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Have you ever not experienced any CTD in an entire playthrough?


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Posted

 

 
Mistakes from me - not excluded. ;)
 

We all make 'em. 

Posted

 

 

 

I got CTDs on my first 10 or so playthroughs.

 

But once I knew which mods I really needed and didn't need, and ever since I installed Load Game CTD Fix, I've never encountered a CTD again.

 

I got CTD on load once after I reinstalled the game when I had 10 custom followers following me outside. When I loaded it again, it's fine. Crash seems to be random sometimes.

 

 

Actually, I just jinxed it with a crash.

 

While trying to fix a bug I was having, I disabled all mods that change body skin texture. 

Inside bodyslide, it'd take longer than normal to load and would produce a greyish skin texture with no nipples or vagina.

When loading ingame, my game crashed right after the loading screen without displaying anything. 

 

After I reinstalled my skin textures, the game loaded well again.

 

I just wanted to tip that with your random CTDs, it's possible to be an error in loading resources if the CTD was not 'code-related'.

It could be the load of new resources or even objects not then-equipped.

 

This could then be an issue like mine, or even just an esp loaded to late (need to move upwards on load order).

These kinds of issues are the type not likely to happen in SkyrimSE since the game itself can use more resources.

 

I want to play SSE, but I really don't want to buy the game again just because I didn't have one DLC (Dawnguard) when SSE was released. And also, it doesn't have SKSE at the moment.

 

 

 

For SSE you do not have to regret that you do not have it.
It expands with 64bit the pain threshold for bad scripts and uses some newer methods for graphics (DoF, Blur, etc.)
But . As you have already established - the basics, such as SKSE or ENB etc. are not available or only partially.
I think it will not change.
 
I had got it for free and played from Helgen to Riverwood - then I uninstalled it. The graphic makes me tears in my eyes.
Posted

 

 

As far as I know,  having that ESP active in a load order without running the tool doesn't do anything, good or bad. I don't know that for sure, I'm assuming it, and I don't offer advice to people based on assumptions because I'm very often wrong about things. 

 

 

The OP clearly isn't sure what the ESP does, so saying "unless you really need it" isn't very helpful. 

 

 

An error in the anlysis is never excluded. ;)
 
There is no specific statement to FNIS.esp.
It is a general statement, activate only the Mods / Esp you really need.
The reference is the reason of this thread - thus the question of Philip.
 
And I did not even say he should disable the ESP.
I said "FNIS.esp should only be activated if you really need it."
In this case, there are 3 spells of Fore. And if he needs this, I do not know.
He must know it himself - unfortunately the mod description is not very helpful in this point.
So my statement is correct - right?
 
If an ESP is activated in the mod list, which is not really necessary in the context and at this time, then I answer quite frankly and honestly.
 
Mistakes from me - not excluded. ;)
 
 
 
@Fore: Es wäre schön, wenn in der Modbeschreibung nicht nur die 3 Spells erwähnt werden, sondern auch, das dein Mod komplett unabhängig von der ESP und den Scripts ist. Und so wie Du es hier an dieser Stelle getan hast - auch eine kleine Erläuterung, wozu diese ESP/Scripts eigentlich notwendig sind.
Das wäre sehr nett - und hilfreich.
Ich persönlich habe erst mitbekommen (nach einem Update), das deine Mod zusätzlich über ESP/Scripts verfügt, weil mir die Größe meines Log-Files seltsam vorkam. Da ich keinen Mod verwende, der darauf baut und auch die Animationen der Spells nicht verwende, habe ich die ESP deaktiviert.
Was Log-Errors angeht bin ich ein Freak - auch wenn es nur im LoadGame ist. ;)
 
Wie gesagt, ich stelle nicht die ESP oder irgendetwas in Frage, sondern sehe die Geschichte eher mit den Augen von Philip und versuche Inhalts-bezogen zu helfen/zu antworten.
Wenn er später Mods installiert, die deine ESP oder Scripts benötigen, ist es eine ganz andere Sache.
Auch aus diesem Grund wäre eine Überarbeitung der Beschreibung sehr hilfreich - Stichwort newbies.

 

 

That you connect spells with FNIS.esp shows how little you know about FNIS. And that you don't have the expertise to give recommendations about FNIS.

 

FNIS Spells -> FNISSpells.esp / FNIS -> FNIS.esp

FNIS Spells is a mod for USERS / FNIS (behaviors) is a tool for MODDERS, NOT for users. (Mostly).

 

You want information about FNIS scripts? Have you ever looked into the FNIS Modders' Doc? Probably not, because there you find EVERYTHING about the FNIS scripts. "Little explanation" for users? Why? Users have nothing to do with those scripts, except installing. Does the SKSE team explain what they do with all scripts they provide?

 

You can compare FNIS with .NET. Some Skyrim mods require FNIS, just like some Windows programs require .NET. And you have to install it AS IS. Is there any MS description what each and every .NET dll does? Probably in the development documentation, not for the user. Can you remove parts of .NET? Yes. But don't expect any help from MS if you have done so.

 

And here is the difference, and what makes me so angry. When users have problems caused by your "statement" they will run to me, or the helpful people here at LL. And NOT to you.

 

Posted

 

 

I want to play SSE, but I really don't want to buy the game again just because I didn't have one DLC (Dawnguard) when SSE was released. And also, it doesn't have SKSE at the moment.

 

 

 

 

For SSE you do not have to regret that you do not have it.
It expands with 64bit the pain threshold for bad scripts and uses some newer methods for graphics (DoF, Blur, etc.)
But . As you have already established - the basics, such as SKSE or ENB etc. are not available or only partially.
I think it will not change.
 
I had got it for free and played from Helgen to Riverwood - then I uninstalled it. The graphic makes me tears in my eyes.

 

If that's the extent of your modding experience with SSE, I'd honestly suggest the OP takes everything else you say about it with a pinch of salt mate. You're basically guessing. 

Posted

 

 

 

As far as I know,  having that ESP active in a load order without running the tool doesn't do anything, good or bad. I don't know that for sure, I'm assuming it, and I don't offer advice to people based on assumptions because I'm very often wrong about things. 

 

 

The OP clearly isn't sure what the ESP does, so saying "unless you really need it" isn't very helpful. 

 

 

An error in the anlysis is never excluded. ;)
 
There is no specific statement to FNIS.esp.
It is a general statement, activate only the Mods / Esp you really need.
The reference is the reason of this thread - thus the question of Philip.
 
And I did not even say he should disable the ESP.
I said "FNIS.esp should only be activated if you really need it."
In this case, there are 3 spells of Fore. And if he needs this, I do not know.
He must know it himself - unfortunately the mod description is not very helpful in this point.
So my statement is correct - right?
 
If an ESP is activated in the mod list, which is not really necessary in the context and at this time, then I answer quite frankly and honestly.
 
Mistakes from me - not excluded. ;)
 
 
 
@Fore: Es wäre schön, wenn in der Modbeschreibung nicht nur die 3 Spells erwähnt werden, sondern auch, das dein Mod komplett unabhängig von der ESP und den Scripts ist. Und so wie Du es hier an dieser Stelle getan hast - auch eine kleine Erläuterung, wozu diese ESP/Scripts eigentlich notwendig sind.
Das wäre sehr nett - und hilfreich.
Ich persönlich habe erst mitbekommen (nach einem Update), das deine Mod zusätzlich über ESP/Scripts verfügt, weil mir die Größe meines Log-Files seltsam vorkam. Da ich keinen Mod verwende, der darauf baut und auch die Animationen der Spells nicht verwende, habe ich die ESP deaktiviert.
Was Log-Errors angeht bin ich ein Freak - auch wenn es nur im LoadGame ist. ;)
 
Wie gesagt, ich stelle nicht die ESP oder irgendetwas in Frage, sondern sehe die Geschichte eher mit den Augen von Philip und versuche Inhalts-bezogen zu helfen/zu antworten.
Wenn er später Mods installiert, die deine ESP oder Scripts benötigen, ist es eine ganz andere Sache.
Auch aus diesem Grund wäre eine Überarbeitung der Beschreibung sehr hilfreich - Stichwort newbies.

 

 

That you connect spells with FNIS.esp shows how little you know about FNIS. And that you don't have the expertise to give recommendations about FNIS.

 

FNIS Spells -> FNISSpells.esp / FNIS -> FNIS.esp

FNIS Spells is a mod for USERS / FNIS (behaviors) is a tool for MODDERS, NOT for users. (Mostly).

 

You want information about FNIS scripts? Have you ever looked into the FNIS Modders' Doc? Probably not, because there you find EVERYTHING about the FNIS scripts. "Little explanation" for users? Why? Users have nothing to do with those scripts, except installing. Does the SKSE team explain what they do with all scripts they provide?

 

You can compare FNIS with .NET. Some Skyrim mods require FNIS, just like some Windows programs require .NET. And you have to install it AS IS. Is there any MS description what each and every .NET dll does? Probably in the development documentation, not for the user. Can you remove parts of .NET? Yes. But don't expect any help from MS if you have done so.

 

And here is the difference, and what makes me so angry. When users have problems caused by your "statement" they will run to me, or the helpful people here at LL. And NOT to you.

 

 

 

Ich habe keine Ahnung was mit dir los ist und es ist mir inzwischen auch scheißegal. Sorry.
Es tut mir wirklich aufrichtig leid, das ich diese ESP und deine Spells durcheindander gebracht habe.
Vielleicht liegt es daran, das es bereits etwas her ist - und ich mir nicht jeden Mist merke.
Ich rede jedenfalls über fnis.esp.
 
Über .NET und anderes benötige ich keine Erklärung von dir.
Nett gemeint, aber ich bin seit 25 Jahren Softwareentwickler und kenne mich etwas aus. Wie man sieht, nicht gut genug - oder?
Im übrigen auch eine Zeitlang für MS.
 
Ich verwende deinen Mod sowohl als Anwender, als auch als Moder.
Nein - ich habe die Doc's zu den Scripten nicht angesehen, weil ich bis Dato keinerlei Bedarf dafür habe.
Ich habe die Log gelesen und dann die entsprechenden Scripts direkt - ich hoffe, es spricht nichts dagegen.
 
Ich stelle eine Expertiese an - wo und in welchem Zusammenhang? Bitte um Zitat ... mein Kurzzeitgedächtnis ist nicht besonders.
 
Und Leute rennen zu Dir, wegen mir?
 
Wäre mir neu, das ich mit diesem Account so einen Wirkungsgrad habe.
 
Ich bin allerdings geneigt, eine Expertiese abzugeben - falls Du möchtest.
Diese lautet folgendermaßen:
 
FNIS ist ein genialer Mod und ein absolutes Muss. Als Entwickler ist FORE im selben Maße 
bewunderndswert, wie er es im Umgang mit Anderen bisweilen nicht ist.
Die gilt insbesondere, wenn er meint etwas gelesen zu haben, was nirgendwo steht.
Schade eigentlich.
Ende der Expertiese.
 
Und Ende dieser, einerseits akademischen und andererseits völlig blödsinnigen (weil grundlosen) Unterhaltung.

 

 

 

I want to play SSE, but I really don't want to buy the game again just because I didn't have one DLC (Dawnguard) when SSE was released. And also, it doesn't have SKSE at the moment.

 

 

 

 

For SSE you do not have to regret that you do not have it.
It expands with 64bit the pain threshold for bad scripts and uses some newer methods for graphics (DoF, Blur, etc.)
But . As you have already established - the basics, such as SKSE or ENB etc. are not available or only partially.
I think it will not change.
 
I had got it for free and played from Helgen to Riverwood - then I uninstalled it. The graphic makes me tears in my eyes.

 

If that's the extent of your modding experience with SSE, I'd honestly suggest the OP takes everything else you say about it with a pinch of salt mate. You're basically guessing. 

 

 

Is the thread restricted to SSE?
I have not seen - maybe my crappy English is the reason. :blush:
 
Modding for Skyrim is with me about 4000 hours - if this was the question.
Posted

@OP: Depends on what you call a walkthrough. I had several games where i started a new one before getting any CTD, but i've played the main story only once. Same forDragonborn and Dawnguard story, and it was a different game for each ;)

Because of the innumerable factors as to why a game might crash the simple answer is, yes.

However sometimes these reasons can be mitigated by properly following instructions. Understanding how to check for errors. Minimizing the number of mods that add scripted events, etc.

 

One of the largest and most common fixes that works for people that use script heavy mods, particularly sexlab, or other examples like maids 2 deception make the following changes to the skyrim.ini

 

[Papyrus]

fUpdateBudgetMS=800

fExtraTaskletBudgetMS=800

fPostLoadUpdateTimeMS=2000

iMinMemoryPageSize=2048

iMaxMemoryPageSize=4096

iMaxAllocatedMemoryBytes=2457600

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

bEnableProfiling=0

 

The values for papyrus settings are completly retarded. I would assume that the best chance the game still works with those at all is that they are so far out of range, it just ignores the settings and uses default. There is no way the game would work if it accepts those values. Please don't make recommendations if you don't know what you're talking about.

 

Yes these settings are fine because the superfluous values means that it only uses as much as it needs rather than constantly guessing how much you need to set it to.

 

The allocated memory means it has 1GB of dedicated Vram

 

Does this mean it's possible that some very heavy scrips may cause frame drops? Yes

Does it mean my scripts are still crashing the game? No

Posted

Because of the innumerable factors as to why a game might crash the simple answer is, yes.

However sometimes these reasons can be mitigated by properly following instructions. Understanding how to check for errors. Minimizing the number of mods that add scripted events, etc.

 

One of the largest and most common fixes that works for people that use script heavy mods, particularly sexlab, or other examples like maids 2 deception make the following changes to the skyrim.ini

 

[Papyrus]

fUpdateBudgetMS=800

fExtraTaskletBudgetMS=800

fPostLoadUpdateTimeMS=2000

iMinMemoryPageSize=2048

iMaxMemoryPageSize=4096

iMaxAllocatedMemoryBytes=2457600

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

bEnableProfiling=0

 

This is the worst myth that still persists to this day, I used to keep a copy of a document from a Bethsada Employee that went to great lengths to dispel this myth but I have been through so many computers, hard drives, and other equipment failures that I just don't bother tracking everything anymore.

 

Leave Pap settings at default.

 

There are plenty of reasons why peoples games crash, often people overlook the simplest answers such as they have a poorly written mod

Skipped steps,

Have too many mods that tax said pap system.

Today we have a growing number of people that are totally unaware of the memory patch as they are either returning from before such improvements were known to us or coming to the party just now.

 

Posted

 

[Papyrus]

fUpdateBudgetMS=800

fExtraTaskletBudgetMS=800

fPostLoadUpdateTimeMS=2000

iMinMemoryPageSize=2048

iMaxMemoryPageSize=4096

iMaxAllocatedMemoryBytes=2457600

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

bEnableProfiling=0

 

This is the worst myth that still persists to this day, I used to keep a copy of a document from a Bethsada Employee that went to great lengths to dispel this myth but I have been through so many computers, hard drives, and other equipment failures that I just don't bother tracking everything anymore.

 

 

that was also bullshit, even if it was from a bethesda employee

if i remember right

 

blabla game have 1 ms to run the scripts, max fps is 100 (if the game can run those scripts in 1 ms)

if you replace with 2 ms, your max fps is now 50

with 4 ms, your max fps is now 25 fps

 

so his max fps should be 0.125 with 800 ms

didn't saw any fps difference either when i tried 0.01 or 100 000

 

either skyrim don't use 798 more ms if it only need 2 ms to run the scripts

either those lines are just relics from older games and whatever you put there doesn't matter

Posted

is a powerful PC also not a very important part to avoid CTD?

i mean, i have allot of CTD's but i think that is maybe because my laptop can not handle all those have scripting some time,s

Posted

is a powerful PC also not a very important part to avoid CTD?

i mean, i have allot of CTD's but i think that is maybe because my laptop can not handle all those have scripting some time,s

 

you can't ctd because of scripts...

some were able to get 100 gb papyrus logs in the technical section

that mess, it's just that kind of surprises

 

you got quest x for the civil war

you somehow finish it despite your mess

script that was supposed to update global value quest x, y or z done was dump, global value wasn't updated

for the game you are still doing one of those quests, you won't get one of the next ones

 

script was supposed to spawn a npc with the door key, script was dump without doing it

you can't open the door without the key, you get stuck

 

you have to pass a poisonous area where you have - 50 hp/sec

the script that was supposed to remove it get dump

you are dead

Posted

that is good to know.

because i try to play the trapt in ruber quest and many location i wont be able to enter because CTD will happen.

or just in a simple building when i,m about to complete the quest i get CTD.

but when i delete trap in tuber mod than most of the things in the game wil work much better.

and finding out what i causing those CTD in that mod was not something i know how to fix.

 

 

is a powerful PC also not a very important part to avoid CTD?

i mean, i have allot of CTD's but i think that is maybe because my laptop can not handle all those have scripting some time,s

 

you can't ctd because of scripts...

some were able to get 100 gb papyrus logs in the technical section

that mess, it's just that kind of surprises

 

you got quest x for the civil war

you somehow finish it despite your mess

script that was supposed to update global value quest x, y or z done was dump, global value wasn't updated

for the game you are still doing one of those quests, you won't get one of the next ones

 

script was supposed to spawn a npc with the door key, script was dump without doing it

you can't open the door without the key, you get stuck

 

you have to pass a poisonous area where you have - 50 hp/sec

the script that was supposed to remove it get dump

you are dead

 

 

Posted

is a powerful PC also not a very important part to avoid CTD?

i mean, i have allot of CTD's but i think that is maybe because my laptop can not handle all those have scripting some time,s

 

I don't think CTD's are all due to specs, as I mentioned before, my surface book, which is much less powerful than my gaming laptop, runs the game much more stably.

Posted

i think i need to find a way to make my game more stable.

i dont know really how but i think i will find a way.

 

is a powerful PC also not a very important part to avoid CTD?

i mean, i have allot of CTD's but i think that is maybe because my laptop can not handle all those have scripting some time,s

 

I don't think CTD's are all due to specs, as I mentioned before, my surface book, which is much less powerful than my gaming laptop, runs the game much more stably.

 

Posted

 

i think i need to find a way to make my game more stable.

i dont know really how but i think i will find a way.

 

 

there's a reason if there are tools to optimise textures

 

 

170830031452195771.jpg

doubt someone can see any difference in game, but one texture eat 50 mb less

170830031456418638.jpg

color map don't like compression, but if you resise it down

170830031444595202.jpg

40 mb less without much difference

 

 

 

some npc mods use those textures

you are also wasting a lot of ram loading the same textures more than once in your ram (there's other mods that do the same by putting another mod files in another path)

Posted

Conclusion: Skyrim is no less stable than FO4 - not better or worse.

The problem with this statement is - if you want to make the gameplay of Skyrim as fun as Fallout 4, you're looking at 50-100 mods or somewhat less if you're going to use a major gameplay overhaul. Next is the hunt for compatibility patches, and the vicious cycle of Mod A requires Mod B requires Mod C ad infinitum. Somewhere in the chain there is a compatibility patch missing and you're looking back at days or weeks just wasted trying to get a stable mod setup which may or may not work in the end. With the complex interdependecies it gets more and more likely that you reach a point in your playthrough where the game just keeps lagging and/or crashing with no way to fix it.

 

Some mod descriptions are also misleading or simply false; all mod authors say "make sure my mod loads last" but in the case of for example XPMSE, this breaks objects in posing mods and (in my game) also causes CTDs on game load. At least i can confirm that after putting XPMSE aaaall the way on top (right after ESMs), my load game CTD chance has dropped from 50% to <1%.

 

 

Next are the graphics, after spending well over 1000 hours in FO4 with ENB+ReShade, going back to Skyrim is just crap. Sure there are tons of mods to make the game look like a render studio, but this another nail in the coffin of your game's stability.

 

Finally if your current PC runs Windows 10, say good-bye to game stability. For most people with more intense mod configs it has been a crash fest ever since Win10.

In turn, FO4 is smooth sailing while the game feels and looks like a "next-gen title" with just some basic mods + ENB.

Posted

 

 

 "make sure my mod loads last"

That is just a cheap shortcut to avoid supporting the mod. If it is loaded last it wins the conflict war, pure and simple. It works there, so no added support or fixes needed from the author. Many authors will still provide excellent support however some use that as an excuse not to do any more work or give any support. That isn't the way to install mods or give instructions. It doesn't help people learn and grow or use your mods. 

 

Opinion: 

I really loathe when an author tells me that. It is a cheap stupid trick. It really hurts those newer members that start modding their games. Not all mods can be last. Also, the only things that should be last is merged patches, and other patches not a mod.

 

The better statement is move the mod down the list until it works for you, reason there might be conflicts with other mods which do the same thing or have the same content. Then depending on the mod content a brief description of possible conflicting mods etc. If it is a skeleton mod, body mods, NPC mods and the like. Lighting mod well then examples of mods that change the lighting. Let the user learn. Don't treat learning as a dangerous thing. 

 

Disclaimer, if diag an issue for a user and this instruction is given, this makes sense. It is to see if it is working first. It makes sense to do so as part of the support then move from there. As far as the mod author knows, the game itself might be boned, pirated and other issues.(such as missing SKSE, NVSE, FOSE or whatever other tool needed.)it is a quick check to see if there is an ability to actually support the user or if the user needs to fix other requirements first (depending on the mod and what it does) 

Posted

 

Conclusion: Skyrim is no less stable than FO4 - not better or worse.

The problem with this statement is - if you want to make the gameplay of Skyrim as fun as Fallout 4, you're looking at 50-100 mods or somewhat less if you're going to use a major gameplay overhaul. Next is the hunt for compatibility patches, and the vicious cycle of Mod A requires Mod B requires Mod C ad infinitum. Somewhere in the chain there is a compatibility patch missing and you're looking back at days or weeks just wasted trying to get a stable mod setup which may or may not work in the end. With the complex interdependecies it gets more and more likely that you reach a point in your playthrough where the game just keeps lagging and/or crashing with no way to fix it.

 

Some mod descriptions are also misleading or simply false; all mod authors say "make sure my mod loads last" but in the case of for example XPMSE, this breaks objects in posing mods and (in my game) also causes CTDs on game load. At least i can confirm that after putting XPMSE aaaall the way on top (right after ESMs), my load game CTD chance has dropped from 50% to <1%.

 

 

Next are the graphics, after spending well over 1000 hours in FO4 with ENB+ReShade, going back to Skyrim is just crap. Sure there are tons of mods to make the game look like a render studio, but this another nail in the coffin of your game's stability.

 

Finally if your current PC runs Windows 10, say good-bye to game stability. For most people with more intense mod configs it has been a crash fest ever since Win10.

In turn, FO4 is smooth sailing while the game feels and looks like a "next-gen title" with just some basic mods + ENB.

 

 

This statement I would sign - perfectly correct.
 
But none of this is in contradiction to my statement. :dodgy:
 
 
It actually confirms more than it refutes.
I'm talking about stability - within the limits of the software. Only of it.
 
There is an immense difference between 32 and 64 bit addressable memory area.
And ultimately, it is only about how quickly one crosses the limit of what is possible.
Undecided - Fallout 4 also works with a number - especially script-heavy mods - since Skyrim would already be terminated with CTD.
This is not a point of stability, but the limitations of the software.
 
32bit and 64bit is like traveling to the moon - or into other solar systems.
Few days vs. 40,000 years.
 
It is therefore not a question of stability in the proper sense.
 
Therefore my statement Skyrim is as stable as Fallout 4.
 
The real difference is, for Skyrim 32bit you do not need much trash to bring the system to crash.
10-20 mods with trigger Gameload and then without corresponding quest RegisterSingleUpdate or even worse RegisterUpdate are the dead for Skyrim 32bit (in individual case).
With 64bit, this way of script is not better, it just does not matter.
 
That's why I said FO4 is more tolerant, not more stable.
 
Only the trash can be much bigger.
Posted

 i got a 5 your old laptop

and it only have a 16GB ram with the speed around the 2.600

 

but i'm building a new PC now.

so if the game dont get CTD on my new PC than i know that my laptop is outdated hardwire.

 

at the end of the weak my PC is ready so i can not wait to try it out on that beast.

 

 

 

 

i think i need to find a way to make my game more stable.

i dont know really how but i think i will find a way.

 

 

there's a reason if there are tools to optimise textures

 

 

170830031452195771.jpg

doubt someone can see any difference in game, but one texture eat 50 mb less

170830031456418638.jpg

color map don't like compression, but if you resise it down

170830031444595202.jpg

40 mb less without much difference

 

 

 

some npc mods use those textures

you are also wasting a lot of ram loading the same textures more than once in your ram (there's other mods that do the same by putting another mod files in another path)

 

 

Posted

 

and it only have a 16GB ram with the speed around the 2.600

 

 

that's twice more than me...

17083105041939851.jpg

no more ram? so what?

170831050418149290.jpg

windows whine the ram is full at 6.6 gb because there's 2 gb reserved for skyrim.exe

don't remember how to mess with that

 

and you waste much more fps for nothing than me

 

 

first screen is just skyrim.esm

170831050658612918.jpg

second screen is coc windhelmblacksmith with load order (impact on fps was much bigger before)

170831050632400863.jpg

third screen is loading save

170831050714597907.jpg

have more fps with my save than with a new game

170831050630326675.jpg

 

170831050654999544.jpg

 

170831050655401468.jpg

i waste 2-5 fps for mods like jk skyrim

2-3 fps for npcs (most of it is really wasted, hair mods suck)

and my char, it's less than 1 fps

170831050258972240.jpg

 

170831050305940514.jpg

fps cost of v6?

170831050326586568.jpg

fps cost of high poly armors with a few 4k textures?

170831050308824370.jpg

 

170831050326784089.jpg

 

17083105041526021.jpg

custom race npcs replacer are much worse than that

 

 

Posted

That is just a cheap shortcut to avoid supporting the mod. If it is loaded last it wins the conflict war, pure and simple. It works there, so no added support or fixes needed from the author. Many authors will still provide excellent support however some use that as an excuse not to do any more work or give any support. That isn't the way to install mods or give instructions. It doesn't help people learn and grow or use your mods.

Well in the case of XPMSE, that's certainly not justified. Groovtama has done a great service to the modding community and given huge amounts of supports as well.

 

Maybe the description with high/low in the load order was a misunderstanding - high could mean a high number in the plugin count, but looking at the graphical display of the mod/plugin list in a mod manager, high means top where the lowest numbers are. I'm pretty sure that LOOT will also have your load order end in XPMSE->Live Another Life as per author instructions. Whatever.

 

I just felt the need to mention this specifically, because the loading CTDs have plagued me for a long time (even though i only did screenshots and other modding without playing for a couple of years now). After following halofarm's advice to put XPMSE before the posing mods, these loading CTDs were gone instantly.

Posted

i looks allot like my skyrim.

 

maybe i have to clean up my skyrim a little bit and just reorganize it.

if have like 255 mods installed all the time and i think i did fuck some thing up when i was installing and uninstall mods to many time.

big change that that can have something to do with it.

 

 

and it only have a 16GB ram with the speed around the 2.600

 

 

that's twice more than me...

17083105041939851.jpg

no more ram? so what?

170831050418149290.jpg

windows whine the ram is full at 6.6 gb because there's 2 gb reserved for skyrim.exe

don't remember how to mess with that

 

and you waste much more fps for nothing than me

 

 

first screen is just skyrim.esm

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second screen is coc windhelmblacksmith with load order (impact on fps was much bigger before)

170831050632400863.jpg

third screen is loading save

170831050714597907.jpg

have more fps with my save than with a new game

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170831050654999544.jpg

 

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i waste 2-5 fps for mods like jk skyrim

2-3 fps for npcs (most of it is really wasted, hair mods suck)

and my char, it's less than 1 fps

170831050258972240.jpg

 

170831050305940514.jpg

fps cost of v6?

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fps cost of high poly armors with a few 4k textures?

170831050308824370.jpg

 

170831050326784089.jpg

 

17083105041526021.jpg

custom race npcs replacer are much worse than that

 

 

 

 

Posted

 

 

All beth games are crash prone and become even more so the more mods you add to the game. Clothing mods generally don't cause too much of a problem unless you install one that uses a skeleton that you don't have installed then they can cause a CTD some sexlab mods can cause CTD's as some tend to be quite script heavy.

 

With all beth games the one rule to remember is to make new saves often or at least in spots where something important is about to happen or just happened so that you don't have to start way back.

 

Believe or not. I have never experienced any CTD with Fallout series. Maybe it's because I don't mod Fallout as heavily as TES.

Every time I install a new mod, I check the requirements carefully to make sure that I have all the items the mod needs. It doesn't help to eliminate CTD's.

Because of the innumerable factors as to why a game might crash the simple answer is, yes.

However sometimes these reasons can be mitigated by properly following instructions. Understanding how to check for errors. Minimizing the number of mods that add scripted events, etc.

 

One of the largest and most common fixes that works for people that use script heavy mods, particularly sexlab, or other examples like maids 2 deception make the following changes to the skyrim.ini

 

[Papyrus]

fUpdateBudgetMS=800

fExtraTaskletBudgetMS=800

fPostLoadUpdateTimeMS=2000

iMinMemoryPageSize=2048

iMaxMemoryPageSize=4096

iMaxAllocatedMemoryBytes=2457600

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

bEnableProfiling=0

 

Thank you. I will try this. 

I even had CTD once when only skse, skyui and unofficial patch were installed.

@OP: Depends on what you call a walkthrough. I had several games where i started a new one before getting any CTD, but i've played the main story only once. Same forDragonborn and Dawnguard story, and it was a different game for each ;)

Because of the innumerable factors as to why a game might crash the simple answer is, yes.

However sometimes these reasons can be mitigated by properly following instructions. Understanding how to check for errors. Minimizing the number of mods that add scripted events, etc.

 

One of the largest and most common fixes that works for people that use script heavy mods, particularly sexlab, or other examples like maids 2 deception make the following changes to the skyrim.ini

 

[Papyrus]

fUpdateBudgetMS=800

fExtraTaskletBudgetMS=800

fPostLoadUpdateTimeMS=2000

iMinMemoryPageSize=2048

iMaxMemoryPageSize=4096

iMaxAllocatedMemoryBytes=2457600

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

bEnableProfiling=0

 

The values for papyrus settings are completly retarded. I would assume that the best chance the game still works with those at all is that they are so far out of range, it just ignores the settings and uses default. There is no way the game would work if it accepts those values. Please don't make recommendations if you don't know what you're talking about.

 

 

These are the ini settings I use for papyrus:

 

fUpdateBudgetMS=1.2

fExtraTaskletBudgetMS=2.0
fPostLoadUpdateTimeMS=1000.0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800

 

I rarely have a ctd and that is with sessions lasting several hours. As for the ini values if you are using a number of mods that can suddenly run a number of functions at one you should increase the resources for papyrus but the first set of values you were given are a bit much.

 

 

 

Possible I'm just using very old ideas. I'll give this a try now and if all is well then silly me for being wrong.

Posted

 

 

These are the ini settings I use for papyrus:

 

fUpdateBudgetMS=1.2

fExtraTaskletBudgetMS=2.0
fPostLoadUpdateTimeMS=1000.0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800

 

I rarely have a ctd and that is with sessions lasting several hours. As for the ini values if you are using a number of mods that can suddenly run a number of functions at one you should increase the resources for papyrus but the first set of values you were given are a bit much.

 

 

 

Possible I'm just using very old ideas. I'll give this a try now and if all is well then silly me for being wrong.

 

 

Basically I have done the opposite of what everyone says to do and not to do:

- my ini file is heavily modified, particularly with every multithreaded command I could find.

- I never use LOOT (or anything else that set the load order) as I do it myself

- I have never cleaned any of my mods

- I use an ancient version of NMM (v0.56 I think)

- have added major mods mid game (but never remove or update them unless starting a new one)

- I don't use USLEEP, I still have old versions of the separate unofficial Patches.

- The last time I did a reinstall of Skyrim was several years ago and that was only because the drive it was on was failing and I had to replace it.

- I don't update mods unless there is a bug that I have issues with that has been fixed or there are features in the new version I want to use.

 

At this point I have 7600 hours in Skyrim and 6400 hours in the CK.

Posted

 

 

Basically I have done the opposite of what everyone says to do and not to do:

- my ini file is heavily modified, particularly with every multithreaded command I could find.

- I never use LOOT (or anything else that set the load order) as I do it myself

- I have never cleaned any of my mods

- I use an ancient version of NMM (v0.56 I think)

- have added major mods mid game (but never remove or update them unless starting a new one)

- I don't use USLEEP, I still have old versions of the separate unofficial Patches.

- The last time I did a reinstall of Skyrim was several years ago and that was only because the drive it was on was failing and I had to replace it.

- I don't update mods unless there is a bug that I have issues with that has been fixed or there are features in the new version I want to use.

 

 

-same here, you saw a difference with those cpu tweaks? doubt that do anything

-loot it's just to move the master of mod x above it, if you can see mod x have y as master, nothing complicated to move it under mod y

- that's just to remove dirty edits (you click on something, did nothing to it, but it get in the esp, that's removed because a mod may really edit that stuff, and it's faster to delete those dirty edits than checking conflicts) (some dirty edits are there in case another mod edit that something, and it can be troubles if a mod edit that something)

- you have it the hard way when there's a conflict

- it's what the mod edit that matter, civil war scripts are load in your save when you click on new game, you can't add or remove civil war overhaul without having problems (you can't load the save in tesedit to check what there is in it)

-usleep is just a merge of those unofpatch, using the original esp or the merge doesn't change anything (unless you have mods that want unof dawnguard and other mods that want unof legendary, useless troubles)

-haven't reinstall skyrim since 3 years, can no longer break it i use mo

-you have problems with a quest, update fix it, game will load the quest that is already in your save, how that will run with the new esp? surprise (same as civil war exemple)

 

you forgot the biggest taboo

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messing with skyrim.esm (you have to rename it to edit it now... why would i make an esp for stuff i won't uninstall later)

 

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