zippy57 Posted April 18, 2013 Posted April 18, 2013 Most people have probably heard of the plugin limit. Not the theoretical maximum of 255, but the actual one, where the game will just refuse to load up when you have a certain number of plugins. Personally, I've always been under the opinion that this was not a plugin limit but a record limit, but that is not the point of this thread. I want to see if we can't get some details on different users' plugin thresholds and figure out why this happens, becuase I have recently had a very big reason to be concerned about this. You see, I just got a substantial system upgrade. I went from 4GB of RAM to 32GB I went from a 2-core 2.53GHz CPU to a 4-core 2.8GHz I went from a mid-end 2004 graphics card to crossfired Radeon HD 7970Ms that can run Tomb Raider on Ultimate at 60fps And my plugin limit went from 210 to 156 WTF? Not only that but with no new plugins (only the removal of some) I'm suddenly getting an incredibly annoying issue even on a brand-new save: When crossing cells the pause menu and save/load will randomly stop working. I'm trying to track down the plugin causing the problem now but it's a tedious process, and it annoys me because none of these plugins gave me an issue before I upgraded everything. (Oh, and Oblivion still has framerate issues when in exterior cells. WOW that game must be programmed badly.) So to summarize, I'd really like to find a way to track down the cause of this issue, and the best thing I can think of at the moment is to collect information. What is everyone else's plugin limit and what are your specs? And if anybody has anything to add or any theories, go right ahead. EDIT: Here's what we've found so far... AMD 7970M CFX, 32GB RAM, 4-core 2.80GHz == 156 plugins AMD 7970 , 12GB RAM, 8-core 3.10GHz == 139+ plugins NVD 260 , 6GB RAM, 4-core 2.66GHz == 160 plugins NVD 260M , 4GB RAM, 2-core 2.53GHz == 210 plugins
BruceWayne Posted April 18, 2013 Posted April 18, 2013 I think I can recall reading somewhere that Olbivion/FO3/FNV have problems with x-fire setups. Not really sure and don't know much more about that though, but might be worth to try to run it with crossfire disabled. The oblivion framerate issue is most likely due to the fact that it doesn't have multicore support and the enigine is lacking any kind of optimization for modern day setups. When I've bought my current PC, 3 years ago, I thought that the then 3-year old Oblivion wouldn't be much trouble. I was very wrong. I might have had some demanding mods installed, though. I've never hit the limit on any Beth game yet. I usually have around 100-120 plugins installed. Bashed patch includes like 10-15 plugins (depending on the game, FNV ~10, Oblivion had a lot more), which takes it to around +/- 140 plugins. My setup is I7-920 (4x2.66GHz), 6GB Ram, Nvidia GTX 260 (896MB). I don't know if it's the same thing as yours, but I've encountered a menu problem as well. Every option was greyed out and the only menu that worked was MCM. This problem persisted across multiple saves, with no change in plugin configuration and setup. It happened with a new game about 30 minutes in. I had to roll back to the earliest save where this wasn't a problem and it works without problems ever since. I know this is not a very satisfying answer, but my guess is some sort of savegame corruption took place.
zippy57 Posted April 18, 2013 Author Posted April 18, 2013 It's happening even on brand-new games. What happens is the Esc key just stops working. It won't bring up the menu at all. If you try to save using the console no save file is created, and if you try to load an existing save file using the console nothing happens. Gameplay itself is fine, it's just you can't save. I'll try running it with Crossfire off. I don't suppose you'd be willing to create a bunch of plugin file copies and see how many you can activate before your game stops loading? As for Oblivion, it generally runs better. I can now actually run with all options on max, but every once in a while it'll run into something it doesn't like and the framerate tanks. (My old card was a GTX 260M) EDIT: FNV does have a CrossFire profile, so I'm not sure why it would have issues. Regardless, I tried it and it didn't solve my currently pressing issue.
ChancellorKremlin Posted April 18, 2013 Posted April 18, 2013 It sounds to me like this isn't a plugin related problem, especially if its happening right after an upgrade. I don't think I need to suggest a verify integrity of game cache, but if that doesn't help maybe a reinstall would be in order? A lot of my games acted weird when I upgraded to my current PC (FNV among them) and I found a reinstall fixed most of those problems, and the rest were due to driver issues, which I don't think is your problem here.
Halstrom Posted April 18, 2013 Posted April 18, 2013 My theory is there's more than one limit, I believe there's some sort of Texture / Mesh limit that I've hit when just installing a new clothing plugin, when I hit it vanilla stuff starts disappearing giving me Red Diamonds on stuff like letterboxes that aren't modded. The record limits a good theory but I believe otherwise because when I've hit my limit I merged all my clothing & weapon plugins and the issue went away. And I've added a crap load of records since then in SCR & Pregnancy. Oh I'm running a Quadcore Intel 4Gb, Nvidia 9700 and XP
zippy57 Posted April 18, 2013 Author Posted April 18, 2013 I could (and should (and will)) try a full reinstall. I just moved my game folder over from the old system because of all the un-repeatable changes to it (an unexpected system rollback at one point had removed FOMMs install log so I couldn't uninstall the mods) but at this point I just want to be able to play the darn game.
KainsChylde Posted April 18, 2013 Posted April 18, 2013 I've never encountered a limit of any kind. Most mods I've ever run at once was @190. My system is a stock Asus Republic of Gamers G74x.
BruceWayne Posted April 18, 2013 Posted April 18, 2013 It's happening even on brand-new games. What happens is the Esc key just stops working. It won't bring up the menu at all. If you try to save using the console no save file is created, and if you try to load an existing save file using the console nothing happens. Gameplay itself is fine, it's just you can't save. I'll try running it with Crossfire off. I don't suppose you'd be willing to create a bunch of plugin file copies and see how many you can activate before your game stops loading? Okay, went ahead and actually did that. My limit is at exactly 159 active plugins. 160 and it's crash on load. LO: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm AWorldOfPain(Preview).esm Primary Needs HUD.esm Project Nevada - Core.esm Project Nevada - Equipment.esm rePopulated Wasteland.esm Sexout.esm SexoutCommonResources.esm SexoutStore.esm msexBase.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm iHUD.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp New Vegas Redesigned II.esm Lings.esm MojaveDelight.esm SomeguySeries.esm AWOPDeadMoney.esp AWOPLowLootMWeapons.esp AWOPLowLootMWeaponsArmor.esp AWOPLowLootGeneral.esp AWOP-LowNPCSWastelandOnly.esp AWOPLowLootSkillBooks.esp Mission Mojave - Ultimate Edition.esp MMUE-CP-Electrocity.esp MMUE-CP-New Vegas Redesigned.esp DarNifiedUINV.esp CASM.esp Readius_NV.esp The Weapon Mod Menu.esp populatedcasino.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues (No Cyberware).esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp Project Nevada - Extra Options.esp MMUE-CP-PNCore.esp MMUE-CP-PNRebalance.esp MMUE-CP-PNEquipment.esp SecretStash80.esp avangraffscorned.esp Goodsprings Filler.esp NewVegasBounties.esp NewVegasBountiesII.esp TheInheritance.esp CourierCacheWSE.esp outsidebets.esp TheCollector.esp Casino Exchange All.esp ManualReload.esp AG Supplementary Uniques-AllInOne.esp AG Supplementary Uniques-GRA.esp 1nivVSLArmors.esp 1nivPNSLPatch.esp DragonskinTacticalOutfit.esp DragonskinBonusPack.esp iL-Camouflage Ghost Bodysuit.esp merccustom.esp VegasOutfits.esp WastelandCourier.esp New Vegas redesigned- Honest Hearts.esp KillingKarmaFix.esp dD - Enhanced Blood Main NV.esp dD-Reduced Ragdoll Force.esp WeaponModsExpanded.esp Project Nevada - WMX.esp WMX-ModernWeapons.esp WMX-DeadMoney.esp WMX-HonestHearts.esp WMX-OldWorldBlues.esp WMX-LonesomeRoad.esp WMX-GunRunnersArsenal.esp WMX-ArenovalisTextures.esp WMX-PreOrderPackClassic.esp FewPosesMore NVedition.esp 7DanceFnV.esp MediumBeard.esp SideburnsBeardShort.esp Sideburns.esp SGD's Black Bandana.esp SmallerTalk.esp CNR_Beta.esp housemod.esp jotoughgirl.esp SalvagedCourierDLC04.esp BlackMountainThugArmorT6m.esp Type 6.esp T6M Combat Uniform NV.esp MojaveDelight.esp MCL_Weapon_Pack_1.4.esp SexoutZAZ.esp MaresLeg.esp msexVeronica.esp SexoutSex.esp SexoutFadeToBlack.esp SexoutConsequences.esp SexoutDiscounts.esp SexoutAffairs.esp SexoutAffairsMojaveDelight.esp MalePreset - Kopie (5) - Kopie.esp MalePreset - Kopie (5).esp MalePreset - Kopie (4).esp MalePreset - Kopie (3).esp MalePreset - Kopie (4) - Kopie.esp MalePreset - Kopie (2) - Kopie.esp MalePreset - Kopie (2).esp MalePreset - Kopie (13).esp MalePreset - Kopie (14).esp MalePreset - Kopie (10).esp MalePreset - Kopie (3) - Kopie.esp MalePreset - Kopie (12).esp MalePreset - Kopie (11).esp MalePreset - Kopie (70).esp MalePreset.esp MalePreset - Kopie (72).esp MalePreset - Kopie (71).esp MalePreset - Kopie.esp MalePreset - Kopie (67).esp MalePreset - Kopie (7).esp MalePreset - Kopie (69).esp MalePreset - Kopie (78).esp MalePreset - Kopie (77).esp MalePreset - Kopie (9).esp MalePreset - Kopie (8).esp MalePreset - Kopie (74).esp MalePreset - Kopie (73).esp MalePreset - Kopie (76).esp MalePreset - Kopie (75).esp MalePreset - Kopie (66).esp MalePreset - Kopie (54).esp MalePreset - Kopie (55).esp MalePreset - Kopie (79).esp MalePreset - Kopie (53).esp MalePreset - Kopie (50).esp MalePreset - Kopie (51).esp MalePreset - Kopie (52).esp MalePreset - Kopie (59).esp MalePreset - Kopie (63).esp MalePreset - Kopie (56).esp MalePreset - Kopie (65).esp MalePreset - Kopie (6) - Kopie.esp MalePreset - Kopie (6).esp MalePreset - Kopie (61).esp NVWillow.esp PinupPoses.esp SariDPosesNV.esp Slave In Pose NV Edition.esp Bashed Patch, 0.esp ProjectRealityMkIv5HDR.esp The Mod Configuration Menu.esp Total active plugins: 159 Total plugins: 168 The dummy plugin only contains 1 npc, which is a character preset. (Kopie means copy) I've started with 255 active plugins and went down by reducing it 10 at a time.
zippy57 Posted April 18, 2013 Author Posted April 18, 2013 So, (almost) the same card, 2GB more RAM, and 2 more cores nets you a -50 plugin limit when compared to my old setup. I wonder if the number of cores has something to do with it? Is there a way to temporarily disable CPU cores?
BruceWayne Posted April 18, 2013 Posted April 18, 2013 So, (almost) the same card, 2GB more RAM, and 2 more cores nets you a -50 plugin limit when compared to my old setup. I wonder if the number of cores has something to do with it? Is there a way to temporarily disable CPU cores? I think you can do that with the task manager. I'd read up on that though, as I'm not sure if that's something one should do. So many Kopies... so little wasteland! Tsk, tsk, the plural of Kopie is Kopien...
ChancellorKremlin Posted April 18, 2013 Posted April 18, 2013 So, (almost) the same card, 2GB more RAM, and 2 more cores nets you a -50 plugin limit when compared to my old setup. I wonder if the number of cores has something to do with it? Is there a way to temporarily disable CPU cores? I think you can do that with the task manager. I'd read up on that though, as I'm not sure if that's something one should do. So many Kopies... so little wasteland! Tsk, tsk, the plural of Kopie is Kopien... You can do that with task manager, but I don't see how it would be an issue. FNV is not even really designed to operate on more than a core, so I can't see how it would somehow *know* how to handle a large number of plugins through the use of extra cores. Also, zippy, the reason I had to do a reinstall was precisely that - I too basically copied my folders over and hoped for the best. In the end, I installed everything from scratch and then anything that was left over in the old folder I copied one by one and only stopped if my game stopped working - I actually managed to salvage everything, but a clean reinstall to start with was necessary. Kopien doesn't have the same ring now does it?
zippy57 Posted April 18, 2013 Author Posted April 18, 2013 I don't think the extra cores are letting FNV "know" to handle more, I think the extra cores are somehow hurting it. I'm just looking at the basic numbers here and something is very, very wrong... 7970, 32GB RAM, 4-core 2.80GHz == 156 plugins 260 , 6GB RAM, 4-core 2.66GHz == 160 plugins 260M, 4GB RAM, 2-core 2.53GHz == 210 pluginsThe numbers simply don't make sense. My setup was clearly worse, yet it could handle 50 more plugins. And now my better setup is even worse in terms of plugins. Even assuming my 7970 result is due to a fault install, how is that possible?
ChancellorKremlin Posted April 18, 2013 Posted April 18, 2013 Well I have eight cores and I'm currently running 139 plugins without a problem.
zippy57 Posted April 18, 2013 Author Posted April 18, 2013 Mind posting full specs so I can add them to the list I'm about to put in the OP?
BruceWayne Posted April 18, 2013 Posted April 18, 2013 Did you increase the no. of cores threads in the ini? bUseThreadedAI=1 iNumHWThreads=4
ChancellorKremlin Posted April 18, 2013 Posted April 18, 2013 No problem. - Windows 7 SP1 - Asus M5A78L-M motherboardAMD - FX 8120 Socket AM3+ (942) 3.1ghz eight core - 12gb ddr3 crucial ballistix - AMD Radeon HD 7970 3072. - 850 PSu.
zippy57 Posted April 18, 2013 Author Posted April 18, 2013 The first thing I did was use the Launcher to max all the settings, and the second thing I did was make sure all the threaded/core stuff was fixed. So yep.
ChancellorKremlin Posted April 19, 2013 Posted April 19, 2013 Zippy, what problem are you experiencing EXACTLY? Describe to me exactly what you do and what happens when the game crashes, ie how, where, at what point, etc. I'm asking because I've recently installed the next "package" of mods I want(ed) for my "ultimate mod playthrough compilation" and this has raised my count to 169. A few of those mods appear to be competing for the menu inventory (Mission Mojave and The Weapon Mod Menu, to be precise) and now after my game loads and I get an error message about a few menus, it crashes. So I'm unsure if it is because I have added an extra 30 plugins, or because of the conflict. Happens even with new games.
BruceWayne Posted April 19, 2013 Posted April 19, 2013 If you reach the limit, the game crashes after the Bethesda loading screen, just before the mouse cursor would appear. WMM and MMUE work together without problems for me.
ChancellorKremlin Posted April 19, 2013 Posted April 19, 2013 If you reach the limit, the game crashes after the Bethesda loading screen, just before the mouse cursor would appear. WMM and MMUE work together without problems for me. Hmmn... I'm crashing on loading a save, or starting a new game. I'm 100% sure I've installed something in the wrong order, or overwritten something I shouldn't have. Here is the load order: FalloutNV.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm New Vegas Redesigned II.esm Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Extra Options.esm CFWNV.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm FOOK - New Vegas.esm FOOK - New Vegas DLCs.esm WMR.esm AWorldOfPain(Preview).esm FreesideOpen.esm rePopulated Wasteland.esm Caliber.esm CaliberXhonesthearts.esm CaliberXgunrunners.esm SCAV.esm Interior Lighting Overhaul - Core.esm HonestHearts-CaliberX.esm SlaveTown - Episode II.esm Seachlight Airport NCR.esm NVInteriors_Core.esm NVInteriors_ComboEdition.esm NVInteriors_ComboEdition_AWOP.esm NVInteriors_ComboEdition_AWOP_SLAP_NCR.esm The Mod Configuration Menu.esp The Weapon Mod Menu.esp NVR- Recommended.esp New Vegas redesigned- Honest Hearts.esp Voice dissonance fix.esp Vurt's WFO.esp Project Nevada - Cyberware Additions.esp Project Nevada - Rebalance Complete.esp Project Nevada - All DLC.esp Project Nevada - Rebalance Uncapped Max Level.esp PNxEO MCMScriptFixes.esp Cass Barks.esp CFW-DLC.esp CFW-PN.esp CFW-PN-DLC.esp Readius_NV.esp Neckchains.esp UnlimitedCompanions.esp Power Armour is Powered.esp KDC_Companions_Removable_Armors.esp kochandbohr.esp athornysituation.esp awilderwasteland.esp betsybrahmin.esp outsidebets.esp FreesideOpenPatch.esp FSOmusic.esp betsybrahminFSO.esp AWOPDeadMoney.esp AWOPCFWWeaponPatch.esp AWOP Tweaks.esp AWOPCaliberXAmmoPatch.esp NewVegasBounties.esp NewVegasBountiesFSOPatch.esp EVE FNV - ALL DLC.esp GRA WRP Compatibility Patch.esp boa ncrpahelmet.esp Boacombat2glove.esp christinecos.esp WorkingCrimsonCaravanTraders.esp ExtendedDialogueVulpes.esp Primm Reputation Restored.esp Sheriff Meyers.esp The Gourmand Revived.esp Followers Ready To Fight.esp RHKCompanionCure.esp yukonrifle.esp NVWillow.esp merccustom.esp L38NoMoochers.esp Tailor Maid - NV.esp w44Satchels - Full.esp 1nivVSLArmors.esp NVDrugLab.esp LRunlocker.esp DWDEagle44.esp BoSCombatArmor.esp sandblasterarmor.esp SmallerTalk.esp QWastelandStrider.esp Amy_Armor.esp StockingsNV.esp 1nivPNSLPatch.esp MusicRecovery.esp Mission Mojave - Ultimate Edition.esp MMUE POP.esp MMUE-CP-AWOP.esp MMUE-CP-Electrocity.esp MMUE-CP-EVE.esp MMUE-CP-New Vegas Redesigned.esp MMUE-CP-ILO.esp populatedcasino.esp SlaveTown - Episode II - Assets.esp CONELRAD 640-1240.esp WeaponModsExpanded.esp WMX-GunRunnersArsenal.esp WMX-OldWorldBlues.esp WMX-LonesomeRoad.esp WMX-HonestHearts.esp WMX-DeadMoney.esp WMX-ArenovalisTextures.esp WMX-PreOrderPackMercenary.esp WMX-EVE-AllDLC.esp WMX-FOOKNV-DLCs CP.esp WMR_Vanilla_R.esp WMR_DeadMoney_R.esp WMR_GunRunnersArsenal_R.esp WMR_HonestHearts_R.esp WMR_LonesomeRoad_R.esp WMR_OldWorldBlues_R.esp WMR_WMX_GunRunnersArsenal_R.esp WMR_WMX_HonestHearts_R.esp WMR_WMX_LonesomeRoad_R.esp WMR_WMX_OldWorldBlues_R.esp WMR_WMX_Vanilla_R.esp FOOK - New Vegas.esp FOOK - New Vegas DLCs.esp FOOK-PN Fix DLCS.esp AWOP FOOK Weapon Patch.esp MMUE-CP-FOOK.esp MMUE-CP-rePopulated.esp MMUE-CP-PNALLDLC.esp MMUE-CP-PNEquipment.esp MMUE-CP-PNRebalance.esp MMUE-CP-PNCore.esp Interior Lighting Overhaul - Ultimate Edition.esp ILO - NVInteriors Project - AWOP - SLAP.esp ILO - NVInteriors Project - AWOP.esp ILO - NVInteriors Project.esp ILO - A World of Pain.esp ILO - GS Shack.esp ILO - PipBoy Light.esp Total active plugins: 149 Total plugins: 176 Forgot to add, I'm also running FOOK (or trying to, this is more of a test-run) and I've disabled anything Sexout related for now.
KainsChylde Posted April 19, 2013 Posted April 19, 2013 Have you run FNVEdit? If somethings out of order it'll tell you.
ChancellorKremlin Posted April 19, 2013 Posted April 19, 2013 Yep, I have and it reports nothing. I've never got a crash on loading a save or starting a new game either.
BruceWayne Posted April 19, 2013 Posted April 19, 2013 You might want to run BOSS again, as MMUE should be one of the very first things to load. It's a bugfix mod, so you let it fix what there is to fix and load the rest after that for changing the fixed content. FOOK is *meh* and problematic to run alongside PN. Edit: Plus, I don't see any merged or bashed patches.
ChancellorKremlin Posted April 19, 2013 Posted April 19, 2013 You might want to run BOSS again, as MMUE should be one of the very first things to load. It's a bugfix mod, so you let it fix what there is to fix and load the rest after that for changing the fixed content. FOOK is *meh* and problematic to run alongside PN. Edit: Plus, I don't see any merged or bashed patches. I deactivated the merged patch, because I got the same problem with it, and also the bashed patch (which, for some reason, adds single letters to the start of every item in the game for me...) - I'm not 100% on FOOK either, I just wanted to test-run it.
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