etc.) Conclusion: Skyrim is very stable despite the architecture. And if someone complains that not enough mods can be activated, but this modlist contains only armors - for each pantie a new Esp - then the solution is not 64bit or crashfix and other - but a psychiatrist. By the way: In FO4 I had already CTD - own fault - by wrong DDS-compression. I have only installed 42 mods and the game is very stable on my surface book. Maybe there is something wrong with my gaming laptop, but is runs every other game perfectly.
Andy14 Posted August 26, 2017 Posted August 26, 2017 snip ... I've never had a CTD in Skyrim - and I've never had to reinstall Skyrim. Sometimes there are problems loading a save. But this depends on the cell (how many triggers, how many scripts, etc.) Conclusion: Skyrim is very stable despite the architecture. And if someone complains that not enough mods can be activated, but this modlist contains only armors - for each pantie a new Esp - then the solution is not 64bit or crashfix and other - but a psychiatrist. By the way: In FO4 I had already CTD - own fault - by wrong DDS-compression. I have only installed 42 mods and the game is very stable on my surface book. Maybe there is something wrong with my gaming laptop, but is runs every other game perfectly. The main difference between FO4 and Skyrim is tolerance. With 64bit addressing is more space (ram) for nonsense and the CTD comes much later. Here is an example of bad mods or users who think MO and Loot replaced their own brain. http://www.loverslab.com/topic/83596-took-a-ctd-to-the-knee/ In this case, there is a script that generates invalid query times in the millisecond. In this case, it is only a matter of time until Skyrim ends with a CTD. Also FO4 would be terminated - after much longer time (affectionately from the RAM). The amazing are the answers there. Use CrashFix (by the way, this only hides problems, and does not fix any) As you can see, it is independent from 32bit or 64bit, from Skyrim or FO4 always possible to use your own mind or blindly install per garbage. With FO4 or Skyrim SE it only takes longer - a doctor would say: The painkillers are stronger Conclusion: Skyrim is no less stable than FO4 - not better or worse. Only the tolerance for nonsense is achieved much faster.
Veladarius Posted August 26, 2017 Posted August 26, 2017 Conclusion: Skyrim is no less stable than FO4 - not better or worse. Only the tolerance for nonsense is achieved much faster. So very true.
Philip J. Fry Posted August 26, 2017 Author Posted August 26, 2017 snip ... I've never had a CTD in Skyrim - and I've never had to reinstall Skyrim. Sometimes there are problems loading a save. But this depends on the cell (how many triggers, how many scripts, etc.) Conclusion: Skyrim is very stable despite the architecture. And if someone complains that not enough mods can be activated, but this modlist contains only armors - for each pantie a new Esp - then the solution is not 64bit or crashfix and other - but a psychiatrist. By the way: In FO4 I had already CTD - own fault - by wrong DDS-compression. I have only installed 42 mods and the game is very stable on my surface book. Maybe there is something wrong with my gaming laptop, but is runs every other game perfectly. The main difference between FO4 and Skyrim is tolerance. With 64bit addressing is more space (ram) for nonsense and the CTD comes much later. Here is an example of bad mods or users who think MO and Loot replaced their own brain. http://www.loverslab.com/topic/83596-took-a-ctd-to-the-knee/ In this case, there is a script that generates invalid query times in the millisecond. In this case, it is only a matter of time until Skyrim ends with a CTD. Also FO4 would be terminated - after much longer time (affectionately from the RAM). The amazing are the answers there. Use CrashFix (by the way, this only hides problems, and does not fix any) As you can see, it is independent from 32bit or 64bit, from Skyrim or FO4 always possible to use your own mind or blindly install per garbage. With FO4 or Skyrim SE it only takes longer - a doctor would say: The painkillers are stronger Conclusion: Skyrim is no less stable than FO4 - not better or worse. Only the tolerance for nonsense is achieved much faster. Can you take a look at my modlist? 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 SexLab.esm 7 7 ZaZAnimationPack.esm 8 8 Schlongs of Skyrim - Core.esm 9 9 ClimatesOfTamriel.esm 10 a EFFCore.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp 11 b SkyUI.esp 12 c UIExtensions.esp 13 d ClimatesOfTamriel-Dawnguard-Patch.esp 14 e ClimatesOfTamriel-Dragonborn-Patch.esp 15 f dD - Realistic Ragdoll Force - Realistic.esp 16 10 RaceMenu.esp 17 11 RaceMenuPlugin.esp 18 12 Schlongs of Skyrim.esp 19 13 SOS - Smurf Average Addon.esp 20 14 RaceMenuMorphsCBBE.esp 21 15 Bijin NPCs.esp 22 16 Bijin Warmaidens.esp 23 17 Bijin Wives.esp 24 18 EFFDialogue.esp 25 19 FNIS.esp SOSRaceMenu.esp 26 1a PuppetMaster.esp 27 1b SLAnimLoader.esp 28 1c NibblesAnimObjects.esp 29 1d SLALAnimObj.esp 30 1e SexLabTools.esp 31 1f Pearl.esp 32 20 Daenerys Targaryen.esp 33 21 Amanda Lynx.esp 34 22 Cher.esp 35 23 Nami.esp 36 24 Toccata.esp 37 25 Chaconne.esp 38 26 Fachry Gunnyr Follower.esp 39 27 Alternate Start - Live Another Life.esp Thank you in advance.
smokeybear187 Posted August 26, 2017 Posted August 26, 2017 If your get black textures, you can try using the freevram key from enb. Also, generating mipmaps for body textures helps, can be done with optimizer textures. Also,I'd delete the official high res texture dlc and install the optimized vanilla textures off the nexus. They waste a lot of vram.
Andy14 Posted August 26, 2017 Posted August 26, 2017 Of course I can do this - but what would it use. I do not know all of these mods and will not allow me to judge. I would say what I would do ... What I would not install is COC - Climates of Tamriel. With a good ENB one is better served - except of course sounds. Alternative Start - Live Another Life is a good mod for modders - to quickly test something. Does not have a recognizable advantage in the game but enough errors. If it does not have to be - fingers away. FNIS.esp should only be activated if you really need it. I see (know) no mod in your list, which requires that. Otherwise, your mods are either unknown to me or I would use it also. But the most important thing is: your mod list is well thought out and manageable. At some point mods will be added - always step by step testing, analyze (and do that !) and you are on the safe side. By the way: If you can play FO4 on your machine, you can also play Skyrim - if you do not exaggerate with the mods. In your case (your mod list) you still have a lot of potential for mods.
RitualClarity Posted August 26, 2017 Posted August 26, 2017 Although the specs I have (1070 sli) could handle those texture packs. I only use 42 mods in total. But still, CTD is giving me a hard time. I have cleaned the esm and run loot every time I add mods. I have been very careful about overwrites of mods in MO. I have tried my best. I have a very stable game on Surface book, but somehow my gaming laptop just doesn't feel like running the game without CTD's. I have a lesser graphics card and I can run more. However, keep in mind... that a gaming laptop is running a laptop 1070 vs a full desktop 1070. There can be heat issues which are throttling the graphics, power restrictions (power settings) that are hampering them (Not sure on that last part. I don't game on a laptop... I am recounting info I have had from those that use laptop) Often times in RL I find my friends have more problems with laptops playing modded games from Bethesda than those that have desktops it is contributed to the fact that their using laptop hardware vs full desktop hardware. Likely that or some settings that need to be tweaked. The game but also the actual computer. (power settings etc) Example of someone that actually makes mods and tried to figure out some of the issues (however related to FNV which might or might not help ) http://www.loverslab.com/topic/16435-tracking-down-the-plugin-limit/ He didn't have the CTD however he had a big plugin limit decrease from a desktop (old) to a powerful laptop (for gaming) You really should be able to do more from what I see with that laptop than you are getting and other than the above, or a script or mod conflict somewhere which is holding up the game, I don't know what else to give as advice, you have done most of if not all of what would be expected. Best wishes on solving this problem.
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